Difference between revisions of "Hades Oinos Data"
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| − | {| class="wikitable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #0c0c0c, #1a1a1a); color:#d0d0d0; border:3px solid #2a2f35; font-size: | + | <div style="overflow-x:auto; -webkit-overflow-scrolling:touch;"> |
| − | ! style="background: linear-gradient(to right, #202020, #303030); color:#ffffff; padding: | + | {| class="wikitable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #0c0c0c, #1a1a1a); color:#d0d0d0; border:3px solid #2a2f35; font-size:13px; min-width:650px;" |
| + | ! style="background: linear-gradient(to right, #202020, #303030); color:#ffffff; padding:12px 8px; text-align:center; border:1px solid #5a5a5a; font-size:18px; letter-spacing:0.3px;" colspan="6" | Ultroloth Statistic Analysis | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding: | + | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding:10px 6px; text-align:center; border:1px solid #5a5a5a; border-bottom: 2px solid #9c9c70; font-size:14px;" colspan="6" | Core Combat Statistics |
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding: | + | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding:8px 6px; text-align:center; border:1px solid #4a4a4a; font-size:12px;" | Attribute |
| − | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding: | + | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding:8px 6px; text-align:center; border:1px solid #4a4a4a; font-size:12px;" | Value |
| − | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding: | + | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding:8px 6px; text-align:center; border:1px solid #4a4a4a; font-size:12px;" colspan="4" | Notes |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Attack Bonus (AB) |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc; letter-spacing:0.5px;">81 / 76 / 71</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | |
* Full attack: 3 iterative melee attacks/round. | * Full attack: 3 iterative melee attacks/round. | ||
* Confirms very high Base Attack Bonus (BAB). | * Confirms very high Base Attack Bonus (BAB). | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Armor Class (AC) |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc;">~80</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | |
* Consistent with attack roll data (70-85 range). | * Consistent with attack roll data (70-85 range). | ||
* Augmented by spells (Spell Mantle, Death Armor). | * Augmented by spells (Spell Mantle, Death Armor). | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Spell Save DCs |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc;">46 - 52</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | |
* Indicates extremely high primary spellcasting ability. | * Indicates extremely high primary spellcasting ability. | ||
* Key Spells: Weird (DC 52), Great Thunderclap (DC 50). | * Key Spells: Weird (DC 52), Great Thunderclap (DC 50). | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding: | + | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding:10px 6px; text-align:center; border:1px solid #5a5a5a; border-bottom: 2px solid #9c9c70; font-size:14px;" colspan="6" | Damage & Defensive Modifiers |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Damage Reduction |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc;">DR 9/—</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | Constant damage reduction from all physical attacks. |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Energy Resistance |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc;">Resist 15</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | Applies to acid, cold, electricity, fire, sonic, and magical energy damage. |
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| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Damage Absorption |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#b3cccc;">Variable (30 - 115+)</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="4" | |
* Primary source: Stoneskin spell. | * Primary source: Stoneskin spell. | ||
* Absorbs physical damage until depleted. Core defensive layer. | * Absorbs physical damage until depleted. Core defensive layer. | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding: | + | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding:10px 6px; text-align:center; border:1px solid #5a5a5a; border-bottom: 2px solid #9c9c70; font-size:14px;" colspan="6" | Spell Arsenal & Tactical Sequence |
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| − | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding: | + | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding:8px 6px; text-align:center; border:1px solid #4a4a4a; font-size:12px;" | Phase |
| − | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding: | + | ! style="background: linear-gradient(to right, #353535, #454545); color:#e8e8dc; padding:8px 6px; text-align:center; border:1px solid #4a4a4a; font-size:12px;" colspan="5" | Standard Actions |
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| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Initiation |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="5" | |
1. Cast <span style="color:#b3cccc; font-weight:bold;">Spell Mantle</span> (defensive).<br/> | 1. Cast <span style="color:#b3cccc; font-weight:bold;">Spell Mantle</span> (defensive).<br/> | ||
2. Cast <span style="color:#b3cccc; font-weight:bold;">Hellball</span> (area damage, mixed types). | 2. Cast <span style="color:#b3cccc; font-weight:bold;">Hellball</span> (area damage, mixed types). | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Control Loop |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="5" | |
1. Cast <span style="color:#b3cccc; font-weight:bold;">Mind Fog</span> (reduce Will saves).<br/> | 1. Cast <span style="color:#b3cccc; font-weight:bold;">Mind Fog</span> (reduce Will saves).<br/> | ||
2. Follow with <span style="color:#b3cccc; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#b3cccc; font-weight:bold;">Dominate Monster (DC 48)</span>. | 2. Follow with <span style="color:#b3cccc; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#b3cccc; font-weight:bold;">Dominate Monster (DC 48)</span>. | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.5); text-align:center; font-weight:bold; color:#e8e8d8; font-size:13px;" | Sustained Pressure |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #404040; background-color:rgba(30, 30, 30, 0.7); color:#d8d8d8; font-size:13px;" colspan="5" | |
* Use Quickened <span style="color:#b3cccc; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#b3cccc; font-weight:bold;">Scintillating Sphere (DC 46)</span>. | * Use Quickened <span style="color:#b3cccc; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#b3cccc; font-weight:bold;">Scintillating Sphere (DC 46)</span>. | ||
* Cast <span style="color:#b3cccc; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs. | * Cast <span style="color:#b3cccc; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs. | ||
* Use <span style="color:#b3cccc; font-weight:bold;">Bigby‘s Hand</span> spells for additional control. | * Use <span style="color:#b3cccc; font-weight:bold;">Bigby‘s Hand</span> spells for additional control. | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding: | + | ! style="background: linear-gradient(to right, #2d2d2d, #3d3d3d); color:#f5f5e9; padding:10px 6px; text-align:center; border:1px solid #5a5a5a; border-bottom: 2px solid #9c9c70; font-size:14px;" colspan="6" | Assessment |
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| − | | style="padding: | + | | style="padding:10px 8px; vertical-align:top; border:1px solid #404040; background-color:rgba(40, 40, 40, 0.7); color:#d8d8d8; font-size:13px;" colspan="6" | |
| − | * **Creature Type**: Greater Yugoloth (Fiend). **CR**: <span style="font-family:monospace; font-size: | + | * **Creature Type**: Greater Yugoloth (Fiend). **CR**: <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#e8e8d8;">41</span>. |
* **Primary Role**: Epic-level spellcaster with potent melee capability. | * **Primary Role**: Epic-level spellcaster with potent melee capability. | ||
* **Key Defense**: Triple-layered (Damage Absorption / Energy Resistance / DR). | * **Key Defense**: Triple-layered (Damage Absorption / Energy Resistance / DR). | ||
| Line 78: | Line 79: | ||
* **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption. | * **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption. | ||
|} | |} | ||
| + | </div> | ||
| − | {| class="wikitable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #1c0b1b, #2a1529); color:#f0e0f0; border:3px solid #4a2a44; font-size: | + | <br/> |
| − | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding: | + | |
| + | <div style="overflow-x:auto; -webkit-overflow-scrolling:touch;"> | ||
| + | {| class="wikitable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #1c0b1b, #2a1529); color:#f0e0f0; border:3px solid #4a2a44; font-size:13px; min-width:650px;" | ||
| + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px 8px; text-align:center; border:1px solid #6a3a65; font-size:18px; letter-spacing:0.3px;" colspan="6" | Night Hag Statistic Analysis | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding: | + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:10px 6px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:14px;" colspan="6" | Core Combat Statistics |
