Darkfire

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Caster Level: Cleric 3
Innate Level: 3
School: Evocation
Components: V,S
Range: Touch
Save: None
Spell Resistance: No
Area of Effect: Creature, Melee Weapon
Duration: 1 Turn / Level
Additional Counterspells: None
Description: This spell allows the caster to immolate a weapon weapon with fire damage. Weapon-enchanting spells like these do not stack with eachother.
Level 1-3: 1 or 2 Fire Damage (50% chance of each)
Level 4-5: 2 Fire Damage
Level 6-7: 2 or 1d4 Fire Damage (50% chance of each)
Level 8-9: 1d4 Fire Damage
Level 10-11: 1d4 or 1d6 Fire Damage (50% chance of each)
Level 12-13: 1d6 Fire damage
Level 14-15: 1d6 or 1d8 Fire Damage (50% chance of each)
Level 16-17: 1d8 Fire damage
Level 18-19: 1d8 or 2d4 Fire Damage (50% chance of each)
Level 20-40: 2d4 Fire damage

If a weapon has pre-existing bonus elemental damage of the same type on the chosen weapon; only the dice roll with the higher average damage is used, for example, if a weapon has +2d4 fire damage, and you roll a +1d6 fire darkfire on that weapon, then only the +2d4 will be rolled when calculating fire damage.
The same is true of all other weapon-enchantment spells that add bonus non-physical damage.

Clerics dedicated to a deity will get a different elemental damage type with their darkfire casting, based upon their faction. Clerics without dedication to a deity will cast the standard darkfire described above. Factional Darkfire elements are assigned as:

  • The Last Alliance(unplayable): Fire
  • The Shadow Legion: Negative Energy
  • Ragnar's Kin: Sonic
  • Northern Coalition: Cold
  • The Circle: Acid
  • The Mystral Ascendancy: Electrical
  • The Ancient Ones: Fire

This information is accurate as of well before 7/11/2020.