<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ns4ee.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bargeld</id>
	<title>Neversummer 4 EE Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ns4ee.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bargeld"/>
	<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php/Special:Contributions/Bargeld"/>
	<updated>2026-04-29T18:45:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Stunning_Fist&amp;diff=9026</id>
		<title>Stunning Fist</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Stunning_Fist&amp;diff=9026"/>
		<updated>2025-07-19T11:31:24Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Un-nerfed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=Dex 13, Wis 13, Base Attack Bonus +8, [[Improved Unarmed Strike]]|&lt;br /&gt;
Req=[[Extra Stunning Attacks]]|&lt;br /&gt;
Spec=The character can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty. If successful, the target must succeed at a Fortitude save (DC 10 + 1/2 the attacker’s level + the attacker’s Wisdom modifier) or be held for three rounds. This attack may be used 1x/day for every four levels of the character.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
Monks suffer no attack or damage penalties when using this feat and may use it 1x/day per level. Constructs and Undead are immune to this attack, as are any creatures that are immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
This is an effective way of dealing with stronger or more dexterous opponents, as they'll be unable to fight back for a brief time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jan 11, 2017:'''&lt;br /&gt;
* Cannot be attempted on players already stunned by a previous Stunning Fist attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8376</id>
		<title>Arcane Archer</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8376"/>
		<updated>2025-01-08T04:47:12Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Shortbow bug note fixed &amp;amp; removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Arcane Archer|&lt;br /&gt;
Desc=Master of the [[:Category:Elf|elven]] warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. [[Fighter]]s, [[Ranger]]s, [[Paladin]]s, and [[Barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[Wizard]]s and [[Sorcerer]]s may take this prestige class to add combat capabilities to their repertoire.|&lt;br /&gt;
HD=1d8|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Spot|&lt;br /&gt;
Saves=Fortitude, Reflex|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+6|&lt;br /&gt;
Feats=[[Weapon Focus]] (Longbow or Shortbow), [[Point Blank Shot]]|&lt;br /&gt;
Race=[[:Category:Elf|Elf]] or [[Half-Elf]]|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except [[Ragnar's Kin]]|&lt;br /&gt;
All=Any|&lt;br /&gt;
Cla=[[Wizard]] 1, [[Sorcerer]] 1, or [[Bard]] 1|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +1]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imbue Arrow]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +2]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 1/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +3]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 2/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +4]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hail of Arrows]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +5]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arrow of Death]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bow becomes Keen when equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats= [[Blinding Speed]],[[Devastating Critical|Devastating Critical (Shortbow or Longbow)]], [[Epic Prowess]],[[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus|Epic Weapon Focus (Shortbow or Longbow)]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Overwhelming Critical|Overwhelming Critical (Shortbow or Longbow)]].|}}&lt;br /&gt;
&lt;br /&gt;
*Arcane Archer requires the player to be [[:Category:Elf|Elf]] or [[Half-Elf]].&lt;br /&gt;
*For every two levels beyond 9th, the potency of the arrows fired by the Arcane Archer increases by +1.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8375</id>
		<title>Arcane Archer</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8375"/>
		<updated>2025-01-08T03:31:09Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Arcane Archer|&lt;br /&gt;
Desc=Master of the [[:Category:Elf|elven]] warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. [[Fighter]]s, [[Ranger]]s, [[Paladin]]s, and [[Barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[Wizard]]s and [[Sorcerer]]s may take this prestige class to add combat capabilities to their repertoire.|&lt;br /&gt;
HD=1d8|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Spot|&lt;br /&gt;
Saves=Fortitude, Reflex|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+6|&lt;br /&gt;
Feats=[[Weapon Focus]] (Longbow or Shortbow), [[Point Blank Shot]]|&lt;br /&gt;
Race=[[:Category:Elf|Elf]] or [[Half-Elf]]|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except [[Ragnar's Kin]]|&lt;br /&gt;
All=Any|&lt;br /&gt;
Cla=[[Wizard]] 1, [[Sorcerer]] 1, or [[Bard]] 1|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +1]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imbue Arrow]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +2]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 1/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +3]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 2/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +4]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hail of Arrows]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +5]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arrow of Death]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bow becomes Keen when equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats= [[Blinding Speed]],[[Devastating Critical|Devastating Critical (Shortbow or Longbow)]], [[Epic Prowess]],[[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus|Epic Weapon Focus (Shortbow or Longbow)]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Overwhelming Critical|Overwhelming Critical (Shortbow or Longbow)]].|}}&lt;br /&gt;
&lt;br /&gt;
*Arcane Archer requires the player to be [[:Category:Elf|Elf]] or [[Half-Elf]].&lt;br /&gt;
*For every two levels beyond 9th, the potency of the arrows fired by the Arcane Archer increases by +1.&lt;br /&gt;
*The &amp;quot;Keen&amp;quot; from lvl 15 AA does not apply to Musteval Shortbow. (bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8374</id>
		<title>Arcane Archer</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=8374"/>
		<updated>2025-01-08T03:29:45Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Shortbow note correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Arcane Archer|&lt;br /&gt;
Desc=Master of the [[:Category:Elf|elven]] warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. [[Fighter]]s, [[Ranger]]s, [[Paladin]]s, and [[Barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[Wizard]]s and [[Sorcerer]]s may take this prestige class to add combat capabilities to their repertoire.|&lt;br /&gt;
HD=1d8|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Spot|&lt;br /&gt;
Saves=Fortitude, Reflex|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+6|&lt;br /&gt;
Feats=[[Weapon Focus]] (Longbow or Shortbow), [[Point Blank Shot]]|&lt;br /&gt;
Race=[[:Category:Elf|Elf]] or [[Half-Elf]]|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except [[Ragnar's Kin]]|&lt;br /&gt;
All=Any|&lt;br /&gt;
Cla=[[Wizard]] 1, [[Sorcerer]] 1, or [[Bard]] 1|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +1]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imbue Arrow]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +2]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 1/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +3]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 2/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +4]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hail of Arrows]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +5]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arrow of Death]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bow becomes Keen when equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats= [[Blinding Speed]],[[Devastating Critical|Devastating Critical (Shortbow or Longbow)]], [[Epic Prowess]],[[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus|Epic Weapon Focus (Shortbow or Longbow)]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Overwhelming Critical|Overwhelming Critical (Shortbow or Longbow)]].|}}&lt;br /&gt;
&lt;br /&gt;
*Arcane Archer requires the player to be [[:Category:Elf|Elf]] or [[Half-Elf]].&lt;br /&gt;
*For every two levels beyond 9th, the potency of the arrows fired by the Arcane Archer increases by +1.&lt;br /&gt;
*Due to some unsolved bugs, the &amp;quot;Keen&amp;quot; from lvl 15 AA does not apply to Musteval Shortbow. (2025/1/7) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Final_Stand&amp;diff=8108</id>
		<title>Final Stand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Final_Stand&amp;diff=8108"/>
		<updated>2024-08-23T00:35:04Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: criteria update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Purple Dragon Knight]] Level 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=A +1 to attack bonus, dodge AC, and universal saving throws per 2 charisma modifier points of the Purple Dragon Knight. Temporary hitpoints equal to d20 per Purple Dragon Knight's charisma modifier. An extra attack. Duration is 2 rounds per charisma modifier. Players who receive the bonuses from Final Stand cannot receive them again for another 25 minutes, even from another Purple Dragon Knight. Only non-evil allies within 9 levels are affected by Final Stand, not [[Purple Dragon Knight]].|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dragon_Eyrie_Data&amp;diff=8089</id>
		<title>Dragon Eyrie Data</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dragon_Eyrie_Data&amp;diff=8089"/>
		<updated>2024-08-14T13:09:08Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Sabar spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=1 cellpadding=5 cellspacing=1 style=&amp;quot;text-align:left;font-family:Arial&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:center;text-align:center;background-color:#CCCCCC;font-weight:bold;font-size:1em&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:100px;&amp;quot;|Name||AB &amp;amp; Dmg||AC||Phys&amp;lt;br/&amp;gt;Imm &amp;amp; Res||SR||Saves||Elem&amp;lt;br/&amp;gt;Imm &amp;amp; Res||Others||style=&amp;quot;width:220px;&amp;quot;|Drops&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Vritru'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;75&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||51||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''65%10/-&amp;lt;br/&amp;gt;'''B'''65%10/-||||||&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''85%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Self Concealment|Self Concealment]] (50%)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Poison (DC 46 vs Fort)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;DR20/+7||&amp;lt;li&amp;gt;[[Scale of the Mist Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Belt of the Mist Dragon]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Komodo Mistress'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Reptilian Humanoids|Reptilian]]||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;61&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''S'''||64||'''S'''30%10/-&amp;lt;br/&amp;gt;'''P'''30%10/-&amp;lt;br/&amp;gt;'''B'''30%10/-||||||||&amp;lt;li&amp;gt;[[Bard Song]] (+4)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Curse Song]] (-4)||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Naga Master'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Reptilian Humanoids|Reptilian]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;64&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''P'''||64||'''S'''5%10/-&amp;lt;br/&amp;gt;'''P'''5%10/-&amp;lt;br/&amp;gt;'''B'''5%10/-||||||||||&amp;lt;li&amp;gt;[[Naga Mighty Trident]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Gila Sire'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Reptilian Humanoids|Reptilian]]||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;||60||'''S'''25%5/-&amp;lt;br/&amp;gt;'''P'''25%5/-&amp;lt;br/&amp;gt;'''B'''25%5/-||||||||&amp;lt;li&amp;gt;[[Epic Dodge]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hide in Plain Sight|HIPS]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Expertise|Imp Expertise]]||&amp;lt;li&amp;gt;[[Gila Arch-Wizard Robes]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Copper Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%10/-||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Copper Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;71&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%10/-||||||||&amp;lt;li&amp;gt;Slow Breath (DC 46 vs Reflex)||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bahamut Minstrel&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;70&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''S'''||63||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%15/-||0||||&amp;lt;span style=&amp;quot;color:#01ff01;background-color:#000000&amp;quot;&amp;gt;'''A'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Epic Dodge]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bard Song]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Curse Song]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[War Cry]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Slow]]||&amp;lt;li&amp;gt;[[Cord of Resonance]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bahamut Copper Scales]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Sliver Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''30%0/-&amp;lt;br/&amp;gt;'''P'''30%0/-&amp;lt;br/&amp;gt;'''B'''30%0/-||0||||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''-50%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;Attack EB = 0||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Sliver Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;72&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||71||'''S'''30%0/-&amp;lt;br/&amp;gt;'''P'''30%0/-&amp;lt;br/&amp;gt;'''B'''30%0/-||0||||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''-50%&amp;lt;/span&amp;gt;||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bahamut Paladin&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;71&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''S'''||74||'''S'''75%20/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%15/-||32||'''F'''45||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''-15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#0166ff;background-color:#000000&amp;quot;&amp;gt;'''E'''10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''35%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Divine Might]](&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''20&amp;lt;/span&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Smite Evil]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Heal]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;DR20/+7||&amp;lt;li&amp;gt;[[Bahamut's Fang]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bahamut Plate of the Pure]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bahamut Helm of Defense]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bahamut Cleric&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;70&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''S'''||64||'''S'''50%20/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%20/-||0||||&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#CC77FF;background-color:#000000&amp;quot;&amp;gt;'''M'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''-10%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Divine Might]](&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''15&amp;lt;/span&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Spell Resistance]] (62)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Storm of Vengeance|SoV]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Implosion]] (DC 50)||&amp;lt;li&amp;gt;[[Bahumat Sword of Righteousness]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bahamut Holy Helm]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bronze Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''&amp;lt;br/&amp;gt;'''P'''&amp;lt;br/&amp;gt;'''B'''||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bronze Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;60&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||48||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%10/-||0||'''F'''50||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Bahamut Monk&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;70&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''B'''||60||'''S'''75%10/-&amp;lt;br/&amp;gt;'''P'''40%20/-&amp;lt;br/&amp;gt;'''B'''50%10/-||High||||||&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Self Concealment|Self Concealment]] (50%)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 60||&amp;lt;li&amp;gt;[[Bahamut Lightning Staff]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Bahamut Robes of Order]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Sabar'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;82&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||76||'''S'''50%20/-&amp;lt;br/&amp;gt;'''P'''50%20/-&amp;lt;br/&amp;gt;'''B'''50%20/-||0||||&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''50%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;Breath Fire x2&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Heal]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 80||&amp;lt;li&amp;gt;[[Draconic Metallic Seal]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Green Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;51&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||41||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''50%15/-&amp;lt;br/&amp;gt;'''B'''50%15/-||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Green Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;71&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''50%15/-&amp;lt;br/&amp;gt;'''B'''50%15/-||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Black Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''&amp;lt;br/&amp;gt;'''P'''&amp;lt;br/&amp;gt;'''B'''||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Tiamat Ranger&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Ranged&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''75%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%20/-||0||||||&amp;lt;li&amp;gt;[[Hide in Plain Sight|HIPS]]||&amp;lt;li&amp;gt;[[Tiamat Longbow]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Green Robes]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Tiamat Blackguard&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;70&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''S'''||68||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%15/-||0||||&amp;lt;span style=&amp;quot;color:#01ff01;background-color:#000000&amp;quot;&amp;gt;'''A'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''10%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Divine Might]] (&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''20&amp;lt;/span&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Smite Good]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 60||&amp;lt;li&amp;gt;[[Tiamat Greataxe]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Plate of Malice]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Sinister Helm]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Kultach'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;80&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||59||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''50%15/-&amp;lt;br/&amp;gt;'''B'''50%15/-||0||||&amp;lt;span style=&amp;quot;color:#01ff01;background-color:#000000&amp;quot;&amp;gt;'''A'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''15/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#CC77FF;background-color:#000000&amp;quot;&amp;gt;'''M'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''90%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Crippling Strike]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Disarm|Imp Disarm]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hellball]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 80||&amp;lt;li&amp;gt;[[Ring of Kultach]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Crown of Kultach]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Kultach's Scales]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Tiamat Warrior&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''P'''||66||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%15/-||0||||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;DR15/+7||&amp;lt;li&amp;gt;[[Icicle]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Ice Plate]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Ice Helm]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;White Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''75%20/-||30||||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;White Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''75%20/-||30||||&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Improved Invisibility|Imp Invis]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hide]]||&amp;lt;li&amp;gt;[[White Wyrm Scale]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&lt;br /&gt;