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| − | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding: | + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:8px 6px; text-align:center; border:1px solid #5a3f56; font-size:12px;" | Attribute |
| − | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding: | + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:8px 6px; text-align:center; border:1px solid #5a3f56; font-size:12px;" | Value |
| − | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding: | + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:8px 6px; text-align:center; border:1px solid #5a3f56; font-size:12px;" colspan="4" | Notes |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Attack Bonus (AB) |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0; letter-spacing:0.5px;">+47 / +42</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | |
* Primary full attack sequence.<br/> | * Primary full attack sequence.<br/> | ||
* Can degrade to <span style="color:#e8a0d8;">+37 / +32</span> when debuffed.<br/> | * Can degrade to <span style="color:#e8a0d8;">+37 / +32</span> when debuffed.<br/> | ||
* High critical threat rate observed. | * High critical threat rate observed. | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Armor Class (AC) |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">~80</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | |
* Inferred from high player AB (70-85) and frequent misses.<br/> | * Inferred from high player AB (70-85) and frequent misses.<br/> | ||
* Consistently benefits from <span style="color:#e8a0d8; font-weight:bold;">33% Concealment</span>. | * Consistently benefits from <span style="color:#e8a0d8; font-weight:bold;">33% Concealment</span>. | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Spell Save DCs |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">54 - 61</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | |
* Exceptionally high, indicating epic-level spellcasting.<br/> | * Exceptionally high, indicating epic-level spellcasting.<br/> | ||
* Key Spells: <span style="color:#e8a0d8;">Hellball (DC 61)</span>, <span style="color:#e8a0d8;">Bombardment (DC 59)</span>, <span style="color:#e8a0d8;">Earthquake (DC 54)</span>. | * Key Spells: <span style="color:#e8a0d8;">Hellball (DC 61)</span>, <span style="color:#e8a0d8;">Bombardment (DC 59)</span>, <span style="color:#e8a0d8;">Earthquake (DC 54)</span>. | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding: | + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:10px 6px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:14px;" colspan="6" | Damage & Defensive Modifiers |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Damage Reduction |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">DR 9/—</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | Constant damage reduction applied after immunities and resistance. |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Damage Resistance |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">60 pts (initial)</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | A finite pool that absorbs damage from all types before applying DR. Depletable. |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Damage Immunity |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">Massive (Layered)</span> |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="4" | |
* <span style="color:#e8a0d8;">Physical</span>: >100 points (primary layer).<br/> | * <span style="color:#e8a0d8;">Physical</span>: >100 points (primary layer).<br/> | ||
* <span style="color:#e8a0d8;">Fire</span>: 3-24 points, <span style="color:#e8a0d8;">Electrical</span>: 1-3 points, <span style="color:#e8a0d8;">Sonic</span>: 1 point.<br/> | * <span style="color:#e8a0d8;">Fire</span>: 3-24 points, <span style="color:#e8a0d8;">Electrical</span>: 1-3 points, <span style="color:#e8a0d8;">Sonic</span>: 1 point.<br/> | ||
* Applied before Resistance and DR. | * Applied before Resistance and DR. | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding: | + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:10px 6px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:14px;" colspan="6" | Spell Arsenal & Tactical Sequence |
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding: | + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:8px 6px; text-align:center; border:1px solid #5a3f56; font-size:12px;" | Phase |
| − | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding: | + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:8px 6px; text-align:center; border:1px solid #5a3f56; font-size:12px;" colspan="5" | Standard Actions |
