Difference between revisions of "Hades Oinos Data"
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| − | + | {|class="dnd-table" style="width:100%; background-color:#f5f5dc; border:2px solid #8b4513; border-collapse:collapse; font-family:Georgia, serif; margin-bottom:20px;" | |
| − | {| class=" | + | |-style="background-color:#8b4513; color:#f5deb3; font-size:1.1em; font-variant:small-caps; text-align:center;" |
| − | ! style="background: | + | !style="border:1px solid #8b4513; padding:12px;" colspan="3" | Ultroloth Statistic Analysis |
| + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | ||
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Core Combat Statistics | ||
| + | |-style="background-color:#e8d4b5; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Attribute | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Value | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Notes | ||
|- | |- | ||
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Attack Bonus (AB) | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | | |
| − | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">81 / 76 / 71</span> | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | | |
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| − | | style=" | ||
| − | <span style="font-family:monospace; font-size: | ||
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* Full attack: 3 iterative melee attacks/round. | * Full attack: 3 iterative melee attacks/round. | ||
* Confirms very high Base Attack Bonus (BAB). | * Confirms very high Base Attack Bonus (BAB). | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Armor Class (AC) |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
* Consistent with attack roll data (70-85 range). | * Consistent with attack roll data (70-85 range). | ||
* Augmented by spells (Spell Mantle, Death Armor). | * Augmented by spells (Spell Mantle, Death Armor). | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Spell Save DCs |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">46 - 52</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
* Indicates extremely high primary spellcasting ability. | * Indicates extremely high primary spellcasting ability. | ||
* Key Spells: Weird (DC 52), Great Thunderclap (DC 50). | * Key Spells: Weird (DC 52), Great Thunderclap (DC 50). | ||
|- | |- | ||
| − | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | |
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Damage & Defensive Modifiers | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Reduction |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Constant damage reduction from all physical attacks. |
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Energy Resistance |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Resist 15</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Applies to acid, cold, electricity, fire, sonic, and magical energy damage. |
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Absorption |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Variable (30 - 115+)</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
* Primary source: Stoneskin spell. | * Primary source: Stoneskin spell. | ||
* Absorbs physical damage until depleted. Core defensive layer. | * Absorbs physical damage until depleted. Core defensive layer. | ||
|- | |- | ||
| − | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | |
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Spell Arsenal & Tactical Sequence | ||
| + | |-style="background-color:#e8d4b5; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Phase | ||
| + | !style="border:1px solid #8b4513; padding:6px;" colspan="2" | Standard Actions | ||
|- | |- | ||
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Initiation | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" | | |
| + | 1. Cast <span style="color:#8b0000; font-weight:bold;">Spell Mantle</span> (defensive).<br/> | ||
| + | 2. Cast <span style="color:#8b0000; font-weight:bold;">Hellball</span> (area damage, mixed types). | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Control Loop |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" | |
| − | 1. Cast <span style="color:# | + | 1. Cast <span style="color:#8b0000; font-weight:bold;">Mind Fog</span> (reduce Will saves).<br/> |
| − | 2. | + | 2. Follow with <span style="color:#8b0000; font-weight:bold;">Weird (DC 52)</span> or <span style="color:#8b0000; font-weight:bold;">Dominate Monster (DC 48)</span>. |
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Sustained Pressure |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" | |
| − | + | * Use Quickened <span style="color:#8b0000; font-weight:bold;">Great Thunderclap (DC 50)</span> or <span style="color:#8b0000; font-weight:bold;">Scintillating Sphere (DC 46)</span>. | |
| − | + | * Cast <span style="color:#8b0000; font-weight:bold;">Greater Dispelling</span> to remove enemy buffs. | |
| + | * Use <span style="color:#8b0000; font-weight:bold;">Bigby's Hand</span> spells for additional control. | ||
|- | |- | ||
| − | | style=" | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" |
| − | + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Assessment | |
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|- | |- | ||
| − | + | |style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" | | |
| + | * <strong>Creature Type:</strong> Greater Yugoloth (Fiend). <strong>CR:</strong> <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span>. | ||
| + | * <strong>Primary Role:</strong> Epic-level spellcaster with potent melee capability. | ||
| + | * <strong>Key Defense:</strong> Triple-layered (Damage Absorption / Energy Resistance / DR). | ||
| + | * <strong>Key Offense:</strong> Spell sequence focused on Will-save debuff (Mind Fog) followed by high-DC save-or-lose effects. | ||
| + | * <strong>Countermeasures:</strong> Requires high Will saves, ability to bypass Spell Mantle, and capacity to deplete Stoneskin absorption. | ||
|- | |- | ||
| − | | style=" | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" |
| − | + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Drops | |
| − | + | |- | |
| − | * | + | |style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" | |
| − | + | * [[The Edge of Night]] | |
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|} | |} | ||
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| − | + | {|class="dnd-table" style="width:100%; background-color:#f5f5dc; border:2px solid #8b4513; border-collapse:collapse; font-family:Georgia, serif; margin-bottom:20px;" | |
| − | + | |-style="background-color:#8b4513; color:#f5deb3; font-size:1.1em; font-variant:small-caps; text-align:center;" | |
| − | + | !style="border:1px solid #8b4513; padding:12px;" colspan="3" | Night Hag Statistic Analysis | |
| − | {| class=" | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" |
| − | ! style="background: | + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Core Combat Statistics |
| + | |-style="background-color:#e8d4b5; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Attribute | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Value | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Notes | ||
|- | |- | ||
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Attack Bonus (AB) | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | | |
| − | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">+47 / +42</span> | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | | |
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| − | <span style="font-family:monospace; font-size: | ||
| − | | style=" | ||
* Primary full attack sequence.<br/> | * Primary full attack sequence.<br/> | ||
| − | * Can degrade to <span style="color:# | + | * Can degrade to <span style="color:#8b0000;">+37 / +32</span> when debuffed.<br/> |
* High critical threat rate observed. | * High critical threat rate observed. | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Armor Class (AC) |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">~80</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
* Inferred from high player AB (70-85) and frequent misses.<br/> | * Inferred from high player AB (70-85) and frequent misses.<br/> | ||
| − | * Consistently benefits from <span style="color:# | + | * Consistently benefits from <span style="color:#8b0000; font-weight:bold;">33% Concealment</span>. |
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Spell Save DCs |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">54 - 61</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
* Exceptionally high, indicating epic-level spellcasting.<br/> | * Exceptionally high, indicating epic-level spellcasting.<br/> | ||
| − | * Key Spells: <span style="color:# | + | * Key Spells: <span style="color:#8b0000;">Hellball (DC 61)</span>, <span style="color:#8b0000;">Bombardment (DC 59)</span>, <span style="color:#8b0000;">Earthquake (DC 54)</span>. |
|- | |- | ||
| − | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | |
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Damage & Defensive Modifiers | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Reduction |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">DR 9/—</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | Constant damage reduction applied after immunities and resistance. |
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Resistance |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">60 pts (initial)</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | A finite pool that absorbs damage from all types before applying DR. Depletable. |
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| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Damage Immunity |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; text-align:center;" | |
| − | <span style="font-family:monospace; font-size: | + | <span style="font-family:monospace; font-size:14px; font-weight:bold; color:#8b0000;">Massive (Layered)</span> |
| − | | style=" | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" | |
| − | * <span style="color:# | + | * <span style="color:#8b0000;">Physical</span>: >100 points (primary layer).<br/> |
| − | * <span style="color:# | + | * <span style="color:#8b0000;">Fire</span>: 3-24 points, <span style="color:#8b0000;">Electrical</span>: 1-3 points, <span style="color:#8b0000;">Sonic</span>: 1 point.<br/> |
* Applied before Resistance and DR. | * Applied before Resistance and DR. | ||
|- | |- | ||
| − | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | |
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Spell Arsenal & Tactical Sequence | ||
| + | |-style="background-color:#e8d4b5; color:#5c4033;" | ||
| + | !style="border:1px solid #8b4513; padding:6px;" | Phase | ||
| + | !style="border:1px solid #8b4513; padding:6px;" colspan="2" | Standard Actions | ||
