Difference between revisions of "Heal"

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Duration=Instant|
 
Duration=Instant|
 
Count=[[Harm]]|
 
Count=[[Harm]]|
Description=The target creature will gain level*12 (+1/3 with Healing Domain) hit points per caster level, with a minimum of 300 and maximum of 640 (with healing domain). Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.}}
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Description=The target creature will heal a target for 1d12 hit points per caster level, with a minimum of 150 and maximum of 300. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.}}
  
  

Latest revision as of 21:20, 22 August 2022

Caster Level: Cleric 5 (Healing Domain), Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Components: V,S
Range: Touch
Save: Will 1/2
Spell Resistance: Yes
Area of Effect: Single
Duration: Instant
Additional Counterspells: Harm
Description: The target creature will heal a target for 1d12 hit points per caster level, with a minimum of 150 and maximum of 300. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.


Note: Only 1 healing modifier can be applied to a cast at a time, and they're listed in order of priority below. These multipliers allow the total health healed to exceed the cap.

  • Druid's Outdoor Healing Bonus: x1.5
  • Empower Metamagic: 1.5
  • Cleric's Healing Domain: x1.33