Difference between revisions of "Storm of Vengeance"

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'''Component(s)''': V, S  
 
'''Component(s)''': V, S  
  
'''Range''': Personal
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'''Target''': Personal
  
'''Save''': Reflex Special  
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'''Save''': Special  
  
 
'''Spell Resistance''': Yes
 
'''Spell Resistance''': Yes
  
'''Immunity Type''': Electricity
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'''Area of Effect/Range''': Colossal
  
'''Area of Effect/Target''': Colossal
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'''Duration''': 10 Rounds
  
'''Duration''': 10 Rounds
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'''Description''': The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect make a series of saves.
 +
 
 +
    Fort      3d6 Acid
 +
    Reflex    3d6 Electrical
 +
    Will      1rd Stun
  
'''Description''': The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save take an additional 3d6 points of electrical damage and are stunned for one round.
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Notes:<br>
 +
Spell resistance is only checked once; If you fail, you're subject to all rolls & effects. If you're immune to mind-affecting, then no roll is rolled for the Will Save component.<br>
 +
Unlike most Spells, this Spell doesn't account for your bonuses to Saving Throws vs. Spells from [[Spellcraft]].
 
[[Category:Cleric Spells]]
 
[[Category:Cleric Spells]]
 
[[Category:Druid Spells]]
 
[[Category:Druid Spells]]
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Conjuration]]
 
[[Category:Conjuration]]

Latest revision as of 18:53, 10 November 2023

Caster Level: Cleric 9, Druid 9

Innate Level: 9

School: Conjuration

Component(s): V, S

Target: Personal

Save: Special

Spell Resistance: Yes

Area of Effect/Range: Colossal

Duration: 10 Rounds

Description: The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect make a series of saves.

   Fort      3d6 Acid
   Reflex    3d6 Electrical
   Will      1rd Stun

Notes:
Spell resistance is only checked once; If you fail, you're subject to all rolls & effects. If you're immune to mind-affecting, then no roll is rolled for the Will Save component.
Unlike most Spells, this Spell doesn't account for your bonuses to Saving Throws vs. Spells from Spellcraft.