Difference between revisions of "Disarm Guide"

From Neversummer 4 EE Wiki
Jump to navigation Jump to search
(Created page with "''Here's how disarm now works on this server for Player Characters.'' <br><br> '''On a successful disarm event:''' *If the Attacker is level 20 or greater then a check is made...")
 
(Always to inventory)
 
Line 1: Line 1:
''Here's how disarm now works on this server for Player Characters.''
+
'''Disarmed weapons ALWAYS go to the owner's inventory, unless there is no space available, in which case it will hit the ground.'''
 
<br><br>
 
<br><br>
'''On a successful disarm event:'''
+
'''Disarmed weapons immediately become unidentified and unequippable.'''
*If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
 
*If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
 
<br>
 
'''If the above check fails:''' (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
 
<br><br>
 
'''If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:'''
 
*For attackers under level 25 this is 30% (70% chance it will hit the backback)
 
*For attackers level 25 and over this is 50% (50% chance it will hit the backback)
 
*If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
 
<br>
 
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
 
<br><br>
 
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
 
  
 
[[Category: Features]]
 
[[Category: Features]]

Latest revision as of 05:49, 25 August 2022

Disarmed weapons ALWAYS go to the owner's inventory, unless there is no space available, in which case it will hit the ground.

Disarmed weapons immediately become unidentified and unequippable.