Hades Oinos Data

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⚰ HADES OINOS ⚰
The Gray Wastes - First Gloom of the Three Glooms
Ultroloth Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

81 / 76 / 71

• Full attack: 3 iterative melee attacks/round
• Confirms very high Base Attack Bonus (BAB)

Armor Class (AC)

~80

• Consistent with attack roll data (70-85 range)
• Augmented by spells (Spell Mantle, Death Armor)

Spell Save DCs

46 - 52

• Indicates extremely high primary spellcasting ability
• Key Spells: Weird (DC 52), Great Thunderclap (DC 50)

Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction from all physical attacks
Energy Resistance

Resist 15

Applies to acid, cold, electricity, fire, sonic, and magical energy damage
Damage Absorption

Variable (30 - 115+)

• Primary source: Stoneskin spell
• Absorbs physical damage until depleted. Core defensive layer

Spell Arsenal & Tactical Sequence
Phase Standard Actions
Initiation

1. Cast Spell Mantle (defensive)
2. Cast Hellball (area damage, mixed types)

Control Loop

1. Cast Mind Fog (reduce Will saves)
2. Follow with Weird (DC 52) or Dominate Monster (DC 48)

Sustained Pressure

• Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46)
• Cast Greater Dispelling to remove enemy buffs
• Use Bigby's Hand spells for additional control

Assessment

Creature Type: Greater Yugoloth (Fiend). CR: 41
Primary Role: Epic-level spellcaster with potent melee capability
Key Defense: Triple-layered (Damage Absorption / Energy Resistance / DR)
Key Offense: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects
Countermeasures: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption

Drops

The Edge of Night

Night Hag Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

+47 / +42

• Primary full attack sequence
• Can degrade to +37 / +32 when debuffed
• High critical threat rate observed

Armor Class (AC)

~80

• Inferred from high player AB (70-85) and frequent misses
• Consistently benefits from 33% Concealment

Spell Save DCs

54 - 61

• Exceptionally high, indicating epic-level spellcasting
• Key Spells: Hellball (DC 61), Bombardment (DC 59), Earthquake (DC 54)

Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction applied after immunities and resistance
Damage Resistance

60 pts (initial)

A finite pool that absorbs damage from all types before applying DR. Depletable
Damage Immunity

Massive (Layered)

Physical: >100 points (primary layer)
Fire: 3-24 points, Electrical: 1-3 points, Sonic: 1 point
• Applied before Resistance and DR

Spell Arsenal & Tactical Sequence
Phase Standard Actions
Phase 1: Initiation & Control

1. Pre-battle: True Seeing, Energy Buffer
2. Opening Volley: Epic Spell: Hellball (DC 61, mixed damage)
3. Control & Damage: Earthquake (DC 54, knockdown), Bombardment (DC 59, Fire/Divine)
4. Support: Summon/Create Greater Undead (Master Lich)

Phase 2: Sustained Melee & Desperation

• Triggered when spellcasting (healing/dispels) is countered
• Relentless Full Melee Attacks (AB +47/+42)
• Attack Damage: High Physical + Magical + Acid (100-230+ total)
• Continues casting Heal / Cure Critical Wounds when possible
• Uses Inferno (initial + DoT fire damage)

Assessment

Creature Type: Night Hag (Outsider, Evil). CR: 41
Primary Role: Dual-Phase Epic Boss. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted
Key Defense: Triple-Layered Protection: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment
Key Offense: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders
Critical Weakness: Heavy reliance on spell completion. Counterspelling her healing (Heal, Cure Critical) and dispels (Greater Dispelling) cripples her sustainability, forcing a purely attrition-based melee fight
Countermeasures: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses

Drops

Meniscus Night Blade

📜 Notes
  • Hades Oinos is the first layer of the Gray Wastes, a plane of absolute evil and despair
  • Yugoloths are neutral evil fiends native to Hades, serving as mercenaries in the Blood War
  • Night Hags trade in souls and haunt the dreams of mortals
  • Both creatures feature layered defensive mechanics requiring sustained pressure to overcome