Difference between revisions of "Smite Good"
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Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap | Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap | ||
− | A character can take the Extra Smiting feat to increase the smiting ability to 3x/day. | + | A character can take the [[Extra Smiting]] feat to increase the smiting ability to 3x/day. |
To increase the damage a character can take Great Smiting feats. | To increase the damage a character can take Great Smiting feats. |
Revision as of 01:09, 4 January 2021
Type of Feat: Class
Prerequisite: Blackguard 2
Required for: None
Specifics: This feat allows the character to make a special attack against good creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite Good may be used 1x/day.
Use: Selected
This only affects good creatures.
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap
A character can take the Extra Smiting feat to increase the smiting ability to 3x/day.
To increase the damage a character can take Great Smiting feats.
Paladins and Blackguards can get more smites when they detect infidels.
Mechanics: - Have less smites per day than you max out at (0 for no extra smiting, < 3 for extra smiting). - Use detect alignment token. - Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR >= 35 and you have Extra Smiting. - You can gain additional smites at most once per real time minute.