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	<id>https://ns4ee.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Improved_Disarm</id>
	<title>Improved Disarm - Revision history</title>
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	<updated>2026-05-12T20:16:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Improved_Disarm&amp;diff=709&amp;oldid=prev</id>
		<title>MrAsimov: Created page with &quot;{{Feats| Type=General| Pre=Int 13, Disarm| Req=None| Spec=A character with this feat has learned not to provoke an attack of opportunity when attempting a disarm. Success...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Improved_Disarm&amp;diff=709&amp;oldid=prev"/>
		<updated>2020-07-05T03:50:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Feats| Type=General| Pre=Int 13, &lt;a href=&quot;/wiki/index.php/Disarm&quot; title=&quot;Disarm&quot;&gt;Disarm&lt;/a&gt;| Req=None| Spec=A character with this feat has learned not to provoke an attack of opportunity when attempting a disarm. Success...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=Int 13, [[Disarm]]|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=A character with this feat has learned not to provoke an attack of opportunity when attempting a disarm. Success knocks the opponent's weapon from their hand. The penalty to make a disarm attempt is reduced to -4.|&lt;br /&gt;
Use=Selected &lt;br /&gt;
&lt;br /&gt;
'''PvM Disarm'''&lt;br /&gt;
*Many NPC characters are un-disarmable for reasons of balance and module-economy.&lt;br /&gt;
*Creature weapons for purposes of disarming count as the same size as the creature. &lt;br /&gt;
*If used by a [[Monk]], the weapon will go into the monk's inventory instead of dropping to the ground.&lt;br /&gt;
&lt;br /&gt;
'''PvP Disarm'''&lt;br /&gt;
*For PVP purposes, disarm has been altered so that on a successful disarm event:&lt;br /&gt;
**If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.&lt;br /&gt;
**If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.&lt;br /&gt;
*If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.&lt;br /&gt;
*If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:&lt;br /&gt;
**For attackers under level 25 this is 30% (70% chance it will hit the backback)&lt;br /&gt;
**For attackers level 25 and over this is 50% (50% chance it will hit the backback)&lt;br /&gt;
**If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.&lt;br /&gt;
*Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)&lt;br /&gt;
*Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
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