https://ns4ee.com/wiki/api.php?action=feedcontributions&user=Frendel&feedformat=atomNeversummer 4 EE Wiki - User contributions [en]2024-03-29T12:19:30ZUser contributionsMediaWiki 1.34.1https://ns4ee.com/wiki/index.php?title=Wood_Elf&diff=7878Wood Elf2024-03-02T22:20:41Z<p>Frendel: </p>
<hr />
<div>Wood Elves are reclusive, but less so than the almost feral [[Wild Elf|wild elves]]. Also called Copper Elves, they have coppery skin tinged with green and brown, green or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.<br />
<br />
<br />
* Favored Class: [[Ranger]]<br />
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Animal Empathy]], +2 [[Set Trap]]s, +2 [[Search]] (In addition to Skill Affinity)<br />
<br />
<br />
'''Note:''' Wood Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wood Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Strength, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wild_Elf&diff=7877Wild Elf2024-03-02T22:17:15Z<p>Frendel: </p>
<hr />
<div>'''Wild Elf Bio'''<br />
<br />
The very rare Wild Elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.<br />
<br />
* Favored Class: [[Druid]]<br />
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Hide]], +2 [[Move Silently]]<br />
<br />
<br />
'''Note:''' Wild Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wild Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7876Sun Elf2024-03-02T22:13:16Z<p>Frendel: </p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wild_Elf&diff=7875Wild Elf2024-03-01T05:10:30Z<p>Frendel: /* Character Creation Notes: */</p>
<hr />
<div>'''Wild Elf Bio'''<br />
<br />
The very rare Wild Elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.<br />
<br />
* Favored Class: [[Druid]]<br />
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Hide]], +2 [[Move Silently]], +2 [[Spot]]<br />
<br />
<br />
'''Note:''' Wild Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wild Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the regular Elf Skill Affinity feats for Listen, Search, and Spot will still be on the character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7874Sun Elf2024-03-01T05:09:13Z<p>Frendel: /* Character Creation Notes: */</p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when subrace changed)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the regular Elf Skill Affinity feats for Listen, Search, and Spot will still be on the character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wood_Elf&diff=7873Wood Elf2024-03-01T05:08:45Z<p>Frendel: /* Character Creation Notes: */</p>
<hr />
<div>Wood Elves are reclusive, but less so than the almost feral [[Wild Elf|wild elves]]. Also called Copper Elves, they have coppery skin tinged with green and brown, green or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.<br />
<br />
<br />
* Favored Class: [[Ranger]]<br />
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when subrace changed)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Animal Empathy]], +2 [[Set Trap]]s, +2 [[Search]]<br />
<br />
<br />
'''Note:''' Wood Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wood Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Strength, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the regular Elf Skill Affinity feats for Listen, Search, and Spot will still be on the character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wood_Elf&diff=7872Wood Elf2024-03-01T04:59:15Z<p>Frendel: </p>
<hr />
<div>Wood Elves are reclusive, but less so than the almost feral [[Wild Elf|wild elves]]. Also called Copper Elves, they have coppery skin tinged with green and brown, green or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.<br />
<br />
<br />
* Favored Class: [[Ranger]]<br />
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when subrace changed)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Animal Empathy]], +2 [[Set Trap]]s, +2 [[Search]]<br />
<br />
<br />
'''Note:''' Wood Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wood Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Strength, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wild_Elf&diff=7871Wild Elf2024-03-01T04:57:10Z<p>Frendel: </p>
<hr />
<div>'''Wild Elf Bio'''<br />
<br />
The very rare Wild Elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.<br />
<br />
* Favored Class: [[Druid]]<br />
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Hide]], +2 [[Move Silently]], +2 [[Spot]]<br />
<br />
<br />
'''Note:''' Wild Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wild Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7870Sun Elf2024-03-01T04:56:25Z<p>Frendel: </p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when subrace changed)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7869Sun Elf2024-03-01T04:55:35Z<p>Frendel: /* Character Creation Notes: */</p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when changed to this subrace)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when changed to this subrace)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Wild_Elf&diff=7868Wild Elf2024-03-01T04:55:08Z<p>Frendel: </p>
<hr />
<div>'''Wild Elf Bio'''<br />
<br />
The very rare Wild Elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.<br />
<br />
* Favored Class: [[Druid]]<br />
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when subrace changed)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Hide]], +2 [[Move Silently]], +2 [[Spot]]<br />
<br />
<br />
'''Note:''' Wild Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Wild Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7867Sun Elf2024-03-01T04:50:18Z<p>Frendel: </p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. (Reduced when changed to this subrace)<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when changed to this subrace)<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace, the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Sun_Elf&diff=7866Sun Elf2024-03-01T04:47:04Z<p>Frendel: /* Character Creation Notes: */</p>
<hr />
<div>Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.<br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* +2 Intelligence, -2 Constitution<br />
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.<br />
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.<br />
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)<br />
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.<br />
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.<br />
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.<br />
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.<br />
* [[Low-light Vision]]: Allows them to see better than normal in the dark.<br />
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]<br />
<br />
<br />
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]]. To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.<br />
<br />
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Dexterity, +2 Intelligence<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
* When changing to this subrace, the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.<br />
[[Category: Race]]<br />
[[Category: Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Monk_AC_Bonus&diff=7838Monk AC Bonus2023-12-31T19:35:46Z<p>Frendel: </p>
<hr />
<div>{{Feats|<br />
Type=Class|<br />
Pre=[[Monk]]|<br />
Req=None|<br />
Spec=The character adds his Wisdom modifier to his AC.|<br />
Use=Automatic<br />
<br />
Monks do not lose their Wisdom AC Bonus when they become flat-footed.<br />
<br />
Monks do lose their Wisdom AC Bonus when wearing armor and/or shield.<br />
}}<br />
[[Category: Feats]]<br />
[[Category: ClassFeats]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Dwarven_Defender&diff=7291Dwarven Defender2023-06-26T04:16:59Z<p>Frendel: </p>
<hr />
<div>{{Classes|<br />
Class=Dwarven Defender|<br />
Desc=The defender is a sponsored champion of dwarven cause, a dwarven aristocrat, a dwarven deity or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.|<br />
HD=1d12|<br />
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]||<br />
SP=2 + Int mod|<br />
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Listen, Lore, Parry, Spot|<br />
Saves=Fortitude, Will|<br />
BAB=+1/level|<br />
AB=+ 7|<br />
Feats=[[Dodge]], [[Toughness]]|<br />
Race=[[:Category:Dwarf|Dwarf]]|<br />
Spells=None|<br />
Skill=None|<br />
Fact=[[Ragnar's Kin]]|<br />
Cla=None|<br />
All=Lawful|<br />
ClassFeats=<table border='2' cellpadding='0' cellspacing='1' width='30%'><br />
<tr align='center'><td>'''Level'''</td><td width='100%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Defensive Stance|Defensive Stance 1/Day]]<br />[[Defensive Awareness|Defensive Awareness I]]</td></tr><br />
<tr><td align='center'>3</td><td>[[Defensive Stance|Defensive Stance 2/Day]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Defensive Stance|Defensive Stance 3/Day]]<br />[[Defensive Awareness|Defensive Awareness II]]</td></tr><br />
<tr><td align='center'>6</td><td>[[Dwarven Defender Damage Reduction|Damage Reduction (3)]]</td></tr><br />
<tr><td align='center'>7</td><td>[[Defensive Stance|Defensive Stance 4/Day]]</td></tr><br />
<tr><td align='center'>9</td><td>[[Defensive Stance|Defensive Stance 5/Day]]</td></tr><br />
<tr><td align='center'>10</td><td>[[Dwarven Defender Damage Reduction|Damage Reduction (6)]]<br/>[[Defensive Awareness|Defensive Awareness III]]<br/>10% Physical Immunity bonus</td></tr><br />
<tr><td align='center'>20</td><td>10% Physical Immunity bonus</td></tr><br />
<tr><td align='center'>30</td><td>Immunity to Sneak Attack<br/>Immunity to Knockdown<br/>10% Physical Immunity bonus</td></tr><br />
</table>|<br />
EpicFeatNum=4|<br />
EpicFeats=[[Armor Skin]], [[Epic Damage Reduction]], [[Devastating Critical]], [[Epic Energy Resistance]], [[Epic Toughness]], [[Epic Prowess]], [[Epic Weapon Focus]], [[Overwhelming Critical]], [[Perfect Health]], and [[Two-Weapon Fighting]].|}}<br />
<br />
<br />
<br />
*Dwarven Defenders gain an additional use per day for [[Defensive Stance]] every two levels past 9th.<br />
*Dwarven Defenders gain an additional 3 points to their [[Dwarven Defender Damage Reduction|Damage Reduction]] every four levels past 10th.<br />
*Dwarven Defender is the unique Prestige Class of [[Ragnar's Kin]].<br />
*On Neversummer 4 At 30 Dwarven Defender levels, they receive immunity to sneak attacks and knockdown as well.<br />
<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Topaz_and_Ruby_Ring&diff=7289Topaz and Ruby Ring2023-06-26T04:15:01Z<p>Frendel: Frendel moved page Topez and Ruby Ring to Topaz and Ruby Ring: misspelled</p>
<hr />
<div>{{Rings|<br />
Item=Topaz and Ruby Ring|<br />
Desc=This beautiful ring has been set with a cluster of amethysts and rubies. These gems are typically found in jewelry that was meant to ehance the melee abilities of the wearer. A faint aura surrounding this ring indicates that it is magical in nature.|<br />
Lvl=16|<br />
Type=Ring|<br />
Bonus=+5 [[Discipline]]|}}<br />
'''Skill Bonus:''' +5 [[Parry]] <br><br />
'''Armor Bonus:''' +1 (AC Deflection Modifier) <br></div>Frendelhttps://ns4ee.com/wiki/index.php?title=Topez_and_Ruby_Ring&diff=7290Topez and Ruby Ring2023-06-26T04:15:01Z<p>Frendel: Frendel moved page Topez and Ruby Ring to Topaz and Ruby Ring: misspelled</p>
<hr />
<div>#REDIRECT [[Topaz and Ruby Ring]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Topaz_and_Amethyst_Ring&diff=7287Topaz and Amethyst Ring2023-06-26T04:14:31Z<p>Frendel: Frendel moved page Topez and Amethyst Ring to Topaz and Amethyst Ring: misspelled</p>
<hr />
<div>{{Rings|<br />
Item=Topaz and Amethyst Ring|<br />
Desc=This beautiful ring has been set with a cluster of amethysts and topaz. These gems are typically found in jewelry that was meant to ehance the melee abilities of the wearer. A faint aura surrounding this ring indicates that it is magical in nature.|<br />
Lvl=16|<br />
Type=Ring|<br />
Bonus=+5 [[Discipline]]|}}<br />
'''Skill Bonus:''' +5 [[Taunt]] <br><br />
'''Armor Bonus:''' +1 (AC Deflection Modifier) <br></div>Frendelhttps://ns4ee.com/wiki/index.php?title=Topez_and_Amethyst_Ring&diff=7288Topez and Amethyst Ring2023-06-26T04:14:31Z<p>Frendel: Frendel moved page Topez and Amethyst Ring to Topaz and Amethyst Ring: misspelled</p>
<hr />
<div>#REDIRECT [[Topaz and Amethyst Ring]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Dragon_Knight&diff=7251Dragon Knight2022-08-27T23:42:19Z<p>Frendel: </p>
<hr />
<div>{{Feats|<br />
Type=General|<br />
Pre=Epic [[Cleric]]/[[Druid]]/[[Pale Master]]/[[Sorcerer]]/[[Wizard]], Spellcraft 22, Cast 9th level spells|<br />
Req=None|<br />
Spec=Casts the Dragon Knight spell 1x per day (see below).|<br />
Use=Cast<br />
}}<br />
<br />
{{Spells|<br />
Casters=10|<br />
Innate=10|<br />
School=[[:Category:Conjuration|Conjuration]]|<br />
Range=Short|<br />
Save=None|<br />
SR=None|<br />
AOE=Point|<br />
Duration=1 turn/level|<br />
Count=None|<br />
Description=Summons a Planar creature. Solar, Slaad, or Balor, depending on the caster's alignment.<br />
<br />
All Dragon Knight summons receive the following bonuses:<br />
<br />
* An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:<br />
** + 3 if the caster is a planar race. The following subraces are considered planar: [[Aasimar]], [[Tiefling]], [[Githyanki]], [[Githzerai]], [[Air Genasi]], [[Earth Genasi]], [[Fire Genasi]], [[Water Genasi]], [[Azerblood]], and [[Durzagon Fiend]].<br />
** + 2,4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Conjuration|Conjuration]] respectively.<br />
* A spell resistance increase equal to the sum of the above x3.<br />
* A spot increase of caster level/2.<br />
* A discipline increase of caster level x3/4.<br />
* Temporary HP equal to 1d20 for every caster level above the summon's level, maximum 4d20.<br />
<br />
'''Note:''' Unlike other planar summons, the Dragon Knight summons do not get bonuses from Good or Evil Domain.<br />
<br />
See the [[Summons Guide]] for more information.<br />
<br />
= Dragon Knight Summons =<br />
*All summon stats are listed without bonuses from spell focus feats, domains, caster race, or caster level.<br />
*Use these stats as a base and use the above summon bonus guide to find final stats of your summon.<br />
*The stats are considered "naked" stats in that they are listed without any bonuses that count towards any caps except for the summons' weapon enchantment bonuses.<br />
== Solar ==<br />
*Available to good-aligned casters.<br />
=== Abilities ===<br />
'''Str:''' 40<br><br />
'''Dex:''' 23<br><br />
'''Con:''' 20<br><br />
'''Int:''' 20<br><br />
'''Wis:''' 25<br><br />
'''Cha:''' 27<br><br />
<br />
=== Character ===<br />
'''HP:''' 540<br><br />
'''Level:''' Outsider (25)<br><br />
<br><br />
'''AC:''' 42<br><br />
<br><br />
'''Main Weapon:''' +5 Solar Greatsword<br><br />
'''Attack Bonus:'''44/39/34/29<br><br />
'''Damage:''' 2d6 + 24 + 1d10 Electrical + 2d10 Slashing (17-20/x2)<br><br />
<br><br />
'''Armor:''' +3 Fullplate<br><br />
'''Armor Check Penalty:''' -8<br><br />
'''Arcane Spell Failure:''' 45%<br><br />
<br><br />
'''Fortitude:''' 21<br><br />
'''Reflex:''' 20<br><br />
'''Will:''' 21<br><br />
<br><br />
'''Base Attack:''' 23<br><br />
'''Size:''' Medium<br><br />
'''Spell Resistance:''' 32<br><br />
'''Alignment:''' Neutral Good<br><br />
'''Race:''' Outsider<br><br />
<br><br />
'''Damage Resistance:''' Piercing 5/-<br><br />
'''Damage Resistance:''' Bludgeoning 5/-<br><br />
'''Damage Resistance:''' Slashing 5/-<br><br />
'''Damage Immunity:''' Slashing 35%<br><br />
'''Elemental Immunity:''' Fire 65%<br><br />
'''Elemental Immunity:''' Electrical 100%<br><br />
'''Immunity:''' Fear<br><br />
'''Immunity:''' Mind Spells<br><br />
'''Immunity:''' Paralysis<br><br />
'''Immunity:''' Poison<br><br />
<br />
=== Feats* ===<br />
<nowiki>*Irrelevant armor and weapon feats not listed</nowiki><br><br />
Alertness<br><br />
Automatic Quicken Spell III<br><br />
Cleave<br><br />
Dodge<br><br />
Great Fortitude<br><br />
Healing Domain Powers<br><br />
Improved Critical (greatsword)<br><br />
Keen Sense<br><br />
Monster Uncanny Reflex<br><br />
Overwhelming Critical (greatsword)<br />
Toughness<br><br />
Weapon Focus (greatsword)<br><br />
Weapon Proficiency (martial)<br><br />
Weapon Specialization (greatsword)<br><br />
<br />
=== Skills ===<br />
'''Concentration:''' 55<br><br />
'''Discipline:''' 50<br><br />
'''Listen:''' 39<br><br />
'''Lore:''' 35<br><br />
'''Search:''' 35<br><br />
'''Spellcraft:''' 40<br><br />
'''Spot:''' 59<br><br />
<br />
=== Other ===<br />
'''Greater Restore''' 1x/day<br><br />
'''Heal''' 1x/day<br><br />
<br />
== Death Slaad ==<br />
*Available to neutral-aligned casters.<br />
=== Abilities ===<br />
'''Str:''' 38<br><br />
'''Dex:''' 24<br><br />
'''Con:''' 28<br><br />
'''Int:''' 20<br><br />
'''Wis:''' 22<br><br />
'''Cha:''' 22<br><br />
<br />
=== Character ===<br />
'''HP:''' 550<br><br />
'''Level:''' Outsider (25)<br><br />
<br><br />
'''AC:''' 32<br><br />
<br><br />
'''Main Weapon:''' Unarmed<br><br />
'''Attack Bonus*:''' 40/35/30/25 or 41/36/31/26<br><br />
<nowiki>*Enchantment bonuses on the slaad's natural weapons varies</nowiki><br><br />
'''Attack 1:''' Enchantment Bonus +4; 3d6 + 4 + 14 Piercing/Slashing + 1d8 fire (19-20/x2)<br><br />
'''Attack 2:''' Enchantment Bonus +4; 3d6 + 4 + 14 Piercing/Slashing + 1d8 fire (19-20/x2)<br><br />
'''Attack 3:''' Enchantment Bonus +5; 3d10 + 5 + 14 Slashing (19-20/x2)<br><br />
<br><br />
'''Armor:''' None<br><br />
<br><br />
'''Fortitude:''' 23<br><br />
'''Reflex:''' 21<br><br />
'''Will:''' 20<br><br />
<br><br />
'''Base Attack:''' 23<br><br />
'''Size:''' Large<br><br />
'''Spell Resistance:''' 30<br><br />
'''Alignment:''' Neutral Evil<br><br />
'''Race:''' Outsider<br><br />
<br><br />
'''Regeneration:''' +5<br><br />
'''Damage Resistance:''' Bludgeoning 5/-<br><br />
'''Damage Resistance:''' Piercing 5/-<br><br />
'''Damage Resistance:''' Slashing 5/-<br><br />
'''Elemental Immunity:''' Acid 25%<br><br />
'''Elemental Immunity:''' Cold 25%<br><br />
'''Elemental Immunity:''' Electrical 25%<br><br />
'''Elemental Immunity:''' Fire 25%<br><br />
'''Elemental Immunity:''' Sonic 25%<br><br />
'''Immunity:''' Disease<br><br />
'''Immunity:''' Fear<br><br />
'''Immunity:''' Knockdown<br><br />
'''Immunity:''' Negative Level<br><br />
'''Immunity:''' Ability Decrese<br><br />
'''Immunity:''' Mind Spells<br><br />
'''Immunity:''' Poison<br><br />
<br />
=== Feats ===<br />
Alertness<br><br />
Cleave<br><br />
Darkvision<br><br />
Improved Critical (unarmed strike)<br><br />
Keen Sense<br><br />
Weapon Proficiency (creature)<br><br />
<br />
=== Skills ===<br />
'''Concentration:''' 59<br><br />
'''Discipline:''' 49<br><br />
'''Hide:''' 16<br><br />
'''Listen:''' 31<br><br />
'''Move Silently:''' 27<br><br />
'''Spellcraft:''' 28<br><br />
'''Spot:''' 58<br><br />
<br />
=== Other ===<br />
'''Mestil's Acid Sheath''' 2x/day<br><br />
'''Horrid Wilting''' 1x/day<br><br />
'''Call Lightning''' 1x/day<br><br />
'''Greater Dispelling''' 2x/day<br><br />
<br />
== Balor ==<br />
*Available to evil-aligned casters.<br />
=== Abilities ===<br />
'''Str:''' 40<br><br />
'''Dex:''' 22<br><br />
'''Con:''' 22<br><br />
'''Int:''' 19<br><br />
'''Wis:''' 20<br><br />
'''Cha:''' 26<br><br />
<br />
=== Character ===<br />
'''HP:''' 540<br><br />
'''Level:''' Outsider (25)<br><br />
<br><br />
'''AC:''' 35<br><br />
<br><br />
'''Main Weapon:''' +5 Keen Balor Greatsword<br><br />
'''Attack Bonus:''' 44/39/34/29<br><br />
'''Damage:''' 2d6 + 2d8 + 21 Slashing (17-20/x2)<br><br />
<br><br />
'''Armor:''' None<br><br />
<br><br />
'''Fortitude:''' 20<br><br />
'''Reflex:''' 20<br><br />
'''Will:''' 19<br><br />
<br><br />
'''Base Attack:''' 23<br><br />
'''Size:''' Large<br><br />
'''Spell Resistance:''' 32<br><br />
'''Alignment:''' Chaotic Evil<br><br />
'''Race:''' Outsider<br><br />
<br><br />
'''Damage Resistance:''' Piercing 5/-<br><br />
'''Damage Resistance:''' Slashing 5/-<br><br />
'''Damage Resistance:''' Bludgeoning 5/-<br><br />
'''Elemental Immunity:''' Slashing 25%<br><br />
'''Elemental Immunity:''' Fire 50%<br><br />
'''Elemental Immunity:''' Electricity 100%<br><br />
'''Immunity:''' Fear<br><br />
'''Immunity:''' Mind Spells<br><br />
'''Immunity:''' Paralysis<br><br />
'''Immunity:''' Poison<br><br />
<br />
=== Feats ===<br />
Alertness<br><br />
Automatic Quicken Spell III<br><br />
Cleave<br><br />
Darkvision<br><br />
Epic Weapon Focus (greatsword)<br><br />
Epic Weapon Specialization (greatsword)<br><br />
Healing Domain Powers<br><br />
Keen Sense<br><br />
Monster Uncanny Reflex<br><br />
Weapon Focus (greatsword)<br><br />
Weapon Proficiency (creature)<br><br />
Weapon Proficiency (martial)<br><br />
Weapon Specialization (greatsword)<br />
<br />
=== Skills ===<br />
'''Concentration:''' 56<br><br />
'''Discipline:''' 50<br><br />
'''Listen:''' 33<br><br />
'''Move Silently:''' 31<br><br />
'''Search:''' 28<br><br />
'''Spellcraft:''' 29<br><br />
'''Spot:''' 57<br><br />
<br />
=== Other ===<br />
'''Greater Restore''' 1x/day<br><br />
'''Heal''' 1x/day<br><br />
}}<br />
[[Category: Feats]]<br />
[[Category: Spells]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Armor&diff=636Category:Armor2020-07-05T02:56:54Z<p>Frendel: Created page with "Armor follows a predictable pattern. Armor typically gives immunity to a damage type, and resistance to a damage type. Armor also usually gives an AC bonus as well. *Level 1:..."</p>
<hr />
<div>Armor follows a predictable pattern. Armor typically gives immunity to a damage type, and resistance to a damage type. Armor also usually gives an AC bonus as well.<br />
<br />
*Level 1: Masterwork Iron/Tailored, +1 AC, 5% immunity<br />
*Level 5: Masterwork Steel/Masterwork, +2 AC, 10% immunity, resist 5/-<br />
*Level 9: Enhanced Steel/Enhanced Fine, +3 AC, 15% immunity, resist 5/-<br />
*Level 13: Enchanted Mithril/Enchanted, +3 AC, 20% immunity, resist 10/-<br />
*Level 16: Imbued Mithril/Imbued, +3 AC, 25% immunity, resist 10/-<br />
*Level 20: armors tend to be +4 AC, 25% immunity, and 15/- resistance<br />
*Level 25 Golden Mithril, +5 AC, 25% immunity and 15/- resistance<br />
*Level 30 Imbued Adamantine +6 AC, 25% immunity, and 20/- resistance. <br />
*Crafted Armors go up to Crafted Silvery and Crafted Imbued Armor with a level requirement of 20.<br />
<br />
Immunity and resistance types available in shops vary depending on armor types:<br />
<br />
*Robes: piercing immunity, slashing resist<br />
*Padded Armor: bludgeoning immunity, slashing resist<br />
*Leather Armor: slashing immunity, bludgeoning resist<br />
*Studded Leather: piercing immunity, bludgeoning resist<br />
*Hide Armor: bludgeoning immunity and resist<br />
*Scale Mail: bludgeoning immunity, slashing resist<br />
*Chain Shirt: piercing immunity, slashing resist<br />
*Chainmail: slashing immunity, piercing resist<br />
*Breastplate: piercing immunity, bludgeoning resist<br />
*Banded Mail: bludgeoning immunity and resist<br />
*Half-plate: slashing immunity and resist<br />
*Full plate: bludgeoning immunity, slashing resist<br />
<br />
There are also cloth, light armor, medium armor and heavy armor that come come in 3 different forms: layered, mesh and reinforced. Each of these three types offers immunity and damage resistance against 1 damage type:<br />
<br />
*Layered: protects against bludgeoning<br />
*Mesh: protects against piercing<br />
*Reinforced: protects against slashing<br />
<br />
Unique armors may deviate from these patterns and add other abilities as well. For more information, see the individual armor descriptions below.<br />
<br />
{{A-Z}}<br />
<br />
[[Category:Items]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Amulets&diff=635Category:Amulets2020-07-05T02:55:39Z<p>Frendel: </p>
<hr />
<div><br />
[[Category:Items]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Amulets&diff=634Category:Amulets2020-07-05T02:54:43Z<p>Frendel: Created page with "Mithril Arrowhead Amulet Category:Items"</p>
<hr />
<div>[[Mithril Arrowhead Amulet]]<br />
<br />
[[Category:Items]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Ammunition&diff=633Category:Ammunition2020-07-05T02:53:37Z<p>Frendel: Created page with "Category:Items"</p>
<hr />
<div>[[Category:Items]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Unique&diff=631Unique2020-07-05T02:35:56Z<p>Frendel: Created page with "A page for the Special Items in NS4. Note that this is about the item, not how/where to get it. Any spoilers will be erased. ==Buying and Selling Items in Neversummer 4==..."</p>
<hr />
<div>A page for the Special Items in NS4. Note that this is about the item, not how/where to get it. Any spoilers will be erased.<br />
<br />
==Buying and Selling Items in Neversummer 4==<br />
<br />
All faction cities, [[Avendell]], and [[Frostdale]] have shops. There is also a merchant of powerful items on the planes, but the way to this merchant is hidden. All faction city shops sell items from level 1 to level 9. Level 13 equipment is found in the Avendell shops. The Frost Dale shops sells only ammunition, up to level 16 items. The planar merchant is said to carry level 16 equipment, and a wide variety of ammunition. The non-unique generic items as well as the occasional artifact, can drop from nearly all types of monsters (except vermin and animals), and can also be found in treasure chests. Merchants identify items for 25% of their normal cost, and buy items from the player at 50% of their normal cost. Crafting items requires the player to spend 45% of the item's cost in gp.<br />
<br />
==Unique Items==<br />
<br />
Any equippable item that spawns has an extremely small chance of being a [[Unique]] item, which can have different and/or more item properties than the normal version of the item. Visit the page on [[Unique]] items for more information.<br />
[[Category: Main]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Areas&diff=629Category:Areas2020-07-05T02:35:17Z<p>Frendel: Created page with "<br> <br> Feel like taking a look at the map repository? https://drive.google.com/open?id=0BydFG5vRJ77DczBfWGFodkRraGs Due to no other realistic place to position a monster c..."</p>
<hr />
<div><br><br />
<br><br />
Feel like taking a look at the map repository?<br />
https://drive.google.com/open?id=0BydFG5vRJ77DczBfWGFodkRraGs<br />
Due to no other realistic place to position a monster compendium, I'll just stick it down here.<br />
https://drive.google.com/open?id=0BydFG5vRJ77DRF9YZjV6dld5ZXM<br />
<br />
[[Category: Main]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Settlements&diff=626Category:Settlements2020-07-05T02:32:44Z<p>Frendel: Created page with "Category:Areas Category:Main"</p>
<hr />
<div>[[Category:Areas]]<br />
[[Category:Main]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category_talk:Settlements&diff=625Category talk:Settlements2020-07-05T02:32:00Z<p>Frendel: Created page with "Category:Areas Category:Main"</p>
<hr />
<div>[[Category:Areas]]<br />
[[Category:Main]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Falme&diff=623Falme2020-07-05T02:31:34Z<p>Frendel: Created page with "Falme is a tiny town west of Evenshire, and is claimed by the Last Alliance. There are a few commoners living there as well as a large library of the arcane arts, and..."</p>
<hr />
<div>Falme is a tiny town west of [[Evenshire]], and is claimed by the [[Last Alliance]]. There are a few commoners living there as well as a large library of the arcane arts, and an important ferry to [[Frostdale]].<br />
<br />
<br />
[[Category: Settlements]]<br />
[[Category:Areas]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Frostdale&diff=622Frostdale2020-07-05T02:30:58Z<p>Frendel: Created page with "Frostdale is a settlement on a frozen island at the very southern edge of Aetheria. Frostdale is also located on the coast of the island, and can be reached by multiple fe..."</p>
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<div>Frostdale is a settlement on a frozen island at the very southern edge of [[Aetheria]]. Frostdale is also located on the coast of the island, and can be reached by multiple ferries including the [[Falme]] ferry, the Old City District ferry, the [[Sleeth]] ferry, and the [[Grey Shores]] ferry. The settlement itself is rather large considering its frozen, hostile location and is well protected with strong [[Frostdale Protectors]]. Frostdale is similar to [[Avendell]] with an absolutely no-fighting rule.<br />
<br />
The settlement is walled to block away the dangers of the brutal [[Frozen Reaches]] and their [[Arctic Wolves]]. Inside the settlement is the Frozen Tundra Inn with a rift shard that is bindable for every faction, venders in the Ranger's Dried Goods Shop, a Guard's Quarters for its protectors, and a few other locations.<br />
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<br />
<br />
[[Category: Settlements]]<br />
[[Category: Frostdale_Areas]]<br />
[[Category:Areas]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Neversummer_City&diff=621Neversummer City2020-07-05T02:30:08Z<p>Frendel: Created page with "Neversummer City is the capital of the Last Alliance. It is rather large, and is the home of many of the original inhabitants of Aetheria along with its large share of..."</p>
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<div>Neversummer City is the capital of the [[Last Alliance]]. It is rather large, and is the home of many of the original inhabitants of [[Aetheria]] along with its large share of newcomers that have been pulled in through the rift. The city contains the [[:Category:Neversummer City Districts|Neversummer City Districts]], the [[South Wall Outpost]], and a ferry that travels to [[Frostdale]]. The city has no rivals, nor any friends.<br />
<br />
<br />