|&amp;lt;B&amp;gt;Blue Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;51&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||44||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%10/-||0||||&amp;lt;span style=&amp;quot;color:#0166ff;background-color:#000000&amp;quot;&amp;gt;'''E'''100%&amp;lt;/span&amp;gt;||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Blue Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;70&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||60-||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''50%10/-&amp;lt;br/&amp;gt;'''B'''50%10/-||0||||&amp;lt;span style=&amp;quot;color:#0166ff;background-color:#000000&amp;quot;&amp;gt;'''E'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;Str = 60||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Tiamat Sorc&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;40&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''B'''||61||'''S'''50%10/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''50%10/-||30||||||&amp;lt;li&amp;gt;[[Wail of the Banshee|WoB]] (DC 54)||&amp;lt;li&amp;gt;[[Tiamat Robes of Sorcery]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Helm of Defense]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Sky'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;73&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||81||||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Red Wyrmling&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||||||||||||||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Red Wyrm&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;77&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||72||'''S'''50%20/-&amp;lt;br/&amp;gt;'''P'''50%20/-&amp;lt;br/&amp;gt;'''B'''50%20/-||0||||&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#CC77FF;background-color:#000000&amp;quot;&amp;gt;'''M'''5~10%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 70||&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;B&amp;gt;Tiamat Cleric&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;63&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''BP'''||71||'''S'''50%20/-&amp;lt;br/&amp;gt;'''P'''75%20/-&amp;lt;br/&amp;gt;'''B'''75%20/-||0||'''F'''53||&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''-15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Divine Might]](&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''20&amp;lt;/span&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Aura versus Alignment|AvA]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Invisibility|Imp Invis]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Spell Resistance]] (62) x2&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Implosion]] (DC 45)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Planar Turning]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 50||&amp;lt;li&amp;gt;[[Star of Tiamat]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Tiamat Holy Plate]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Molech'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CE||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;89&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''||79||'''S'''50%20/-&amp;lt;br/&amp;gt;'''P'''50%20/-&amp;lt;br/&amp;gt;'''B'''50%20/-||0||||&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''100%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Improved Disarm|Imp Disarm]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hellball]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 90||&amp;lt;li&amp;gt;[[Molech Scale]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hide of Molech the Terrible]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''Radiant Dragon'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;LG||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;88/83/78/73/68&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''P'''&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff;background-color:#000000&amp;quot;&amp;gt;'''P'''2d12&amp;lt;/span&amp;gt;||83~85||'''P'''75%20/-||High||||&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;[[Improved Knockdown|Imp Kd]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Imm Lv1~3 Spell&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Dragon Breath (Kd&amp;amp;Repulse, no save, '''B''' dmg)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 90||&amp;lt;li&amp;gt;[[Shimmering Force]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;gt;&amp;lt;B&amp;gt;'''The Great One'''&amp;lt;/B&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[:Category:Dragons|Dragon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;TN||&amp;lt;B&amp;gt;Melee&amp;lt;/B&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;85~86&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;CH19~20x2&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;'''PS'''100&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#01ff01;background-color:#000000&amp;quot;&amp;gt;'''A'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#0166ff;background-color:#000000&amp;quot;&amp;gt;'''E'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff;background-color:#000000&amp;quot;&amp;gt;'''P'''2d10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:#ff9901;background-color:#000000&amp;quot;&amp;gt;'''S'''2d10&amp;lt;/span&amp;gt;||72||'''S'''50%15/-&amp;lt;br/&amp;gt;'''P'''65%20/-&amp;lt;br/&amp;gt;'''B'''50%15/-||32||'''F'''127&amp;lt;br/&amp;gt;'''W'''127||&amp;lt;span style=&amp;quot;color:#01ff01;background-color:#000000&amp;quot;&amp;gt;'''A'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#99ffff;background-color:#000000&amp;quot;&amp;gt;'''C'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff01;background-color:#000000&amp;quot;&amp;gt;'''D'''10/-&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0101;background-color:#000000&amp;quot;&amp;gt;'''F'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#CC77FF;background-color:#000000&amp;quot;&amp;gt;'''M'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;background-color:#000000&amp;quot;&amp;gt;'''N'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff;background-color:#000000&amp;quot;&amp;gt;'''P'''50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff9901;background-color:#000000&amp;quot;&amp;gt;'''S'''50%&amp;lt;/span&amp;gt;||&amp;lt;li&amp;gt;Fear Aura (DC 45)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Hellball]] x3&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Prismatic Breath (DC 62)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;DR50/+7&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Regen (40)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Vampiric Regen (10)&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Imm Harm&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Imm Kd&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Str = 100&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;Disc = 100+||&amp;lt;li&amp;gt;[[Mighty Talon]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Crown of Dragons]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Scale of the Great One]]&amp;lt;br/&amp;gt;&amp;lt;li&amp;gt;[[Head of the Great Wandering One|G1 Head]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Shifting_Guide&amp;diff=7984</id>
		<title>Shifting Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Shifting_Guide&amp;diff=7984"/>
		<updated>2024-06-29T01:25:52Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: /* Item and Ability Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neversummer 4 uses a custom shifting system that merges items into shifted forms in a more natural way.  Unlike the bioware system, all bonuses from items and spells stack just the same as they would unshifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING''' - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.&lt;br /&gt;
&lt;br /&gt;
== Item Merging ==&lt;br /&gt;
=== Armor and Magical Items ===&lt;br /&gt;
* Magical Bonuses from all items ''except'' weapons merge into '''all''' forms.&lt;br /&gt;
* All magical bonuses stack just as they would before shifting.&lt;br /&gt;
* Treat all armor as robes when in shifted form.  Only the magical armor AC bonus, damage reduction, and other magical bonuses will transfer, while the base AC, maximum dexterity, armor check penalties, and spell failure are removed.&lt;br /&gt;
* The base AC from shields will transfer in addition to the magical shield ac bonus.  For example, a +6 tower shield will give +9 AC shifted, while a +6 large shield will give +8 AC.  Armor check penalties and spell failure are also removed on shields when shifted.&lt;br /&gt;
* Attack bonuses and damage bonuses on gloves and gauntlets will '''not''' transfer to any shifted form, but all other bonuses on gloves and gauntlets will still transfer as normal.&lt;br /&gt;
* Because of a bug, items granting universal save bonuses will '''not''' stack with items granting bonuses to specific saves (fort, will, or reflex).  Instead, the universal save will over-ride the specific save, granting only the universal save bonus, even if it is lower than the specific save bonus.  Because of this, it generally best not to mix items with universal save bonuses and specific save bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* Weapon bonuses do '''not''' merge into any form that uses natural attacks.  This includes dragons, animals, elementals (but not elder elementals recived at [[Druid]] level 20.), all polymorph self shapes, and many shapechange shapes.  All forms that use natural attacks have built in enhancement and damage bonuses.&lt;br /&gt;
* Melee Weapon bonuses '''do''' merge with forms that use melee weapons instead of natural attacks.  This includes elder elementals, undead shapes, outsider shapes, construct shapes, and all shapes from the [[Shifter]] class.&lt;br /&gt;
* Ranged Weapon bonuses do '''not''' merge on any shape.&lt;br /&gt;
* Base (non-magical) weapon stats do '''not''' merge.  Only magical bonuses such as enhancement bonus, bonus damage (physical and elemental), on-hit effects, keen, etc. will merge.&lt;br /&gt;
* For the purpose of critical range and base weapon damage, the critical range and base damage is the same as the shape's wielded weapon.&lt;br /&gt;
* A character does '''not''' need to wield the same weapon type as the intended shape's weapon for the magical bonuses to merge.  (IE, magical bonuses of a shortsword will merge with a drider form's mace, but the drider will still have the mace's base damage and crit range and be considered as wielding a mace for the purpose of feats)  &lt;br /&gt;
* Occasionally, a weapon's enhancement bonus will appear on a character sheet as bonus damage physical damage while shifted.  This damage will in fact be added to the character's physical damage.  This occurs any time the character merges a weapon which does '''not''' have bonus physical damage dice of the same type as the shifted form's weapon.  In cases where the shifted form's weapon does two damage types, the character will '''not''' receive the bonus damage ''only'' when the weapon merged has bonus physical damage dice in ''both'' types of the shifted form's weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Considerations ===&lt;br /&gt;
* Bonus Spell Slots given from items, either directly with or indirectly through ability increases, will be briefly removed on shifting.  This will cause all spells slotted in those slots to be removed.&lt;br /&gt;
* The [[Holy Avenger]] property on [[The Holy Avenger]] does not function properly in shifted form if the character does not have paladin levels.  The [[Holy Avenger]] property will be removed permanently after shifting if the character's UMD drops below the required UMD to wield the weapon due to temporary item removal as the character shifts.&lt;br /&gt;
* You can equip an item that grants you a bonus proficiency, then equip a different item that requires said proficiency, and then unequip the item that grants that item's proficiency, and then you'll still be wearing the item that you no longer have the proficiency for, at which point you are able to shift with the item, causing the item that you shouldn't have been able to shift with to normally merge into your shifted form.&lt;br /&gt;
* Bonus feats from non-weapons will not merge into your shifted form, but bonus feats from weapons, such as [[Disarm]](whip) will.&lt;br /&gt;
&lt;br /&gt;
== Weapon Focuses ==&lt;br /&gt;
* [[Weapon Focus]], [[Epic Weapon Focus]], [[Improved Critical]], and all [[Weapon Master]] bonuses '''do''' work on all forms that wield a standard weapon.  In order to get the bonuses form the feats, the focus weapon must be the same weapon as the shifted form uses.  A character can '''not''' get bonuses from weapon focuses in any way if the shifted form uses a weapon that is different from a character's focus weapon.&lt;br /&gt;
* A character does '''not''' need to wield their focus weapon while unshifted to get bonuses from [[Weapon Focus]], [[Epic Weapon Focus]] and [[Improved Critical]] after shifting.&lt;br /&gt;
* [[Epic Prowess]] works with '''all''' forms, including those with natural weapons (unarmed forms).&lt;br /&gt;
* [[Improved Critical]] works with '''all''' forms.  To get improved critical on forms with natural weapons (unarmed forms), a character must have Improved Critical: Unarmed.&lt;br /&gt;
* [[Weapon Focus]] and [[Epic Weapon Focus]] do '''not''' work on forms with natural weapons (unarmed forms), even if a character focuses in unarmed strikes.&lt;br /&gt;
* [[Stunning Fist]] can be used by all forms with natural weapons (unarmed forms).&lt;br /&gt;
* Unarmed forms with natural weapons do '''not''' need to take [[Improved Unarmed Strike]] to avoid attacks of opprotunity as natural weapons never provoke attacks of opportunity.&lt;br /&gt;
* All forms receive [[Weapon Finesse]] for free, so acquiring this feat is not necessary in order to take advantage of dexterity based forms.&lt;br /&gt;
&lt;br /&gt;
== Merging of Base (Non-Magical) Ability Scores ==&lt;br /&gt;
* All ability scores replaced by a shifted form (generally strength, dexterity, and constitution) are not affected in any way by a character's ability score before shifting.  Racial bonuses and bonuses from books will '''never''' improve a shifted form's stats.  For example, an epic dire tiger will have 43 base strength regardless of the character's strength score before shifting.  The form's ability scores can still be increased with magical items and buffs.&lt;br /&gt;
* All racial ability bonuses granted by bioware races will be '''removed''' after shifting.  For example, a [[Shield Dwarf]] will no longer have +2 constitution or -2 charisma after shifting. (However, the constitution will often be replaced by the shifted form.)&lt;br /&gt;
* All racial ability bonuses granted by NS4 races will be '''retained''' after shifting, minus the bioware bonuses.  For example, a [[Gold Dwarf]] will lose 2 constitution and gain 2 charisma after shifting, negating the bioware bonuses, but retain the -2 dexterity and +2 charisma granted by NS4 on character creation.  The end result is -2 dexterity and +2 charisma total after shifting. (However, the dexterity will often be replaced by the shifted form.)&lt;br /&gt;
* Ability bonuses granted by Tomes, Manuals, and [[Red Dragon Disciple]] ability increases will transfer to shifted form except for when the ability score is replaced by the shifted ability score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merging of Other Bonuses ==&lt;br /&gt;
* All active buffs merge into shifted form.  These include buffs cast from spells, feats and items (including racial tokens) before shifting.&lt;br /&gt;
* Weapons buffs merge into all forms with weapons, but the weapon must be buffed before shifting.&lt;br /&gt;
* Skin-applied bonuses do not merge into shifted form.  This most notably includes job bonuses, some NS4 applied racial bonuses (see below), and ns4 applied ranger bonuses.&lt;br /&gt;
* ''Many'' Racial Bonuses '''do''' merge into shifted form.  These include all Bioware bonuses (except size bonuses) and all ns4 applied save bonuses, skill bonuses, bonus feats, and spell resistance.&lt;br /&gt;
* ''Some'' Racial Bonuses will '''not''' merge into shifted form.  These include passive buffs such as the Svirfneblin deflection ac bonus and elemental immunities and resists.&lt;br /&gt;
* A character's size bonus will become that of the shifted form when shifted.&lt;br /&gt;
* A character's race will become that of the shifted form; ''However'', outsider races can still be turned after shifting, even if their new form is not an outsider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Class Considerations ==&lt;br /&gt;
* A [[Monk|Monk's]] wisdom bonus to AC does '''not''' merge into shifted form.  A [[Monk]] will still receive 1 ac per 5 monk levels per usual.&lt;br /&gt;
* Because all Armor Check penalties are removed after shifting, a character with [[Monk]] levels will receive the monk speed bonus and 1 ac per 5 monk levels after shifting, even if they were using armor and shield before shifting.&lt;br /&gt;
* A character with [[Monk]] levels will get to take advantage of the monk's unarmed base attack progression while shapeshifted into an unarmed shape.&lt;br /&gt;
* [[Ranger]] class bonuses granted by NS4 will be removed in shifted form due to being passively applied to the character's skin.&lt;br /&gt;
* A [[Pale Master|Pale Master's]] ac bonus will revert to +2 ac per increment of ac increase after shifting.  Due to the [[Mystral Ascendancy|Mystral Ascendancy's]] class restrictions, a [[Pale Master]] can only take advantage of this by using [[Polymorph Self]] or [[Shapechange]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item and Ability Use ==&lt;br /&gt;
* No items other than Potions can be used after shifting.&lt;br /&gt;
* Racial Tokens cannot be used after shifting, though their buffs will be retained if used before shifting.&lt;br /&gt;
* Spells can '''not''' be cast after shifting with the exception of Epic Spells.  All Epic Spells can be cast while shifted.&lt;br /&gt;
* Class and Feat Abilities '''can''' be used after shifting.  This includes [[Bard Song]], [[Curse Song]], [[Divine Might]], [[Divine Shield]], [[Shadow Evade]], [[Shadow Daze]], [[Hide in Plain Sight]], [[Barbarian Rage]], [[Lay on Hands]], [[Blinding Speed]], many [[Harper Scout]] and [[Purple Dragon Knight]] abilities, and many more.  Epic Spells fall in this category.&lt;br /&gt;
* Shifted form bonus abilities that are also standard NWN spells (for example, the Death Slaad's monstrous regeneration) can be auto-quickened, auto-silenced, and auto-stilled, even if the the effects of the spell are different from that of a normal caster.  Additionally, if the character receives the same spell from a casting class, the player can quick-slot a metamagiced version of the spell before shifting and then cast the metamagiced version of the shifter spell when shifted; however, [[Maximize Spell]] and [[Empower Spell]] will not have any effect on the spell.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=7814</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=7814"/>
		<updated>2023-11-20T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This server has a GIGANTIC amount of changes from unmodified NWN: EE, including tons of Spell changes, Class changes, &amp;amp; Feat changes.&amp;lt;br&amp;gt;&lt;br /&gt;
But fortunately, this server's development team made sure to actually change the in-game descriptions of Spells, Feats, and Classes to reflect these changes.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, you don't need to read this whole wiki page; in fact, you don't need to read any of it. Just read the sections that interest you.&lt;br /&gt;
&lt;br /&gt;
=== World of Aetheria ===&lt;br /&gt;
[[Aetheria]] is a world at war. The world is separated into Six [[:Category: Factions|Factions]], which vie for control of their territories. &lt;br /&gt;
&lt;br /&gt;
Each faction has its own  flavor, faction-specific prestige classes, and restrictions on what characters you can make there. It is important to understand these restrictions if you wish to play a certain faction, and to understand that all players must join a faction before they are allowed to venture out into the world or gain experience points. Make sure to review the [[:Category: Factions|Factions]] page while planning you characters.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
[[Faction Table]] for a quick chart.&lt;br /&gt;
&lt;br /&gt;
*'''[[Shadow_Legion|Shadow Legion]]''' - Deep in the Underdark, the Shadow Legion, calling [[Menzoduran]] its home, breeds a manifestation of evil. Fittingly, it is the exclusive home of the deadly [[Assassin]]. While this faction does allow a wide variety of [[:Category: Race|Races]] and [[:Category: Class|Classes]], all non-[[Drow]] must be evil, as well as the [[Drow]] themselves. Powerful [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]], disreputable warriors and thieves, and deadly [[Assassin|Assassins]] strike fear into the hearts of Aetherians.  [[Cleric|Clerics]] in [[Menzoduran]] may take any domain except [[Air Domain|Air]], [[Fire Domain|Fire]], [[Good Domain|Good]], [[Plant Domain|Plant]], or [[Sun Domain|Sun]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Mystral_Ascendancy|Mystral Ascendancy]]''' - Isolated on the southwestern coast of [[Aetheria]] is the town of [[Garagoth]], home of the arcane and a host of [[Rogue|Roguish]] types. Any non-good [[:Category: Race|Races]] are accepted, and allowed [[:Category: Class|Classes]] include [[Wizard|Wizards]], [[Sorcerer|Sorcerers]], [[Bard|Bards]], [[Rogue|Rogues]], [[Fighter|Fighters]], and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Garagoth]] may take the [[Magic Domain|Magic]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], or [[War Domain|War]] domains. The [[Mystral Ascendancy]] is also the exclusive home to the [[Pale Master]], which, among other things, is an extremely powerful summoner. &lt;br /&gt;
&lt;br /&gt;
