From Neversummer 4 EE Wiki
Jump to navigation
Jump to search
Ultroloth Statistic Analysis
| Core Combat Statistics
|
| Attribute
|
Value
|
Notes
|
| Attack Bonus (AB)
|
81 / 76 / 71
|
- Full attack: 3 iterative melee attacks/round.
- Confirms very high Base Attack Bonus (BAB).
|
| Armor Class (AC)
|
~80
|
- Consistent with attack roll data (70-85 range).
- Augmented by spells (Spell Mantle, Death Armor).
|
| Spell Save DCs
|
46 - 52
|
- Indicates extremely high primary spellcasting ability.
- Key Spells: Weird (DC 52), Great Thunderclap (DC 50).
|
| Damage & Defensive Modifiers
|
| Damage Reduction
|
DR 9/—
|
Constant damage reduction from all physical attacks.
|
| Energy Resistance
|
Resist 15
|
Applies to acid, cold, electricity, fire, sonic, and magical energy damage.
|
| Damage Absorption
|
Variable (30 - 115+)
|
- Primary source: Stoneskin spell.
- Absorbs physical damage until depleted. Core defensive layer.
|
| Spell Arsenal & Tactical Sequence
|
| Phase
|
Standard Actions
|
| Initiation
|
1. Cast Spell Mantle (defensive).
2. Cast Hellball (area damage, mixed types).
|
| Control Loop
|
1. Cast Mind Fog (reduce Will saves).
2. Follow with Weird (DC 52) or Dominate Monster (DC 48).
|
| Sustained Pressure
|
- Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46).
- Cast Greater Dispelling to remove enemy buffs.
- Use Bigby‘s Hand spells for additional control.
|
| Assessment
|
- **Creature Type**: Greater Yugoloth (Fiend). **CR**: 41.
- **Primary Role**: Epic-level spellcaster with potent melee capability.
- **Key Defense**: Triple-layered (Damage Absorption / Energy Resistance / DR).
- **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
- **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
|