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	<id>https://ns4ee.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Uncanny_Dodge</id>
	<title>Uncanny Dodge - Revision history</title>
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	<updated>2026-05-11T17:54:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=7259&amp;oldid=prev</id>
		<title>MrAsimov at 03:23, 8 September 2022</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=7259&amp;oldid=prev"/>
		<updated>2022-09-08T03:23:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:23, 8 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Req=None|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Req=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;/br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed&lt;/ins&gt;.|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use=Automatic&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use=Automatic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MrAsimov</name></author>
		
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=882&amp;oldid=prev</id>
		<title>MrAsimov: Created page with &quot;== Uncanny Dodge I ==  {{Feats| Type=Class| Pre=Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2| Req=None| Spec=The character retains his Dexterity bonus to A...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=882&amp;oldid=prev"/>
		<updated>2020-07-05T19:36:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Uncanny Dodge I ==  {{Feats| Type=Class| Pre=&lt;a href=&quot;/wiki/index.php/Assassin&quot; title=&quot;Assassin&quot;&gt;Assassin&lt;/a&gt; 2, &lt;a href=&quot;/wiki/index.php/Barbarian&quot; title=&quot;Barbarian&quot;&gt;Barbarian&lt;/a&gt; 2, &lt;a href=&quot;/wiki/index.php/Rogue&quot; title=&quot;Rogue&quot;&gt;Rogue&lt;/a&gt; 3, &lt;a href=&quot;/wiki/index.php/Shadowdancer&quot; title=&quot;Shadowdancer&quot;&gt;Shadowdancer&lt;/a&gt; 2| Req=None| Spec=The character retains his Dexterity bonus to A...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Uncanny Dodge I ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 2, [[Barbarian]] 2, [[Rogue]] 3, [[Shadowdancer]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge II ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge III ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 10, [[Barbarian]] 10, [[Rogue]] 11, [[Shadowdancer]] 10|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge IV ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Barbarian]] 13, [[Rogue]] 14|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge V ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Barbarian]] 16, [[Rogue]] 17|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge VI+ ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=[[Barbarian]] 19, [[Rogue]] 20|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
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