*'''[[Ragnar's_Kin|Ragnar's Kin]]''' - With wide carved halls and an underground [[Dwarven Stronghold|Stronghold]] rivaling surface kingdoms, the loyal [[:Category: Dwarf|Dwarves]] of [[Aetheria]] call the underside of the Redhorn Mountains their home. Not wanting to shun any of their kinfolk, they are quite open about alignment and [[:Category: Class|Class]] selection (except Arcane Archer), but do not accept any of the surface races into their ranks. [[:Category: Gnome|Gnomes]], being an underground cousin to the [[:Category: Dwarf|Dwarves]], are accepted with open arms. This faction is the exclusive home to the nigh-impervious [[Dwarven Defender]].  [[Cleric|Clerics]] in [[Ragnar's Kin]] may take any [[Domain]] except [[Air Domain]], [[Plant Domain]], or [[Sun Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Ancient_Ones|Ancient Ones]]''' - Ruled by the powerful Dragons, this faction is located in the northeastern corner of [[Aetheria]]. Though Dragonkin and lizardfolk are most noted for their hatred of other [[:Category: Race|Races]], they are more than willing to accept slaves and followers to support their cause. Along with openly accepting any alignment, and [[:Category: Class|Class]], except Paladins or Shadowdancers, they are also the exclusive home of the very powerful [[Red Dragon Disciple]].  [[Cleric|Clerics]] in [[Sleeth]] may not take the [[Earth Domain]], [[Plant Domain]], [[Trickery Domain]], or [[Water Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Northern_Coalition|Northern Coalition]]''' - Located in the northwestern corner of [[Aetheria]], the city of [[Daeron]] hosts the home of those who fight for all that is good in this world. A collection of [[Cleric|Clerics]], [[Bard|Bards]], [[Paladin|Paladins]], and [[Monk|Monks]] make up the majority of this group, while also accepting [[Ranger|Rangers]] and [[Fighter|Fighters]] of good heart to join their righteous battle against evil. While accepting all non-Evil [[:Category: Race|Races]], any who wish to join must be of good or lawful alignment and cannot be chaotic or evil in any way. This is the exclusive home of the zealous [[Champion of Torm]] and the inspiring [[Purple Dragon Knight]].  [[Cleric|Clerics]] in [[Daeron]] may not take the [[Evil Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[The_Circle|The Circle]]''' - In the midst of the serenity of the enchanted forest here in [[Aetheria]] lies the home of those who wish to preserve that which is around them, [[Melencia]]. While accepting all non-evil [[:Category: Race|Races]] into their humble home, they only allow [[Druid|Druids]], [[Ranger|Rangers]], [[Barbarian|Barbarians]], [[Bard|Bards]], [[Fighter|Fighters]], [[Monk|Monks]] and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Melencia]] may take [[Travel Domain]], [[Plant Domain]], [[Animal Domain]], [[Air Domain]], [[Fire Domain]], [[Earth Domain]], [[Water Domain]], [[Healing Domain]], [[Protection Domain]], [[Sun Domain]], or [[Destruction Domain]]. Alignments are restricted to Lawful Neutral, Neutral Good, True Neutral, Chaotic Neutral, Chaotic Good. They are the exclusive home of the highly versatile [[Shifter]].&lt;br /&gt;
&lt;br /&gt;
One other city of note in Aetheria is the City of Trade, [[Avendell]]. It is neutral to all [[:Category: Factions|Factions]] and is a sanctuary to the war outside its gates. (no fighting allowed in [[Avendell]] or the immediate area around it). [[Avendell]] is closest to [[Neversummer City]], the capitol of the [[Last Alliance]], being not too far north of it. Inside of [[Avendell]] shops of all kinds can be found, along with The Hilltop Inn, and its own graveyard.&lt;br /&gt;
&lt;br /&gt;
Alliances have been formed between many of these factions. The alliances include that of the [[Shadow Legion]] and the [[Mystral Ascendancy]], that of the [[Northern Coalition]] and [[The Circle]], and that of [[Ragnar's Kin]] and the [[Ancient Ones]].&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
Neversummer 4 has a set of commandments which all players are required to abide by, lest you ruin someone else's fun or be punished by a Dungeon Master. Please see [[Commandments]] or your in-game journal for more information.&lt;br /&gt;
&lt;br /&gt;
=== What's the first thing I should do? ===&lt;br /&gt;
When you first enter the server, you will be in an area where you are asked to join a faction (see above). Each faction has advantages and limitations (i.e. not all classes, particularly prestige classes, races, alignments, or clerical domains are allowed in all factions). If you have a specific character build in mind, then check the wiki to make sure that it's legal in the faction that you want to join. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Talk to some of the NPCs in your faction's starting zone to get information about where to go, such as where to find instructions for a faction job to introduce you to the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starter jobs are challenging, but very achievable at low levels; the ones easiest for a level 1 player involve killing things. &amp;lt;br&amp;gt;&lt;br /&gt;
* Think about the strengths and weaknesses of your build thus far – if you have low STR but high DEX and don't have weapon finesse, then try using a ranged weapon to start until your melee abilities catch up... or if your hp is particularly low, then stand back and use a ranged weapon anyway... just don't kill them from really, really, really far away, lest you not be given any experience points for the kill &amp;lt;br&amp;gt;&lt;br /&gt;
* Choose your battles so as not to be... overwhelmed &amp;lt;br&amp;gt;&lt;br /&gt;
* For casters, summons spells are very powerful, especially at low levels (and more so with the appropriate feats, and in some cases, races or domains), and these spells are very helpful for levelling (familiars and animal companions are disabled, but those classes have the summoning spells; animal empathy can work well too, but isn't always reliable). Enchanted armor &amp;amp; shields sold at shops for level 1 characters have 5% immunity to either slashing, bludgeoning, or piercing damage. Most creatures in that level range do 1 damage per hit, and the 5% resistance will absorb a minimum of 1 damage, making it great for staying alive. (slashing is the most common type, in case you're unsure which to get) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Starter gear is available via: &amp;lt;br&amp;gt;&lt;br /&gt;
* a faction quartermaster, who will be in the same building that you enter your faction – they sell mundane weapons, armor, and ammo, which are the cheapest equipable items in the game by leaps and bounds &amp;lt;br&amp;gt;&lt;br /&gt;
* an NPC named Elvin in the market area of your faction city – he sells healing kits, cure wounds potions, thieves tools, and a few other sundries &amp;lt;br&amp;gt;&lt;br /&gt;
* shops in the faction city centers – sell better gear for L1, L5, and L9, including, weapons, armor, and other. The gear is not labelled with the required level (there is a naming system), but you can try it on before you buy it, and if you are too low level you will not be able to equip and there will be a message saying you are too low level. These merchants will also identify items of for you, for a price &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the only potions sold by any vendor on the server are healing potions – all other potions must be found or crafted. &amp;lt;br&amp;gt;&lt;br /&gt;
* Spellcasters, including even Paladins and Rangers, can make potions and/or scrolls for most spells they area able to cast (including healing potions), for an cost of experience points and gold; look for scroll scribing or potion crafting stations in a magic shop or temple. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Where do I go?===&lt;br /&gt;
Adventuring around your faction's capital will get you to L5-9, possibly a little higher. After that, most players start to try to make their way to the neutral city of Avendell, then points beyond …&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[:Category:Maps|Maps]] and some descriptions of [[:Category:Areas|Areas]], including by level.&lt;br /&gt;
&lt;br /&gt;
It’s okay to use the shout channel to find a party and ask questions, so long as you don't overdo it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What should I build first? ===&lt;br /&gt;
&lt;br /&gt;
Most players on NS4 end up making many characters, especially considering that an experienced player can casually reach level 40 in a few weeks, so don't get stressed out about your first character - just have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don't know what to build as your first character, then heres some recommendations for first character builds, which are designed not for PvP or endgame PvE(though some are capable of one or both); they are designed for getting to know the server... if a race is not specified, then pick whichever race you'd like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-a half-ogre 40 barbarian with devastating critical(1h melee weapon), a shield(not for the AC), mighty rage, thundering rage, epic damage reduction III, and some discipline... cannot be a member of the Northern Coalition or the Mystral Ascendancy&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 druid, 35 druid/5 monk, 35 druid/5 bard, 35 druid/5 harper scout, or if your faction allows evil characters, 35 druid/5 blackguard; just make sure you've get discipline and animal empathy, as well as automatic quicken spell III, and epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, and epic spell: hellball... all of these cannot be a member of the Northern Coalition, Shadow Legion, or Mystral Ascendancy, and do note that, if this guy isn't a blackguard, he can be a max-level leatherworker to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 35 or more wizard levels who has some sort of discipline, a bit of investment into constitution, automatic quicken spell III, toughness, epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, epic spell: epic warding and hellball, and possibly epic mage armor... cannot be a member of The Circle or the Northern Coalition&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 paladin who has 30 or more charisma if given a magical +12 charisma bonus, as well as divine might, divine shield, devastating critical(1h melee weapon), a shield, armor skin, and discipline... must be a member of the Northern Coalition or Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 fighter with devastating critical(1h melee weapon &amp;amp; 2h weapon), a shield(when using the 1h weapon)(not for the AC), and a LOT of discipline... go for the 1h weapon first, and do note that this guy can also be a max-level armor or weapon crafter to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 32 or more cleric levels; just make sure you get some discipline, automatic quicken spell III, and the travel domain, and although some clerics do like epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, some other clerics don't like those&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 5 or 10 shadowdancer levels and a very high amount of hide and move silently; if you don't include either devastating critical:(any weapon) or huge sneak attacks, this guy will take a very, very, very long time to level up... cannot be a member of the Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a 12 druid/28 shifter or 10 druid/30 shifter with outsider shape, construct shape, dragon shape, some discipline and animal empathy, and, if you can make room, blinding speed... must be a member of The Circle&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 red dragon disciple levels, as well as blinding speed, devastating critical: unarmed strike, and some discipline; your good spare class choices include monk, barbarian, cleric(which needs divine shield and some cha to be worth it)&lt;br /&gt;
, and fighter... monk is the most common one because, although they don't get their wisdom-based AC while in Red Dragon Shape, they do get their unarmed attack progression while in Red Dragon Shape... must be a member of The Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 dwarven defender levels, as well as devastating critical: (1h melee weapon(with a shield) or two-sided weapon) and epic damage reduction III, and some discipline; don't worry about your AC at epic levels... must be a member of Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-an 8 wizard/2 rogue/30 pale master with epic spell focus: necromancy, epic spell: epic warding, and some discipline and AC... must be a member of the Mystral Ascendancy; do note that your super-summon will be doing most of the work as this build&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That said, some basic starter builds can be found here: https://ns4ee.com/forum_archive/viewtopic.php?f=20&amp;amp;t=1004282&amp;amp;sid=fe6cc9b391f758dd70ce388f60f8c1f6&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
Each faction has 2 or 3 [[Jobs]], small quests that are obtained from NPCs in the faction capital city and allow new players to learn a little about the areas (some keep you close to home, some send you much further). Completion of each provides a small permanent magical boost to skills and/or ability scores, an activatable token with useful properties(1-3 times per day), or both. Talk to the NPCs around the area where you first came into your faction's city to get started.&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
The conflict between the factions is a primary feature of NS4, so go get 'em! PvP (Player Vs. Player combat) is allowed and encouraged on the server, within the guidelines of the [[Commandments]]. Outside of a few designated no-PvP zones (Avendell and Frostdale), all areas of Aetheria are open for PvP, and any level can participate. Periodic events, claiming of maps, ambushes, can and will happen, so be prepared! That said, griefing, venge logging, and other jerk behaviors are not tolerated and will be stopped forthwith. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[Relic System]] is a feature wherein each faction possesses a relic which they must defend, while capturing their enemies relics in order to earn the favor of the gods. Factions that possess their relic along with some of their enemies' receive a significant XP bonus, so competition is fierce - raiding and defending become regular occurrences. Planned events with large scale fighting are periodically staged around this system, with rewards and unlimited glory for the victors!&amp;lt;br&amp;gt;&lt;br /&gt;
No experience loss occurs upon death to another PC, and no XP is earned for a player kill. The exception is in raiding and defending - defenders receive an XP reward upon successfully killing an enemy opponent in their faction city, and raiders who die lose a smallish amount of gold which is rewarded to their killer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Solo Server? Party Server? ===&lt;br /&gt;
Concerning non-PvP content, Neversummer 4 is not a solo server, but rather, a party server; that said, however, there are still many, many ways to level up by yourself, including at low levels, but some character builds can't reach level 40 by themselves without fighting enemies of a level far below them. Even for the more capable builds, you'll have a lot more options for where to level if you're in a group. Many bosses, including all endgame bosses, are not designed to be able to be defeated by a single player of an appropriate level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Low Magic? High Magic? ===&lt;br /&gt;
For endgame gear, the stat bonuses are typically +8 and none exceed +10 on any single item. Weapon enchantment bonuses max out at +8, and AC bonuses from items max out at +6 armor, +6 shield, +5 deflection, +5 natural, and +5 dodge (+7 if the boots have no dex). Some AC values may exceed those vs specific races, alignments, or other criteria.&amp;lt;br&amp;gt;&lt;br /&gt;
Haste has been modified to, in total, have ONLY the following effects: +1 AB, +1 dodge AC, +1 reflex save, +1 attack per round, +50% movespeed (less if you're a monk, although monks are still speedy). [[Blinding Speed]] grants an additional +1 dodge AC. No equipment in the entire game has perma-haste as an item property, and if people want to cast spells quickly, they're going to need Automatic Quicken Spell (I, II, III).&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, no item offers Immunity: Poison, Disease, Level/Ability Drain, Fear, Mind-Affecting Spells, Death Magic, Knockdown, Slow, or Freedom of Movement either. Certain classes may provide immunities and or spell-like abilities that can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
No spell in the game offers immunity to fear or death magic, and the only thing that offers immunity to mind-affecting spells is [[Perfect Self]]. All endgame melee weapons other than [[Katana of the Sun]] are keen.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, spells such as [[Wail of the Banshee]], [[Dominate Monster]], [[Slow]], [[Infestation of Maggots]], [[Fear]], and [[Energy Drain]] are all useful in both PvE and PvP on this server, even at level 40... although endgame NPCs (35+) mostly have very high saves, and will just save against all of that stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, saves were modified on NS4 so that rolling a 1 doesn't result in an automatic failure, so no spamming petrification gaze or implosion on endgame bosses until they roll a 1 and die; AC was not similarly changed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Class And Feat Changes ===&lt;br /&gt;
Neversummer 4 has had tons and tons of class and feat changes, some of the more interesting ones of which which will be highlighted here:&lt;br /&gt;
&lt;br /&gt;
Among the class changes include epic pale masters getting an extremely powerful summon, epic red dragon disciples getting dragon shape (red only), assassins getting a self-only godly poison, dwarven defenders getting 10% physical damage immunity every 10 levels (which goes well with some equipment that this server has), [[Divine Wrath]] having a much longer duration, epic rangers getting wilderness-only [[Hide in Plain Sight]], a few base classes getting huge bonuses at epic levels if they don't multiclass, harper scouts and purple dragon knights actually being good, blackguards getting a better epic fiendish servant, monk ac from wisdom not applying while shifted, and not being allowed to have monk levels with epic shifter feats in the same build, although shifters were extremely modified and are still good... although, unfortunately, animal companions and familiars are disabled due to bugs and balance issues.&lt;br /&gt;
&lt;br /&gt;
Among the feat changes include overwhelming crit adding 2 threat range and devcrit adding 1 critmult instead of fort save or die, both of which stack with everything and makes str characters be able to compete with dexers, blinding speed lasting for lvl*2 rounds, spell focus feats making some spells better beyond increasing their DC, dragon knight and mummy dust actually being useful (with focus feats), and hellball being self-friendly at caster lvl 35 and party-friendly at caster lvl 40.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
The following skills are of absolutely no use in Neversummer 4 beyond, where applicable, being a prerequisite for a prestige class:&amp;lt;br&amp;gt;&lt;br /&gt;
Appraise&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate, unless you have [[Terrifying Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade&amp;lt;br&amp;gt;&lt;br /&gt;
Pick Pocket&amp;lt;br&amp;gt;&lt;br /&gt;
Ride&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All other skills are useful on this server in some way or the other.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, there is a custom crafting system for weapons, armor, wearables, and consumable items that do not utilize the Craft Armor or Craft Weapon skills. See the '''Crafting''' section above for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Subraces ===&lt;br /&gt;
Take care when selecting [[:Category: Race|Subraces]] in NS4. Many subraces have powerful features that set them above the stock races, but may carry unwanted side-effects. One such side-effect is effective character level, or ECL. In a nutshell, the more ECL you have, the slower you level up. You don't need to pick a max ECL subrace to be a strong character, as the strongest possible characters in Neversummer 4 have an ECL penalty varying between none and the maximum.&lt;br /&gt;
&lt;br /&gt;
The bonuses given to subraces are hard-coded bonuses that are applied after your character has been created, meaning that they are natural and can qualify you for thing such as [[:Category: Feats|Feat]] selection or [[:Category: Spells|Spell]] Level, and are completely unrelated to the magical ability bonus cap of +12, but subracial ability bonuses will have no effect upon how you take your first level(1, not 2). Also, if a [[:Category: Race|Subrace]] has a bonus or penalty to Intelligence, it will affect the number of [[:Category: Skills|Skill]] Points a character receives at levels 2-40. Furthermore, if you take a feat at level 1 that has a stat prerequisite(such as [[Power Attack]]), and then, after your subrace is applied to your character, you no longer meet that prerequisite, you'll keep that feat, which will function normally.&lt;br /&gt;
&lt;br /&gt;
[[Race Table]] for a quick chart of ability bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Race overview]] for a single page view of all the races.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Many spells have been changed to act differently in Neversummer 4 than they did in the Bioware campaigns. Among these changes are [[Time Stop]] and [[Black Blade of Disaster]] not being ridiculously overpowered, [[Flame Lash]] and [[Call Lightning]] getting buffed, persistent AoE and non-AoE effects of the same type not stacking (so you can't stack multiple [[Inferno]]s on the same guy or [[Creeping Doom]]s in the same place, for example), [[Holy Sword]]'s dispel level being massively nerfed, and [[True Seeing]] only increasing your spot and search skills by 20-30(depending on focus feats) and acting as see invisibility instead of causing you to automatically see through stealth and whatnot. Please see [[Spell Changes]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting a spell or using a spell-like ability will cancel [[Expertise]] and [[Improved Expertise]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crafting===&lt;br /&gt;
Neversummer 4 utilizes its own unique crafting system, which makes no use of [[Brew Potion]], [[Craft Wand]], or [[Scribe Scroll]]. Crafting professions include Armor Smithing, Martial Weapon Smithing (which includes Simple weapons), Exotic Weapon Smithing, Fletching, Leatherworking, Tailoring, and Arcane Crafting. Your maximum crafting level for these professions is unrelated to your feats and your Craft Armor and Craft Weapon skills, and has solely to do with your class levels, and you may only have one of these professions at a time. Items ranging from levels 1-30 may be crafted. Furthermore, any spellcaster can craft potions and scrolls of any spell that they can cast without class restrictions or the utilization of the Arcane Crafting profession, although the crafting of scrolls and especially potions have their own restrictions. Being a Potion Brewer or Scroll Scriber do not prevent you from being either or from having a different profession. See [[General Crafting]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
Each faction city has a vendor that sells items without special properties for starting characters, which are the cheapest items on the server, and by a lot. In most cities, these merchants are on the map that the character first sees when joining that faction after the cutscenes are over.  These merchants offer items from a menu of selections, but items cannot be sold to them.&lt;br /&gt;
&lt;br /&gt;
