Difference between revisions of "Hades Oinos Data"

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{|class="dnd-table" style="width:100%; background-color:#f5f5dc; border:2px solid #8b4513; border-collapse:collapse; font-family:Georgia, serif; margin-bottom:20px;"
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__NOTOC__
|-style="background-color:#8b4513; color:#f5deb3; font-size:1.1em; font-variant:small-caps; text-align:center;"
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<div style="background:linear-gradient(135deg,#1a1a1a,#2a2030,#1a1a1a); border:3px solid #555; border-radius:8px; padding:20px; box-shadow:0 0 20px rgba(80,80,80,0.5); text-align:center; margin-bottom:15px;">
!style="border:1px solid #8b4513; padding:12px;" colspan="3" | Ultroloth Statistic Analysis
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<div style="font-size:2.2em; font-weight:bold; color:#9a9a9a; text-shadow:0 0 10px #666,0 0 20px #444; font-family:'Times New Roman',serif; letter-spacing:3px;">⚰ HADES OINOS ⚰</div>
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
<div style="font-size:1em; color:#888; font-style:italic; margin-top:5px;">The Gray Wastes - First Gloom of the Three Glooms</div>
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Core Combat Statistics
+
</div>
|-style="background-color:#e8d4b5; color:#5c4033;"
+
 
!style="border:1px solid #8b4513; padding:6px;" | Attribute
+
{|style="width:100%; background:#d8d0c0; border:3px solid #555; border-collapse:collapse; font-family:Georgia,serif; color:#2a2a2a; margin-bottom:20px;"
!style="border:1px solid #8b4513; padding:6px;" | Value
+
|-style="background:#3a3040; color:#c0b0d0; font-size:1.1em; font-variant:small-caps; text-align:center;"
!style="border:1px solid #8b4513; padding:6px;" | Notes
+
!style="border:2px solid #555; padding:12px;" colspan="3"|Ultroloth Statistic Analysis
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Core Combat Statistics
 +
|-style="background:#e8e0d0; color:#5c4033;"
 +
!style="border:1px solid #8b4513; padding:6px;"|Attribute
 +
!style="border:1px solid #8b4513; padding:6px;"|Value
 +
!style="border:1px solid #8b4513; padding:6px;"|Notes
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Attack Bonus (AB)
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Attack Bonus (AB)
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">81 / 76 / 71</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">81 / 76 / 71</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|
* Full attack: 3 iterative melee attacks/round.
+
Full attack: 3 iterative melee attacks/round<br/>
* Confirms very high Base Attack Bonus (BAB).
+
Confirms very high Base Attack Bonus (BAB)
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Armor Class (AC)
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Armor Class (AC)
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|
* Consistent with attack roll data (70-85 range).
+
Consistent with attack roll data (70-85 range)<br/>
* Augmented by spells (Spell Mantle, Death Armor).
+
Augmented by spells (Spell Mantle, Death Armor)
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Spell Save DCs
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Spell Save DCs
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">46 - 52</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">46 - 52</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|
* Indicates extremely high primary spellcasting ability.
+
Indicates extremely high primary spellcasting ability<br/>
* Key Spells: Weird (DC 52), Great Thunderclap (DC 50).
+
Key Spells: Weird (DC 52), Great Thunderclap (DC 50)
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Damage & Defensive Modifiers
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Reduction
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Damage & Defensive Modifiers
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
|-
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Reduction
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
 
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Constant damage reduction from all physical attacks.
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|Constant damage reduction from all physical attacks
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Energy Resistance
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Energy Resistance
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Resist 15</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Resist 15</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Applies to acid, cold, electricity, fire, sonic, and magical energy damage.
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|Applies to acid, cold, electricity, fire, sonic, and magical energy damage
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Absorption
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Absorption
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Variable (30 - 115+)</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Variable (30 - 115+)</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|
* Primary source: Stoneskin spell.
+
Primary source: Stoneskin spell<br/>
* Absorbs physical damage until depleted. Core defensive layer.
+
Absorbs physical damage until depleted. Core defensive layer
|-
+
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
!style="border:1px solid #555; padding:8px;" colspan="3"|Spell Arsenal & Tactical Sequence
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Spell Arsenal & Tactical Sequence
+
|-style="background:#e8e0d0; color:#5c4033;"
|-style="background-color:#e8d4b5; color:#5c4033;"
+
!style="border:1px solid #8b4513; padding:6px;"|Phase
!style="border:1px solid #8b4513; padding:6px;" | Phase
+
!style="border:1px solid #8b4513; padding:6px;" colspan="2"|Standard Actions
!style="border:1px solid #8b4513; padding:6px;" colspan="2" | Standard Actions
 
|-
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Initiation
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" |
 
