Azerblood

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Azerblood resemble a dwarf of the Shield subtype for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic brass-colored skin, flame-red hair and irises that appear to move with flames. They favor the Azer way of dressing in metallic skirts of brass, bronze and copper. But they will dress for necessity, including heavier armors.


  • Favored Class: Fighter
  • Must not be Chaotic-aligned
  • +2 Strength, +2 Constitution, -2 Charisma
  • Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
  • Darkvision: Dwarves are able to see in the dark.
  • Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
  • Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
  • Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
  • Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
  • Skill Affinity (Lore): +2 racial bonus to lore checks.
  • +2 to Saving Throws vs. Fire
  • 10/- Fire Resistance
  • +2d6 to the damage per round dealt by any Inferno spell that they cast
  • Azer Fire: Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as Flame Weapon and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.
  • Azerblood Clerics must take Fire as one of their clerical domains
  • Level Adjustment 2


Note: Azerblood is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Azerblood at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength


Character Creation Notes: