Difference between revisions of "Hades Oinos Data"
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* **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects. | * **Key Offense**: Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects. | ||
* **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption. | * **Countermeasures**: Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption. | ||
| + | |} | ||
| + | {| class="wikitable sortable" style="width:100%; border-collapse:collapse; background: linear-gradient(to bottom, #1c0b1b, #2a1529); color:#f0e0f0; border:3px solid #4a2a44; font-size:13px;" | ||
| + | |+ style="font-size:20px; font-weight:bold; text-align:center; color:#4a2a44; padding-bottom: 10px; letter-spacing:0.5px;" | Night Hag Statistic Analysis | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Core Combat Statistics | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Attribute | ||
| + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Value | ||
| + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" colspan="4" | Notes | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Attack Bonus (AB) | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0; letter-spacing:1px;">+47 / +42</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | | ||
| + | * Primary full attack sequence.<br/> | ||
| + | * Can degrade to <span style="color:#e8a0d8;">+37 / +32</span> when debuffed.<br/> | ||
| + | * High critical threat rate observed. | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Armor Class (AC) | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">~80</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | | ||
| + | * Inferred from high player AB (70-85) and frequent misses.<br/> | ||
| + | * Consistently benefits from <span style="color:#e8a0d8; font-weight:bold;">33% Concealment</span>. | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Spell Save DCs | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">54 - 61</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | | ||
| + | * Exceptionally high, indicating epic-level spellcasting.<br/> | ||
| + | * Key Spells: <span style="color:#e8a0d8;">Hellball (DC 61)</span>, <span style="color:#e8a0d8;">Bombardment (DC 59)</span>, <span style="color:#e8a0d8;">Earthquake (DC 54)</span>. | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Damage & Defensive Modifiers | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Reduction | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">DR 9/—</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | Constant damage reduction applied after immunities and resistance. | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Resistance | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">60 pts (initial)</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | A finite pool that absorbs damage from all types before applying DR. Depletable. | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Damage Immunity | ||
| + | | style="padding:10px; vertical-align:middle; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); text-align:center; font-size:13px;" | | ||
| + | <span style="font-family:monospace; font-size:20px; font-weight:bold; color:#ffa0f0;">Massive (Layered)</span> | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="4" | | ||
| + | * <span style="color:#e8a0d8;">Physical</span>: >100 points (primary layer).<br/> | ||
| + | * <span style="color:#e8a0d8;">Fire</span>: 3-24 points, <span style="color:#e8a0d8;">Electrical</span>: 1-3 points, <span style="color:#e8a0d8;">Sonic</span>: 1 point.<br/> | ||
| + | * Applied before Resistance and DR. | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Spell Arsenal & Tactical Sequence | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" | Phase | ||
| + | ! style="background: linear-gradient(to right, #452741, #553751); color:#f8e8f6; padding:10px; text-align:center; border:1px solid #5a3f56; font-size:13px;" colspan="5" | Standard Actions | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Phase 1: Initiation & Control | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="5" | | ||
| + | 1. Pre-battle: <span style="color:#ffa0f0; font-weight:bold;">True Seeing</span>, <span style="color:#ffa0f0; font-weight:bold;">Energy Buffer</span>.<br/> | ||
