Hades Oinos Data

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Ultroloth Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

81 / 76 / 71

  • Full attack: 3 iterative melee attacks/round.
  • Confirms very high Base Attack Bonus (BAB).
Armor Class (AC)

~80

  • Consistent with attack roll data (70-85 range).
  • Augmented by spells (Spell Mantle, Death Armor).
Spell Save DCs

46 - 52

  • Indicates extremely high primary spellcasting ability.
  • Key Spells: Weird (DC 52), Great Thunderclap (DC 50).
Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction from all physical attacks.
Energy Resistance

Resist 15

Applies to acid, cold, electricity, fire, sonic, and magical energy damage.
Damage Absorption

Variable (30 - 115+)

  • Primary source: Stoneskin spell.
  • Absorbs physical damage until depleted. Core defensive layer.
Spell Arsenal & Tactical Sequence
Phase Standard Actions
Initiation

1. Cast Spell Mantle (defensive).
2. Cast Hellball (area damage, mixed types).

Control Loop

1. Cast Mind Fog (reduce Will saves).
2. Follow with Weird (DC 52) or Dominate Monster (DC 48).

Sustained Pressure
  • Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46).
  • Cast Greater Dispelling to remove enemy buffs.
  • Use Bigby's Hand spells for additional control.
Assessment
  • Creature Type: Greater Yugoloth (Fiend). CR: 41.
  • Primary Role: Epic-level spellcaster with potent melee capability.
  • Key Defense: Triple-layered (Damage Absorption / Energy Resistance / DR).
  • Key Offense: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
  • Countermeasures: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
Drops
Night Hag Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

+47 / +42

  • Primary full attack sequence.
  • Can degrade to +37 / +32 when debuffed.
  • High critical threat rate observed.
Armor Class (AC)

~80

  • Inferred from high player AB (70-85) and frequent misses.
  • Consistently benefits from 33% Concealment.
Spell Save DCs

54 - 61

  • Exceptionally high, indicating epic-level spellcasting.
  • Key Spells: Hellball (DC 61), Bombardment (DC 59), Earthquake (DC 54).
Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction applied after immunities and resistance.
Damage Resistance

60 pts (initial)

A finite pool that absorbs damage from all types before applying DR. Depletable.
Damage Immunity

Massive (Layered)

  • Physical: >100 points (primary layer).
  • Fire: 3-24 points, Electrical: 1-3 points, Sonic: 1 point.
  • Applied before Resistance and DR.
Spell Arsenal & Tactical Sequence
Phase Standard Actions
Phase 1: Initiation & Control

1. Pre-battle: True Seeing, Energy Buffer.
2. Opening Volley: Epic Spell: Hellball (DC 61, mixed damage).
3. Control & Damage: Earthquake (DC 54, knockdown), Bombardment (DC 59, Fire/Divine).
4. Support: Summon/Create Greater Undead (Master Lich).

Phase 2: Sustained Melee & Desperation
  • Triggered when spellcasting (healing/dispels) is countered.
  • Relentless Full Melee Attacks (AB +47/+42).
  • Attack Damage: High Physical + Magical + Acid (100-230+ total).
  • Continues casting Heal / Cure Critical Wounds when possible.
  • Uses Inferno (initial + DoT fire damage).
Assessment
  • Creature Type: Night Hag (Outsider, Evil). CR: 41.
  • Primary Role: Dual-Phase Epic Boss. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted.
  • Key Defense: Triple-Layered Protection: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment.
  • Key Offense: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders.
  • Critical Weakness: Heavy reliance on spell completion. Counterspelling her healing (Heal, Cure Critical) and dispels (Greater Dispelling) cripples her sustainability, forcing a purely attrition-based melee fight.
  • Countermeasures: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses.
Drops