1. Cast <span style="color:#8b0000; font-weight:bold;">Spell Mantle</span> (defensive).<br/>
 
2. Cast <span style="color:#8b0000; font-weight:bold;">Hellball</span> (area damage, mixed types).
 
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Control Loop
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Initiation
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"|
1. Cast <span style="color:#8b0000; font-weight:bold;">Mind Fog</span> (reduce Will saves).<br/>
+
1. Cast <span style="color:#8b0000; font-weight:bold;">Spell Mantle</span> (defensive)<br/>
2. Follow with <span style="color:#8b0000; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#8b0000; font-weight:bold;">Dominate Monster (DC 48)</span>.
+
2. Cast <span style="color:#8b0000; font-weight:bold;">Hellball</span> (area damage, mixed types)
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Sustained Pressure
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Control Loop
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;" colspan="2"|
* Use Quickened <span style="color:#8b0000; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#8b0000; font-weight:bold;">Scintillating Sphere (DC 46)</span>.
+
1. Cast <span style="color:#8b0000; font-weight:bold;">Mind Fog</span> (reduce Will saves)<br/>
* Cast <span style="color:#8b0000; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs.
+
2. Follow with <span style="color:#8b0000; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#8b0000; font-weight:bold;">Dominate Monster (DC 48)</span>
* Use <span style="color:#8b0000; font-weight:bold;">Bigby's Hand</span> spells for additional control.
 
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Sustained Pressure
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Assessment
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"|
 +
• Use Quickened <span style="color:#8b0000; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#8b0000; font-weight:bold;">Scintillating Sphere (DC 46)</span><br/>
 +
• Cast <span style="color:#8b0000; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs<br/>
 +
• Use <span style="color:#8b0000; font-weight:bold;">Bigby's Hand</span> spells for additional control
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Assessment
 
|-
 
|-
|style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" |
+
|style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"|
* <strong>Creature Type:</strong> Greater Yugoloth (Fiend). <strong>CR:</strong> <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span>.
+
• '''Creature Type:''' Greater Yugoloth (Fiend). '''CR:''' <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span><br/>
* <strong>Primary Role:</strong> Epic-level spellcaster with potent melee capability.
+
• '''Primary Role:''' Epic-level spellcaster with potent melee capability<br/>
* <strong>Key Defense:</strong> Triple-layered (Damage Absorption / Energy Resistance / DR).
+
• '''Key Defense:''' Triple-layered (Damage Absorption / Energy Resistance / DR)<br/>
* <strong>Key Offense:</strong> Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
+
• '''Key Offense:''' Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects<br/>
* <strong>Countermeasures:</strong> Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
+
• '''Countermeasures:''' Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Drops
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"|
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Drops
+
[[The Edge of Night]]
|-
 
|style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" |
 
* [[The Edge of Night]]
 