All other merchants in NS4 are custom-designed to be more like an actual store. All shops are open at all hours, with the exception of the archery shop in Melencia, whose hours are listed on the sign in front of it. All equipment on the server, bought or not, has level restrictions of 1, 5, 9, 13, 16, 20, 25, 30, 35, or 40, but you can't buy items of a level higher than 16, barring ammunition and throwing weapons, for which you can buy up to level 30 items. Merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]] carry level 1-9 gear, buy level 1-13 items, and identifies level 1-16 items while [[Avendell]] has level 1-13, buys level 1-16 items, and identifies level 1-20 items. The merchant in [[Frostdale]] sells level 13-16 throwing weapons and ammunition, buys level 1-25 items, and identifies level 1-30 items, and a merchant in the [[:Category: Planes|Planes]] has level 13-16 gear, including thrown weapons and ammunition of up to level 30, and buys and identifies level 1-30 items. The rest of the gear must be found from hostile NPCs and bosses located around [[Aetheria]] by killing them, and in the [[:Category: Planes|Planes]] beyond in the same manner, or by crafting them; see the '''Crafting''' section above for more details.&lt;br /&gt;
&lt;br /&gt;
To use the merchant shops, you must select the equipment you want from the chests in the store, then take it to the merchant for purchasing. It is highly recommended that you try items before you buy if you are unsure if you can use them. If you are not high enough level for that item you will be told so in the combat dialog box. Along with buying items, merchants will also allow you to sell and Identify your goods for you. Please note that some stores are unable to buy some items. This includes [[:Category: Quests|quest]] items and [[:Category: Items|items]] of a level that is too high for some stores. For example, you may not sell diamonds or rubies to merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]], and no NPC will buy level 35 or 40 items because they're too high-level.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, shoplifting is impossible; leaving a store with unpurchased items causes them to disappear into thin air, even if the server resets before you leave the store.&lt;br /&gt;
&lt;br /&gt;
=== Summons ===&lt;br /&gt;
The summons in NS4 have been completely revamped. Some Spell Focus [[:Category: Feats|Feats]] and [[Cleric]] [[:Category: Domains|Domains]] affect the strength of your summons. Summon creature spells are affected by good/neutral/evil alignment in that they will summon different creatures. Prestige classes like the [[Pale Master]] and [[Blackguard]], more so the [[Pale Master]], have quite powerful custom summons, but require dedication to be strong. For more information, see the [[Summons_Guide|Summon Guide]]&lt;br /&gt;
&lt;br /&gt;
It also should be noted that [[Animal Companion|Animal Companions]] and [[Summon Familiar|Familiars]] are disabled.&lt;br /&gt;
&lt;br /&gt;
=== Shifting ===&lt;br /&gt;
Neversummer 4 uses a custom shifting system that merges items into shifted forms in a more natural way.  Unlike the bioware system, all bonuses from items and spells stack just the same as they would unshifted.  For more information, see the NS4 [[Shifting Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Alignment Changes ===&lt;br /&gt;
There is only one way to change your alignment in Aetheria, and that is by becoming a [[Pale Master]], which will irreversibly turn you evil. There is no other way to change your alignment in Aetheria, so consider this when deciding what kind of character to make.&lt;br /&gt;
&lt;br /&gt;
=== Experience Loss ===&lt;br /&gt;
In Aetheria, dying and clicking the respawn button will, in most non-PvP cases, result in a loss of experience points equal to lvl*50(and costing 10% of your gp and teleporting you to your bind point), which can cause you to lose a level, and can potentially reduce your level all the way down to 1. If a player makes the killing blow against you, respawning will incur no experience penalty. Furthermore, crafting items also consumes experience points depending upon what you're making, but it cannot cause you to lose a level, in which case the item(s) will simply not be crafted because you don't have enough experience points to craft the item without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note, however, that you can continue to gain experience points after you've taken your 40th level, which will only serve to let you craft items and click the respawn button however many times without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automated Server Resets ===&lt;br /&gt;
Every 4 hours, the server will undergo an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Your progress, aside from which part of the zone you're in you're in, will be saved just before this happens, and the server will typically be back online in no more than 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The server shouts when there are 10 minutes before an automated reset, and again when there are 5 minutes before an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you log on, at the top of the combat log, the server will display how much time there is until the next automated reset. The chat command /resettimer will also help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Size ===&lt;br /&gt;
Neversummer 4's module is so large that the module is nearly at its file size limit, with over 600 areas. Spells, feats, and other content are extensively customized for balance and fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lag ===&lt;br /&gt;
As with almost any online game, lag is an inevitable issue, especially when a lot of players are online on Wednesday nights and most of them are nearby. Turning off the combat log may reduce lag if many players are nearby. During times of lag, NPC conversation may be slow, or be halted altogether, though these days they usually aren't. If you get no response at all, ask nicely for a reset on the DM channel or shout (a DM may be on as a player). When the server does go down for a non-automatic reset, the DM will usually give enough warning for you to get to a safe spot, rest, and use your diary to save your character's progress.&lt;br /&gt;
&lt;br /&gt;
Under some circumstances, the server has been known to crash (which is extremely rare), causing a possible loss of xp, items, etc.  Using your diary and resting normally do save your character, but if the server crashes it seems to roll back to an earlier point of the database, causing the loss of up to a couple of hours' worth of data.  Logging off and then back on will prevent this loss--logging off seems to set your data in the database so that it does not get lost in a crash.&lt;br /&gt;
&lt;br /&gt;
=== Character Deletion ===&lt;br /&gt;
&amp;lt;strong&amp;gt;If you wish to reuse the same character name you MUST wait until after the server resets before recreating the character!&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a character that very sure that you don't want to play anymore, you can't delete them via. the delete character button on the character selection screen. Instead, that character must speak to any NPC named Devil Angel, which can be found in each capital city of the playable factions, as well as on the map where new characters select which faction to join.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character deletion is an irreversible process, these characters cannot be restored.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== YOU CAN GO PLAY NOW!! or, if you are still enjoying reading, here are some Very Basic Endgame Character-Building Guidelines ===&lt;br /&gt;
Some basic tips specific to NS4 are below - for some even more details, see [[Basic Endgame Character Building Guidelines]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of the existence of that guide, some very basic tips will be provided for character building so that, for example, you don't make a character with 30 Champion of Torm levels without Extend Spell, and THEN finally find out that Divine Wrath will last for twice as long if you have Extend Spell and get upset about not having known that vital information earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-There exist many class restrictions on this server that don't exist in Bioware's official single-player campaigns. See [[:Category:Class]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you are a pure-classed [[Barbarian]], [[Fighter]], or [[Paladin]], then, at epic levels, joining the NPC-run Purist Guild in [[Avendell]] will permanently grant your character many powerful abilities as you progress through epic levels, but all of these abilities will permanently vanish if you ever, at any point, take a second class, even if you delevel to get rid of the second class afterwards. Not even a Dungeon Master can get them back if you take a second class. The Purist Guild in [[Avendell]] is the only NPC-run guild on the server, and you may be in both a player-run guild and the Purist Guild at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Overwhelming Critical]] and [[Devastating Critical]] were changed to no longer have the fort save or die thing, but instead make you crit like a [[Weapon Master]]; [[Weapon Master]]s with [[Overwhelming Critical]] and [[Devastating Critical]] will crit even harder and even more often, essentially becoming '''double''' [[Weapon Master]]s, who, surprisingly, aren't overpowered with their crits ranging from 14-20/x4 to 14-20/x6 or 8-20/x4.&amp;lt;br&amp;gt;&lt;br /&gt;
-All equipment on the entire server lacks the following item properties: permahaste, permaFoM, permaTS, immunity to critical hits, immunity to death magic, and immunity to any debuff. Maximum weapon enhancement bonuses range from +6 to +8, maximum armor enhancement bonuses range from +5 to +7, and maximum str/dex/con/wis/int/cha bonuses on gear typically max out at +8 to the stat when combined together, causing spells such as [[Bull's Strength]], [[Finger of Death]], [[Dominate Monster]], [[Entangle]], [[Infestation of Maggots]], and [[Sanctuary]] to be useful at more than just low and medium levels. You can easily get +8 to str/dex/con/int/wis/cha from endgame gear without gimping yourself, except you'll probably have to make a substantial sacrifice to get your dex from +7 to +8 from gear.&amp;lt;br&amp;gt;&lt;br /&gt;
-No spell in the entire game will grant you immunity to mind-affecting spells or death magic, so watch out for mind-affecting spells and death magic, even if you have mind blank or death ward.&amp;lt;br&amp;gt;&lt;br /&gt;
-Because [[Haste]] doesn't increase spellcasting speed on this server, 100% of characters that are focused on spellcasting will want to have [[Automatic Quicken Spell]] III by the time they reach level 40. [[Bard]]s are still good, even without the ability to autoquicken their spells.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[War Cry]] adds a substantial amount of damage to your attacks, but it'll add twice as much damage if you have [[Artist]].&amp;lt;br&amp;gt;&lt;br /&gt;
-Strength-stacking characters should try to get [[Devastating Critical]] by level 40; Arcane Archers will commonly take [[Devastating Critical]] too, though arcane archers almost never get more than 25 base strength.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters, even if lacking spells, are not made bad by the changes to [[Devastating Critical]]; dexers are still good.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters who aren't high-level [[Bard]]s, [[Sorcerer]]s, [[Wizard]]s, or [[Cleric]]s with the [[Travel Domain]] will want to get [[Blinding Speed]] by level 40, which is undispellable, provides +1 AC more than regular haste, and has a duration of HD*2 rounds, which results in 8 minutes at level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Assassin]]s want to stack either dex or int.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Barbarian]]s want to stack str, but if they're [[Githyanki]] pure barbarians, then they might opt to stack con instead.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Divine Wrath]], on this server, has a duration of CoT lvl+chamod rounds, both elements of which are automatically doubled if you have the [[Extend Spell]] feat, so people with a lot of [[Champion of Torm]] levels will always want to have at least 1 level in a caster class so that they can get extend spell. People with more than 10 [[Champion of Torm]] levels usually rest a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
-People who heavily invest into spellcasting as a [[Cleric]], [[Druid]], [[Sorcerer]], or [[Wizard]] will typically want to get [[Epic Spell Focus]] into one or more schools of magic in order to empower important spells such as [[Implosion]], [[Storm of Vengeance]], [[Dominate Monster]], [[Dragon Knight]], or [[Mummy Dust]].&amp;lt;br&amp;gt;&lt;br /&gt;
-Pure [[Fighter]]s shouldn't be afraid to specialize in more than one type of weapon. Also, pure fighters should get as much discipline as is reasonably possible to make their special AoE knockdown good.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Harper Scout]]s have some actual use on this server, but some will want to stack either wis or cha in order to increase the DC of their sleep feat, which works on enemies of all levels. There are a few real reasons to be a harper scout without a high wisdom or charisma, but not as many as if you do.&amp;lt;br&amp;gt;&lt;br /&gt;
-People will commonly build characters with [[Divine Might]], [[Divine Shield]], or both. Said characters, by level 40, will typically have a self-buffed chamod of 10 or higher if they have one, or 12 or higher if they have both.&amp;lt;br&amp;gt;&lt;br /&gt;
-The [[Monk]]'s wisdom-based AC bonus does not apply while you are polymorphed, but their level-based AC bonus, speed, and unarmed attack progression do.&amp;lt;br&amp;gt;&lt;br /&gt;
-Characters with 20 or more [[Pale Master]] levels will want to get [[Epic Spell Focus]]: Necromancy in order to empower their [[Summon Greater Undead]] feat. The second-best summon requires at least regular spell focus, while the best one requires at least greater spell focus, at which point you might as well get epic spell focus to make it even stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Purple Dragon Knight]]s usually want to stack charisma; they also don't suck on this server, at least if you stack charisma.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s will want to take the following [[Favored Enemy]] feats if they're concerned about endgame PvE: Outsider (especially Outsider), Undead, Elf, Human, Aberration, and Dragon are the important ones, while less important ones include Dwarf, Gnome, Construct, Reptilian Humanoid, Vermin, and Magical Beast, although you don't really need magical beast since you can get animal empathy... and for endgame PvP, you'll want, in order of importance (not considering [[Shifter]]s), Human, Elf, Half-orc, Dwarf, Gnome, Halfling, Dragon/Elemental, Undead/Outsider. Nobody makes Half-elves, so don't bother picking them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s gain wilderness-only [[Hide in Plain Sight]] at level 21, so characters with epic ranger levels will probably want to make some sort of investment into [[Hide]] and [[Move Silently]], even if you don't take any feats to improve them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Red Dragon Disciple]]s will want to have either 10 or 30 levels by level 40, with a grey area only existing at level 11. Epic [[Red Dragon Disciple]]s get [[Red Dragon Shape]] with no stat requirements, which has a fixed amount of base str/dex/con and grows in power as the red dragon disciple levels up. As such, characters with 30 red dragon disciple levels will usually get [[Devastating Critical]]: Unarmed Strike, [[Blinding Speed]], and possibly also [[Epic Damage Reduction]] III, all in the same build, and also have barbarian, cleric, fighter, or monk levels, and are pretty scary in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you intend to specialize into a particular [[Shifter]] shape, then do not make a [[Shifter]] until you've done research about [[Shifter]]s; [[Shifter]]s are very, very, very, very different on this server than on other servers. See [[Shifter]] and [[Shifting Guide]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]], [[Outsider Shape]], [[Construct Shape]], and [[Dragon Shape]](not counting RDD dragon shape) will not function if you have even a single level in any class that isn't named [[Druid]] or [[Shifter]]. As before, you don't need to be a [[Shifter]] to use [[Dragon Shape]], though having 10 or more shifter levels while in dragon shape will automatically grant you a colossal fear aura(aura lasts forever, fear is 5 rounds) of DC=30+wismod while in dragon shape.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]] Kinda sucks; don't bother taking it unless you can't think of anything else to spend a feat on, or you plan to de-level and re-level later.&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Death_Chain&amp;diff=7299</id>
		<title>Death Chain</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Death_Chain&amp;diff=7299"/>
		<updated>2023-07-17T00:41:45Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: lvl correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armors|&lt;br /&gt;
Item=Death Chain|&lt;br /&gt;
Desc=Armor worthy of the highest stage of undeath.|&lt;br /&gt;
Lvl=35|&lt;br /&gt;
Enhance=4|&lt;br /&gt;
Dex=4|&lt;br /&gt;
ACB=+6|&lt;br /&gt;
ACP=-2|&lt;br /&gt;
Type=[[Armor Proficiency (Medium)|Medium Armor]]|&lt;br /&gt;
Fail=20%|&lt;br /&gt;
Weight=30.0|&lt;br /&gt;
Add=20/- Bludgeoning Resist|&lt;br /&gt;
Ele=0|&lt;br /&gt;
AddImm=25% Slashing Immunity|&lt;br /&gt;
EleImm=30% Cold Immunity, 10% Negative Energy Immunity|}}&lt;br /&gt;
'''Elemental Damage Vulnerability:''' 10% Positive Energy Vulnerability &amp;lt;br&amp;gt;&lt;br /&gt;
'''Improved Saving Throws:''' Death +3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Regeneration:''' +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planar Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Medium Armor]]&lt;br /&gt;
[[Category: Level 35 Medium Armor]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Death_Chain&amp;diff=7298</id>
		<title>Death Chain</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Death_Chain&amp;diff=7298"/>
		<updated>2023-07-17T00:41:06Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: lvl correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armors|&lt;br /&gt;
Item=Death Chain|&lt;br /&gt;
Desc=Armor worthy of the highest stage of undeath.|&lt;br /&gt;
Lvl=35|&lt;br /&gt;
Enhance=4|&lt;br /&gt;
Dex=4|&lt;br /&gt;
ACB=+6|&lt;br /&gt;
ACP=-2|&lt;br /&gt;
Type=[[Armor Proficiency (Medium)|Medium Armor]]|&lt;br /&gt;
Fail=20%|&lt;br /&gt;
Weight=30.0|&lt;br /&gt;
Add=20/- Bludgeoning Resist|&lt;br /&gt;
Ele=0|&lt;br /&gt;
AddImm=25% Slashing Immunity|&lt;br /&gt;
EleImm=30% Cold Immunity, 10% Negative Energy Immunity|}}&lt;br /&gt;
'''Elemental Damage Vulnerability:''' 10% Positive Energy Vulnerability &amp;lt;br&amp;gt;&lt;br /&gt;
'''Improved Saving Throws:''' Death +3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Regeneration:''' +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planar Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Medium Armor]]&lt;br /&gt;
[[Category: Level 30 Medium Armor]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Bombardment&amp;diff=7286</id>
		<title>Bombardment</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Bombardment&amp;diff=7286"/>
		<updated>2023-06-12T02:52:11Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Corrected damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Druid_Spells|Druid 8]] |&lt;br /&gt;
Innate=8|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Components=V,S|&lt;br /&gt;
Range=Long|&lt;br /&gt;
Save=Reflex 1/2|&lt;br /&gt;
SR=Yes|&lt;br /&gt;
AOE=Huge|&lt;br /&gt;
Duration=Instant|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=Creatures caught in the AoE take 1d6 points of fire and 1d6 points of divine damage per caster level to a maximum of 20d6 of each type.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;br /&gt;
[[Category:Druid_Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Race&amp;diff=7275</id>
		<title>Category:Race</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Race&amp;diff=7275"/>
		<updated>2023-02-12T18:26:01Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Race Overview -&amp;gt; Subrace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Racial Favoured Class'''&lt;br /&gt;
&lt;br /&gt;
The rules regarding racial favoured classes and multiclass penalties have been changed - see [[:Category:Class|Classes]].&lt;br /&gt;
&lt;br /&gt;
'''Selecting a Subrace'''&lt;br /&gt;
&lt;br /&gt;
There are two ways to select a subrace for your character in Neversummer - either by entering the name of the subrace into the &amp;quot;Subrace&amp;quot; field on character creation, or by selecting it from a list when you connect to the server for the first time. The module will identify a variety of different names for the same subrace - for example, &amp;quot;[[Drow]]&amp;quot; and &amp;quot;[[Drow|Dark Elf]]&amp;quot; will both be recognized as a valid subrace. Keep in mind, however, that you may only select a subrace for your character if he is also of the appropriate race - in this case, [[:Category:Elf|Elf]]. The subraces are listed here under the race for which they are valid, to help you choose the correct race for your character.&lt;br /&gt;
&lt;br /&gt;
There may be additional requirements for a subrace based on your character's alignment or class, as well. For example, [[Water Genasi]] [[Cleric]]s must select [[Water_Domain|Water]] as one of their two [[Domain]]s, and [[Aasimar]] must be of Good alignment. These will be listed under the subrace description. If you do not fit the restrictions for your chosen subrace, you will default to the standard subrace for your race (e.g., Evil [[Aasimar]] will become [[Full-Blood Human]])&lt;br /&gt;
&lt;br /&gt;
Subraces are applied via Leto and appear normally as for the basic races (white colored numbers on the character sheet). &lt;br /&gt;
&lt;br /&gt;
Because subrace properties are applied to your character after you first connect to the server, the statistics on your character sheet when you create the character will not reflect subrace bonuses and penalties. Some racial properties will be removed and adjusted to fit the subrace properties. Elves, for example, receive a natural +2 to Dexterity and -2 to Constitution. Sun Elves, however, receive a +2 to Intelligence, -2 to Constitution. This means that when you first connect to the server after character creation, the racial +2 to Dexterity will be removed, and the subrace +2 to Intelligence will be applied. No change is made to your Constitution, since it balances out. Be aware of how the subrace properties will affect your character's final statistics.&lt;br /&gt;
&lt;br /&gt;
Because subrace properties are not in effect at character creation, this means that some feats may not be available at level 1. For example a [[Tiefling]] (+2 dexterity) with final dexterity of 15 will be unable to take [[Ambidexterity]] at level 1 because his dexterity will only be 13 during character creation.&lt;br /&gt;
&lt;br /&gt;
Even if you do not choose a specific subrace, you will still have a subrace type defined for your character. In this list, the first subrace entry under each section describes the &amp;quot;default&amp;quot; subrace, and any additional properties it has. [[:Category:Human|Human]]s, [[Half-Elf|Half-Elves]], and [[Half-Orc]]s have no names for these default subraces, and their racial name is used instead. &lt;br /&gt;
&lt;br /&gt;
'''Over view pages''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[Race Table]] for a quick chart of ability bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Subrace overview]] for a single page view of all the Subraces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Subrace_overview&amp;diff=7273</id>
		<title>Subrace overview</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Subrace_overview&amp;diff=7273"/>
		<updated>2023-02-12T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Bargeld moved page Race overview to Subrace overview: Accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Aasimar]]'''&lt;br /&gt;
* Favored Class: [[Paladin]]&lt;br /&gt;
* Must be Good-aligned&lt;br /&gt;
* +2 Wisdom, +2 Charisma&lt;br /&gt;
* +2 Listen, +2 Spot&lt;br /&gt;
* Acid, Cold, and Electricity 20% Immunity&lt;br /&gt;
* Aasamir Aura: Gives off a bright light, Hide penalties to anyone entering it, and blinds Drow and Tieflings who enter it.&lt;br /&gt;
* Darkness Vulnerability: Aasimar are blinded by magical darkness, even with an Ultravision spell active, much in the same way drow and tieflings are blinded by the aasimar's light aura.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Aasamir is a Subrace of Humans. To choose it you must pick Human at creation and choose Aasamir at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Air Genasi]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +2 to all Reflex saving throws&lt;br /&gt;
* Half damage from electricity-based attacks&lt;br /&gt;
* [[Gust of Wind]] 1/day as cast by a 5th-level Sorcerer&lt;br /&gt;
* Air Genasi Clerics must take Air as one of their clerical domains&lt;br /&gt;
* Breathless: Air Genasi are immune to drowning&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Air Genasi is a Subrace of Humans. To choose it you must pick Human at creation and choose Air Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Azerblood]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must not be Chaotic-aligned&lt;br /&gt;
* +2 Strength, +2 Constitution, -2 Charisma&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +2 to Saving Throws vs. Fire&lt;br /&gt;
* 10/- Fire Resistance&lt;br /&gt;
* +2d6 to the damage per round dealt by any [[Inferno]] spell that they cast&lt;br /&gt;
* ''Azer Fire:'' Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as [[Flame Weapon]] and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.&lt;br /&gt;
* Azerblood Clerics must take Fire as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Azerblood is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Azerblood at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Drow]]'''&lt;br /&gt;
* Favored Class: [[Cleric]]&lt;br /&gt;
* +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Spell Resistance of 5 +1/lvl&lt;br /&gt;
* +2 to all Will saving throws&lt;br /&gt;
* Drow Aura: Gives the Drow and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the drow vulnerable to attacks of opportunity from all opponents, unless the drow has ultravision.&lt;br /&gt;
* Light Sensitivity: -2 to all attack rolls, saves, and checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Drow for one round.&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Drow is a Subrace of Elves. To choose it you must pick Elf at creation and choose Drow at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Intelligence, +2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Duergar]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -4 Charisma&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Immunity to Paralysis, Poison, and Illusions&lt;br /&gt;
* +4 Move Silently, +1 Listen, +1 Spot&lt;br /&gt;
* Invisibility 1/day self only, as cast by a Wizard twice the Duergar's level. At level 11 this ability becomes Improved Invisibility&lt;br /&gt;
* Light Sensitivity: -2 to all attack rolls, saves, and skill checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Duergar for 1 round.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Duergar is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Duergar at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Durzagon Fiend]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom&lt;br /&gt;
* +3 Hide, +3 Move Silently&lt;br /&gt;
* [[Weapon Finesse]]&lt;br /&gt;
* Cold, fire, and electricity 5/- resistance.&lt;br /&gt;
* Spell Resistance of Level + 5&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Planar subrace&lt;br /&gt;
* Level Adjustment +3&lt;br /&gt;
&lt;br /&gt;
Note: Durzagon Fiend is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Durzagon at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Wisdom, +2 Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Earth Genasi]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* Half damage from all acid-based attacks&lt;br /&gt;
* Earth Genasi Special Ability Token&lt;br /&gt;
* Barkskin 1/day as cast by a 5th-level Druid up to Level 10&lt;br /&gt;
** At Level 1,  3 Natural AC, No Damage Reduction&lt;br /&gt;
** At Level 10, 3 Natural AC, 5/+5 DR&lt;br /&gt;
** At Level 20, 5 Natural AC, 6/+6 DR&lt;br /&gt;
** At Level 30, 6 Natural AC, 7/+7 DR&lt;br /&gt;
** At Level 40, 7 Natural AC, 10/+8 DR&lt;br /&gt;
* Earth Genasi Clerics must take Earth as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Earth Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Earth Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Fire Genasi]]'''&lt;br /&gt;
* Favored Class: [[Sorcerer]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom&lt;br /&gt;
* +1 to all saving throws&lt;br /&gt;
* 50% fire Immunity&lt;br /&gt;
* Flame Lash 3/day, and scales with level. After Level 3 it deals 3d6 + 1d6 damage per level. The DC also scales, it is 15 + 1 per 2 levels&lt;br /&gt;
* Fire Genasi Clerics must take Fire as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Fire Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Fire Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Ghostwise Halfling]]'''&lt;br /&gt;
* Favored Class: [[Barbarian]]&lt;br /&gt;
* +2 Dexterity, -2 Wisdom&lt;br /&gt;
* +2 to all saving throws vs. Mind-Affecting spells and effects&lt;br /&gt;
* Hide bonus of character level / 4(+10 at level 40). Note: The ghostwise token also seems to give a short-term boost of +1 ab/+1 damage. &lt;br /&gt;
&lt;br /&gt;
Note: Ghostwise Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Ghostwise Halfling at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Wisdom &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Githyanki]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +2 Discipline, +2 Taunt&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* SR bonus: Level + 5&lt;br /&gt;
* Psionic Assault 1/day all enemies within 10 feet inflicted with 1d6 negative energy damage per 3 levels, the Githyanki is healed by the total damage inflicted.&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Githyanki is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githyanki at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Githzerai]]'''&lt;br /&gt;
* Favored Class: [[Monk]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength&lt;br /&gt;
* +2 Persuade, +2 Taunt&lt;br /&gt;
* Spell Resistance: Character level +5&lt;br /&gt;
* +4 AC Dodge Bonus&lt;br /&gt;
* [[Weapon Finesse]] feat&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Githzewrai is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githzerai at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gold Dwarf]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Dexterity&lt;br /&gt;
* +4 AC vs. Magical Beasts &lt;br /&gt;
&lt;br /&gt;
Note: Gold Dwarf is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Gold Dwarf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Charisma, -2 Dexterity &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Half-Ogre]]'''&lt;br /&gt;
* Favored Class: [[Barbarian]]&lt;br /&gt;
* +6 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +4 Taunt, -2 Discipline, -2 Persuade&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* 16 bonus HP at level 1&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Level Adjustment +1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kender]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma&lt;br /&gt;
* +2 Open Lock, +2 Pick Pocket, +4 Taunt&lt;br /&gt;
* Immunity to Fear&lt;br /&gt;
* Level Adjustment +1 &lt;br /&gt;
&lt;br /&gt;
Note: Kender is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Kender at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Wisdom, +2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lightfoot Halfling]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* +2 Dexterity, -2 Strength&lt;br /&gt;
* [[Skill Affinity (Move Silently)]]: +2 racial bonus to move silently checks.&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.&lt;br /&gt;
* [[Lucky]]: +1 luck bonus to all saving throws.&lt;br /&gt;
* [[Fearless]]: +2 morale bonus to saving throws against spells and effects of the fear subtype.&lt;br /&gt;
* [[Good Aim]]: +1 racial bonus to attack rolls made with throwing weapons and slings.&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lorekeeper Dwarf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
*  -2 Strength, +2 Intelligence, +2 Wisdom&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +4 [[Lore]], +4 [[Spellcraft]]&lt;br /&gt;
* -1 Fortitude Save&lt;br /&gt;
* '''Level Adjustment +1'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Lorekeeper Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:-2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom. +2 Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Moon Elf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Dexterity, -2 Constitution&lt;br /&gt;
* [[Immunity to Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.&lt;br /&gt;
* [[Weapon Proficiency (Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.&lt;br /&gt;
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.&lt;br /&gt;
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.&lt;br /&gt;
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.&lt;br /&gt;
* [[Low-light Vision]]: Allows them to see better than normal in the dark.&lt;br /&gt;
&lt;br /&gt;
Note: Moon Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Moon Elf at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Rock Gnome]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Constitution, -2 Strength&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
* [[Hardiness vs. Illusions]]&lt;br /&gt;
* [[Battle Training Vs. Reptiles]]&lt;br /&gt;
* [[Battle Training Vs. Goblins]]&lt;br /&gt;
* [[Battle Training Vs. Giants]]&lt;br /&gt;
* [[Skill Affinity (Listen)]]&lt;br /&gt;
* [[Skill Affinity (Concentration)]]&lt;br /&gt;
* [[Spell Focus|Spell Focus (Illusion)]]&lt;br /&gt;
* [[Low-light Vision]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Strongheart Halfling]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Wisdom&lt;br /&gt;
* Bonus Feat: Weapon Finesse (this will appear on your feats list, but when gaining a feat at level-up it will show as that you have not chosen it yet; ignore this.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Strongheart Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Strongheart Halfling at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Sun Elf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Intelligence, -2 Constitution&lt;br /&gt;
* +2 Concentration, +2 Spellcraft, +2 Listen &lt;br /&gt;
&lt;br /&gt;
Note: Sun Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Sun Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Dexterity, +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Svirfneblin]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma&lt;br /&gt;
* +2 to all saving throws&lt;br /&gt;
* +2 Hide, +2 Search&lt;br /&gt;
* Spell Resistance of 5 +1/lvl&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +4 AC&lt;br /&gt;
* Blur 1/day as cast by a Wizard of their character level&lt;br /&gt;
* Blur increases to 50% Concealment at Level 10&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Svirfneblin only get 40% Concealment, not 50%, this is a known bug.&lt;br /&gt;
* The AC is Deflection, so gradually becomes obsolete at later levels. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Svirfneblin is a Subrace of Gnomes. To choose it you must pick Gnome at character creation and choose Svirfneblin at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Tiefling]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Charisma&lt;br /&gt;
* +2 Hide, +2 Move Silently&lt;br /&gt;
* Cold, fire, and electricity 5/- resistence&lt;br /&gt;
* Tiefling Aura: Gives the Tiefling and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the Tiefling vulnerable to attacks of opportunity from all opponents, unless the Tiefling has ultravision.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Tielfling is a Subrace of Humans. To choose it you must pick Human at character creation and choose Tiefling at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Tinker Gnome]]'''&lt;br /&gt;
* Favored Class: Special. A tinker gnome's first class (the class he takes as a 1st-level character) is his favored class.&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
* [[Hardiness vs. Illusions]]&lt;br /&gt;
* [[Battle Training Vs. Reptiles]]&lt;br /&gt;
* [[Battle Training Vs. Goblins]]&lt;br /&gt;
* [[Battle Training Vs. Giants]]&lt;br /&gt;
* [[Skill Affinity (Listen)]]&lt;br /&gt;
* [[Skill Affinity (Concentration)]]&lt;br /&gt;
* [[Spell Focus|Spell Focus (Illusion)]]&lt;br /&gt;
* [[Low-light Vision]]&lt;br /&gt;
* +2 [[Open Lock]], +2 [[Disable Trap]], +2 [[Craft Trap]], +2 [[Set Trap]], +2 [[Lore]]&lt;br /&gt;
* Special Ability:  Tinker gnomes are more efficient at building traps, needing one less component than other races. A minimum of one component is needed for any trap, however.&lt;br /&gt;
* '''Level Adjustment: +1'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Tinker Gnome is a Subrace of Gnomes.  To choose it you must pick Gnome at creation and choose Tinker Gnome at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Dexterity, +2 Intelligence, -2 Constitution, -2 Wisdom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Water Genasi]]'''&lt;br /&gt;
* Favored Class: [[Monk]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence&lt;br /&gt;
* +2 to all Will saving throws&lt;br /&gt;
* 50% Cold Immunity&lt;br /&gt;
* Sleet Storm (Slow) 1/day as cast by a 5th-level Sorcerer&lt;br /&gt;
* Water Genasi Clerics must take Water as one of their clerical domains&lt;br /&gt;
* Breath Water: Water Genasi are immune to drowning&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Water Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Water Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wild Elf]]'''&lt;br /&gt;
* Favored Class: [[Druid]]&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma&lt;br /&gt;
* +2 Hide, +2 Move Silently, +2 Spot &lt;br /&gt;
&lt;br /&gt;
Note: Wild Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wild Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wood Elf]]'''&lt;br /&gt;
* Favored Class: [[Ranger]]&lt;br /&gt;
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution&lt;br /&gt;
* +2 Animal Empathy, +2 Set Traps, +2 Search &lt;br /&gt;
&lt;br /&gt;
Note: Wood Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wood Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Intelligence, -2 Charisma&lt;br /&gt;
&lt;br /&gt;
[[:Category: Race|Return to Category:Race]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Race_overview&amp;diff=7274</id>
		<title>Race overview</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Race_overview&amp;diff=7274"/>
		<updated>2023-02-12T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Bargeld moved page Race overview to Subrace overview: Accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Subrace overview]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Subrace_overview&amp;diff=7272</id>
		<title>Subrace overview</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Subrace_overview&amp;diff=7272"/>
		<updated>2023-02-12T18:21:01Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Fixed Moon &amp;amp; Sun Elf wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Aasimar]]'''&lt;br /&gt;
* Favored Class: [[Paladin]]&lt;br /&gt;
* Must be Good-aligned&lt;br /&gt;
* +2 Wisdom, +2 Charisma&lt;br /&gt;
* +2 Listen, +2 Spot&lt;br /&gt;
* Acid, Cold, and Electricity 20% Immunity&lt;br /&gt;
* Aasamir Aura: Gives off a bright light, Hide penalties to anyone entering it, and blinds Drow and Tieflings who enter it.&lt;br /&gt;
* Darkness Vulnerability: Aasimar are blinded by magical darkness, even with an Ultravision spell active, much in the same way drow and tieflings are blinded by the aasimar's light aura.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Aasamir is a Subrace of Humans. To choose it you must pick Human at creation and choose Aasamir at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Air Genasi]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +2 to all Reflex saving throws&lt;br /&gt;
* Half damage from electricity-based attacks&lt;br /&gt;
* [[Gust of Wind]] 1/day as cast by a 5th-level Sorcerer&lt;br /&gt;
* Air Genasi Clerics must take Air as one of their clerical domains&lt;br /&gt;
* Breathless: Air Genasi are immune to drowning&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Air Genasi is a Subrace of Humans. To choose it you must pick Human at creation and choose Air Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Azerblood]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must not be Chaotic-aligned&lt;br /&gt;
* +2 Strength, +2 Constitution, -2 Charisma&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +2 to Saving Throws vs. Fire&lt;br /&gt;
* 10/- Fire Resistance&lt;br /&gt;
* +2d6 to the damage per round dealt by any [[Inferno]] spell that they cast&lt;br /&gt;
* ''Azer Fire:'' Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as [[Flame Weapon]] and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.&lt;br /&gt;
* Azerblood Clerics must take Fire as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Azerblood is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Azerblood at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Drow]]'''&lt;br /&gt;
* Favored Class: [[Cleric]]&lt;br /&gt;
* +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Spell Resistance of 5 +1/lvl&lt;br /&gt;
* +2 to all Will saving throws&lt;br /&gt;
* Drow Aura: Gives the Drow and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the drow vulnerable to attacks of opportunity from all opponents, unless the drow has ultravision.&lt;br /&gt;
* Light Sensitivity: -2 to all attack rolls, saves, and checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Drow for one round.&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Drow is a Subrace of Elves. To choose it you must pick Elf at creation and choose Drow at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Intelligence, +2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Duergar]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -4 Charisma&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Immunity to Paralysis, Poison, and Illusions&lt;br /&gt;
* +4 Move Silently, +1 Listen, +1 Spot&lt;br /&gt;
* Invisibility 1/day self only, as cast by a Wizard twice the Duergar's level. At level 11 this ability becomes Improved Invisibility&lt;br /&gt;
* Light Sensitivity: -2 to all attack rolls, saves, and skill checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Duergar for 1 round.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Duergar is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Duergar at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Durzagon Fiend]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom&lt;br /&gt;
* +3 Hide, +3 Move Silently&lt;br /&gt;
* [[Weapon Finesse]]&lt;br /&gt;
* Cold, fire, and electricity 5/- resistance.&lt;br /&gt;
* Spell Resistance of Level + 5&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Planar subrace&lt;br /&gt;
* Level Adjustment +3&lt;br /&gt;
&lt;br /&gt;
Note: Durzagon Fiend is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Durzagon at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Wisdom, +2 Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Earth Genasi]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* Half damage from all acid-based attacks&lt;br /&gt;
* Earth Genasi Special Ability Token&lt;br /&gt;
* Barkskin 1/day as cast by a 5th-level Druid up to Level 10&lt;br /&gt;
** At Level 1,  3 Natural AC, No Damage Reduction&lt;br /&gt;
** At Level 10, 3 Natural AC, 5/+5 DR&lt;br /&gt;
** At Level 20, 5 Natural AC, 6/+6 DR&lt;br /&gt;
** At Level 30, 6 Natural AC, 7/+7 DR&lt;br /&gt;
** At Level 40, 7 Natural AC, 10/+8 DR&lt;br /&gt;
* Earth Genasi Clerics must take Earth as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Earth Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Earth Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Fire Genasi]]'''&lt;br /&gt;
* Favored Class: [[Sorcerer]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom&lt;br /&gt;
* +1 to all saving throws&lt;br /&gt;
* 50% fire Immunity&lt;br /&gt;
* Flame Lash 3/day, and scales with level. After Level 3 it deals 3d6 + 1d6 damage per level. The DC also scales, it is 15 + 1 per 2 levels&lt;br /&gt;
* Fire Genasi Clerics must take Fire as one of their clerical domains&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Fire Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Fire Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Ghostwise Halfling]]'''&lt;br /&gt;