| + | 2. Opening Volley: <span style="color:#ffa0f0; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/> | ||
| + | 3. Control & Damage: <span style="color:#ffa0f0; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#ffa0f0; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine).<br/> | ||
| + | 4. Support: <span style="color:#ffa0f0; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich). | ||
| + | |- | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.5); text-align:center; font-weight:bold; color:#f8e0f5; font-size:14px;" | Phase 2: Sustained Melee & Desperation | ||
| + | | style="padding:10px; vertical-align:top; border:1px solid #50384d; background-color:rgba(45, 25, 42, 0.7); color:#f0d8ee;" colspan="5" | | ||
| + | * Triggered when spellcasting (healing/dispels) is countered.<br/> | ||
| + | * Relentless <span style="color:#ffa0f0; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/> | ||
| + | * Attack Damage: <span style="color:#e8a0d8;">High Physical</span> + <span style="color:#e8a0d8;">Magical</span> + <span style="color:#e8a0d8;">Acid</span> (100-230+ total).<br/> | ||
| + | * Continues casting <span style="color:#ffa0f0; font-weight:bold;">Heal</span> / <span style="color:#ffa0f0; font-weight:bold;">Cure Critical Wounds</span> when possible.<br/> | ||
| + | * Uses <span style="color:#ffa0f0; font-weight:bold;">Inferno</span> (initial + DoT fire damage). | ||
| + | |- | ||
| + | ! style="background: linear-gradient(to right, #3d1f3a, #5a2f55); color:#ffffff; padding:12px; text-align:center; border:1px solid #6a3a65; border-bottom: 2px solid #c070b0; font-size:15px;" colspan="6" | Assessment | ||
| + | |- | ||
| + | | style="padding:12px; vertical-align:top; border:1px solid #50384d; background-color:rgba(60, 30, 55, 0.8); color:#f0e8ef; font-size:13px;" colspan="6" | | ||
| + | * **Creature Type**: Night Hag (Outsider, Evil). <span style="font-family:monospace; font-size:18px; font-weight:bold; color:#ffa0f0;">CR 41</span>. | ||
| + | * **Primary Role**: **Dual-Phase Epic Boss**. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted. | ||
| + | * **Key Defense**: **Triple-Layered Protection**: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment. | ||
| + | * **Key Offense**: Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders. | ||
| + | * **Critical Weakness**: **Heavy reliance on spell completion**. Counterspelling her healing (<span style="color:#e8a0d8;">Heal</span>, <span style="color:#e8a0d8;">Cure Critical</span>) and dispels (<span style="color:#e8a0d8;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight. | ||
| + | * **Countermeasures**: Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses. | ||
|} | |} | ||
[[Category:Data]] | [[Category:Data]] | ||
Revision as of 18:21, 9 December 2025
| Core Combat Statistics | |||||
|---|---|---|---|---|---|
| Attribute | Value | Notes | |||
| Attack Bonus (AB) |
81 / 76 / 71 |
| |||
| Armor Class (AC) |
~80 |
| |||
| Spell Save DCs |
46 - 52 |
| |||
| Damage & Defensive Modifiers | |||||
| Damage Reduction |
DR 9/— |
Constant damage reduction from all physical attacks. | |||
| Energy Resistance |
Resist 15 |
Applies to acid, cold, electricity, fire, sonic, and magical energy damage. | |||
| Damage Absorption |
Variable (30 - 115+) |
| |||
| Spell Arsenal & Tactical Sequence | |||||
| Phase | Standard Actions | ||||
| Initiation |
1. Cast Spell Mantle (defensive). | ||||
| Control Loop |
1. Cast Mind Fog (reduce Will saves). | ||||
| Sustained Pressure |
| ||||
| Assessment | |||||
| |||||
| Core Combat Statistics | |||||
|---|---|---|---|---|---|
| Attribute | Value | Notes | |||
| Attack Bonus (AB) |
+47 / +42 |
| |||
| Armor Class (AC) |
~80 |
| |||
| Spell Save DCs |
54 - 61 |
| |||
| Damage & Defensive Modifiers | |||||
| Damage Reduction |
DR 9/— |
Constant damage reduction applied after immunities and resistance. | |||
| Damage Resistance |
60 pts (initial) |
A finite pool that absorbs damage from all types before applying DR. Depletable. | |||
| Damage Immunity |
Massive (Layered) |
| |||
| Spell Arsenal & Tactical Sequence | |||||
| Phase | Standard Actions | ||||
| Phase 1: Initiation & Control |
1. Pre-battle: True Seeing, Energy Buffer. | ||||
| Phase 2: Sustained Melee & Desperation |
| ||||
| Assessment | |||||
| |||||