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⚰ HADES OINOS ⚰
The Gray Wastes - First Gloom of the Three Glooms
| Ultroloth Statistic Analysis
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| Core Combat Statistics
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| Attribute
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Value
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Notes
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| Attack Bonus (AB)
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81 / 76 / 71
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• Full attack: 3 iterative melee attacks/round
• Confirms very high Base Attack Bonus (BAB)
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| Armor Class (AC)
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~80
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• Consistent with attack roll data (70-85 range)
• Augmented by spells (Spell Mantle, Death Armor)
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| Spell Save DCs
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46 - 52
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• Indicates extremely high primary spellcasting ability
• Key Spells: Weird (DC 52), Great Thunderclap (DC 50)
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| Damage & Defensive Modifiers
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| Damage Reduction
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DR 9/—
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Constant damage reduction from all physical attacks
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| Energy Resistance
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Resist 15
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Applies to acid, cold, electricity, fire, sonic, and magical energy damage
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| Damage Absorption
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Variable (30 - 115+)
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• Primary source: Stoneskin spell
• Absorbs physical damage until depleted. Core defensive layer
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| Spell Arsenal & Tactical Sequence
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| Phase
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Standard Actions
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| Initiation
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1. Cast Spell Mantle (defensive)
2. Cast Hellball (area damage, mixed types)
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| Control Loop
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1. Cast Mind Fog (reduce Will saves)
2. Follow with Weird (DC 52) or Dominate Monster (DC 48)
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| Sustained Pressure
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• Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46)
• Cast Greater Dispelling to remove enemy buffs
• Use Bigby's Hand spells for additional control
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| Assessment
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• Creature Type: Greater Yugoloth (Fiend). CR: 41
• Primary Role: Epic-level spellcaster with potent melee capability
• Key Defense: Triple-layered (Damage Absorption / Energy Resistance / DR)
• Key Offense: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects
• Countermeasures: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption
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| Drops
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◆ The Edge of Night
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| Night Hag Statistic Analysis
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| Core Combat Statistics
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| Attribute
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Value
|
Notes
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| Attack Bonus (AB)
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+47 / +42
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• Primary full attack sequence
• Can degrade to +37 / +32 when debuffed
• High critical threat rate observed
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| Armor Class (AC)
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~80
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• Inferred from high player AB (70-85) and frequent misses
• Consistently benefits from 33% Concealment
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| Spell Save DCs
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54 - 61
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• Exceptionally high, indicating epic-level spellcasting
• Key Spells: Hellball (DC 61), Bombardment (DC 59), Earthquake (DC 54)
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| Damage & Defensive Modifiers
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| Damage Reduction
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DR 9/—
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Constant damage reduction applied after immunities and resistance
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| Damage Resistance
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60 pts (initial)
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A finite pool that absorbs damage from all types before applying DR. Depletable
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| Damage Immunity
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Massive (Layered)
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• Physical: >100 points (primary layer)
• Fire: 3-24 points, Electrical: 1-3 points, Sonic: 1 point
• Applied before Resistance and DR
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| Spell Arsenal & Tactical Sequence
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| Phase
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Standard Actions
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| Phase 1: Initiation & Control
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1. Pre-battle: True Seeing, Energy Buffer
2. Opening Volley: Epic Spell: Hellball (DC 61, mixed damage)
3. Control & Damage: Earthquake (DC 54, knockdown), Bombardment (DC 59, Fire/Divine)
4. Support: Summon/Create Greater Undead (Master Lich)
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| Phase 2: Sustained Melee & Desperation
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• Triggered when spellcasting (healing/dispels) is countered
• Relentless Full Melee Attacks (AB +47/+42)
• Attack Damage: High Physical + Magical + Acid (100-230+ total)
• Continues casting Heal / Cure Critical Wounds when possible
• Uses Inferno (initial + DoT fire damage)
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| Assessment
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• Creature Type: Night Hag (Outsider, Evil). CR: 41
• Primary Role: Dual-Phase Epic Boss. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted
• Key Defense: Triple-Layered Protection: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment
• Key Offense: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders
• Critical Weakness: Heavy reliance on spell completion. Counterspelling her healing (Heal, Cure Critical) and dispels (Greater Dispelling) cripples her sustainability, forcing a purely attrition-based melee fight
• Countermeasures: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses
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| Drops
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◆ Meniscus Night Blade
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📜 Notes
- Hades Oinos is the first layer of the Gray Wastes, a plane of absolute evil and despair
- Yugoloths are neutral evil fiends native to Hades, serving as mercenaries in the Blood War
- Night Hags trade in souls and haunt the dreams of mortals
- Both creatures feature layered defensive mechanics requiring sustained pressure to overcome