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Phase 1: Initiation & Control |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="5" | |
1. Pre-battle: <span style="color:#ffa0f0; font-weight:bold;">True Seeing</span>, <span style="color:#ffa0f0; font-weight:bold;">Energy Buffer</span>.<br/> | 1. Pre-battle: <span style="color:#ffa0f0; font-weight:bold;">True Seeing</span>, <span style="color:#ffa0f0; font-weight:bold;">Energy Buffer</span>.<br/> | ||
2. Opening Volley: <span style="color:#ffa0f0; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/> | 2. Opening Volley: <span style="color:#ffa0f0; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/> | ||
| Line 142: | Line 147: | ||
4. Support: <span style="color:#ffa0f0; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich). | 4. Support: <span style="color:#ffa0f0; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich). | ||
|- | |- | ||
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:13px;" | Phase 2: Sustained Melee & Desperation |
| − | | style="padding: | + | | style="padding:8px 6px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee; font-size:13px;" colspan="5" | |
* Triggered when spellcasting (healing/dispels) is countered.<br/> | * Triggered when spellcasting (healing/dispels) is countered.<br/> | ||
* Relentless <span style="color:#ffa0f0; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/> | * Relentless <span style="color:#ffa0f0; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/> | ||
| Line 150: | Line 155: | ||
* Uses <span style="color:#ffa0f0; font-weight:bold;">Inferno</span> (initial + DoT fire damage). | * Uses <span style="color:#ffa0f0; font-weight:bold;">Inferno</span> (initial + DoT fire damage). | ||
|- | |- | ||
| − | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding: | + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:10px 6px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:14px;" colspan="6" | Assessment |
|- | |- | ||
| − | | style="padding: | + | | style="padding:10px 8px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.8); color:#f0e8ef; font-size:13px;" colspan="6" | |
| − | * **Creature Type**: Night Hag (Outsider, Evil). <span style="font-family:monospace; font-size: | + | * **Creature Type**: Night Hag (Outsider, Evil). <span style="font-family:monospace; font-size:16px; font-weight:bold; color:#ffa0f0;">CR 41</span>. |
* **Primary Role**: **Dual-Phase Epic Boss**. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted. | * **Primary Role**: **Dual-Phase Epic Boss**. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted. | ||
* **Key Defense**: **Triple-Layered Protection**: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment. | * **Key Defense**: **Triple-Layered Protection**: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment. | ||
| Line 160: | Line 165: | ||
* **Countermeasures**: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses. | * **Countermeasures**: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses. | ||
|} | |} | ||
| + | </div> | ||
[[Category:Data]] | [[Category:Data]] | ||
Revision as of 18:34, 10 December 2025
| Ultroloth Statistic Analysis | |||||
|---|---|---|---|---|---|
| Core Combat Statistics | |||||
| Attribute | Value | Notes | |||
| Attack Bonus (AB) |
81 / 76 / 71 |
| |||
| Armor Class (AC) |
~80 |
| |||
| Spell Save DCs |
46 - 52 |
| |||
| Damage & Defensive Modifiers | |||||
| Damage Reduction |
DR 9/— |
Constant damage reduction from all physical attacks. | |||
| Energy Resistance |
Resist 15 |
Applies to acid, cold, electricity, fire, sonic, and magical energy damage. | |||
| Damage Absorption |
Variable (30 - 115+) |
| |||
| Spell Arsenal & Tactical Sequence | |||||
| Phase | Standard Actions | ||||
| Initiation |
1. Cast Spell Mantle (defensive). | ||||
| Control Loop |
1. Cast Mind Fog (reduce Will saves). | ||||
| Sustained Pressure |
| ||||
| Assessment | |||||
| |||||
| Night Hag Statistic Analysis | |||||
|---|---|---|---|---|---|
| Core Combat Statistics | |||||
| Attribute | Value | Notes | |||
| Attack Bonus (AB) |
+47 / +42 |
| |||
| Armor Class (AC) |
~80 |
| |||
| Spell Save DCs |
54 - 61 |
| |||
| Damage & Defensive Modifiers | |||||
| Damage Reduction |
DR 9/— |
Constant damage reduction applied after immunities and resistance. | |||
| Damage Resistance |
60 pts (initial) |
A finite pool that absorbs damage from all types before applying DR. Depletable. | |||
| Damage Immunity |
Massive (Layered) |
| |||
| Spell Arsenal & Tactical Sequence | |||||
| Phase | Standard Actions | ||||
| Phase 1: Initiation & Control |
1. Pre-battle: True Seeing, Energy Buffer. | ||||
| Phase 2: Sustained Melee & Desperation |
| ||||
| Assessment | |||||
| |||||