Difference between revisions of "Heal"
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Line 11: | Line 11: | ||
Duration=Instant| | Duration=Instant| | ||
Count=[[Harm]]| | Count=[[Harm]]| | ||
− | Description=The target creature will | + | Description=The target creature will heal a target for 1d12 hit points per caster level, with a minimum of 150 and maximum of 300. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.}} |
Latest revision as of 21:20, 22 August 2022
Caster Level: Cleric 5 (Healing Domain),
Cleric 6,
Druid 7
Innate Level: 6
School: Conjuration
Components: V,S
Range: Touch
Save: Will 1/2
Spell Resistance: Yes
Area of Effect: Single
Duration: Instant
Additional Counterspells: Harm
Description: The target creature will heal a target for 1d12 hit points per caster level, with a minimum of 150 and maximum of 300. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Note: Only 1 healing modifier can be applied to a cast at a time, and they're listed in order of priority below. These multipliers allow the total health healed to exceed the cap.
- Druid's Outdoor Healing Bonus: x1.5
- Empower Metamagic: 1.5
- Cleric's Healing Domain: x1.33