Darkfire
Caster Level: Cleric 3
Innate Level: 3
School: Evocation
Components: V,S
Range: Touch
Save: None
Spell Resistance: No
Area of Effect: Creature, Melee Weapon
Duration: 1 Turn / Level
Additional Counterspells: None
Description: This spell allows the caster to immolate a weapon weapon with fire damage. Take notice that Enhancement Spells like these do not stack.
Level 1-3: 1 or 2 Fire Damage (50% chance of each)
Level 4-5: 2 Fire Damage
Level 6-7: 2 or 1d4 Fire Damage (50% chance of each)
Level 8-9: 1d4 Fire Damage
Level 10-11: 1d4 or 1d6 Fire Damage (50% chance of each)
Level 12-13: 1d6 Fire damage
Level 14-15: 1d6 or 1d8 Fire Damage (50% chance of each)
Level 16-17: 1d8 Fire damage
Level 18-19: 1d8 or 2d4 Fire Damage (50% chance of each)
Level 20-40: 2d4 Fire damage
The additional fire damage does not stack with existing bonus fire damage on the weapon.
Clerics dedicated to a deity that is officially endorsed by their faction(see your faction's wiki page) get a different elemental damage type with their darkfire casting, based upon their faction. Clerics without dedication to a deity will cast the standard darkfire described above. Factional Darkfire elements are assigned as:
- The Last Alliance: Fire
- The Shadow Legion: Negative Energy
- Ragnar's Kin: Sonic
- Northern Coalition: Cold
- The Circle: Acid
- The Mystral Ascendancy: Electrical
- The Ancient Ones: Fire
This information is accurate as of well before 7/11/2020