The city of Neversummer is guarded by [[Neversummer Guards]], which are made up of the following: Neversummer City Guards, Half-Celestial Warriors, Alliance Defenders, and Ghaeles. The city has a castle with its ruler, and a council hall that operates the city.<br />
<br />
<br />
<br />
[[Category: Settlements]]<br />
[[Category: Neversummer_City_Districts]]<br />
[[Category:Areas]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Avendell&diff=620Avendell2020-07-05T02:29:31Z<p>Frendel: Created page with "Avendell is the city of trade and neutrality. It is neutral to all other Factions, and allows no fighting within its proximity. The city is defended by..."</p>
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<div>Avendell is the city of trade and neutrality. It is neutral to all other [[:Category:Factions|Factions]], and allows no fighting within its proximity. The city is defended by the Avendell Watch, but no creatures dare disturb the peace besides mindless goblins. For any creature that dare disturbs the peace is punished and a villain of all peoples.<br />
<br />
<br />
The city is populated by many peace-seeking commoners who wish to escape the never-ending war of [[Aetheria]]. The city has its own inn, The Hilltop Inn, and has a rift shard that is bindable to by anyone from any faction. Also Avendell has the best shops in the realm, crafting stations, and a magic store for all arcane needs.<br />
<br />
<br />
Located just north of [[Neversummer City]], Avendell is the meeting place for all peoples. Although rather far from [[Garagoth]] and [[Daeron]], it is still rather close to other [[:Category: Settlements|Settlements]] like [[Melencia]], [[Evenshire]], and [[Falme]]. Also there is a dragon located there, so dragon flight is also availabe in Avendell. <br />
<br />
http://img823.imageshack.us/img823/7714/avendell.th.png<br />
[[http://img823.imageshack.us/img823/7714/avendell.png Close Up]]<br />
<br />
[[Category: Settlements]]<br />
[[Category:Areas]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Items&diff=619Category:Items2020-07-05T02:28:35Z<p>Frendel: Created page with "A page for the Special Items in NS4. Note that this is about the item, not how/where to get it. Any spoilers will be erased. ==Buying and Selling Items in Neversummer 4==..."</p>
<hr />
<div>A page for the Special Items in NS4. Note that this is about the item, not how/where to get it. Any spoilers will be erased.<br />
<br />
==Buying and Selling Items in Neversummer 4==<br />
<br />
All faction cities, [[Avendell]], and [[Frostdale]] have shops. There is also a merchant of powerful items on the planes, but the way to this merchant is hidden. All faction city shops sell items from level 1 to level 9. Level 13 equipment is found in the Avendell shops. The Frost Dale shops sells only ammunition, up to level 16 items. The planar merchant is said to carry level 16 equipment, and a wide variety of ammunition. The non-unique generic items as well as the occasional artifact, can drop from nearly all types of monsters (except vermin and animals), and can also be found in treasure chests. Merchants identify items for 25% of their normal cost, and buy items from the player at 50% of their normal cost. Crafting items requires the player to spend 45% of the item's cost in gp.<br />
<br />
==Unique Items==<br />
<br />
Any equippable item that spawns has an extremely small chance of being a [[Unique]] item, which can have different and/or more item properties than the normal version of the item. Visit the page on [[Unique]] items for more information.<br />
[[Category: Main]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Lorekeeper_Dwarf&diff=172Lorekeeper Dwarf2020-07-03T13:38:30Z<p>Frendel: Created page with "Buried deep within their mountain fortresses, Lorekeeper Dwarves pursue a solemn life of ascetic monasticism. They value knowledge and awareness above all else, dedicating the..."</p>
<hr />
<div>Buried deep within their mountain fortresses, Lorekeeper Dwarves pursue a solemn life of ascetic monasticism. They value knowledge and awareness above all else, dedicating themselves to the creation, maintainance, and study of vast underground libraries. Many make pilgrimages to the surface world in search of new books and reports of wars and famines in distant lands. <br />
<br />
<br />
* Favored Class: [[Wizard]]<br />
* -2 Strength, +2 Intelligence, +2 Wisdom<br />
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.<br />
* [[Darkvision]]: Dwarves are able to see in the dark.<br />
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.<br />
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.<br />
* [[Offensive Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.<br />
* [[Offensive Training vs. Goblinoids]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).<br />
* [[Defensive Training vs. Giants]]: +4 dodge bonus to AC against giants.<br />
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.<br />
* +4 [[Lore]], +4 [[Spellcraft]]<br />
* -1 Fortitude Save<br />
* '''Level Adjustment +1'''<br />
<br />
<br />
'''Note:''' Lorekeeper Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]]. To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.<br />
<br />
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Strength<br />
:-2 Constitution<br />
:+2 Intelligence<br />
:+2 Wisdom<br />
:+2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ancient Ones]] due to racial restrictions.<br />
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Dwarf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Gold_Dwarf&diff=171Gold Dwarf2020-07-03T13:37:47Z<p>Frendel: Created page with "Unlike the Shield Dwarves, the Gold Dwarves did not decline in terrible wars against evil humanoids. While they practiced some magic, they never acquired the..."</p>
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<div>Unlike the [[Shield Dwarf|Shield Dwarves]], the Gold Dwarves did not decline in terrible wars against evil humanoids. While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure, the Gold Dwarves gained a reputation for haughtiness and pride. While Gold Dwarves can be aloof and suspicious, for the most part they are forthright warriors and shrewd traders.<br />
<br />
<br />
* Favored Class: [[Fighter]]<br />
* +2 Constitution, -2 Dexterity<br />
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.<br />
* [[Darkvision]]: Dwarves are able to see in the dark.<br />
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.<br />
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.<br />
* [[Offensive Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.<br />
* [[Offensive Training vs. Goblinoids]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).<br />
* [[Defensive Training vs. Giants]]: +4 dodge bonus to AC against giants.<br />
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.<br />
* +4 Dodge AC vs. Magical Beasts<br />
<br />
<br />
'''Note:''' Gold Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]]. To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Gold Dwarf at first login.<br />
<br />
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Charisma, -2 Dexterity<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ancient Ones]] due to racial restrictions.<br />
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Dwarf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Durzagon_Fiend&diff=170Durzagon Fiend2020-07-03T13:37:11Z<p>Frendel: Created page with "'''New Race''' * Favored Class: Rogue * Must be Evil-aligned * +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom * +3 Hide, +3 Move Silently * Weapon Finesse * Co..."</p>
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<div>'''New Race'''<br />
<br />
* Favored Class: [[Rogue]]<br />
* Must be Evil-aligned<br />
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom<br />
* +3 Hide, +3 Move Silently<br />
* [[Weapon Finesse]]<br />
* Cold, fire, and electricity 5/- resistance.<br />
* Spell Resistance of Level + 5<br />
* Darkvision<br />
* Planar subrace<br />
* '''Level Adjustment +3 '''<br />
<br />
'''Note:''' Durzagon Fiend is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Durzagon at first login.<br />
<br />
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
<br />
+2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Wisdom, +2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ancient Ones]] due to racial restrictions.<br />
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Dwarf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Weapon_Master&diff=169Weapon Master2020-07-03T13:34:38Z<p>Frendel: Created page with "{{Classes| Class=Weapon Master| Desc=For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice w..."</p>
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<div>{{Classes|<br />
Class=Weapon Master|<br />
Desc=For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.|<br />
HD=1d10|<br />
Prof=None|<br />
SP=2 + Int mod|<br />
Skills=Discipline, Heal, Intimidate, Listen, Lore, Spot|<br />
Saves=Reflex|<br />
BAB=+1/level|<br />
AB=+5|<br />
Feats=[[Dodge]], [[Mobility]], [[Expertise]], [[Spring Attack]], [[Weapon Focus]] (Melee Weapon), [[Whirlwind Attack]]|<br />
Race=Any|<br />
Spells=None|<br />
Skill=Intimidate 4|<br />
Fact=All|<br />
All=Any|<br />
Cla=None|<br />
ClassFeats=<table border='1' cellpadding='1' cellspacing='0' width='50%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Ki Damage]]<br />[[Weapon of Choice]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Increased Multiplier]]<br />[[Superior Weapon Focus]]</td></tr><br />
<tr><td align='center'>7</td><td>[[Ki Critical]]</td></tr><br />
<tr><td align='center'>13</td><td>[[Epic Superior Weapon Focus]]</td></tr><br />
</table>|<br />
EpicFeatNum=3|<br />
EpicFeats=[[Armor Skin]], [[Blinding Speed]], [[Devastating Critical]], [[Epic Damage Reduction]], [[Epic Toughness]], [[Epic Prowess]], [[Epic Weapon Focus]], [[Improved Whirlwind Attack]], [[Overwhelming Critical]], [[Planar Turning]], [[Superior Initiative]], and [[Weapon of Choice]].|}}<br />
<br />
*You may not become a Weapon Master with a Ranged weapon or your fists.<br />
*At level Weapon Master 13+, a Weapon Master may choose a second [[Weapon of Choice]] provided that they have a Weapon Focus in this secondary weapon.<br />
*Weapon Masters aren't restricted to any certain faction.<br />
*Weapon Masters are a prestige class, so by taking this class you are immediately devoted to a minimum of 5 Weapon Master levels.<br />
*Although the Weapon Master class is a prestige class, taking this class won't restrict a crafter to the Craftsman rank.<br />
<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Ranger&diff=168Ranger2020-07-03T13:33:47Z<p>Frendel: Created page with "{{Classes| Class=Ranger| Desc=Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack..."</p>
<hr />
<div>{{Classes|<br />
Class=Ranger|<br />
Desc=Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.|<br />
HD=1d10|<br />
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|<br />
SP=4 + Int mod|<br />
Skills=Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Search, Set trap, Spot|<br />
Saves=Fortitude|<br />
BAB=+1/level|<br />
AB=Any|<br />
Feats=None|<br />
Race=Any|<br />
Cla=None|<br />
Spells=None|<br />
Skill=None|<br />
Fact=All except [[Mystral Ascendancy]] and [[Shadow Legion]]|<br />
All=Any|<br />
ClassFeats=<table border='1' cellpadding='1' cellspacing='0' width='40%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td align='center'>1</td><td>[[Dual-Wield]]<br />[[Trackless Step]]<br />[[Favored Enemy]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Favored Enemy]]</td></tr><br />
<tr><td align='center'>6</td><td>[[Animal Companion]]<br />[[Exploration]]</td></tr><br />
<tr><td align='center'>7</td><td>[[Nature Stride]]</td></tr><br />
<tr><td align='center'>9</td><td>[[Improved Two-Weapon Fighting]]<br />[[Improved Evasion]] (cannot be used as a pre-requisite for epic dodge)</td></tr><br />
<tr><td align='center'>10<br />15<br />20</td><td>[[Favored Enemy]]</td></tr><br />
<tr><td align='center'>21</td><td>[[Hide in Plain Sight]] in outdoor wilderness areas</td></tr><br />
<tr><td align='center'>25<br />30<br />35<br />40</td><td>[[Favored Enemy]]</td></tr><br />
</table>|<br />
EpicFeatNum=Every 3rd and 5th level|<br />
EpicFeats=[[Bane of Enemies]], [[Blinding Speed]], [[Epic Prowess]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Favored Enemy]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Perfect Health]], and [[Epic Skill Focus]] ([[Animal Empathy]]). |}}<br />
<br />
<br />
<br />
*Companions are currently disabled in Neversummer 4.<br />
*A Ranger may choose an additional [[Favored Enemy]] every 5 levels past 20. At Epic Levels, Rangers may choose another [[:Category: Feats|Feat]] out of their list of Epic Feats instead of choosing an additional [[Favored Enemy]], hence their getting a bonus feat every 5th level in addition to every 3rd level.<br />
*During all levels, a Ranger may choose a [[Greater Spell Focus]] as a bonus feat instead of a [[Favored Enemy]].<br />
*The [[Wood Elf]] is the only [[:Category: Race|Race]] with Favored Class: Ranger.<br />
*The two Ranger Spells [[Magic Fang]] and [[Greater Magic Fang]] cannot currently be used with [[Animal Companion|Animal Companions]] because they are disabled; however, they can be used on any creature summoned by the ranger.<br />
*The [[Harper Scout]]'s Favored Enemy bonuses stack with those of the Ranger, though the Harper Scout's contribution to Favored Enemy bonuses, with or without any Ranger levels, are as great with 1 Harper Scout level as they are with 5 Harper Scout levels.<br />
<br />
== Spells ==<br />
<br />
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"<br />
|- style="background:#c0c0c0"<br />
!1st level spells<br />
!2nd level spells<br />
!3rd level spells<br />
!4th level spells<br />
|- align=left valign=top<br />
|<br />
*[[Camouflage]]<br />
*[[Cure Light Wounds]]<br />
*[[Entangle]]<br />
*[[Grease]]<br />
*[[Magic Fang]]<br />
*[[Resist Elements]]<br />
*[[Summon Creature I]]<br />
*[[Ultravision]]<br />
<br />
|<br />
*[[Cat's Grace]]<br />
*[[Hold Animal]]<br />
*[[One with the Land]]<br />
*[[Protection from Elements]]<br />
*[[Sleep]]<br />
*[[Summon Creature II]]<br />
<br />
|<br />
*[[Aid]]<br />
*[[Blade Thirst]]<br />
*[[Cure Moderate Wounds]]<br />
*[[Invisibility Purge]]<br />
*[[Greater Magic Fang]]<br />
*[[Neutralize Poison]]<br />
*[[Remove Disease]]<br />
*[[Summon Creature III]]<br />
<br />
|<br />
*[[Cure Serious Wounds]]<br />
*[[Freedom of Movement]]&nbsp;<br />
*[[Mass Camouflage]]<br />
*[[Polymorph Self]]<br />
*[[Summon Creature IV]]<br />
|}<br />
<br />
== '''NeverSummer 4 Modifications''' ==<br />
*Rangers receive [[Exploration]] ability with 6 ranger levels: all outdoor wilderness areas become automatically explored.<br />
*Rangers receive [[Nature Stride]] ability with 7 ranger levels: in outdoor wilderness areas, they receive a 20% passive bonus to movement.<br />
*Rangers receive [[Improved Evasion]] with 9 ranger levels. '''Note:''' Ranger improved evasion will not qualify a character for other feats such as epic dodge. A character must receive Improved Evasion from another class to qualify.<br />
*Rangers receive [[Hide in Plain Sight]] while in in outdoor wilderness areas with 21 ranger levels.<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Harper_Scout&diff=167Harper Scout2020-07-03T13:32:49Z<p>Frendel: Created page with "{{Classes| Class=Harper Scout| Desc=The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civi..."</p>
<hr />
<div>{{Classes|<br />
Class=Harper Scout|<br />
Desc=The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.|<br />
HD=1d6|<br />
Prof=[[Armor Proficiency (Light)]], [[Weapon Proficiency (Simple)]]|<br />
SP=4 + Int mod|<br />
Skills=Appraise, Bluff, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Persuade, Pick pocket, Tumble|<br />
Saves=Reflex, Will|<br />
BAB=+3/4 levels|<br />
AB=Any|<br />
Feats=[[Alertness]], [[Iron Will]]|<br />
Race=Any|Cla=None|<br />
Spells=None|<br />
Skill=Discipline 4, Lore 6, Persuade 8, Search 4|<br />
Fact=All Except [[Shadow Legion]]|<br />
All=Non-Evil|<br />
ClassFeats=<table border='1' cellpadding='1' cellspacing='0' width='25%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Bardic Knowledge]]<br />[[Favored Enemy|1st Favored Enemy]]</td></tr><br />
<tr><td align='center'>2</td><td>[[Deneir's Eye]]<br />[[Sleep Feat|Sleep]]</td></tr><br />
<tr><td align='center'>3</td><td>[[Tymora's Smile]]<br />[[Cat's Grace Feat|Cat's Grace]]</td></tr><br />
<tr><td align='center'>4</td><td>[[Lliira's Heart]]<br />[[Eagle's Splendor Feat|Eagle's Splendor]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Craft Harper Item]]<br />[[Invisibility Feat|Invisibility]]<br />[[Favored Enemy|2nd Favored Enemy]]</td></tr><br />
</table>|<br />
EpicFeatNum=None|<br />
EpicFeats=[[Curse Song]], [[Epic Skill Focus]] (all but [[Animal Empathy]], [[Perform]], [[Use Magic Device]]), [[Epic Will]], [[Favored Enemy]], [[Great Charisma]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Lasting Inspiration]]. |}}<br />
<br />
*Harper Scouts are restricted from the Shadow Legion faction only because Shadow Legion can no longer have neutral aligned characters.<br />
*Harper Scouts can only go up to level 5, therefore may not become epic.<br />
*Although Harper Scouts cannot become epic, they can select from the epic bonus feat list if level 1 or 5 of Harper Scout are selected during an epic level.<br />
*If you take your first or fifth level of Harper Scout during a non-epic level, you may choose to take [[Curse Song]] instead of [[Favored Enemy]] as a bonus feat, but [[Curse Song]] won't do anything without [[Perform]] and at least one [[Bard]] level.<br />
<br />
== '''NeverSummer Modifications''' ==<br />
<br />
<br>Improvements to Harper Scout prestige class:<br />
*Cat's Grace and Eagle's Splender are now empowered.<br />
*Sleep DC is now 3/4 Harper's character level + CHA modifier (or WIS if higher). Works on targets regardless of their hit die.<br />
*Invisibility behaves like Improved Invisibility at character level 20+.<br />
*Tymora's Smile gives +1 to Spot, Listen, Taunt, and bludgeoning damage per 5 character levels versus favored enemies (+8 max) plus half that in dodge AC versus favored enemies (+4 max). Harper Scouts that are Rangers only receive half this bonus (+4 maximum Spot, Listen, Taunt, and bludgeoning damage and +2 dodge AC) versus their favored enemies. Feat is now a free action. This stacks with the bonuses from Favored Enemy feats and Bane of Enemies. Tymora's Smile still gives a +2 to all saves. Duration is permanent.<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Druid&diff=166Druid2020-07-03T13:31:30Z<p>Frendel: Created page with "'''Description:''' Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything..."</p>
<hr />
<div>'''Description:''' Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.<br />
<br />
'''Alignment restrictions:''' any neutral<br />
<br />
'''Hit die:''' d8<br />
<br />
'''Proficiencies:''' armor ([[Armor Proficiency (Light)|light]], [[Armor Proficiency (Medium)|medium]]), [[Shield Proficiency|shields]], weapons ([[Weapon Proficiency (Druid)|druid]])<br />
<br />
'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)<br />
<br />
'''Skills:''' [[Animal Empathy]], [[Concentration]], [[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Heal (Skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Spellcraft]]<br />
<br />
'''Unavailable feats:'''<br />
[[Curse Song]], [[Divine Might]], [[Divine Shield]], [[Extra Music]], [[Extra Turning]], [[Lingering Song]], [[Weapon Proficiency (Exotic)]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]], [[Weapon Specialization]]<br />
<br />These general feats cannot be selected when taking a level of druid.<br />
<br />
'''Primary saving throw(s):''' Fortitude, Will<br />
<br />
'''Base attack bonus:''' +3/4 levels<br />
<br />
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, Bonus Spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.<br />
<br />
==Spells==<br />
<br />
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"<br />
|- style="background:#c0c0c0"<br />
!Cantrips<br />
!1st level spells<br />
!2nd level spells<br />
!3rd level spells<br />
!4th level spells<br />
|- align=left valign=top<br />
|<br />
*[[Cure Minor Wounds]]<br />
*[[Flare]]<br />
*[[Light]]<br />
*[[Resistance]]<br />
*[[Virtue]]<br />
|<br />
*[[Camouflage]]<br />
*[[Cure Light Wounds]]<br />
*[[Endure Elements]]<br />
*[[Entangle]]<br />
*[[Grease]]<br />
*[[Magic Fang]]<br />
*[[Sleep]]<br />
*[[Summon Creature I]]<br />
*[[Ultravision]]<br />
|<br />
*[[Barkskin]]<br />
*[[Blood Frenzy]]<br />
*[[Bull's Strength]]<br />
*[[Charm Person or Animal]]<br />
*[[Flame Lash]]<br />
*[[Hold Animal]]<br />
*[[Lesser Dispel]]<br />
*[[Lesser Restoration]]<br />
*[[One with the Land]]<br />
*[[Resist Elements]]<br />
*[[Summon Creature II]]<br />
|<br />
*[[Call Lightning]]<br />
*[[Contagion]]<br />
*[[Cure Moderate Wounds]]<br />
*[[Dominate Animal]]<br />
*[[Greater Magic Fang]]<br />
*[[Healing Sting]]<br />
*[[Infestation of Maggots]]<br />
*[[Neutralize Poison]]<br />
*[[Poison]]<br />
*[[Protection from Elements]]<br />
*[[Quillfire]]<br />
*[[Remove Disease]]<br />
*[[Spike Growth]]<br />
*[[Summon Creature III]]<br />
|<br />
*[[Cure Serious Wounds]]<br />
*[[Dispel Magic]]<br />
*[[Flame Strike]]<br />
*[[Freedom of Movement]]<br />
*[[Hold Monster]]<br />
*[[Mass Camouflage]]<br />
*[[Stoneskin]]<br />
*[[Summon Creature IV]]<br />
|-style="background:#ffffff"<br />
!colspan=5|&nbsp;<br />
|- style="background:#c0c0c0"<br />
!5th level spells<br />
!6th level spells<br />
!7th level spells<br />
!8th level spells<br />
!9th level spells<br />
|-align=left valign=top<br />
|<br />
*[[Awaken]]<br />
*[[Cure Critical Wounds]]<br />
*[[Death Ward]]<br />
*[[Ice Storm]]<br />
*[[Inferno]]<br />
*[[Monstrous Regeneration]]<br />
*[[Owl's Insight]]<br />
*[[Slay Living]]<br />
*[[Spell Resistance]]<br />
*[[Summon Creature V]]<br />
*[[Wall of Fire]]<br />
*[[Vine Mine]]<br />
|<br />
*[[Crumble]]<br />
*[[Drown]]<br />
*[[Energy Buffer]]<br />
*[[Greater Dispelling]]<br />
*[[Greater Stoneskin]]<br />
*[[Healing Circle]]<br />
*[[Regenerate]]<br />
*[[Stonehold]]<br />
*[[Summon Creature VI]]<br />
|<br />
*[[Aura of Vitality]]<br />
*[[Creeping Doom]]<br />
*[[Firestorm]]<br />
*[[Harm]]<br />
*[[Heal]]<br />
*[[Summon Creature VII]]<br />
*[[True Seeing]]<br />
|<br />
*[[Bombardment]]<br />
*[[Finger of Death]]<br />
*[[Nature's Balance]]<br />
*[[Premonition]]<br />
*[[Summon Creature VIII]]<br />
*[[Sunbeam]]<br />
*[[Sunburst]]<br />
|<br />
*[[Earthquake]]<br />
*[[Elemental Swarm]]<br />
*[[Mass Heal]]<br />
*[[Shapechange]]<br />
*[[Storm of Vengeance]]<br />
*[[Summon Creature IX]]<br />
|}<br />
<br />
== Level progression ==<br />
<br />
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"<br />
|- style="background:#c0c0c0"<br />
!Lvl<br />
!BAB<br />
!colspan=3|Saves<br />
!Feats<br />
!rowspan=22 style="background:#ffffff"|&nbsp;<br />
!colspan=10|Base spells per day<br />
|- style="background:#c0c0c0"<br />
!colspan=2|<br />
!Fort<br />
!Ref<br />
!Will<br />
!colspan=2|<br />
!0<br />
!1st<br />
!2nd<br />
!3rd<br />
!4th<br />
!5th<br />
!6th<br />
!7th<br />
!8th<br />
!9th<br />
|- align=center<br />
|1st<br />
| +0<br />
| +2<br />
| +0<br />
| +2<br />
|align=left|[[Animal Companion]] (disabled), [[Nature Sense]]<br />
|3<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|2nd<br />
| +1<br />
| +3<br />
| +0<br />
| +3<br />
|align=left|[[Woodland Stride]]<br />
|4<br />
|2<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|3rd<br />
| +2<br />
| +3<br />
| +1<br />
| +3<br />
|align=left|[[Trackless Step]]<br />
|4<br />
|2<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|4th<br />
| +3<br />
| +4<br />
| +1<br />
| +4<br />
|align=left|[[Resist Nature's Lure]]<br />
|5<br />
|3<br />
|2<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|5th<br />
| +3<br />
| +4<br />
| +1<br />
| +4<br />
|align=left|[[Wild Shape]], animal (1x/day)<br />
|5<br />
|3<br />
|2<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|6th<br />
| +4<br />
| +5<br />
| +2<br />
| +5<br />
|align=left|Wild Shape (2x/day)<br />
|5<br />
|3<br />
|3<br />
|2<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|7th<br />
| +5<br />
| +5<br />
| +2<br />
| +5<br />
|align=left|Wild Shape (3x/day)<br />
|6<br />
|4<br />
|3<br />
|2<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|8th<br />
| +6/+1<br />
| +6<br />
| +2<br />
| +6<br />
|align=left|<br />
|6<br />
|4<br />
|3<br />
|3<br />
|2<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|9th<br />
| +6/+1<br />
| +6<br />
| +3<br />
| +6<br />
|align=left|[[Venom Immunity]]<br />
|6<br />
|4<br />
|4<br />
|3<br />
|2<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|10th<br />
| +7/+2<br />
| +7<br />
| +3<br />
| +7<br />
|align=left|Wild Shape (4x/day)<br />
|6<br />
|4<br />
|4<br />
|3<br />
|3<br />
|2<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|11th<br />
| +8/+3<br />
| +7<br />
| +3<br />
| +7<br />
|align=left|<br />
|6<br />
|5<br />
|4<br />
|4<br />
|3<br />
|2<br />
|1<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|12th<br />
| +9/+4<br />
| +8<br />
| +4<br />
| +8<br />
|align=left|Druid Wildshape (animal), Improved Forms<br />
|6<br />
|5<br />
|4<br />
|4<br />
|3<br />
|3<br />
|2<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|13th<br />
| +9/+4<br />
| +8<br />
| +4<br />
| +8<br />
|align=left|<br />
|6<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|2<br />
|1<br />
| -<br />
| -<br />
|- align=center<br />
|14th<br />
| +10/+5<br />
| +9<br />
| +4<br />
| +9<br />
|align=left|Wild Shape (5x/day)<br />
|6<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|3<br />
|2<br />
| -<br />
| -<br />
|- align=center<br />
|15th<br />
| +11/+6/+1<br />
| +9<br />
| +5<br />
| +9<br />
|align=left|<br />
|6<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|2<br />
|1<br />
| -<br />
|- align=center<br />
|16th<br />
| +12/+7/+2<br />
| +10<br />
| +5<br />
| +10<br />
|align=left|[[Elemental Shape]], Huge (1x/day)<br />
|6<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|3<br />
|2<br />
| -<br />
|- align=center<br />
|17th<br />
| +12/+7/+2<br />
| +10<br />
| +5<br />
| +10<br />
|align=left|Elemental Shape (2x/day)<br />
|6<br />
|5<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|2<br />
|1<br />
|- align=center<br />
|18th<br />
| +13/+8/+3<br />
| +11<br />
| +6<br />
| +11<br />
|align=left|Wild Shape (6x/day)<br />
|6<br />
|5<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|3<br />
|2<br />
|- align=center<br />
|19th<br />
| +14/+9/+4<br />
| +11<br />
| +6<br />
| +11<br />
|align=left|Elemental Shape (3x/day)<br />
|6<br />
|5<br />
|5<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|3<br />
|3<br />
|- align=center<br />
|20th<br />
| +15/+10/+5<br />
| +12<br />
| +6<br />
| +12<br />
|align=left|[[Elemental Shape | Improved Elemental Shape]], Elder<br />
|6<br />
|5<br />
|5<br />
|5<br />
|5<br />
|5<br />
|4<br />
|4<br />
|4<br />
|4<br />
|}<br />
<br />
== Epic druid ==<br />
'''Bonus feats:''' The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.<br />
<br />
'''Epic druid bonus feats:''' [[Automatic Quicken Spell]], [[Automatic Silent Spell]], [[Automatic Still Spell]], [[Dragon Shape]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Great Wisdom]], [[Greater Spell Focus]], [[Improved Combat Casting]]<br />
<br />
===Bonus Spell Slots===<br />
In Neversummer 4, a druid gains bonus spell slots for their 5th-9th level spells starting at level 26. The bonus spell slot progression can be seen in the epic druid level progression below. These spell slots are removed when shifting, causing any spells in the slots to be removed from memorization.<br />
<br />
=== Epic druid level progression ===<br />
<br />
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"<br />
|- style="background:#c0c0c0"<br />
!&nbsp; Lvl &nbsp;<br />
!Feats<br />
!HP<br />
!rowspan=22 style="background:#ffffff"|&nbsp;<br />
!colspan=5|Bonus spells per day<br />
|- style="background:#c0c0c0"<br />
!colspan=3|<br />
!5th<br />
!6th<br />
!7th<br />
!8th<br />
!9th<br />
|- align=center<br />
|21st<br />
|align=left|<br />
|168<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|22nd<br />
|align=left|[[Wild Shape|Infinite Wildshape]]<br />
|176<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|23rd<br />
|align=left|<br />
|184<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|24th<br />
|align=left|bonus feat<br />
|192<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|25th<br />
|align=left|<br />
|200<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|26th<br />
|align=left|[[Elemental Shape|Infinite Elemental Shape]]<br />
|208<br />
|1<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|27th<br />
|align=left|<br />
|216<br />
|1<br />
|1<br />
| -<br />
| -<br />
| -<br />
|- align=center<br />
|28th<br />
|align=left|bonus feat<br />
|224<br />
|1<br />
|1<br />
|1<br />
| -<br />
| -<br />
|- align=center<br />
|29th<br />
|align=left|<br />
|232<br />
|1<br />
|1<br />
|1<br />
|1<br />
| -<br />
|- align=center<br />
|30th<br />
|align=left|<br />
|240<br />
|1<br />
|1<br />
|1<br />
|1<br />
|1<br />
|- align=center<br />
|31st<br />
|align=left|<br />
|248<br />
|2<br />
|1<br />
|1<br />
|1<br />
|1<br />
|- align=center<br />
|32nd<br />
|align=left|bonus feat<br />
|256<br />
|2<br />
|2<br />
|1<br />
|1<br />
|1<br />
|- align=center<br />
|33rd<br />
|align=left|<br />
|264<br />
|2<br />
|2<br />
|2<br />
|1<br />
|1<br />
|- align=center<br />
|34th<br />
|align=left|<br />
|272<br />
|2<br />
|2<br />
|2<br />
|2<br />
|1<br />
|- align=center<br />
|35th<br />
|align=left|<br />
|280<br />
|2<br />
|2<br />
|2<br />
|2<br />
|2<br />
|- align=center<br />
|36th<br />
|align=left|bonus feat<br />
|288<br />
|3<br />
|2<br />
|2<br />
|2<br />
|2<br />
|- align=center<br />
|37th<br />
|align=left|<br />
|296<br />
|3<br />
|3<br />
|2<br />
|2<br />
|2<br />
|- align=center<br />
|38th<br />
|align=left|<br />
|304<br />
|3<br />
|3<br />
|3<br />
|2<br />
|2<br />
|- align=center<br />
|39th<br />
|align=left|<br />
|312<br />
|3<br />
|3<br />
|3<br />
|3<br />
|2<br />
|- align=center<br />
|40th<br />
|align=left|bonus feat<br />
|320<br />
|3<br />
|3<br />
|3<br />
|3<br />
|3<br />
|}<br />
<br />
== Notes ==<br />
<br />
*The druid and [[Shifter]] shapeshifting feats cannot be dispelled.<br />
*<b>For general information on NS4 shifting mechanics, see the [[Shifting Guide]].</b><br />
*Druids cannot take the weapon proficiency ([[Weapon Proficiency (Simple)|Simple]], [[Weapon Proficiency (Martial)|martial]], or [[Weapon Proficiency (Exotic)|exotic]]) feats on a druid level. An [[:Category:Elf|elven]] druid will receive racial [[Weapon Proficiency (Elf)|bonus proficiencies]] in [[:Category:Longswords|longsword]], [[:Category:Rapiers|rapier]], [[:Category:Longbows|longbow]], and [[:Category:Shortbows|shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.<br />
*In order to attain [[Dragon Shape]], you must not take any other [[:Category: Class|Classes]] besides Druid and [[Shifter]].<br />
*[[Animal Companion|Animal Companions]] have been disabled in Neversummer 4. It remains to be known if they will come back or not. It depends if all the bugs can be worked out of them along with balance issues.<br />
*If druid is also a cleric with healing domain, then only druid healing spells bonus is given... they don't stack.<br />
*'''WARNING''' - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Blackguard&diff=165Blackguard2020-07-03T13:29:50Z<p>Frendel: Created page with "{{Classes| Class=Blackguard| Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to bla..."</p>
<hr />
<div>{{Classes|<br />
Class=Blackguard|<br />
Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-[[Paladin]]s due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.|<br />
HD=1d10|<br />
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|<br />
SP=2 + Int mod|<br />
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt|<br />
Saves=Fortitude|<br />
BAB=+1/level|<br />
AB=+ 6|<br />
Cla=None|<br />
Feats=[[Cleave]]|<br />
Race=Any|<br />
Spells=None|<br />
Skill=Hide 5|<br />
Fact=All|<br />
All=Evil|<br />
ClassFeats=<table border='1' cellpadding='1' cellspacing='0' width='25%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Use Poison]]</td></tr><br />
<tr><td align='center'>2</td><td>[[Smite Good]]<br />[[Dark Blessing]]<br />[[Bulls Strength Feat|Bulls Strength]]</td></tr><br />
<tr><td align='center'>3</td><td>[[Turn Undead]]<br />[[Create Undead Feat|Create Undead]]</td></tr><br />
<tr><td align='center'>4</td><td>[[Sneak Attack|Sneak Attack +1d6]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Summon Fiend]]</td></tr><br />
<tr><td align='center'>6</td><td>[[Inflict Serious Wounds Feat|Inflict Serious Wounds]]</td></tr><br />
<tr><td align='center'>7</td><td>[[Contagion Feat|Contagion]]<br />[[Sneak Attack|Sneak Attack +2d6]]</td></tr><br />
<tr><td align='center'>8</td><td>[[Inflict Critical Wounds Feat|Inflict Critical Wounds]]</td></tr><br />
<tr><td align='center'>10</td><td>[[Sneak Attack|Sneak Attack +3d6]]</td></tr><br />
</table>|<br />
EpicFeatNum=3|<br />
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Fiendish Servant]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Overwhelming Critical]], [[Perfect Health]], and [[Planar Turning]].|}}<br />
<br />
*Blackguard requires the player to be Evil which is not allowed in [[The Circle]] or the [[Northern Coalition]].<br />
*Blackguard Summons Altered, see the [[Summons Guide]].<br />
*Blackguard's [[Sneak Attack]] increases by +1d6 every three levels after 10th.<br />
*Divine Shield and Divine Might duration is doubled at Blackguard level 20.<br />
*Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.<br />
*Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. Equipped weapon receives a divine damage bonus that scales with Blackguard level: 15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil<br />
*Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Barbarian&diff=164Barbarian2020-07-03T13:29:07Z<p>Frendel: Created page with "{{Classes| Class=Barbarian| Desc=Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfu..."</p>
<hr />
<div>{{Classes|<br />
Class=Barbarian|<br />
Desc=Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.|<br />
HD=1d12|<br />
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|<br />
SP=4 + Int mod|<br />
Skills=Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt|<br />
Saves=Fortitude|<br />
BAB=+1/level|<br />
AB=Any|<br />
Feats=None|<br />
Race=Any|<br />
Spells=None|<br />
Skill=None|<br />
Fact=All except the [[Mystral Ascendancy]] and the [[Northern Coalition]].|<br />
All=Non-Lawful|<br />
Cla=None|<br />
EpicFeatNum=4|<br />
EpicFeats=[[Armor_Skin|Armor Skin]],[[Epic_Damage_Reduction|Epic Damage Reduction]],[[Devastating_Critical|Devastating Critical]],[[Epic_Prowess|Epic Prowess]],[[Epic_Toughness|Epic Toughness]],[[Epic_Weapon_Focus|Epic Weapon Focus]],[[Mighty_Rage|Mighty Rage]],[[Overwhelming_Critical|Overwhelming Critical]],[[Superior_Initiative|Superior Initiative]],[[Terrifying_Rage|Terrifying Rage]],<br />
[[Thundering_Rage|Thundering Rage]]|<br />
ClassFeats=<br />
<table border='1' cellpadding='1' cellspacing='0' width='50%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Barbarian_Endurance|Barbarian Endurance]]<br />[[Barbarian_Rage|Barbarian Rage (1/day)]]</td></tr><br />
<tr><td align='center'>2</td><td>[[Uncanny_Dodge|Uncanny Dodge I]]</td></tr><br />
<tr><td align='center'>4</td><td>[[Barbarian_Rage|Barbarian Rage (2/day)]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Uncanny_Dodge|Uncanny Dodge II]]</td></tr><br />
<tr><td align='center'>8</td><td>[[Barbarian_Rage|Barbarian Rage (3/day)]]</td></tr><br />
<tr><td align='center'>10</td><td>[[Uncanny_Dodge|Uncanny Dodge III]]</td></tr><br />
<tr><td align='center'>11</td><td>[[Damage_Reduction_Feat|Damage Reduction I]]</td></tr><br />
<tr><td align='center'>12</td><td>[[Barbarian_Rage|Barbarian Rage (4/day)]]</td></tr><br />
<tr><td align='center'>13</td><td>[[Uncanny_Dodge|Uncanny Dodge IV]]</td></tr><br />
<tr><td align='center'>14</td><td>[[Damage_Reduction_Feat|Damage Reduction II]]</td></tr><br />
<tr><td align='center'>15</td><td>[[Barbarian_Rage|Greater Rage]] (4/day)</td></tr><br />
<tr><td valign='top align='center'>16</td><td>[[Barbarian_Rage|Greater Rage]] (5/day)<br />[[Uncanny_Dodge|Uncanny Dodge V]]</td></tr><br />
<tr><td align='center'>17</td><td>[[Damage_Reduction_Feat|Damage Reduction III]]</td></tr><br />
<tr><td align='center'>19</td><td>[[Uncanny_Dodge|Uncanny Dodge VI]]</td></tr><br />
<tr><td valign='top' align='center'>20</td><td>[[Barbarian_Rage|Greater Rage]] (6/day)<br />[[Damage_Reduction_Feat|Damage Reduction IV]]</td></tr><br />
<tr><td align='center'>23</td><td>[[Epic_Barbarian_Damage_Reduction|Epic Barbarian Damage Reduction]]</td></tr><br />
<tr><br />
<td colspan='2' align='center'><b>Pure Barbarian Bonuses</b></td><br />
<tr><br />
<td align='center'>21</td><br />
<td>(March) +20% Movement Speed<br />+1 Regen</td><br />
</tr><br />
<tr><br />
<td align='center'>22</td><br />
<td>(Greatest Rage) +8 Str/Con, +6 Will, -2 AC Dodge while raging.<br /><br />
+10 HP<br />
</td><br />
</tr><br />
<tr><br />
<td align='center'>25</td><br />
<td>(Lasting Rage) +5 Rounds Rage Duration, +1 Regen/4 Levels while raging.<br /><br />
+10 HP<br />
+1 Regen<br />
+1 AC Dodge<br />
</td><br />
</tr><br />
<tr><br />
<td align='center'>30</td><br />
<td>(Whirling Rage) +2 Dex, +1 AB, +1 AC, Gain an extra attack while raging<br /><br />
+10 HP<br />
+1 Regen<br />
</td><br />
</tr><br />
<tr><br />
<td align='center'>34</td><br />
<td>(Bloody Roar) The Barbarian lets out such a yell as to terrify even the souls of the Gods. No one is safe from his scream. The closer he is, the more you suffer. (Fort save DC(15 +1/2 Levels + Con Mod) to avoid taking full damage. Will save DC(15 +1/2 Levels + Con Mod) to avoid disability)<br />
</td><br />
</tr><br />
<tr><br />
<td align='center'>35</td><br />
<td>(Destructive Rage) +1d6 Magic Damage, +1 AB while raging.<br /><B>Note:</B> Like Divine Might, the Magic damage bonus is not affected by immunities<br /><br />
+10 HP<br />
+1 Regen<br />
</td><br />
</tr><br />
<tr><br />
<td align='center'>40</td><br />
<td>(Enduring Rage) +1 AC Dodge, 10% Immunity to Slash/Pierce/Bludgeon Damage<br /><br />
+10 HP<br />
+1 Regen<br />
</td><br />
</tr><br />
</table><br />
}}<br />
<br />
'''Mar 31, 2018'''<br />
* [http://www.nsrealm.com/public/ns/viewtopic.php?f=17&t=2152&start=360#p1047156 As per Mining on NS4Forums], Barbarians (whether multi-classed or not) receive haste with 25 levels. You no longer need 30 levels of pure-status.<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Arcane_Archer&diff=163Arcane Archer2020-07-03T13:27:50Z<p>Frendel: Created page with "{{Classes| Class=Arcane Archer| Desc=Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess...."</p>
<hr />
<div>{{Classes|<br />
Class=Arcane Archer|<br />
Desc=Master of the [[:Category:Elf|elven]] warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. [[Fighter]]s, [[Ranger]]s, [[Paladin]]s, and [[Barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[Wizard]]s and [[Sorcerer]]s may take this prestige class to add combat capabilities to their repertoire.|<br />
HD=1d8|<br />
