Difference between revisions of "Hades Oinos Data"
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| − | + | __NOTOC__ | |
| − | |-style="background | + | <div style="background:linear-gradient(135deg,#1a1a1a,#2a2030,#1a1a1a); border:3px solid #555; border-radius:8px; padding:20px; box-shadow:0 0 20px rgba(80,80,80,0.5); text-align:center; margin-bottom:15px;"> |
| − | !style="border: | + | <div style="font-size:2.2em; font-weight:bold; color:#9a9a9a; text-shadow:0 0 10px #666,0 0 20px #444; font-family:'Times New Roman',serif; letter-spacing:3px;">⚰ HADES OINOS ⚰</div> |
| − | |-style="background | + | <div style="font-size:1em; color:#888; font-style:italic; margin-top:5px;">The Gray Wastes - First Gloom of the Three Glooms</div> |
| − | !style="border:1px solid # | + | </div> |
| − | |-style="background | + | |
| − | !style="border:1px solid #8b4513; padding:6px;" | Attribute | + | {|style="width:100%; background:#d8d0c0; border:3px solid #555; border-collapse:collapse; font-family:Georgia,serif; color:#2a2a2a; margin-bottom:20px;" |
| − | !style="border:1px solid #8b4513; padding:6px;" | Value | + | |-style="background:#3a3040; color:#c0b0d0; font-size:1.1em; font-variant:small-caps; text-align:center;" |
| − | !style="border:1px solid #8b4513; padding:6px;" | Notes | + | !style="border:2px solid #555; padding:12px;" colspan="3"|Ultroloth Statistic Analysis |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Core Combat Statistics | ||
| + | |-style="background:#e8e0d0; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;"|Attribute | ||
| + | !style="border:1px solid #8b4513; padding:6px;"|Value | ||
| + | !style="border:1px solid #8b4513; padding:6px;"|Notes | ||
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Attack Bonus (AB) |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">81 / 76 / 71</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">81 / 76 / 71</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"| |
| − | + | • Full attack: 3 iterative melee attacks/round<br/> | |
| − | + | • Confirms very high Base Attack Bonus (BAB) | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Armor Class (AC) |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"| |
| − | + | • Consistent with attack roll data (70-85 range)<br/> | |
| − | + | • Augmented by spells (Spell Mantle, Death Armor) | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Spell Save DCs |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">46 - 52</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">46 - 52</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"| |
| − | + | • Indicates extremely high primary spellcasting ability<br/> | |
| − | + | • Key Spells: Weird (DC 52), Great Thunderclap (DC 50) | |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Damage & Defensive Modifiers | ||
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| − | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Reduction | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | ||
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|Constant damage reduction from all physical attacks |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Energy Resistance |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Resist 15</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Resist 15</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|Applies to acid, cold, electricity, fire, sonic, and magical energy damage |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Absorption |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Variable (30 - 115+)</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Variable (30 - 115+)</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"| |
| − | + | • Primary source: Stoneskin spell<br/> | |
| − | + | • Absorbs physical damage until depleted. Core defensive layer | |
| − | + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | |
| − | |-style="background | + | !style="border:1px solid #555; padding:8px;" colspan="3"|Spell Arsenal & Tactical Sequence |
| − | !style="border:1px solid # | + | |-style="background:#e8e0d0; color:#5c4033;" |
| − | |-style="background | + | !style="border:1px solid #8b4513; padding:6px;"|Phase |
| − | !style="border:1px solid #8b4513; padding:6px;" | Phase | + | !style="border:1px solid #8b4513; padding:6px;" colspan="2"|Standard Actions |
| − | !style="border:1px solid #8b4513; padding:6px;" colspan="2" | Standard Actions | ||
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Initiation |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"| |
| − | 1. Cast <span style="color:#8b0000; font-weight:bold;"> | + | 1. Cast <span style="color:#8b0000; font-weight:bold;">Spell Mantle</span> (defensive)<br/> |
| − | 2. | + | 2. Cast <span style="color:#8b0000; font-weight:bold;">Hellball</span> (area damage, mixed types) |
|- | |- | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Control Loop |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;" colspan="2"| |
| − | + | 1. Cast <span style="color:#8b0000; font-weight:bold;">Mind Fog</span> (reduce Will saves)<br/> | |
| − | + | 2. Follow with <span style="color:#8b0000; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#8b0000; font-weight:bold;">Dominate Monster (DC 48)</span> | |
| − | |||
|- | |- | ||
| − | |-style="background-color:# | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Sustained Pressure |
| − | !style="border:1px solid # | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"| |
| + | • Use Quickened <span style="color:#8b0000; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#8b0000; font-weight:bold;">Scintillating Sphere (DC 46)</span><br/> | ||
| + | • Cast <span style="color:#8b0000; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs<br/> | ||
| + | • Use <span style="color:#8b0000; font-weight:bold;">Bigby's Hand</span> spells for additional control | ||
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Assessment | ||
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| − | |style="border:1px solid #8b4513; padding:10px; background | + | |style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"| |
| − | + | • '''Creature Type:''' Greater Yugoloth (Fiend). '''CR:''' <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span><br/> | |
| − | + | • '''Primary Role:''' Epic-level spellcaster with potent melee capability<br/> | |
| − | + | • '''Key Defense:''' Triple-layered (Damage Absorption / Energy Resistance / DR)<br/> | |
| − | + | • '''Key Offense:''' Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects<br/> | |
| − | + | • '''Countermeasures:''' Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption | |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Drops | ||
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| − | + | |style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"| | |
| − | + | ◆ [[The Edge of Night]] | |
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| − | |style="border:1px solid #8b4513; padding:10px; background | ||
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|} | |} | ||
| − | {| | + | {|style="width:100%; background:#d8d0c0; border:3px solid #555; border-collapse:collapse; font-family:Georgia,serif; color:#2a2a2a; margin-bottom:20px;" |
| − | |-style="background | + | |-style="background:#3a3040; color:#c0b0d0; font-size:1.1em; font-variant:small-caps; text-align:center;" |
| − | !style="border: | + | !style="border:2px solid #555; padding:12px;" colspan="3"|Night Hag Statistic Analysis |
| − | |-style="background | + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" |
| − | !style="border:1px solid # | + | !style="border:1px solid #555; padding:8px;" colspan="3"|Core Combat Statistics |
| − | |-style="background | + | |-style="background:#e8e0d0; color:#5c4033;" |
| − | !style="border:1px solid #8b4513; padding:6px;" | Attribute | + | !style="border:1px solid #8b4513; padding:6px;"|Attribute |
| − | !style="border:1px solid #8b4513; padding:6px;" | Value | + | !style="border:1px solid #8b4513; padding:6px;"|Value |
| − | !style="border:1px solid #8b4513; padding:6px;" | Notes | + | !style="border:1px solid #8b4513; padding:6px;"|Notes |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Attack Bonus (AB) |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">+47 / +42</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">+47 / +42</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"| |
| − | + | • Primary full attack sequence<br/> | |
| − | + | • Can degrade to <span style="color:#8b0000;">+37 / +32</span> when debuffed<br/> | |
| − | + | • High critical threat rate observed | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Armor Class (AC) |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"| |
| − | + | • Inferred from high player AB (70-85) and frequent misses<br/> | |
| − | + | • Consistently benefits from <span style="color:#8b0000; font-weight:bold;">33% Concealment</span> | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Spell Save DCs |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">54 - 61</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">54 - 61</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"| |
| − | + | • Exceptionally high, indicating epic-level spellcasting<br/> | |
| − | + | • Key Spells: <span style="color:#8b0000;">Hellball (DC 61)</span>, <span style="color:#8b0000;">Bombardment (DC 59)</span>, <span style="color:#8b0000;">Earthquake (DC 54)</span> | |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Damage & Defensive Modifiers | ||
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| − | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Reduction | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| | |
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| − | |style="border:1px solid #8b4513; padding:6px; background | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | ||
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"|Constant damage reduction applied after immunities and resistance |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Damage Resistance |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">60 pts (initial)</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">60 pts (initial)</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;"|A finite pool that absorbs damage from all types before applying DR. Depletable |
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Damage Immunity |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; text-align:center;"| |
<span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Massive (Layered)</span> | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Massive (Layered)</span> | ||
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;"| |
| − | + | • <span style="color:#8b0000;">Physical</span>: >100 points (primary layer)<br/> | |
| − | + | • <span style="color:#8b0000;">Fire</span>: 3-24 points, <span style="color:#8b0000;">Electrical</span>: 1-3 points, <span style="color:#8b0000;">Sonic</span>: 1 point<br/> | |
| − | + | • Applied before Resistance and DR | |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Spell Arsenal & Tactical Sequence | ||
| + | |-style="background:#e8e0d0; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;"|Phase | ||
| + | !style="border:1px solid #8b4513; padding:6px;" colspan="2"|Standard Actions | ||
|- | |- | ||
| − | | | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5; font-weight:bold;"|Phase 1: Initiation & Control |
| − | + | |style="border:1px solid #8b4513; padding:6px; background:#ddd5c5;" colspan="2"| | |
| − | + | 1. Pre-battle: <span style="color:#8b0000; font-weight:bold;">True Seeing</span>, <span style="color:#8b0000; font-weight:bold;">Energy Buffer</span><br/> | |
| − | + | 2. Opening Volley: <span style="color:#8b0000; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage)<br/> | |
| − | + | 3. Control & Damage: <span style="color:#8b0000; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#8b0000; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine)<br/> | |
| + | 4. Support: <span style="color:#8b0000; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich) | ||
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| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0; font-weight:bold;"|Phase 2: Sustained Melee & Desperation |
| − | |style="border:1px solid #8b4513; padding:6px; background | + | |style="border:1px solid #8b4513; padding:6px; background:#e8e0d0;" colspan="2"| |
| − | + | • Triggered when spellcasting (healing/dispels) is countered<br/> | |
| − | + | • Relentless <span style="color:#8b0000; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42)<br/> | |
| − | + | • Attack Damage: <span style="color:#8b0000;">High Physical</span> + <span style="color:#8b0000;">Magical</span> + <span style="color:#8b0000;">Acid</span> (100-230+ total)<br/> | |
| − | + | • Continues casting <span style="color:#8b0000; font-weight:bold;">Heal</span> / <span style="color:#8b0000; font-weight:bold;">Cure Critical Wounds</span> when possible<br/> | |
| + | • Uses <span style="color:#8b0000; font-weight:bold;">Inferno</span> (initial + DoT fire damage) | ||
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Assessment | ||
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| − | |style="border:1px solid #8b4513; padding: | + | |style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"| |
| − | + | • '''Creature Type:''' Night Hag (Outsider, Evil). '''CR:''' <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span><br/> | |