 
|}
 
|}
  
{|class="dnd-table" style="width:100%; background-color:#f5f5dc; border:2px solid #8b4513; border-collapse:collapse; font-family:Georgia, serif; margin-bottom:20px;"
+
{|style="width:100%; background:#d8d0c0; border:3px solid #555; border-collapse:collapse; font-family:Georgia,serif; color:#2a2a2a; margin-bottom:20px;"
|-style="background-color:#8b4513; color:#f5deb3; font-size:1.1em; font-variant:small-caps; text-align:center;"
+
|-style="background:#3a3040; color:#c0b0d0; font-size:1.1em; font-variant:small-caps; text-align:center;"
!style="border:1px solid #8b4513; padding:12px;" colspan="3" | Night Hag Statistic Analysis
+
!style="border:2px solid #555; padding:12px;" colspan="3"|Night Hag Statistic Analysis
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Core Combat Statistics
+
!style="border:1px solid #555; padding:8px;" colspan="3"|Core Combat Statistics
|-style="background-color:#e8d4b5; color:#5c4033;"
+
|-style="background:#e8e0d0; color:#5c4033;"
!style="border:1px solid #8b4513; padding:6px;" | Attribute
+
!style="border:1px solid #8b4513; padding:6px;"|Attribute
!style="border:1px solid #8b4513; padding:6px;" | Value
+
!style="border:1px solid #8b4513; padding:6px;"|Value
!style="border:1px solid #8b4513; padding:6px;" | Notes
+
!style="border:1px solid #8b4513; padding:6px;"|Notes
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Attack Bonus (AB)
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Attack Bonus (AB)
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">+47 / +42</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">+47 / +42</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|
* Primary full attack sequence.<br/>
+
Primary full attack sequence<br/>
* Can degrade to <span style="color:#8b0000;">+37 / +32</span> when debuffed.<br/>
+
Can degrade to <span style="color:#8b0000;">+37 / +32</span> when debuffed<br/>
* High critical threat rate observed.
+
High critical threat rate observed
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Armor Class (AC)
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Armor Class (AC)
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|
* Inferred from high player AB (70-85) and frequent misses.<br/>
+
Inferred from high player AB (70-85) and frequent misses<br/>
* Consistently benefits from <span style="color:#8b0000; font-weight:bold;">33% Concealment</span>.
+
Consistently benefits from <span style="color:#8b0000; font-weight:bold;">33% Concealment</span>
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Spell Save DCs
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Spell Save DCs
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">54 - 61</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">54 - 61</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|
* Exceptionally high, indicating epic-level spellcasting.<br/>
+
Exceptionally high, indicating epic-level spellcasting<br/>
* Key Spells: <span style="color:#8b0000;">Hellball (DC 61)</span>, <span style="color:#8b0000;">Bombardment (DC 59)</span>, <span style="color:#8b0000;">Earthquake (DC 54)</span>.
+
Key Spells: <span style="color:#8b0000;">Hellball (DC 61)</span>, <span style="color:#8b0000;">Bombardment (DC 59)</span>, <span style="color:#8b0000;">Earthquake (DC 54)</span>
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Damage & Defensive Modifiers
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Reduction
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Damage & Defensive Modifiers
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
|-
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Reduction
 
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
 
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Constant damage reduction applied after immunities and resistance.
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|Constant damage reduction applied after immunities and resistance
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Resistance
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Damage Resistance
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">60 pts (initial)</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">60 pts (initial)</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | A finite pool that absorbs damage from all types before applying DR. Depletable.
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|A finite pool that absorbs damage from all types before applying DR. Depletable
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Immunity
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Immunity
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"|
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Massive (Layered)</span>
 
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Massive (Layered)</span>
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|
* <span style="color:#8b0000;">Physical</span>: >100 points (primary layer).<br/>
+
<span style="color:#8b0000;">Physical</span>: >100 points (primary layer)<br/>
* <span style="color:#8b0000;">Fire</span>: 3-24 points, <span style="color:#8b0000;">Electrical</span>: 1-3 points, <span style="color:#8b0000;">Sonic</span>: 1 point.<br/>
+
<span style="color:#8b0000;">Fire</span>: 3-24 points, <span style="color:#8b0000;">Electrical</span>: 1-3 points, <span style="color:#8b0000;">Sonic</span>: 1 point<br/>
* Applied before Resistance and DR.
+
Applied before Resistance and DR
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Spell Arsenal & Tactical Sequence
 +
|-style="background:#e8e0d0; color:#5c4033;"
 +
!style="border:1px solid #8b4513; padding:6px;"|Phase
 +
!style="border:1px solid #8b4513; padding:6px;" colspan="2"|Standard Actions
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Phase 1: Initiation & Control
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Spell Arsenal & Tactical Sequence
+
|style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"|
|-style="background-color:#e8d4b5; color:#5c4033;"
+
1. Pre-battle: <span style="color:#8b0000; font-weight:bold;">True Seeing</span>, <span style="color:#8b0000; font-weight:bold;">Energy Buffer</span><br/>
!style="border:1px solid #8b4513; padding:6px;" | Phase
+
2. Opening Volley: <span style="color:#8b0000; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage)<br/>
!style="border:1px solid #8b4513; padding:6px;" colspan="2" | Standard Actions
+
3. Control & Damage: <span style="color:#8b0000; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#8b0000; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine)<br/>
 +
4. Support: <span style="color:#8b0000; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich)
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Phase 1: Initiation & Control
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Phase 2: Sustained Melee & Desperation
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" |
+
|style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;" colspan="2"|
1. Pre-battle: <span style="color:#8b0000; font-weight:bold;">True Seeing</span>, <span style="color:#8b0000; font-weight:bold;">Energy Buffer</span>.<br/>
+
• Triggered when spellcasting (healing/dispels) is countered<br/>
2. Opening Volley: <span style="color:#8b0000; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/>
+
• Relentless <span style="color:#8b0000; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42)<br/>
3. Control & Damage: <span style="color:#8b0000; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#8b0000; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine).<br/>
+
• Attack Damage: <span style="color:#8b0000;">High Physical</span> + <span style="color:#8b0000;">Magical</span> + <span style="color:#8b0000;">Acid</span> (100-230+ total)<br/>
4. Support: <span style="color:#8b0000; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich).
+
• Continues casting <span style="color:#8b0000; font-weight:bold;">Heal</span> / <span style="color:#8b0000; font-weight:bold;">Cure Critical Wounds</span> when possible<br/>
 +
• Uses <span style="color:#8b0000; font-weight:bold;">Inferno</span> (initial + DoT fire damage)
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Assessment
 