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|<br />
SP=4 + Int mod|<br />
Skills=Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Spot|<br />
Saves=Fortitude, Reflex|<br />
BAB=+1/level|<br />
AB=+6|<br />
Feats=[[Weapon Focus]] (Longbow or Shortbow), [[Point Blank Shot]]|<br />
Race=[[:Category:Elf|Elf]] or [[Half-Elf]]|<br />
Spells=None|<br />
Skill=None|<br />
Fact=All|<br />
All=Any|<br />
Cla=[[Wizard]] 1, [[Sorcerer]] 1, or [[Bard]] 1|<br />
ClassFeats=<table border='1' cellpadding='1' cellspacing='0' width='25%'><br />
<tr align='center'><td>'''Level'''</td><td width='90%'>'''Feat(s)'''</td></tr><br />
<tr><td valign='top' align='center'>1</td><td>[[Enchant Arrow|Enchant Arrow +1]]</td></tr><br />
<tr><td align='center'>2</td><td>[[Imbue Arrow]]</td></tr><br />
<tr><td align='center'>3</td><td>[[Enchant Arrow|Enchant Arrow +2]]</td></tr><br />
<tr><td align='center'>4</td><td>[[Seeker Arrow|Seeker Arrow 1/Day]]</td></tr><br />
<tr><td align='center'>5</td><td>[[Enchant Arrow|Enchant Arrow +3]]</td></tr><br />
<tr><td align='center'>6</td><td>[[Seeker Arrow|Seeker Arrow 2/Day]]</td></tr><br />
<tr><td align='center'>7</td><td>[[Enchant Arrow|Enchant Arrow +4]]</td></tr><br />
<tr><td align='center'>8</td><td>[[Hail of Arrows]]</td></tr><br />
<tr><td align='center'>9</td><td>[[Enchant Arrow|Enchant Arrow +5]]</td></tr><br />
<tr><td align='center'>10</td><td>[[Arrow of Death]]</td></tr><br />
<tr><td align='center'>15</td><td>Bow becomes Keen when equipped</td></tr><br />
</table>|<br />
EpicFeatNum=4|<br />
EpicFeats=[[Devastating Critical|Devastating Critical (Shortbow or Longbow)]], [[Epic Prowess]], [[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus|Epic Weapon Focus (Shortbow or Longbow)]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Overwhelming Critical|Overwhelming Critical (Shortbow or Longbow)]].|}}<br />
<br />
*Arcane Archer requires the player to be [[:Category:Elf|Elf]] or [[Half-Elf]].<br />
*For every two levels beyond 9th, the potency of the arrows fired by the Arcane Archer increases by +1.<br />
<br />
<br />
<br />
[[Category: Class]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Duergar&diff=162Duergar2020-07-03T13:27:17Z<p>Frendel: Created page with "Long ago, mind flayers conquered the strongholds of clan Duergar. After generations of enslavement and cruel experimentation at the hands of the illithids, the Duergar rose ag..."</p>
<hr />
<div>Long ago, mind flayers conquered the strongholds of clan Duergar. After generations of enslavement and cruel experimentation at the hands of the illithids, the Duergar rose against their masters and regained their freedom. They emerged as a new subrace of Dwarf with limited mental powers. They are an evil and bitter race, but retain the superior skill and workmanship of Dwarvenkind.<br />
<br />
<br />
* Favored Class: [[Fighter]]<br />
* 2 Constitution, -4 Charisma<br />
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.<br />
* [[Darkvision]]: Dwarves are able to see in the dark.<br />
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.<br />
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.<br />
* [[Offensive Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.<br />
* [[Offensive Training vs. Goblinoids]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).<br />
* [[Defensive Training vs. Giants]]: +4 dodge bonus to AC against giants.<br />
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.<br />
* Immunity to Paralysis, Poison, and Illusion Spells<br />
* 4 [[Move Silently]], 1 [[Listen]], 1 [[Spot]]<br />
* [[Invisibility]] 1/day self only, as cast by a [[Wizard]] twice the Duergar's level. At level 11 this ability becomes [[Improved Invisibility]]<br />
* '''Light Sensitivity:''' Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds. The player is immune to further blindness for a period of time after the initial blindness.<br />
* '''Level Adjustment 2'''<br />
<br />
<br />
'''Note:''' Duergar is a Subrace of [[:Category: Dwarf|Dwarves]]. To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Duergar at first login.<br />
<br />
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:-2 Charisma<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ancient Ones]] due to racial restrictions.<br />
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Dwarf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Azerblood&diff=161Azerblood2020-07-03T13:26:31Z<p>Frendel: Created page with "Azerblood resemble a dwarf of the Shield subtype for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic bras..."</p>
<hr />
<div>Azerblood resemble a dwarf of the Shield subtype for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic brass-colored skin, flame-red hair and irises that appear to move with flames. They favor the Azer way of dressing in metallic skirts of brass, bronze and copper. But they will dress for necessity, including heavier armors.<br />
<br />
<br />
* Favored Class: [[Fighter]]<br />
* Must not be Chaotic-aligned<br />
* +2 Strength, +2 Constitution, -2 Charisma<br />
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.<br />
* [[Darkvision]]: Dwarves are able to see in the dark.<br />
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.<br />
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.<br />
* [[Offensive Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.<br />
* [[Offensive Training vs. Goblinoids]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).<br />
* [[Defensive Training vs. Giants]]: +4 dodge bonus to AC against giants.<br />
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.<br />
* +2 to Saving Throws vs. Fire<br />
* 10/- Fire Resistance<br />
* +2d6 to the damage per round dealt by any [[Inferno]] spell that they cast<br />
* ''Azer Fire:'' Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as [[Flame Weapon]] and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.<br />
* Azerblood Clerics must take Fire as one of their clerical domains<br />
* '''Level Adjustment 2'''<br />
<br />
<br />
'''Note:''' Azerblood is a Subrace of [[:Category: Dwarf|Dwarves]]. To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Azerblood at first login.<br />
<br />
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:<br />
:+2 Strength<br />
<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ancient Ones]] due to racial restrictions.<br />
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.<br />
* Cannot be used to make [[Cleric]]s in the [[Mystral Ascendancy]] or [[Shadow Legion]] due to domain restrictions.<br />
<br />
[[Category: Race]]<br />
[[Category: Dwarf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Halfling&diff=160Category:Halfling2020-07-03T13:25:02Z<p>Frendel: Created page with "If you do not choose a subrace, then you will automatically be a Lightfoot Halfling<BR> Category: Race"</p>
<hr />
<div>If you do not choose a subrace, then you will automatically be a [[Lightfoot Halfling]]<BR> <br />
[[Category: Race]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Gnome&diff=159Category:Gnome2020-07-03T13:23:55Z<p>Frendel: Created page with "*If you do not choose a subrace, you will automatically start as a Rock Gnome<BR> *All Gnome Subraces gain the following feats: #Small Stature #Hardiness vs. Illusi..."</p>
<hr />
<div>*If you do not choose a subrace, you will automatically start as a [[Rock Gnome]]<BR><br />
*All Gnome Subraces gain the following feats: <br />
#[[Small Stature]]<br />
#[[Hardiness vs. Illusions]]<br />
#[[Battle Training Vs. Reptiles]]<br />
#[[Battle Training Vs. Goblins]]<br />
#[[Battle Training Vs. Giants]]<br />
#[[Skill Affinity (Listen)]]<br />
#[[Skill Affinity (Concentration)]]<br />
#[[Spell Focus|Spell Focus (Illusion)]]<br />
#[[Low-light Vision]] <BR> <br />
<br />
[[Category: Race]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Half-Elf&diff=158Category:Half-Elf2020-07-03T13:23:00Z<p>Frendel: Created page with "Humans and Elves sometimes wed, the elf attracted to the human's energy and the human to the elf's grace. These marriages end quickly as elves count years because a human's li..."</p>
<hr />
<div>Humans and Elves sometimes wed, the elf attracted to the human's energy and the human to the elf's grace. These marriages end quickly as elves count years because a human's life is so brief, but they leave an enduring legacy – Half-Elven children. <br />
<br />
* Favored Class: Any<br />
* Immunity to sleep<br />
* +2 to saving throws vs. Mind-Effecting spells and effects<br />
* +1 to [[Listen]], [[Search]] and [[Spot]]<br />
* Low-Light Vision ability.<br />
<br />
<br />
[[Category: Race]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Half-Elf&diff=157Half-Elf2020-07-03T13:22:38Z<p>Frendel: </p>
<hr />
<div>Humans and Elves sometimes wed, the elf attracted to the human's energy and the human to the elf's grace. These marriages end quickly as elves count years because a human's life is so brief, but they leave an enduring legacy – Half-Elven children. <br />
<br />
* Favored Class: Any<br />
* Immunity to sleep<br />
* +2 to saving throws vs. Mind-Effecting spells and effects<br />
* +1 to [[Listen]], [[Search]] and [[Spot]]<br />
* Low-Light Vision ability.<br />
<br><br />
===Character Creation Notes:===<br />
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.<br />
<br />
<br />
[[Category: Race]]<br />
[[Category:Half-Elf]]</div>Frendelhttps://ns4ee.com/wiki/index.php?title=Category:Half-Orc&diff=156Category:Half-Orc2020-07-03T13:21:55Z<p>Frendel: Created page with "If you do not choose a subrace, you will automatically be a Half-Orc.<BR> All Half-Orc subraces count Barbarian as their favored class for the purposes of multiclass..."</p>
<hr />
<div>If you do not choose a subrace, you will automatically be a [[Half-Orc]].<BR> <br />
All Half-Orc subraces count [[Barbarian]] as their favored class for the purposes of multiclass penalties.<BR> <br />
[[Category: Race]]</div>Frendel