| + | |- | ||
| + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Phase 1: Initiation & Control | ||
| + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" | | ||
| + | 1. Pre-battle: <span style="color:#8b0000; font-weight:bold;">True Seeing</span>, <span style="color:#8b0000; font-weight:bold;">Energy Buffer</span>.<br/> | ||
| + | 2. Opening Volley: <span style="color:#8b0000; font-weight:bold;">Epic Spell: Hellball</span> (DC 61, mixed damage).<br/> | ||
| + | 3. Control & Damage: <span style="color:#8b0000; font-weight:bold;">Earthquake</span> (DC 54, knockdown), <span style="color:#8b0000; font-weight:bold;">Bombardment</span> (DC 59, Fire/Divine).<br/> | ||
| + | 4. Support: <span style="color:#8b0000; font-weight:bold;">Summon/Create Greater Undead</span> (Master Lich). | ||
|- | |- | ||
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7; font-weight:bold;" | Phase 2: Sustained Melee & Desperation | |
| − | + | |style="border:1px solid #8b4513; padding:6px; background-color:#faf0d7;" colspan="2" | | |
| + | * Triggered when spellcasting (healing/dispels) is countered.<br/> | ||
| + | * Relentless <span style="color:#8b0000; font-weight:bold;">Full Melee Attacks</span> (AB +47/+42).<br/> | ||
| + | * Attack Damage: <span style="color:#8b0000;">High Physical</span> + <span style="color:#8b0000;">Magical</span> + <span style="color:#8b0000;">Acid</span> (100-230+ total).<br/> | ||
| + | * Continues casting <span style="color:#8b0000; font-weight:bold;">Heal</span> / <span style="color:#8b0000; font-weight:bold;">Cure Critical Wounds</span> when possible.<br/> | ||
| + | * Uses <span style="color:#8b0000; font-weight:bold;">Inferno</span> (initial + DoT fire damage). | ||
|- | |- | ||
| − | | style=" | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" |
| − | + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Assessment | |
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| − | | style=" | + | |style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" | |
| − | + | * <strong>Creature Type:</strong> Night Hag (Outsider, Evil). <strong>CR:</strong> <span style="font-family:monospace; font-weight:bold; color:#8b0000;">41</span>. | |
| − | * | + | * <strong>Primary Role:</strong> <strong>Dual-Phase Epic Boss</strong>. Starts as a high-DC area spellcaster, transitions into a devastating melee combatant when thwarted. |
| − | + | * <strong>Key Defense:</strong> <strong>Triple-Layered Protection</strong>: 1) Massive Type-Specific Immunities, 2) Depletable Damage Resistance Pool (~60), 3) Constant DR 9. Combined with high AC and concealment. | |
| − | * | + | * <strong>Key Offense:</strong> Phase 1: Spell DCs (61 max) for control and mixed damage. Phase 2: Melee attacks with enormous physical damage and magical/acid riders. |
| − | + | * <strong>Critical Weakness:</strong> <strong>Heavy reliance on spell completion</strong>. Counterspelling her healing (<span style="color:#8b0000;">Heal</span>, <span style="color:#8b0000;">Cure Critical</span>) and dispels (<span style="color:#8b0000;">Greater Dispelling</span>) cripples her sustainability, forcing a purely attrition-based melee fight. | |
| − | + | * <strong>Countermeasures:</strong> Requires a dedicated tank with extreme damage mitigation, a counterspeller to disrupt her healing loop, and massive sustained DPS to deplete her layered defenses. | |
|- | |- | ||
| − | + | |-style="background-color:#d2b48c; color:#5c4033; font-weight:bold;" | |
| + | !style="border:1px solid #8b4513; padding:8px;" colspan="3" | Drops | ||
|- | |- | ||
| − | | style=" | + | |style="border:1px solid #8b4513; padding:10px; background-color:#faf0d7;" colspan="3" | |
| − | * | + | * [[Meniscus Night Blade]] |
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|} | |} | ||
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[[Category:Data]] | [[Category:Data]] | ||
Revision as of 22:44, 13 December 2025
| Ultroloth Statistic Analysis | ||
|---|---|---|
| Core Combat Statistics | ||
| Attribute | Value | Notes |
| Attack Bonus (AB) |
81 / 76 / 71 |
|
| Armor Class (AC) |
~80 |
|
| Spell Save DCs |
46 - 52 |
|
| Damage & Defensive Modifiers | ||
| Damage Reduction |
DR 9/— |
Constant damage reduction from all physical attacks. |
| Energy Resistance |
Resist 15 |
Applies to acid, cold, electricity, fire, sonic, and magical energy damage. |
| Damage Absorption |
Variable (30 - 115+) |
|
| Spell Arsenal & Tactical Sequence | ||
| Phase | Standard Actions | |
| Initiation |
1. Cast Spell Mantle (defensive). | |
| Control Loop |
1. Cast Mind Fog (reduce Will saves). | |
| Sustained Pressure |
| |
| Assessment | ||
| ||
| Drops | ||
| Night Hag Statistic Analysis | ||
|---|---|---|
| Core Combat Statistics | ||
| Attribute | Value | Notes |
| Attack Bonus (AB) |
+47 / +42 |
|
| Armor Class (AC) |
~80 |
|
| Spell Save DCs |
54 - 61 |
|
| Damage & Defensive Modifiers | ||
| Damage Reduction |
DR 9/— |
Constant damage reduction applied after immunities and resistance. |
| Damage Resistance |
60 pts (initial) |
A finite pool that absorbs damage from all types before applying DR. Depletable. |
| Damage Immunity |
Massive (Layered) |
|
| Spell Arsenal & Tactical Sequence | ||
| Phase | Standard Actions | |
| Phase 1: Initiation & Control |
1. Pre-battle: True Seeing, Energy Buffer. | |
| Phase 2: Sustained Melee & Desperation |
| |
| Assessment | ||
| ||
| Drops | ||