Difference between revisions of "Serpent Staff"

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(Created page with "{{Weapons:Magic Staves| Desc=The staff is potentially a magically-charged item. Powers and effects vary greatly.| Lvl= 20| Enhance=+3| Add=+2d6 Bludgeoning Damage| Ele=+1d6 F...")
 
 
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'''Use:''' [[Fear]] (5) Uses/Day <br>
 
'''Use:''' [[Fear]] (5) Uses/Day <br>
 
'''Only Useable By:''' [[Sorcerer]]<br>
 
'''Only Useable By:''' [[Sorcerer]]<br>
 
 
[[Category:Magic Staves]]
 
[[Category:Level 20 Magic Staves]]
 

Latest revision as of 02:15, 5 December 2021

Description: The staff is potentially a magically-charged item. Powers and effects vary greatly.
Required Level: 20
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feats Required: Weapon Proficiency (Simple) Weapon Proficiency (Druid) Weapon Proficiency (Monk) Weapon Proficiency (Rogue) Weapon Proficiency (Wizard)
Base Item: Magic Staff
Weight: 4.0

Special Properties

Additional Damage: +2d6 Bludgeoning Damage
Elemental Damage: +1d6 Fire Damage
Enhancement: +3
Massive Criticals: None

Armor Bonus vs.: Reptilian +4 (AC Deflection Modifier)
Damage Bonus vs.: Reptilian 1 Damage Magical
Improved Saving Throws: Will +2
Use: Phantasmal Killer (7) 5 Charge/Use
Use: Confusion (10) 1 Charge/Use
Use: Fear (5) Uses/Day
Only Useable By: Sorcerer