Difference between revisions of "Hades Oinos Data"

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* **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
 
* **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
 
* **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
 
* **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
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{| class="wikitable sortable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #1c0b1b, #2a1529); color:#f0e0f0; border:3px solid #4a2a44; font-size:13px;"
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|+ style="font-size:20px; font-weight:bold; text-align:center; color:#4a2a44; padding-bottom: 10px; letter-spacing:0.5px;" | Night Hag Statistic Analysis
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|-
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! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Core Combat Statistics
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|-
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! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Attribute
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! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Value
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! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" colspan="4" | Notes
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Attack Bonus (AB)
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0; letter-spacing:1px;">+47 / +42</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" |
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* Primary full attack sequence.<br/>
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* Can degrade to <span style="color:#e8a0d8;">+37 / +32</span> when debuffed.<br/>
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* High critical threat rate observed.
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Armor Class (AC)
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">~80</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" |
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* Inferred from high player AB (70-85) and frequent misses.<br/>
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* Consistently benefits from <span style="color:#e8a0d8; font-weight:bold;">33% Concealment</span>.
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Spell Save DCs
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">54 - 61</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" |
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* Exceptionally high, indicating epic-level spellcasting.<br/>
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* Key Spells: <span style="color:#e8a0d8;">Hellball (DC 61)</span>, <span style="color:#e8a0d8;">Bombardment (DC 59)</span>, <span style="color:#e8a0d8;">Earthquake (DC 54)</span>.
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|-
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! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Damage & Defensive Modifiers
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Reduction
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">DR 9/—</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | Constant damage reduction applied after immunities and resistance.
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Resistance
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">60 pts (initial)</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | A finite pool that absorbs damage from all types before applying DR. Depletable.
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|-
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Immunity
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| style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" |
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<span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">Massive (Layered)</span>
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" |
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* <span style="color:#e8a0d8;">Physical</span>: >100 points (primary layer).<br/>
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* <span style="color:#e8a0d8;">Fire</span>: 3-24 points, <span style="color:#e8a0d8;">Electrical</span>: 1-3 points, <span style="color:#e8a0d8;">Sonic</span>: 1 point.<br/>
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* Applied before Resistance and DR.
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|-
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! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Spell Arsenal & Tactical Sequence
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|-
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! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Phase
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! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" colspan="5" | Standard Actions
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|-
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Phase 1: Initiation & Control
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="5" |
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1. Pre-battle: <span style="color:#ffa0f0; font-weight:bold;">True Seeing</span>, <span style="color:#ffa0f0; font-weight:bold;">Energy Buffer</span>.<br/>
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2. Opening Volley: <span style="color:#ffa0f0; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/>
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3. Control & Damage: <span style="color:#ffa0f0; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#ffa0f0; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine).<br/>
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4. Support: <span style="color:#ffa0f0; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich).
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|-
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Phase 2: Sustained Melee & Desperation
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| style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="5" |
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* Triggered when spellcasting (healing/dispels) is countered.<br/>
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* Relentless <span style="color:#ffa0f0; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/>
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* Attack Damage: <span style="color:#e8a0d8;">High Physical</span> + <span style="color:#e8a0d8;">Magical</span> + <span style="color:#e8a0d8;">Acid</span> (100-230+ total).<br/>
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* Continues casting <span style="color:#ffa0f0; font-weight:bold;">Heal</span> / <span style="color:#ffa0f0; font-weight:bold;">Cure Critical Wounds</span> when possible.<br/>
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* Uses <span style="color:#ffa0f0; font-weight:bold;">Inferno</span> (initial + DoT fire damage).
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|-
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! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Assessment
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|-
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| style="padding:12px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.8); color:#f0e8ef; font-size:13px;" colspan="6" |
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* **Creature Type**: Night Hag (Outsider, Evil). <span style="font-family:monospace; font-size:18px; font-weight:bold; color:#ffa0f0;">CR 41</span>.
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* **Primary Role**: **Dual-Phase Epic Boss**. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted.
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* **Key Defense**: **Triple-Layered Protection**: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment.
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* **Key Offense**: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders.
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* **Critical Weakness**: **Heavy reliance on spell completion**. Counterspelling her healing (<span style="color:#e8a0d8;">Heal</span>, <span style="color:#e8a0d8;">Cure Critical</span>) and dispels (<span style="color:#e8a0d8;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight.
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* **Countermeasures**: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses.
 
