Difference between revisions of "Mystral Ascendancy"

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BPC=Cyan|
 
BPC=Cyan|
 
Gods=[[Bane]], [[Cyric]], [[Talos]], [[Beshaba]], [[Umberlee]], [[Mask]], [[Vecna]]|
 
Gods=[[Bane]], [[Cyric]], [[Talos]], [[Beshaba]], [[Umberlee]], [[Mask]], [[Vecna]]|
Guilds=None at this time
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Guilds=[[The_High_Council|The High Council ~~THC~~']]
  
 
A mysterious group of mages, rogues, and other arcane practitioners that have gathered together in the shadows of the isolated city of [[Garagoth]].  Their power lies in all facets of arcane magic and thievery, and are perhaps the closest faction to solving the mystery of the planar rifts.  Ruled by two sorcerer brothers, Khalan and Ashan, and a haven for criminals of all kinds, they have purposefully set themselves off from the rest of the realm, using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads. A tentative alliance with the [[Drow]] of the [[Shadow Legion]] has helped against the intrusions of the [[:Category:Dwarf|Dwarves]] and the Yuan-Ti sect of the [[Ancient Ones]] into the [[Ash Mountains]].
 
A mysterious group of mages, rogues, and other arcane practitioners that have gathered together in the shadows of the isolated city of [[Garagoth]].  Their power lies in all facets of arcane magic and thievery, and are perhaps the closest faction to solving the mystery of the planar rifts.  Ruled by two sorcerer brothers, Khalan and Ashan, and a haven for criminals of all kinds, they have purposefully set themselves off from the rest of the realm, using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads. A tentative alliance with the [[Drow]] of the [[Shadow Legion]] has helped against the intrusions of the [[:Category:Dwarf|Dwarves]] and the Yuan-Ti sect of the [[Ancient Ones]] into the [[Ash Mountains]].
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[[Category: Factions]]
 
[[Category: Factions]]
 
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<h3>Welcome to Neversummer 4</h3>
 
[[:Category:Class|Classes]] | [[:Category:Race|Races]] | [[:Category:Spells|Spells]] | [[:Category:Feats|Feats]]<br />
 
[[:Category:Rules|Rules]] | [[:Category:Settlements|Settlements]] | [[:Category: Deities|Deities]]<br />
 
[[:Category:Quests|Quests]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]]<br />
 
[[:Category:Skills|Skills]] | [[:Category:Items|Items]] | [[:Category:Monsters|Monsters]]<br />
 
[[:Category: Maps|Maps]] | [[:Category:Crafting|Crafting]]<br />
 
[[:Category:Features|Neversummer 4 Features]]<br />
 
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Latest revision as of 02:32, 5 December 2020

MYSTRAL ASCENDANCY

Capital: Garagoth

Factional Alliances: Shadow Legion

Races: All

Alignments: Any Non Good

Classes: Wizard, Sorcerer, Rogue, Bard, Fighter, Cleric (Death, Evil, Knowledge, Magic, Travel, Trickery, Destruction and War Domains), and all non-good prestige classes that aren't exclusive to other factions

Unique Prestige Class: Pale Master

Bind Point Color: Cyan

Deities: Bane, Cyric, Talos, Beshaba, Umberlee, Mask, Vecna

Guilds: The High Council ~~THC~~'

A mysterious group of mages, rogues, and other arcane practitioners that have gathered together in the shadows of the isolated city of Garagoth. Their power lies in all facets of arcane magic and thievery, and are perhaps the closest faction to solving the mystery of the planar rifts. Ruled by two sorcerer brothers, Khalan and Ashan, and a haven for criminals of all kinds, they have purposefully set themselves off from the rest of the realm, using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads. A tentative alliance with the Drow of the Shadow Legion has helped against the intrusions of the Dwarves and the Yuan-Ti sect of the Ancient Ones into the Ash Mountains.

Return to Factions