* Favored Class: [[Barbarian]]&lt;br /&gt;
* +2 Dexterity, -2 Wisdom&lt;br /&gt;
* +2 to all saving throws vs. Mind-Affecting spells and effects&lt;br /&gt;
* Hide bonus of character level / 4(+10 at level 40). Note: The ghostwise token also seems to give a short-term boost of +1 ab/+1 damage. &lt;br /&gt;
&lt;br /&gt;
Note: Ghostwise Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Ghostwise Halfling at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Wisdom &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Githyanki]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +2 Discipline, +2 Taunt&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* SR bonus: Level + 5&lt;br /&gt;
* Psionic Assault 1/day all enemies within 10 feet inflicted with 1d6 negative energy damage per 3 levels, the Githyanki is healed by the total damage inflicted.&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Githyanki is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githyanki at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Githzerai]]'''&lt;br /&gt;
* Favored Class: [[Monk]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength&lt;br /&gt;
* +2 Persuade, +2 Taunt&lt;br /&gt;
* Spell Resistance: Character level +5&lt;br /&gt;
* +4 AC Dodge Bonus&lt;br /&gt;
* [[Weapon Finesse]] feat&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
Note: Githzewrai is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githzerai at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gold Dwarf]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Dexterity&lt;br /&gt;
* +4 AC vs. Magical Beasts &lt;br /&gt;
&lt;br /&gt;
Note: Gold Dwarf is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Gold Dwarf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Charisma, -2 Dexterity &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Half-Ogre]]'''&lt;br /&gt;
* Favored Class: [[Barbarian]]&lt;br /&gt;
* +6 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
* +4 Taunt, -2 Discipline, -2 Persuade&lt;br /&gt;
* +2 to all Fortitude saving throws&lt;br /&gt;
* 16 bonus HP at level 1&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* Level Adjustment +1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kender]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma&lt;br /&gt;
* +2 Open Lock, +2 Pick Pocket, +4 Taunt&lt;br /&gt;
* Immunity to Fear&lt;br /&gt;
* Level Adjustment +1 &lt;br /&gt;
&lt;br /&gt;
Note: Kender is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Kender at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Wisdom, +2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lightfoot Halfling]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* +2 Dexterity, -2 Strength&lt;br /&gt;
* [[Skill Affinity (Move Silently)]]: +2 racial bonus to move silently checks.&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.&lt;br /&gt;
* [[Lucky]]: +1 luck bonus to all saving throws.&lt;br /&gt;
* [[Fearless]]: +2 morale bonus to saving throws against spells and effects of the fear subtype.&lt;br /&gt;
* [[Good Aim]]: +1 racial bonus to attack rolls made with throwing weapons and slings.&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Lorekeeper Dwarf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
*  -2 Strength, +2 Intelligence, +2 Wisdom&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +4 [[Lore]], +4 [[Spellcraft]]&lt;br /&gt;
* -1 Fortitude Save&lt;br /&gt;
* '''Level Adjustment +1'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Lorekeeper Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:-2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom. +2 Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Moon Elf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Dexterity, -2 Constitution&lt;br /&gt;
* [[Immunity to Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.&lt;br /&gt;
* [[Weapon Proficiency (Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.&lt;br /&gt;
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.&lt;br /&gt;
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.&lt;br /&gt;
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.&lt;br /&gt;
* [[Low-light Vision]]: Allows them to see better than normal in the dark.&lt;br /&gt;
&lt;br /&gt;
Note: Moon Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Moon Elf at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Rock Gnome]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Constitution, -2 Strength&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
* [[Hardiness vs. Illusions]]&lt;br /&gt;
* [[Battle Training Vs. Reptiles]]&lt;br /&gt;
* [[Battle Training Vs. Goblins]]&lt;br /&gt;
* [[Battle Training Vs. Giants]]&lt;br /&gt;
* [[Skill Affinity (Listen)]]&lt;br /&gt;
* [[Skill Affinity (Concentration)]]&lt;br /&gt;
* [[Spell Focus|Spell Focus (Illusion)]]&lt;br /&gt;
* [[Low-light Vision]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Strongheart Halfling]]'''&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Wisdom&lt;br /&gt;
* Bonus Feat: Weapon Finesse (this will appear on your feats list, but when gaining a feat at level-up it will show as that you have not chosen it yet; ignore this.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Strongheart Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Strongheart Halfling at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Sun Elf]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Intelligence, -2 Constitution&lt;br /&gt;
* +2 Concentration, +2 Spellcraft, +2 Listen &lt;br /&gt;
&lt;br /&gt;
Note: Sun Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Sun Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:-2 Dexterity, +2 Intelligence &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Svirfneblin]]'''&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma&lt;br /&gt;
* +2 to all saving throws&lt;br /&gt;
* +2 Hide, +2 Search&lt;br /&gt;
* Spell Resistance of 5 +1/lvl&lt;br /&gt;
* [[Darkvision]]&lt;br /&gt;
* +4 AC&lt;br /&gt;
* Blur 1/day as cast by a Wizard of their character level&lt;br /&gt;
* Blur increases to 50% Concealment at Level 10&lt;br /&gt;
* Level Adjustment +3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Svirfneblin only get 40% Concealment, not 50%, this is a known bug.&lt;br /&gt;
* The AC is Deflection, so gradually becomes obsolete at later levels. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Svirfneblin is a Subrace of Gnomes. To choose it you must pick Gnome at character creation and choose Svirfneblin at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Tiefling]]'''&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Charisma&lt;br /&gt;
* +2 Hide, +2 Move Silently&lt;br /&gt;
* Cold, fire, and electricity 5/- resistence&lt;br /&gt;
* Tiefling Aura: Gives the Tiefling and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the Tiefling vulnerable to attacks of opportunity from all opponents, unless the Tiefling has ultravision.&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Tielfling is a Subrace of Humans. To choose it you must pick Human at character creation and choose Tiefling at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Tinker Gnome]]'''&lt;br /&gt;
* Favored Class: Special. A tinker gnome's first class (the class he takes as a 1st-level character) is his favored class.&lt;br /&gt;
* +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
* [[Hardiness vs. Illusions]]&lt;br /&gt;
* [[Battle Training Vs. Reptiles]]&lt;br /&gt;
* [[Battle Training Vs. Goblins]]&lt;br /&gt;
* [[Battle Training Vs. Giants]]&lt;br /&gt;
* [[Skill Affinity (Listen)]]&lt;br /&gt;
* [[Skill Affinity (Concentration)]]&lt;br /&gt;
* [[Spell Focus|Spell Focus (Illusion)]]&lt;br /&gt;
* [[Low-light Vision]]&lt;br /&gt;
* +2 [[Open Lock]], +2 [[Disable Trap]], +2 [[Craft Trap]], +2 [[Set Trap]], +2 [[Lore]]&lt;br /&gt;
* Special Ability:  Tinker gnomes are more efficient at building traps, needing one less component than other races. A minimum of one component is needed for any trap, however.&lt;br /&gt;
* '''Level Adjustment: +1'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Tinker Gnome is a Subrace of Gnomes.  To choose it you must pick Gnome at creation and choose Tinker Gnome at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Dexterity, +2 Intelligence, -2 Constitution, -2 Wisdom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Water Genasi]]'''&lt;br /&gt;
* Favored Class: [[Monk]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence&lt;br /&gt;
* +2 to all Will saving throws&lt;br /&gt;
* 50% Cold Immunity&lt;br /&gt;
* Sleet Storm (Slow) 1/day as cast by a 5th-level Sorcerer&lt;br /&gt;
* Water Genasi Clerics must take Water as one of their clerical domains&lt;br /&gt;
* Breath Water: Water Genasi are immune to drowning&lt;br /&gt;
* Level Adjustment +2 &lt;br /&gt;
&lt;br /&gt;
Note: Water Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Water Genasi at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wild Elf]]'''&lt;br /&gt;
* Favored Class: [[Druid]]&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma&lt;br /&gt;
* +2 Hide, +2 Move Silently, +2 Spot &lt;br /&gt;
&lt;br /&gt;
Note: Wild Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wild Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wood Elf]]'''&lt;br /&gt;
* Favored Class: [[Ranger]]&lt;br /&gt;
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution&lt;br /&gt;
* +2 Animal Empathy, +2 Set Traps, +2 Search &lt;br /&gt;
&lt;br /&gt;
Note: Wood Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wood Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Strength, -2 Intelligence, -2 Charisma&lt;br /&gt;
&lt;br /&gt;
[[:Category: Race|Return to Category:Race]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Red_Dragon_Shape&amp;diff=7271</id>
		<title>Red Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Red_Dragon_Shape&amp;diff=7271"/>
		<updated>2023-02-10T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: .34 removed RDD ability and ac merging into shapes, quick fix was to add +7 dodge. Now wiki reflects that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Red Dragon Disciple]]|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The [[Red Dragon Disciple]] is granted a token that allows it to transform into a Red Dragon 2x/day.  The dragon shapes improve to ancient dragon shapes at [[Red Dragon Disciple]] level 30|&lt;br /&gt;
Use=Token&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Red Dragon Shape is a Neversummer 4 added ability exclusive to the Red Dragon Disciple Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING''' - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This form of shapeshifting cannot be dispelled.&lt;br /&gt;
*Bonuses from armor, shield, helmet, boots, cloak, and jewelry merge into all shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties do not merge on unarmed shapes. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.&lt;br /&gt;
*[[Improved Critical]], [[Overwhelming Critical]], and [[Devastating Critical]]: Unarmed functions using dragon claws, but [[Weapon Focus]] and [[Epic Weapon Focus]]: Unarmed do not&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5%&amp;quot; align=center&lt;br /&gt;
!Red Dragon &amp;lt;BR&amp;gt; Disciple Level!!Shape!!Str!!Dex!!Con!!Temp. HP!!Dodge AC bonus!!Special!!Weapon&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1||Wyrmling          ||align=center|22||align=center|10||align=center|18||align=center| +0||align=center| +4||align=center| Breath Attack : Fire &amp;lt;BR&amp;gt; Cold Vulnerability 50% &amp;lt;BR&amp;gt; Fire Immunity 75% &amp;lt;BR&amp;gt; +8 Discipline &amp;lt;BR&amp;gt; Cleave &amp;lt;BR&amp;gt; Weapon Finesse &amp;lt;BR&amp;gt; Immunity: Paralysis &amp;lt;BR&amp;gt; Spell Resistance: 18||align=center| Attack Bonus +1 &amp;lt;BR&amp;gt; Fire Damage 1d6 &amp;lt;BR&amp;gt; Massive Criticals 1d6 &amp;lt;BR&amp;gt; Monster Damage 1d6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11||Adult         ||align=center|38||align=center|10||align=center|23||align=center| +120||align=center| +8||align=center| Breath Attack: Fire &amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt;  Fire Immunity 100% &amp;lt;BR&amp;gt; Cold Vulnerability 50%&amp;lt;BR&amp;gt; Damage Reduction 10/+3 &amp;lt;BR&amp;gt; +10 Discipline||align=center| Enhancement Bonus +4 &amp;lt;BR&amp;gt; Keen &amp;lt;BR&amp;gt; Massive Criticals 2d12 &amp;lt;BR&amp;gt; Monster Damage 5d6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|21||Wyrm          ||align=center|47||align=center|16||align=center|28||align=center| +150||align=center| - ||align=center| Breath Attack : Fire &amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt; Cold Vulnerability 50% &amp;lt;BR&amp;gt; Fire Immunity 100% &amp;lt;BR&amp;gt; +13 Discipline &amp;lt;BR&amp;gt; Cleave &amp;lt;BR&amp;gt; Knockdown &amp;lt;BR&amp;gt; Power Attack &amp;lt;BR&amp;gt; Damage Reduction 10/+6 &amp;lt;BR&amp;gt; Immunity: Sneak Attack &amp;lt;BR&amp;gt; Immunity: Paralysis||align=center| Attack Bonus +6 &amp;lt;BR&amp;gt; Keen &amp;lt;br&amp;gt; Fire Damage 2d6 &amp;lt;BR&amp;gt; Massive Criticals 2d10 &amp;lt;BR&amp;gt; Monster Damage 5d6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|30||Ancient Wyrm  ||align=center|61||align=center|16||align=center|28||align=center| +150||align=center| +7 ||align=center| Breath Attack : Fire &amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt; Cold Vulnerability 50% &amp;lt;BR&amp;gt; Fire Immunity 100% &amp;lt;BR&amp;gt; +19 Discipline &amp;lt;BR&amp;gt; Cleave &amp;lt;BR&amp;gt; Knockdown &amp;lt;BR&amp;gt; Power Attack &amp;lt;BR&amp;gt; Damage Reduction 10/+7 &amp;lt;BR&amp;gt; Bludgeoning Immunity 10% &amp;lt;BR&amp;gt; Piercing Immunity 10% &amp;lt;BR&amp;gt; Slashing Immunity 10% &amp;lt;BR&amp;gt; Immunity: Sneak Attack &amp;lt;BR&amp;gt; Immunity: Paralysis &amp;lt;BR&amp;gt; +5 Spot &amp;lt;BR&amp;gt; Fear Aura: DC 35 Will||align=center| Attack Bonus +10 &amp;lt;BR&amp;gt; Keen&amp;lt;br&amp;gt; Fire Damage 2d10 &amp;lt;BR&amp;gt; Massive Criticals 2d10 &amp;lt;BR&amp;gt; Monster Damage 8d8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For general information on NS4 shifting mechanics, see the [[Shifting Guide]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Kobold_Flamebearer_s_Flail&amp;diff=7270</id>
		<title>Kobold Flamebearer s Flail</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Kobold_Flamebearer_s_Flail&amp;diff=7270"/>
		<updated>2023-01-23T00:59:35Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Additional 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Flails, Light|&lt;br /&gt;
Desc=The head of this Kobold made weapon is a mass of burning coals bound by a strange magic. While not very substantial it still is very very hot.|&lt;br /&gt;
Lvl=5|&lt;br /&gt;
Add=0|&lt;br /&gt;
Ele=+1d6 fire|&lt;br /&gt;
Enhance=None|&lt;br /&gt;
Crit=None|&lt;br /&gt;
}}&lt;br /&gt;
'''Damage Penalty:''' -2 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Light:''' Low (10m) Orange &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Githzerai&amp;diff=7268</id>
		<title>Githzerai</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Githzerai&amp;diff=7268"/>
		<updated>2022-10-13T01:16:18Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Change persuade to parry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Githzerai are hard-hearted, [[:Category:Human|Human]]like people who dwell in the plane of Limbo, secure in the protection of their hidden monasteries. They are taller and thinner than [[:Category:Human|Human]]s, with sharp features, long faces, and eyes of gray or yellow. Severe and serious, Githzerai tend towards somberness both in dress and personality. As a rule, they are close-mouthed, keep their own counsel and trust few outside their own kind. Many Githzerai are [[Monk|Monks]]; however, [[Sorcerer|Sorcerers]], [[Rogue|Rogues]], and multi-class Githzerai (called Zerths) are also quite common.&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Monk]]&lt;br /&gt;
* Must be Neutral-aligned&lt;br /&gt;
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength&lt;br /&gt;
* [[Quick to Master]]: 1 extra feat at 1st level.&lt;br /&gt;
* Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.&lt;br /&gt;
* +2 [[Parry]], +2 [[Taunt]]&lt;br /&gt;
* Spell Resistance: Character level +5&lt;br /&gt;
* +4 AC Dodge Bonus &lt;br /&gt;
* [[Weapon Finesse]] feat&lt;br /&gt;
* Darkvision&lt;br /&gt;
* Immunity to [[Charm Person]], [[Dominate Person]], and [[Hold Person]]&lt;br /&gt;
* Vulnerable to [[Turn Undead]] when the enemy caster has the [[Planar Turning]] feat or another means of turning outsiders.&lt;br /&gt;
* '''Level Adjustment +3'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Paladin]]s or [[Arcane Archer]]s in the available factions due to racial or alignment restrictions.&lt;br /&gt;
* Cannot be used to make [[Monk]]s in the [[Shadow Legion]] due to alignment restrictions.&lt;br /&gt;
* Cannot be used to make a multiclassed character with both [[Monk]] and [[Blackguard]] levels due to alignment restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Human]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Restoration&amp;diff=7261</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Restoration&amp;diff=7261"/>
		<updated>2022-09-09T12:44:57Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Added no lvl drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Cleric_Spells#4|Cleric 4]]|&lt;br /&gt;
Innate=4|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Range=Touch|&lt;br /&gt;
Save=Harmless|&lt;br /&gt;
SR=No|&lt;br /&gt;
AOE=Single|&lt;br /&gt;
Duration=Instant|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all blindness and deafness effects. This spell will not remove the effects of a curse, disease, or level drain.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;br /&gt;
[[Category:Cleric_Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Lesser_Restoration&amp;diff=7260</id>
		<title>Lesser Restoration</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Lesser_Restoration&amp;diff=7260"/>
		<updated>2022-09-09T12:43:18Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Added no lvl drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Cleric_Spells#2|Cleric 2]], &lt;br /&gt;
[[:Category:Druid_Spells#2|Druid 2]]|&lt;br /&gt;
Innate=2|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Range=Touch|&lt;br /&gt;
Save=Harmless|&lt;br /&gt;
SR=No|&lt;br /&gt;
AOE=Single|&lt;br /&gt;
Duration=Instant|&lt;br /&gt;
Count=[[Ghoul Touch]]|&lt;br /&gt;
Description=Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. This spell will not remove the effects of a curse, disease, or level drain.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;br /&gt;
[[Category:Cleric_Spells]]&lt;br /&gt;
[[Category:Druid_Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dwarven_Fire-Proof_Shield&amp;diff=7258</id>
		<title>Dwarven Fire-Proof Shield</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dwarven_Fire-Proof_Shield&amp;diff=7258"/>
		<updated>2022-09-07T21:20:08Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower_Shields|&lt;br /&gt;
Item=Dwarven Fire-Proof Shield|&lt;br /&gt;
Desc=The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure.|&lt;br /&gt;
Lvl=25|&lt;br /&gt;
ACB=+5|&lt;br /&gt;
Add=Piercing 15/-|&lt;br /&gt;
AddImm=Slashing 25%|&lt;br /&gt;
EleImm=Fire 25%|&lt;br /&gt;
}}&lt;br /&gt;
'''Improved Saving Throws:''' Fire +3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight Reduction:''' 40% of weight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planar Items]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Meteor_Swarm&amp;diff=7257</id>
		<title>Meteor Swarm</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Meteor_Swarm&amp;diff=7257"/>
		<updated>2022-09-07T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Mage_Spells#9|Wizard/Sorcerer 9]]|&lt;br /&gt;
Innate=9|&lt;br /&gt;
School=[[:Category:Evocation|Evocation]]|&lt;br /&gt;
Range=Personal|&lt;br /&gt;
Save=Reflex|&lt;br /&gt;
SR=Yes|&lt;br /&gt;
AOE=Colossal|&lt;br /&gt;
Duration=Instant|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=All enemies caught within the area of effect are pummeled by a meteor swarm, dealing 10d8 fire damage. &lt;br /&gt;
&lt;br /&gt;
ALSO the caster will fire fiery arrows to the targets he faces, if the caster succeeds in striking with a ranged touch attack. Half of fire arrow's damage caused is fire damage same as the above effect, and the other half is bludgeoning damage. Reflex save is NOT allowed for half damage of these fire arrows.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Evocation]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Meteor_Swarm&amp;diff=7256</id>
		<title>Meteor Swarm</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Meteor_Swarm&amp;diff=7256"/>
		<updated>2022-09-07T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Caps &amp;amp; Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Mage_Spells#9|Wizard/Sorcerer 9]]|&lt;br /&gt;
Innate=9|&lt;br /&gt;
School=[[:Category:Evocation|Evocation]]|&lt;br /&gt;
Range=Personal|&lt;br /&gt;
Save=Reflex|&lt;br /&gt;
SR=Yes|&lt;br /&gt;
AOE=Colossal|&lt;br /&gt;
Duration=Instant|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=All enemies caught within the area of effect are pummeled by a meteor swarm, dealing 10d8 fire damage. &lt;br /&gt;
&lt;br /&gt;
ALSO the caster will fire fiery arrows to the targets he faces,if the caster succeeds in striking with a ranged touch attack.Half of fire arrow's damage caused is fire damage same as the above effect,and the other half is bludgeoning damage. Reflex save is NOT allowed for half damage of these fire arrows.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Evocation]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Stunning_Fist&amp;diff=7250</id>
		<title>Stunning Fist</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Stunning_Fist&amp;diff=7250"/>
		<updated>2022-08-25T05:52:19Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: one round duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=Dex 13, Wis 13, Base Attack Bonus +8, [[Improved Unarmed Strike]]|&lt;br /&gt;
Req=[[Extra Stunning Attacks]]|&lt;br /&gt;
Spec=The character can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty. If successful, the target must succeed at a Fortitude save (DC 10 + 1/2 the attacker’s level + the attacker’s Wisdom modifier) or be held for one round. This attack may be used 1x/day for every four levels of the character.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