|}
 
|}
 
[[Category:Data]]
 
[[Category:Data]]

Revision as of 18:21, 9 December 2025

Ultroloth Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

81 / 76 / 71

  • Full attack: 3 iterative melee attacks/round.
  • Confirms very high Base Attack Bonus (BAB).
Armor Class (AC)

~80

  • Consistent with attack roll data (70-85 range).
  • Augmented by spells (Spell Mantle, Death Armor).
Spell Save DCs

46 - 52

  • Indicates extremely high primary spellcasting ability.
  • Key Spells: Weird (DC 52), Great Thunderclap (DC 50).
Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction from all physical attacks.
Energy Resistance

Resist 15

Applies to acid, cold, electricity, fire, sonic, and magical energy damage.
Damage Absorption

Variable (30 - 115+)

  • Primary source: Stoneskin spell.
  • Absorbs physical damage until depleted. Core defensive layer.
Spell Arsenal & Tactical Sequence
Phase Standard Actions
Initiation

1. Cast Spell Mantle (defensive).
2. Cast Hellball (area damage, mixed types).

Control Loop

1. Cast Mind Fog (reduce Will saves).
2. Follow with Weird (DC 52) or Dominate Monster (DC 48).

Sustained Pressure
  • Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46).
  • Cast Greater Dispelling to remove enemy buffs.
  • Use Bigby‘s Hand spells for additional control.
Assessment
  • **Creature Type**: Greater Yugoloth (Fiend). **CR**: 41.
  • **Primary Role**: Epic-level spellcaster with potent melee capability.
  • **Key Defense**: Triple-layered (Damage Absorption / Energy Resistance / DR).
  • **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects.
  • **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption.
Night Hag Statistic Analysis
Core Combat Statistics
Attribute Value Notes
Attack Bonus (AB)

+47 / +42

  • Primary full attack sequence.
  • Can degrade to +37 / +32 when debuffed.
  • High critical threat rate observed.
Armor Class (AC)

~80

  • Inferred from high player AB (70-85) and frequent misses.
  • Consistently benefits from 33% Concealment.
Spell Save DCs

54 - 61

  • Exceptionally high, indicating epic-level spellcasting.
  • Key Spells: Hellball (DC 61), Bombardment (DC 59), Earthquake (DC 54).
Damage & Defensive Modifiers
Damage Reduction

DR 9/—

Constant damage reduction applied after immunities and resistance.
Damage Resistance

60 pts (initial)

A finite pool that absorbs damage from all types before applying DR. Depletable.
Damage Immunity

Massive (Layered)

  • Physical: >100 points (primary layer).
  • Fire: 3-24 points, Electrical: 1-3 points, Sonic: 1 point.
  • Applied before Resistance and DR.
Spell Arsenal & Tactical Sequence
Phase Standard Actions
Phase 1: Initiation & Control

1. Pre-battle: True Seeing, Energy Buffer.
2. Opening Volley: Epic Spell: Hellball (DC 61, mixed damage).
3. Control & Damage: Earthquake (DC 54, knockdown), Bombardment (DC 59, Fire/Divine).
4. Support: Summon/Create Greater Undead (Master Lich).

Phase 2: Sustained Melee & Desperation
  • Triggered when spellcasting (healing/dispels) is countered.
  • Relentless Full Melee Attacks (AB +47/+42).
  • Attack Damage: High Physical + Magical + Acid (100-230+ total).
  • Continues casting Heal / Cure Critical Wounds when possible.
  • Uses Inferno (initial + DoT fire damage).
Assessment
  • **Creature Type**: Night Hag (Outsider, Evil). CR 41.
  • **Primary Role**: **Dual-Phase Epic Boss**. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted.
  • **Key Defense**: **Triple-Layered Protection**: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment.
  • **Key Offense**: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders.
  • **Critical Weakness**: **Heavy reliance on spell completion**. Counterspelling her healing (Heal, Cure Critical) and dispels (Greater Dispelling) cripples her sustainability, forcing a purely attrition-based melee fight.
  • **Countermeasures**: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses.