Difference between revisions of "Darkfire"

From Neversummer 4 EE Wiki
Jump to navigation Jump to search
m
m
Line 21: Line 21:
 
'''Level 20-40:'''  2d4 Fire damage <br>}}
 
'''Level 20-40:'''  2d4 Fire damage <br>}}
  
The additional fire damage does not stack with existing bonus fire damage on the weapon.
+
The additional elemental damage does not exactly stack with existing bonus elemental damage of the same type on the weapon; for example, if a weapon has +2d4 fire damage, and you roll a +1d6 fire darkfire, then whenever your weapon hits something with a non-critical strike, your weapon will roll both 2d4 and 1d6, and only the higher result will be chosen as the fire damage that gets dealt.
  
 
Clerics dedicated to a deity that is officially endorsed by their faction(see your faction's wiki page) will get a different elemental damage type with their darkfire casting, based upon their faction.  Clerics without dedication to a deity will cast the standard darkfire described above.  Factional Darkfire elements are assigned as:
 
Clerics dedicated to a deity that is officially endorsed by their faction(see your faction's wiki page) will get a different elemental damage type with their darkfire casting, based upon their faction.  Clerics without dedication to a deity will cast the standard darkfire described above.  Factional Darkfire elements are assigned as:

Revision as of 04:28, 11 July 2020

Caster Level: Cleric 3
Innate Level: 3
School: Evocation
Components: V,S
Range: Touch
Save: None
Spell Resistance: No
Area of Effect: Creature, Melee Weapon
Duration: 1 Turn / Level
Additional Counterspells: None
Description: This spell allows the caster to immolate a weapon weapon with fire damage. Weapon-enchanting spells like these do not stack with eachother.
Level 1-3: 1 or 2 Fire Damage (50% chance of each)
Level 4-5: 2 Fire Damage
Level 6-7: 2 or 1d4 Fire Damage (50% chance of each)
Level 8-9: 1d4 Fire Damage
Level 10-11: 1d4 or 1d6 Fire Damage (50% chance of each)
Level 12-13: 1d6 Fire damage
Level 14-15: 1d6 or 1d8 Fire Damage (50% chance of each)
Level 16-17: 1d8 Fire damage
Level 18-19: 1d8 or 2d4 Fire Damage (50% chance of each)
Level 20-40: 2d4 Fire damage

The additional elemental damage does not exactly stack with existing bonus elemental damage of the same type on the weapon; for example, if a weapon has +2d4 fire damage, and you roll a +1d6 fire darkfire, then whenever your weapon hits something with a non-critical strike, your weapon will roll both 2d4 and 1d6, and only the higher result will be chosen as the fire damage that gets dealt.

Clerics dedicated to a deity that is officially endorsed by their faction(see your faction's wiki page) will get a different elemental damage type with their darkfire casting, based upon their faction. Clerics without dedication to a deity will cast the standard darkfire described above. Factional Darkfire elements are assigned as:

  • The Last Alliance: Fire
  • The Shadow Legion: Negative Energy
  • Ragnar's Kin: Sonic
  • Northern Coalition: Cold
  • The Circle: Acid
  • The Mystral Ascendancy: Electrical
  • The Ancient Ones: Fire

This information is accurate as of well before 7/11/2020.