|-
 
|-
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Phase 2: Sustained Melee & Desperation
+
|style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"|
|style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" |
+
• '''Creature Type:''' Night Hag (Outsider, Evil). '''CR:''' <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span><br/>
* Triggered when spellcasting (healing/dispels) is countered.<br/>
+
• '''Primary Role:''' '''Dual-Phase Epic Boss'''. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted<br/>
* Relentless <span style="color:#8b0000; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/>
+
• '''Key Defense:''' '''Triple-Layered Protection''': 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment<br/>
* Attack Damage: <span style="color:#8b0000;">High Physical</span> + <span style="color:#8b0000;">Magical</span> + <span style="color:#8b0000;">Acid</span> (100-230+ total).<br/>
+
• '''Key Offense:''' Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders<br/>
* Continues casting <span style="color:#8b0000; font-weight:bold;">Heal</span> / <span style="color:#8b0000; font-weight:bold;">Cure Critical Wounds</span> when possible.<br/>
+
• '''Critical Weakness:''' '''Heavy reliance on spell completion'''. Counterspelling her healing (<span style="color:#8b0000;">Heal</span>, <span style="color:#8b0000;">Cure Critical</span>) and dispels (<span style="color:#8b0000;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight<br/>
* Uses <span style="color:#8b0000; font-weight:bold;">Inferno</span> (initial + DoT fire damage).
+
• '''Countermeasures:''' Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses
 +
|-style="background:#4a4050; color:#d0c0e0; font-weight:bold;"
 +
!style="border:1px solid #555; padding:8px;" colspan="3"|Drops
 
|-
 
|-
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
+
|style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"|
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Assessment
+
[[Meniscus Night Blade]]
|-
 
|style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" |
 
* <strong>Creature Type:</strong> Night Hag (Outsider, Evil). <strong>CR:</strong> <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span>.
 
* <strong>Primary Role:</strong> <strong>Dual-Phase Epic Boss</strong>. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted.
 
* <strong>Key Defense:</strong> <strong>Triple-Layered Protection</strong>: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment.
 
* <strong>Key Offense:</strong> Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders.
 
* <strong>Critical Weakness:</strong> <strong>Heavy reliance on spell completion</strong>. Counterspelling her healing (<span style="color:#8b0000;">Heal</span>, <span style="color:#8b0000;">Cure Critical</span>) and dispels (<span style="color:#8b0000;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight.
 
* <strong>Countermeasures:</strong> Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses.
 
|-
 
|-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;"
 
!style="border:1px solid #8b4513; padding:8px;" colspan="3" | Drops
 
|-
 
|style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" |
 
* [[Meniscus Night Blade]]
 
 
|}
 
|}
 +
 +
<div style="margin-top:20px; padding:15px; background:#e8e0d0; border:2px solid #8b4513; border-radius:5px;">
 +
<div style="color:#8b0000; font-weight:bold; font-size:1.1em; border-bottom:1px solid #8b4513; padding-bottom:5px; margin-bottom:10px;">📜 Notes</div>
 +
<div style="color:#2a2a2a; font-size:0.9em;">
 +
* '''Hades Oinos''' is the first layer of the Gray Wastes, a plane of absolute evil and despair
 +
* '''Yugoloths''' are neutral evil fiends native to Hades, serving as mercenaries in the Blood War
 +
* '''Night Hags''' trade in souls and haunt the dreams of mortals
 +
* Both creatures feature layered defensive mechanics requiring sustained pressure to overcome
 +
</div>
 +
</div>
 +
 