Monks suffer no attack or damage penalties when using this feat and may use it 1x/day per level. Constructs and Undead are immune to this attack, as are any creatures that are immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
This is an effective way of dealing with stronger or more dexterous opponents, as they'll be unable to fight back for a brief time.&amp;lt;br&amp;gt;&lt;br /&gt;
Beamdog has nerfed this ability to have a duration of 1 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jan 11, 2017:'''&lt;br /&gt;
* Cannot be attempted on players already stunned by a previous Stunning Fist attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Disarm_Guide&amp;diff=7249</id>
		<title>Disarm Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Disarm_Guide&amp;diff=7249"/>
		<updated>2022-08-25T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Always to inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disarmed weapons ALWAYS go to the owner's inventory, unless there is no space available, in which case it will hit the ground.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Disarmed weapons immediately become unidentified and unequippable.'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Summons_Guide&amp;diff=7222</id>
		<title>Summons Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Summons_Guide&amp;diff=7222"/>
		<updated>2022-06-22T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: /* Summon Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
*The summons on this server are handled in two different ways:&lt;br /&gt;
**Undead summon levels and bonuses according to the power of the caster.&lt;br /&gt;
**Non-Undead summons have fixed avatars which will receive bonuses according to the power of the caster.&lt;br /&gt;
*Summons will vary according to the subrace, alignment, feats and level of the caster.&lt;br /&gt;
*Bonuses are '''NOT''' applied when summon spells are cast during combat.&lt;br /&gt;
*[[Black Blade of Disaster]] has been changed and is '''NOT''' a summoning spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Summon Duration =&lt;br /&gt;
&lt;br /&gt;
*Animal, Monster, and Planar summon duration is based on caster level and spell level, higher level spells having shorter durations.&lt;br /&gt;
*Undead summons last 480 rounds (80 turns), excluding [[Mummy Dust]] and [[Summon Fiend|Fiendish Servant]], which last 10 rounds (1 turn) per level.&lt;br /&gt;
*[[Extend Spell]] will double the summon duration. (The spell doesn't need metamagic applied to it for it to be extended. -NS4 Modification)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3%&amp;quot; align=center&lt;br /&gt;
|-&lt;br /&gt;
!Spell Level!!Duration&amp;lt;br&amp;gt;(rounds/caster level)&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1||align=center|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2||align=center|20&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3||align=center|16&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4||align=center|12&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5||align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6||align=center|8&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7||align=center|6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8||align=center|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9||align=center|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Epic||align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Summon Bonuses =&lt;br /&gt;
*All bonuses listed are magical bonuses and count towards their respective Bioware-imposed caps.&lt;br /&gt;
*If a summon has an AB bonus due to the caster's feats, class levels, race, etc., AB buffs from other sources often will not register on the summon's character sheet; however, they will still register in the battle log.  The same occurs with dodge AC bonuses.&lt;br /&gt;
**For example, a caster with [[Epic Spell Focus]] in [[:Category:Conjuration|Conjuration]] will not see an AB or AC bonus from [[Bard Song]] on a planar summon's character sheet, but the bonuses will still appear in the battle log.&lt;br /&gt;
*AB/AC/Stat and Summon Bonuses from caster focus feats all count towards the respective caps.&lt;br /&gt;
*Non-Undead summons that are of significantly lower level to the caster of the spells (ie a high level mage casting a low level summon spell) will receive a small bonus to their hit points.&lt;br /&gt;
*Summon spells cast from scrolls or other items in the game will NOT get the advanced bonuses listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animal, Monster, and Elemental Summons ==&lt;br /&gt;
&lt;br /&gt;
=== All Animal, Monster, and Elemental Summons === Receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:&lt;br /&gt;
** + 3 if the caster is a [[Druid]], [[Ranger]], or [[Cleric]] with the [[Animal Domain]].&lt;br /&gt;
** + 2, 4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Conjuration|Conjuration]] respectively.&lt;br /&gt;
* Temporary HP equal to 1d20 for every caster level above the summon's level, maximum 4d20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planar Summons ==&lt;br /&gt;
&lt;br /&gt;
=== All Planar Summons === Receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:&lt;br /&gt;
** + 3 if the caster is a planar race.  The following subraces are considered planar: [[Aasimar]], [[Tiefling]], [[Githzerai]], [[Air Genasi]], [[Earth Genasi]], [[Fire Genasi]], [[Water Genasi]], [[Azerblood]], and [[Durzagon Fiend]].&lt;br /&gt;
** + 2 if caster is a good-aligned [[Cleric]] with the [[Good Domain]], or is an evil-aligned [[Cleric]] with the [[Evil Domain]].  This does not apply to [[Dragon Knight]] summons&lt;br /&gt;
** + 2, 4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Conjuration|Conjuration]] respectively.&lt;br /&gt;
* A spell resistance increase equal to the sum of the above x3.&lt;br /&gt;
* A spot increase of caster level/2.&lt;br /&gt;
* A discipline increase of caster level x3/4.&lt;br /&gt;
* Temporary HP equal to 1d20 for every caster level above the summon's level, maximum 4d20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Undead Summons ==&lt;br /&gt;
&lt;br /&gt;
=== All Undead Summons === Receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:&lt;br /&gt;
** + 1 if the caster is a [[Cleric]] with the [[Death Domain]].  This does not apply to undead summoned by [[Pale Master]] feats.&lt;br /&gt;
** + 2, 4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Necromancy|Necromancy]] respectively.&lt;br /&gt;
** + 1, 2, 4, or 6 with greater than or equal to 1, 5, 10, or 16 [[Pale Master]] levels respectively.&lt;br /&gt;
** + 1, 2, or 3 with greater than or equal to 1, 5, or 10 [[Blackguard]] levels respectively.&lt;br /&gt;
* A turn resistance increase equal to the sum of the above x2.&lt;br /&gt;
&lt;br /&gt;
''Note:'' A Pale Master's undead summon cannot receive bonus from Blackguard levels and a Blackguard's undead summon cannot receive bonuses from Pale Master levels because a player's character cannot legally have two prestige classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Blackguard]] [[Summon Fiend|Fiendish Servant]] === Receives and additional universal save increase equal to the AB/AC/Str/Dex/Con increase above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, the [[Summon Fiend|Fiendish Servant]] receives the following bonuses ''if they are greater than'' the above undead summon bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity and constitution increase equal to cha modifier/2 + blackguard level/5.&lt;br /&gt;
* A universal save increase equal to the above value.&lt;br /&gt;
* A turn resistance increase equal to (cha modifier/2 + blackguard level/5)*2.&lt;br /&gt;
&lt;br /&gt;
= Undead Summon Creature Weapons =&lt;br /&gt;
*Undead summons receive creature weapons appropriate to their level. There are 8 weapon sets for an Undead summon which are applied in a linear fashion starting from level 1 with the most powerful being received at level 35.&lt;br /&gt;
*Non-Undead summons' and the [[Blackguard]]'s [[Summon Fiend|Fiendish Servant]]s' weapons are fixed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3%&amp;quot; align=center&lt;br /&gt;
|-&lt;br /&gt;
!Undead&amp;lt;br&amp;gt;Summon Hit Die!!Attack Bonus!!Damage&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1 ||align=center| -||align=center|1d4 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5 ||align=center|+1||align=center|2 Bludgeoning&amp;lt;br&amp;gt;1d4 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10||align=center|+1||align=center|1d4 Bludgeoning&amp;lt;br&amp;gt;1d6 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15||align=center|+2||align=center|1d6 Bludgeoning&amp;lt;br&amp;gt;1d6 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20||align=center|+3||align=center|1d8 Bludgeoning&amp;lt;br&amp;gt;1d8 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|25||align=center|+4||align=center|1d10 Bludgeoning&amp;lt;br&amp;gt;1d10 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|30||align=center|+5||align=center|2d6 Bludgeoning&amp;lt;br&amp;gt;2d6 Cold&lt;br /&gt;
|-&lt;br /&gt;
|align=center|35||align=center|+6||align=center|2d10 Bludgeoning&amp;lt;br&amp;gt;2d10 Cold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Undead Leveling System =&lt;br /&gt;
*Most Undead summons receive monster levels based on the caster's level, but most spells are capped.&lt;br /&gt;
*The bonus levels are always alternating Fighter and Undead monster levels.&lt;br /&gt;
*Bonus levels are given to [[Pale Master]]s for [[Wizard]], [[Sorcerer]] or [[Bard]] levels when using [[Animate Dead]], [[Summon Undead]] &amp;amp; [[Summon Greater Undead]] if the spell would otherwise be weak.  Pale Masters can also use [[Cleric]] levels to determine their undead summon's level if it is greater than their Pale Master plus Wizard, Sorcerer or Bard levels.  Unlike other Undead, the epic level Pale Master [[Summon Greater Undead]] summons are of fixed level once the pre-requisites for each are met.&lt;br /&gt;
*[[Blackguard]] levels and the [[Epic Fiendish Servant]] feat generate levels for [[Summon Fiend|Fiendish Servant]]s, however it should be noted that the maximum level for the summon is reached with either 26 Blackguard levels or 22 Blackguard levels for characters with the [[Epic Fiendish Servant]] feat.  This means characters with more than 26 Blackguard levels do not need the [[Epic Fiendish Servant]] feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Epic Summons =&lt;br /&gt;
*[[Mummy Dust]] has no level cap (Max level 40) and is based on character level, not caster level.&lt;br /&gt;
*[[Dragon Knight]] summons a planar creature based on the character's alignment.  The summons are a Solar, Slaad, and Balor for Good, Neutral, and Evil casters respectively.  Notably, each dragon knight summon has [[Keen Sense]] and skill points in [[Spot]].&lt;br /&gt;
*[[Blackguard]]s who invest extremely as described above in their [[Summon Fiend|Fiendish Servant]] will ultimately command a Doom Knight and later a Black Devil once the summon has reached its maximum level.  Either 26 Blackguard levels or 22 Blackguard levels for characters with the Epic Fiendish Servant feat are needed to summon the Black Devil.&lt;br /&gt;
*With [[Spell Focus]] in [[:Category:Necromancy|Necromancy]] and 20 levels in the arts of a [[Pale Master]] a Master Lich can be called from the depths to serve. Creatures willing to sacrifice thier souls to this black science for 30 Pale Master levels can draw upon [[Greater Spell Focus]] in [[:Category:Necromancy|Necromancy]] to summon the extremely powerful Death's Accomplice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dragon_Knight&amp;diff=5566</id>
		<title>Dragon Knight</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dragon_Knight&amp;diff=5566"/>
		<updated>2021-09-24T13:35:57Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Corrections to solar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=Epic [[Cleric]]/[[Druid]]/[[Pale Master]]/[[Sorcerer]]/[[Wizard]], Spellcraft 22, Cast 9th level spells|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=Casts the Dragon Knight spell 1x per day (see below).|&lt;br /&gt;
Use=Cast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spells|&lt;br /&gt;
Casters=10|&lt;br /&gt;
Innate=10|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Range=Short|&lt;br /&gt;
Save=None|&lt;br /&gt;
SR=None|&lt;br /&gt;
AOE=Point|&lt;br /&gt;
Duration=1 turn/level|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=Summons a Planar creature.  Solar, Slaad, or Balor, depending on the caster's alignment.&lt;br /&gt;
&lt;br /&gt;
All Dragon Knight summons receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:&lt;br /&gt;
** + 3 if the caster is a planar race.  The following subraces are considered planar: [[Aasimar]], [[Tiefling]], [[Githyanki]], [[Githzerai]], [[Air Genasi]], [[Earth Genasi]], [[Fire Genasi]], [[Water Genasi]], [[Azerblood]], and [[Durzagon Fiend]].&lt;br /&gt;
** + 2,4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Conjuration|Conjuration]] respectively.&lt;br /&gt;
* A spell resistance increase equal to the sum of the above x3.&lt;br /&gt;
* A spot increase of caster level/2.&lt;br /&gt;
* A discipline increase of caster level x3/4.&lt;br /&gt;
* Temporary HP equal to 1d20 for every caster level above the summon's level, maximum 4d20.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Unlike other planar summons, the Dragon Knight summons do not get bonuses from Good or Evil Domain.&lt;br /&gt;
&lt;br /&gt;
See the [[Summons Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
= Dragon Knight Summons =&lt;br /&gt;
*All summon stats are listed without bonuses from spell focus feats, domains, caster race, or caster level.&lt;br /&gt;
*Use these stats as a base and use the above summon bonus guide to find final stats of your summon.&lt;br /&gt;
*The stats are considered &amp;quot;naked&amp;quot; stats in that they are listed without any bonuses that count towards any caps except for the summons' weapon enchantment bonuses.&lt;br /&gt;
== Solar ==&lt;br /&gt;
*Available to good-aligned casters.&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
'''Str:''' 40&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dex:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
'''Con:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Int:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wis:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cha:''' 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
'''HP:''' 540&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Outsider (25)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AC:''' 42&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Main Weapon:''' +5 Solar Greatsword&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack Bonus:'''44/39/34/29&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage:''' 2d6 + 24 + 1d10 Electrical + 2d10 Slashing (17-20/x2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor:''' +3 Fullplate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor Check Penalty:''' -8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arcane Spell Failure:''' 45%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fortitude:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reflex:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Will:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Attack:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
'''Size:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Resistance:''' 32&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Neutral Good&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Piercing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Bludgeoning 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Slashing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' Slashing 35%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Fire 65%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Electrical 100%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Fear&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Mind Spells&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Paralysis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Poison&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feats* ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Irrelevant armor and weapon feats not listed&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alertness&amp;lt;br&amp;gt;&lt;br /&gt;
Automatic Quicken Spell III&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Great Fortitude&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Domain Powers&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Critical (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
Keen Sense&amp;lt;br&amp;gt;&lt;br /&gt;
Monster Uncanny Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
Overwhelming Critical (greatsword)&lt;br /&gt;
Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Focus (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (martial)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Specialization (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
'''Concentration:''' 55&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' 50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Listen:''' 39&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lore:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
'''Search:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spellcraft:''' 40&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spot:''' 59&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
'''Greater Restore''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heal''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Death Slaad ==&lt;br /&gt;
*Available to neutral-aligned casters.&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
'''Str:''' 38&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dex:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
'''Con:''' 28&amp;lt;br&amp;gt;&lt;br /&gt;
'''Int:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wis:''' 22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cha:''' 22&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
'''HP:''' 550&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Outsider (25)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AC:''' 32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Main Weapon:''' Unarmed&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack Bonus*:''' 40/35/30/25 or 41/36/31/26&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Enchantment bonuses on the slaad's natural weapons varies&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack 1:''' Enchantment Bonus +4; 3d6 + 4 + 14 Piercing/Slashing + 1d8 fire (19-20/x2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack 2:''' Enchantment Bonus +4; 3d6 + 4 + 14 Piercing/Slashing + 1d8 fire (19-20/x2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack 3:''' Enchantment Bonus +5; 3d10 + 5 + 14 Slashing (19-20/x2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fortitude:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reflex:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Will:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Attack:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Resistance:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Neutral Evil&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Regeneration:''' +5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Bludgeoning 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Piercing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Slashing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Acid 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Cold 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Electrical 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Fire 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Sonic 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Disease&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Fear&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Negative Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Ability Decrese&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Mind Spells&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Poison&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
Alertness&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Darkvision&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Critical (unarmed strike)&amp;lt;br&amp;gt;&lt;br /&gt;
Keen Sense&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (creature)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
'''Concentration:''' 59&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' 49&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hide:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Listen:''' 31&amp;lt;br&amp;gt;&lt;br /&gt;
'''Move Silently:''' 27&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spellcraft:''' 28&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spot:''' 58&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
'''Mestil's Acid Sheath''' 2x/day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Horrid Wilting''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Call Lightning''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greater Dispelling''' 2x/day&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Balor ==&lt;br /&gt;
*Available to evil-aligned casters.&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
'''Str:''' 40&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dex:''' 22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Con:''' 22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Int:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wis:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cha:''' 26&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
'''HP:''' 540&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Outsider (25)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AC:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Main Weapon:''' +4 Keen Balor Greatsword&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack Bonus:''' 44/39/34/29&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage:''' 2d6 + 2d8 + 21 Slashing (17-20/x2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fortitude:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reflex:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Will:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Attack:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Resistance:''' 32&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Chaotic Evil&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Piercing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Slashing 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' Bludgeoning 5/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Slashing 25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Fire 50%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Electricity 100%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Fear&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Mind Spells&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Paralysis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Poison&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