| − | + | • '''Primary Role:''' '''Dual-Phase Epic Boss'''. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted<br/> | |
| − | + | • '''Key Defense:''' '''Triple-Layered Protection''': 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment<br/> | |
| − | + | • '''Key Offense:''' Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders<br/> | |
| − | + | • '''Critical Weakness:''' '''Heavy reliance on spell completion'''. Counterspelling her healing (<span style="color:#8b0000;">Heal</span>, <span style="color:#8b0000;">Cure Critical</span>) and dispels (<span style="color:#8b0000;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight<br/> | |
| − | + | • '''Countermeasures:''' Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses | |
| + | |-style="background:#4a4050; color:#d0c0e0; font-weight:bold;" | ||
| + | !style="border:1px solid #555; padding:8px;" colspan="3"|Drops | ||
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| − | + | |style="border:1px solid #8b4513; padding:10px; background:#e8e0d0;" colspan="3"| | |
| − | + | ◆ [[Meniscus Night Blade]] | |
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| − | |||
| − | |style="border:1px solid #8b4513; padding:10px; background | ||
| − | |||
|} | |} | ||
| + | |||
| + | <div style="margin-top:20px; padding:15px; background:#e8e0d0; border:2px solid #8b4513; border-radius:5px;"> | ||
| + | <div style="color:#8b0000; font-weight:bold; font-size:1.1em; border-bottom:1px solid #8b4513; padding-bottom:5px; margin-bottom:10px;">📜 Notes</div> | ||
| + | <div style="color:#2a2a2a; font-size:0.9em;"> | ||
| + | * '''Hades Oinos''' is the first layer of the Gray Wastes, a plane of absolute evil and despair | ||
| + | * '''Yugoloths''' are neutral evil fiends native to Hades, serving as mercenaries in the Blood War | ||
| + | * '''Night Hags''' trade in souls and haunt the dreams of mortals | ||
| + | * Both creatures feature layered defensive mechanics requiring sustained pressure to overcome | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
[[Category:Data]] | [[Category:Data]] | ||
Revision as of 04:23, 11 February 2026
| Ultroloth Statistic Analysis | ||
|---|---|---|
| Core Combat Statistics | ||
| Attribute | Value | Notes |
| Attack Bonus (AB) |
81 / 76 / 71 |
• Full attack: 3 iterative melee attacks/round |
| Armor Class (AC) |
~80 |
• Consistent with attack roll data (70-85 range) |
| Spell Save DCs |
46 - 52 |
• Indicates extremely high primary spellcasting ability |
| Damage & Defensive Modifiers | ||
| Damage Reduction |
DR 9/— |
Constant damage reduction from all physical attacks |
| Energy Resistance |
Resist 15 |
Applies to acid, cold, electricity, fire, sonic, and magical energy damage |
| Damage Absorption |
Variable (30 - 115+) |
• Primary source: Stoneskin spell |
| Spell Arsenal & Tactical Sequence | ||
| Phase | Standard Actions | |
| Initiation |
1. Cast Spell Mantle (defensive) | |
| Control Loop |
1. Cast Mind Fog (reduce Will saves) | |
| Sustained Pressure |
• Use Quickened Great Thunderclap (DC 50) or Scintillating Sphere (DC 46) | |
| Assessment | ||
|
• Creature Type: Greater Yugoloth (Fiend). CR: 41 | ||
| Drops | ||
| Night Hag Statistic Analysis | ||
|---|---|---|
| Core Combat Statistics | ||
| Attribute | Value | Notes |
| Attack Bonus (AB) |
+47 / +42 |
• Primary full attack sequence |
| Armor Class (AC) |
~80 |
• Inferred from high player AB (70-85) and frequent misses |
| Spell Save DCs |
54 - 61 |
• Exceptionally high, indicating epic-level spellcasting |
| Damage & Defensive Modifiers | ||
| Damage Reduction |
DR 9/— |
Constant damage reduction applied after immunities and resistance |
| Damage Resistance |
60 pts (initial) |
A finite pool that absorbs damage from all types before applying DR. Depletable |
| Damage Immunity |
Massive (Layered) |
• Physical: >100 points (primary layer) |
| Spell Arsenal & Tactical Sequence | ||
| Phase | Standard Actions | |
| Phase 1: Initiation & Control |
1. Pre-battle: True Seeing, Energy Buffer | |
| Phase 2: Sustained Melee & Desperation |
• Triggered when spellcasting (healing/dispels) is countered | |
| Assessment | ||
|
• Creature Type: Night Hag (Outsider, Evil). CR: 41 | ||
| Drops | ||
- Hades Oinos is the first layer of the Gray Wastes, a plane of absolute evil and despair
- Yugoloths are neutral evil fiends native to Hades, serving as mercenaries in the Blood War
- Night Hags trade in souls and haunt the dreams of mortals
- Both creatures feature layered defensive mechanics requiring sustained pressure to overcome