[[Category:Data]]
 
[[Category:Data]]

Revision as of 04:23, 11 February 2026

⚰ HADES OINOS ⚰
The Gray Wastes - First Gloom of the Three Glooms
Ultroloth Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

81 / 76 / 71

• Full attack: 3 iterative melee attacks/round
• Confirms very high Base Attack Bonus (BAB)

Armor Class (AC)

~80

• Consistent with attack roll data (70-85 range)
• Augmented by spells (Spell Mantle, Death Armor)

Spell Save DCs

46 - 52

• Indicates extremely high primary spellcasting ability
• Key Spells: Weird (DC 52), Great Thunderclap (DC 50)

Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction from all physical attacks
Energy Resistance

Resist 15

Applies to acid, cold, electricity, fire, sonic, and magical energy damage
Damage Absorption

Variable (30 - 115+)

• Primary source: Stoneskin spell
• Absorbs physical damage until depleted. Core defensive layer

Spell Arsenal & Tactical Sequence
Phase Standard Actions
Initiation

1. Cast Spell Mantle (defensive)
2. Cast Hellball (area damage, mixed types)

Control Loop

1. Cast Mind Fog (reduce Will saves)
2. Follow with Weird (DC 52) or Dominate Monster (DC 48)

Sustained Pressure

• Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46)
• Cast Greater Dispelling to remove enemy buffs
• Use Bigby's Hand spells for additional control

Assessment

Creature Type: Greater Yugoloth (Fiend). CR: 41
Primary Role: Epic-level spellcaster with potent melee capability
Key Defense: Triple-layered (Damage Absorption / Energy Resistance / DR)
Key Offense: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects
Countermeasures: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption

Drops

The Edge of Night

Night Hag Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

+47 / +42

• Primary full attack sequence
• Can degrade to +37 / +32 when debuffed
• High critical threat rate observed

Armor Class (AC)

~80

• Inferred from high player AB (70-85) and frequent misses
• Consistently benefits from 33% Concealment

Spell Save DCs

54 - 61

• Exceptionally high, indicating epic-level spellcasting
• Key Spells: Hellball (DC 61), Bombardment (DC 59), Earthquake (DC 54)

Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction applied after immunities and resistance
Damage Resistance

60 pts (initial)

A finite pool that absorbs damage from all types before applying DR. Depletable
Damage Immunity

Massive (Layered)

Physical: >100 points (primary layer)
Fire: 3-24 points, Electrical: 1-3 points, Sonic: 1 point
• Applied before Resistance and DR

Spell Arsenal & Tactical Sequence
Phase Standard Actions
Phase 1: Initiation & Control

1. Pre-battle: True Seeing, Energy Buffer
2. Opening Volley: Epic Spell: Hellball (DC 61, mixed damage)
3. Control & Damage: Earthquake (DC 54, knockdown), Bombardment (DC 59, Fire/Divine)
4. Support: Summon/Create Greater Undead (Master Lich)

Phase 2: Sustained Melee & Desperation

• Triggered when spellcasting (healing/dispels) is countered
• Relentless Full Melee Attacks (AB +47/+42)
• Attack Damage: High Physical + Magical + Acid (100-230+ total)
• Continues casting Heal / Cure Critical Wounds when possible
• Uses Inferno (initial + DoT fire damage)

Assessment

Creature Type: Night Hag (Outsider, Evil). CR: 41
Primary Role: Dual-Phase Epic Boss. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted
Key Defense: Triple-Layered Protection: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment
Key Offense: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders
Critical Weakness: Heavy reliance on spell completion. Counterspelling her healing (Heal, Cure Critical) and dispels (Greater Dispelling) cripples her sustainability, forcing a purely attrition-based melee fight
Countermeasures: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses

Drops

Meniscus Night Blade

📜 Notes
  • Hades Oinos is the first layer of the Gray Wastes, a plane of absolute evil and despair
  • Yugoloths are neutral evil fiends native to Hades, serving as mercenaries in the Blood War
  • Night Hags trade in souls and haunt the dreams of mortals
  • Both creatures feature layered defensive mechanics requiring sustained pressure to overcome