Blackguard

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Blackguard

Description: A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-Paladins due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.

Hit Dice: 1d10

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Skill Points: 2 + Int mod

Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt

Primary Saving Throw(s): Fortitude

Base Attack Bonus: +1/level

Requirements

Alignment: Evil

Base Attack Bonus: + 6

Classes: None

Factions: All except The Circle and Northern Coalition

Feats: Cleave

Race: Any

Skills: Hide 5

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Use Poison
2Smite Good
Dark Blessing
Bulls Strength
3Turn Undead
Create Undead
4Sneak Attack +1d6
5Summon Fiend
6Inflict Serious Wounds
7Contagion
Sneak Attack +2d6
8Inflict Critical Wounds
10Sneak Attack +3d6

Epic Blackguard

Epic Feat Progression: 3

Epic Feats: Armor Skin, Devastating Critical, Epic Fiendish Servant, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, and Planar Turning.

Notes

  • Blackguard requires the player to be Evil which is not allowed in The Circle or the Northern Coalition.
  • Blackguard Summons Altered, see the Summons Guide.
  • Blackguards receive a Detect Alignment Token at level 10. The token allows them to detect good.
  • Blackguard's Sneak Attack increases by +1d6 every three levels after 10th.
  • Divine Shield and Divine Might duration is doubled at Blackguard level 20.
  • Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.
  • Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. When the Corrupt Weapon token is activated, the currently equipped (melee, or thrown) weapon receives a divine damage bonus that scales with Blackguard level: 15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil
  • Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.