Light Hurler
Description: This 'sling' seems to be the mechanism that an Energon used to launch Energy Orbs at its targets. While very alien in appearance, someone well versed in sling usage should be able to use this object to the same effect. It also bears some of the same magical properties that the Energon possessed.
Required Level: 35
Base Damage: 1d4
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Weapon Proficiency (Simple) Weapon Proficiency (Druid) Weapon Proficiency (Monk)
Base Item: Sling
Weight: 0.1
Special Properties
Enhancement: None
Mighty: +7
Attack Bonus: +7
Improved Saving Throws: Electrical +1
Improved Saving Throws: Positive Energy +1
Light: Bright (20m) White)
Regeneration: +2
Massive Criticals: 2d12 Damage