Alertness&amp;lt;br&amp;gt;&lt;br /&gt;
Automatic Quicken Spell III&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Darkvision&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Weapon Focus (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Weapon Specialization (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Domain Powers&amp;lt;br&amp;gt;&lt;br /&gt;
Keen Sense&amp;lt;br&amp;gt;&lt;br /&gt;
Monster Uncanny Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Focus (greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (creature)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (martial)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Specialization (greatsword)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
'''Concentration:''' 56&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' 50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Listen:''' 33&amp;lt;br&amp;gt;&lt;br /&gt;
'''Move Silently:''' 31&amp;lt;br&amp;gt;&lt;br /&gt;
'''Search:''' 28&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spellcraft:''' 29&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spot:''' 57&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
'''Greater Restore''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heal''' 1x/day&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Druid&amp;diff=5561</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Druid&amp;diff=5561"/>
		<updated>2021-09-02T19:41:23Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Edited Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Druid|&lt;br /&gt;
Desc=Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.|&lt;br /&gt;
HD=1d8|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Druid)]]|&lt;br /&gt;
SP=4 + int modifier ( (4 + int modifier) * 4 at 1st level)|&lt;br /&gt;
Skills=[[Animal Empathy]], [[Concentration]], [[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Heal (Skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Spellcraft]]|&lt;br /&gt;
Saves=Fortitude, Will|&lt;br /&gt;
BAB=+3/4 levels|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Ancient Ones]], [[The Circle]], [[Ragnar's Kin]]|&lt;br /&gt;
All=Any Neutral|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Automatic Quicken Spell]], [[Automatic Silent Spell]], [[Automatic Still Spell]], [[Dragon Shape]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Great Wisdom]], [[Greater Spell Focus]], [[Improved Combat Casting]]|&lt;br /&gt;
ClassFeats=&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, Bonus Spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Spell Slots:''' In Neversummer 4, a druid gains bonus spell slots for their 5th-9th level spells starting at level 26.  The bonus spell slot progression can be seen in the epic druid level progression below.  These spell slots are removed when shifting, causing any spells in the slots to be removed from memorization.&lt;br /&gt;
&lt;br /&gt;
'''Unavailable feats:'''&lt;br /&gt;
[[Curse Song]], [[Divine Might]], [[Divine Shield]], [[Extra Music]], [[Extra Turning]], [[Lingering Song]], [[Weapon Proficiency (Exotic)]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]], [[Weapon Specialization]]&lt;br /&gt;
&amp;lt;br /&amp;gt;These general feats cannot be selected when taking a level of druid.|}}&lt;br /&gt;
&lt;br /&gt;
*The druid and [[Shifter]] shapeshifting feats cannot be dispelled.&lt;br /&gt;
*&amp;lt;b&amp;gt;For general information on NS4 shifting mechanics, see the [[Shifting Guide]].&amp;lt;/b&amp;gt;&lt;br /&gt;
*Druids cannot take the weapon proficiency ([[Weapon Proficiency (Simple)|Simple]], [[Weapon Proficiency (Martial)|martial]], or [[Weapon Proficiency (Exotic)|exotic]]) feats on a druid level. An [[:Category:Elf|elven]] druid will receive racial [[Weapon Proficiency (Elf)|bonus proficiencies]] in [[:Category:Longswords|longsword]], [[:Category:Rapiers|rapier]], [[:Category:Longbows|longbow]], and [[:Category:Shortbows|shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.&lt;br /&gt;
*In order to attain [[Dragon Shape]], you must not take any other [[:Category: Class|Classes]] besides Druid and [[Shifter]].&lt;br /&gt;
*[[Animal Companion|Animal Companions]] have been disabled in Neversummer 4. It remains to be known if they will come back or not. It depends if all the bugs can be worked out of them along with balance issues.&lt;br /&gt;
*If druid is also a cleric with healing domain, then only druid healing spells bonus is given... they don't stack.&lt;br /&gt;
*'''WARNING''' - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.&lt;br /&gt;
&lt;br /&gt;
== Level Progression ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=10|Base spells per day&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=2|&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
!colspan=2|&lt;br /&gt;
!0&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd&lt;br /&gt;
!4th&lt;br /&gt;
!5th&lt;br /&gt;
!6th&lt;br /&gt;
!7th&lt;br /&gt;
!8th&lt;br /&gt;
!9th&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
|align=left|[[Animal Companion]] (disabled), [[Nature Sense]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
| +0&lt;br /&gt;
| +3&lt;br /&gt;
|align=left|[[Woodland Stride]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|align=left|[[Trackless Step]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
|align=left|[[Resist Nature's Lure]]&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
|align=left|[[Wild Shape]], animal (1x/day)&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|align=left|Wild Shape (2x/day)&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|align=left|Wild Shape (3x/day)&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th&lt;br /&gt;
| +6/+1&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +6&lt;br /&gt;
|align=left|&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th&lt;br /&gt;
| +6/+1&lt;br /&gt;
| +6&lt;br /&gt;
| +3&lt;br /&gt;
| +6&lt;br /&gt;
|align=left|[[Venom Immunity]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th&lt;br /&gt;
| +7/+2&lt;br /&gt;
| +7&lt;br /&gt;
| +3&lt;br /&gt;
| +7&lt;br /&gt;
|align=left|Wild Shape (4x/day)&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th&lt;br /&gt;
| +8/+3&lt;br /&gt;
| +7&lt;br /&gt;
| +3&lt;br /&gt;
| +7&lt;br /&gt;
|align=left|&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th&lt;br /&gt;
| +9/+4&lt;br /&gt;
| +8&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|align=left|Druid Wildshape (animal), Improved Forms&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th&lt;br /&gt;
| +9/+4&lt;br /&gt;
| +8&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|align=left|&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th&lt;br /&gt;
| +10/+5&lt;br /&gt;
| +9&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
|align=left|Wild Shape (5x/day)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th&lt;br /&gt;
| +11/+6/+1&lt;br /&gt;
| +9&lt;br /&gt;
| +5&lt;br /&gt;
| +9&lt;br /&gt;
|align=left|&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th&lt;br /&gt;
| +12/+7/+2&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
|align=left|[[Elemental Shape]], Huge (1x/day)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th&lt;br /&gt;
| +12/+7/+2&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
|align=left|Elemental Shape (2x/day)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th&lt;br /&gt;
| +13/+8/+3&lt;br /&gt;
| +11&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
|align=left|Wild Shape (6x/day)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th&lt;br /&gt;
| +14/+9/+4&lt;br /&gt;
| +11&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
|align=left|Elemental Shape (3x/day)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th&lt;br /&gt;
| +15/+10/+5&lt;br /&gt;
| +12&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
|align=left|[[Elemental Shape | Improved Elemental Shape]], Elder&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Epic Druid Level Progression ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp; Lvl &amp;amp;nbsp;&lt;br /&gt;
!Feats&lt;br /&gt;
!HP&lt;br /&gt;
!rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=5|Bonus spells per day&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&lt;br /&gt;
!5th&lt;br /&gt;
!6th&lt;br /&gt;
!7th&lt;br /&gt;
!8th&lt;br /&gt;
!9th&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st&lt;br /&gt;
|align=left|&lt;br /&gt;
|168&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd&lt;br /&gt;
|align=left|[[Wild Shape|Infinite Wildshape]]&lt;br /&gt;
|176&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd&lt;br /&gt;
|align=left|&lt;br /&gt;
|184&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th&lt;br /&gt;
|align=left|bonus feat&lt;br /&gt;
|192&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th&lt;br /&gt;
|align=left|&lt;br /&gt;
|200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th&lt;br /&gt;
|align=left|[[Elemental Shape|Infinite Elemental Shape]]&lt;br /&gt;
|208&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th&lt;br /&gt;
|align=left|&lt;br /&gt;
|216&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th&lt;br /&gt;
|align=left|bonus feat&lt;br /&gt;
|224&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th&lt;br /&gt;
|align=left|&lt;br /&gt;
|232&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th&lt;br /&gt;
|align=left|&lt;br /&gt;
|240&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|31st&lt;br /&gt;
|align=left|&lt;br /&gt;
|248&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|32nd&lt;br /&gt;
|align=left|bonus feat&lt;br /&gt;
|256&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|33rd&lt;br /&gt;
|align=left|&lt;br /&gt;
|264&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|34th&lt;br /&gt;
|align=left|&lt;br /&gt;
|272&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|- align=center&lt;br /&gt;
|35th&lt;br /&gt;
|align=left|&lt;br /&gt;
|280&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|36th&lt;br /&gt;
|align=left|bonus feat&lt;br /&gt;
|288&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|37th&lt;br /&gt;
|align=left|&lt;br /&gt;
|296&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|38th&lt;br /&gt;
|align=left|&lt;br /&gt;
|304&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|39th&lt;br /&gt;
|align=left|&lt;br /&gt;
|312&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
|40th&lt;br /&gt;
|align=left|bonus feat&lt;br /&gt;
|320&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Cantrips&lt;br /&gt;
!1st level spells&lt;br /&gt;
!2nd level spells&lt;br /&gt;
!3rd level spells&lt;br /&gt;
!4th level spells&lt;br /&gt;
|- align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Minor Wounds]]&lt;br /&gt;
*[[Flare]]&lt;br /&gt;
*[[Light]]&lt;br /&gt;
*[[Resistance]]&lt;br /&gt;
*[[Virtue]]&lt;br /&gt;
|&lt;br /&gt;
*[[Camouflage]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Endure Elements]]&lt;br /&gt;
*[[Entangle]]&lt;br /&gt;
*[[Grease]]&lt;br /&gt;
*[[Magic Fang]]&lt;br /&gt;
*[[Sleep]]&lt;br /&gt;
*[[Summon Creature I]]&lt;br /&gt;
*[[Ultravision]]&lt;br /&gt;
|&lt;br /&gt;
*[[Barkskin]]&lt;br /&gt;
*[[Blood Frenzy]]&lt;br /&gt;
*[[Bull's Strength]]&lt;br /&gt;
*[[Charm Person or Animal]]&lt;br /&gt;
*[[Flame Lash]]&lt;br /&gt;
*[[Hold Animal]]&lt;br /&gt;
*[[Lesser Dispel]]&lt;br /&gt;
*[[Lesser Restoration]]&lt;br /&gt;
*[[One with the Land]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
*[[Summon Creature II]]&lt;br /&gt;
|&lt;br /&gt;
*[[Call Lightning]]&lt;br /&gt;
*[[Contagion]]&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Dominate Animal]]&lt;br /&gt;
*[[Greater Magic Fang]]&lt;br /&gt;
*[[Healing Sting]]&lt;br /&gt;
*[[Infestation of Maggots]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
*[[Poison]]&lt;br /&gt;
*[[Protection from Elements]]&lt;br /&gt;
*[[Quillfire]]&lt;br /&gt;
*[[Remove Disease]]&lt;br /&gt;
*[[Spike Growth]]&lt;br /&gt;
*[[Summon Creature III]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Dispel Magic]]&lt;br /&gt;
*[[Flame Strike]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Hold Monster]]&lt;br /&gt;
*[[Mass Camouflage]]&lt;br /&gt;
*[[Stoneskin]]&lt;br /&gt;
*[[Summon Creature IV]]&lt;br /&gt;
|-style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
!colspan=5|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!5th level spells&lt;br /&gt;
!6th level spells&lt;br /&gt;
!7th level spells&lt;br /&gt;
!8th level spells&lt;br /&gt;
!9th level spells&lt;br /&gt;
|-align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Awaken]]&lt;br /&gt;
*[[Cure Critical Wounds]]&lt;br /&gt;
*[[Death Ward]]&lt;br /&gt;
*[[Ice Storm]]&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Monstrous Regeneration]]&lt;br /&gt;
*[[Owl's Insight]]&lt;br /&gt;
*[[Slay Living]]&lt;br /&gt;
*[[Spell Resistance]]&lt;br /&gt;
*[[Summon Creature V]]&lt;br /&gt;
*[[Wall of Fire]]&lt;br /&gt;
*[[Vine Mine]]&lt;br /&gt;
|&lt;br /&gt;
*[[Crumble]]&lt;br /&gt;
*[[Drown]]&lt;br /&gt;
*[[Energy Buffer]]&lt;br /&gt;
*[[Greater Dispelling]]&lt;br /&gt;
*[[Greater Stoneskin]]&lt;br /&gt;
*[[Healing Circle]]&lt;br /&gt;
*[[Regenerate]]&lt;br /&gt;
*[[Stonehold]]&lt;br /&gt;
*[[Summon Creature VI]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aura of Vitality]]&lt;br /&gt;
*[[Creeping Doom]]&lt;br /&gt;
*[[Firestorm]]&lt;br /&gt;
*[[Harm]]&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
*[[Summon Creature VII]]&lt;br /&gt;
*[[True Seeing]]&lt;br /&gt;
|&lt;br /&gt;
*[[Bombardment]]&lt;br /&gt;
*[[Finger of Death]]&lt;br /&gt;
*[[Nature's Balance]]&lt;br /&gt;
*[[Premonition]]&lt;br /&gt;
*[[Summon Creature VIII]]&lt;br /&gt;
*[[Sunbeam]]&lt;br /&gt;
*[[Sunburst]]&lt;br /&gt;
|&lt;br /&gt;
*[[Earthquake]]&lt;br /&gt;
*[[Elemental Swarm]]&lt;br /&gt;
*[[Mass Heal]]&lt;br /&gt;
*[[Shapechange]]&lt;br /&gt;
*[[Storm of Vengeance]]&lt;br /&gt;
*[[Summon Creature IX]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=5560</id>
		<title>Arcane Archer</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Arcane_Archer&amp;diff=5560"/>
		<updated>2021-09-02T19:39:46Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Edited Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Arcane Archer|&lt;br /&gt;
Desc=Master of the [[:Category:Elf|elven]] warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. [[Fighter]]s, [[Ranger]]s, [[Paladin]]s, and [[Barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[Wizard]]s and [[Sorcerer]]s may take this prestige class to add combat capabilities to their repertoire.|&lt;br /&gt;
HD=1d8|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Spot|&lt;br /&gt;
Saves=Fortitude, Reflex|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+6|&lt;br /&gt;
Feats=[[Weapon Focus]] (Longbow or Shortbow), [[Point Blank Shot]]|&lt;br /&gt;
Race=[[:Category:Elf|Elf]] or [[Half-Elf]]|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except [[Ragnar's Kin]]|&lt;br /&gt;
All=Any|&lt;br /&gt;
Cla=[[Wizard]] 1, [[Sorcerer]] 1, or [[Bard]] 1|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +1]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imbue Arrow]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +2]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 1/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +3]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Seeker Arrow|Seeker Arrow 2/Day]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +4]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hail of Arrows]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Enchant Arrow|Enchant Arrow +5]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arrow of Death]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bow becomes Keen when equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Devastating Critical|Devastating Critical (Shortbow or Longbow)]], [[Epic Prowess]], [[Epic Reflexes]], [[Epic Toughness]], [[Epic Weapon Focus|Epic Weapon Focus (Shortbow or Longbow)]], [[Great Dexterity]], [[Improved Combat Casting]], and [[Overwhelming Critical|Overwhelming Critical (Shortbow or Longbow)]].|}}&lt;br /&gt;
&lt;br /&gt;
*Arcane Archer requires the player to be [[:Category:Elf|Elf]] or [[Half-Elf]].&lt;br /&gt;
*For every two levels beyond 9th, the potency of the arrows fired by the Arcane Archer increases by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=5559</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=5559"/>
		<updated>2021-09-02T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Edited Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Blackguard|&lt;br /&gt;
Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-[[Paladin]]s due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+ 6|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Feats=[[Cleave]]|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=Hide 5|&lt;br /&gt;
Fact=All except [[The Circle]] and [[Northern Coalition]]|&lt;br /&gt;
All=Evil|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Use Poison]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Smite Good]]&amp;lt;br /&amp;gt;[[Dark Blessing]]&amp;lt;br /&amp;gt;[[Bull's Strength Feat|Bulls Strength]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Turn Undead]]&amp;lt;br /&amp;gt;[[Create Undead Feat|Create Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +1d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Fiend]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Serious Wounds Feat|Inflict Serious Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Contagion Feat|Contagion]]&amp;lt;br /&amp;gt;[[Sneak Attack|Sneak Attack +2d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Critical Wounds Feat|Inflict Critical Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +3d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Fiendish Servant]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Overwhelming Critical]], [[Perfect Health]], and [[Planar Turning]].|}}&lt;br /&gt;
&lt;br /&gt;
*Blackguard requires the player to be Evil which is not allowed in [[The Circle]] or the [[Northern Coalition]].&lt;br /&gt;
*Blackguard Summons Altered, see the [[Summons Guide]].&lt;br /&gt;
*Blackguard's [[Sneak Attack]] increases by +1d6 every three levels after 10th.&lt;br /&gt;
*Divine Shield and Divine Might duration is doubled at Blackguard level 20.&lt;br /&gt;
*Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.&lt;br /&gt;
*Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. Equipped weapon receives a divine damage bonus that scales with Blackguard level:  15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil&lt;br /&gt;
*Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Commandments&amp;diff=4750</id>
		<title>Commandments</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Commandments&amp;diff=4750"/>
		<updated>2021-01-09T03:02:27Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Neversummer Commandments==&lt;br /&gt;
&lt;br /&gt;
'''I.''' Thou shalt not abuse the Shout channel by cursing, blaspheming, or harrassing messages of any kind. This Realm is inhabited by both children and grandparents; moderate your language appropriately. Vulgar language will not be tolerated and the guilty party will be banished from the realm.&lt;br /&gt;
&lt;br /&gt;
'''II.''' Thou shalt not participate in or initiate any hostile actions in Avendell or Frostdale. You must control or dissmiss your summons and pets in these so that THEY do not participate in or initiate any hostile actions. This includes the areas inside the preliminary fences of Avendell. And remember, &amp;quot;hostile actions&amp;quot; include Pick Pocketing, stealing other players' gear while being transferred, and other markedly aggressive deeds.&lt;br /&gt;
&lt;br /&gt;
'''III.''' Thou shalt not exploit known bugs, nor intentionally cause another player to suffer a respawn penalty. This includes purposefully using summons or nearby NPCs to kill a player with the intention of causing a respawn penalty; if it happens accidentally, remember, it's on your head to prove that it was truly an accident if it becomes a problem. &lt;br /&gt;
&lt;br /&gt;
'''IV.''' All Bind points shall now be open PvP. This is to mean that it is permissible to kill a player in their bind point, or be killed by a player in their bind point. PvP rules will be strictly enforced on this issue. The limit rules and harassment rules. Since this rule is going live as of now, be warned that skirting the rules and trying to bend them just a bit will land you harsh penalties on this subject.&lt;br /&gt;
&lt;br /&gt;
'''V.''' Thou shalt not relog any character to exact revenge on a lost PvP fight, whether higher or lower in level than your original character. In the case of defending your faction city, this will be allowed if you do not change the faction of your original character. Relogging a character is not allowed in order to raise fallen comrades if the area around the bodies is still in the midst of active PvP involving the same players that killed you or your party. &lt;br /&gt;
&lt;br /&gt;
'''VI.''' Thou shalt not relog any character during a relic raid, except to relog a defender character, unless a period of 30 minutes has passed since your last attempt with your original character. This includes any character involved in the transportation of relics.&lt;br /&gt;
&lt;br /&gt;
'''VII.''' Thou shalt not make false statements to the DM team, nor shall you set conditions such that it is intentionally aimed to portray another player in violation of any rules. &lt;br /&gt;
Example: Being legally attacked, running for the gates of Avendell and crying foul when the Bigsby's Crushing Hand on you doesn't &amp;quot;magically&amp;quot; disappear.&lt;br /&gt;
&lt;br /&gt;
'''VIII.''' Thou shalt not disrupt the server community. Behaviors that directly affect other players, DMs, or others in general that are deemed disruptive by a DM shall not be tolerated. This is not open to debate on the forums. &lt;br /&gt;
&lt;br /&gt;
'''IX.''' Thou shalt not harass another player so that it disurpts that player's enjoyment of the game. In the case of excessive PKing, it becomes harassment when you kill the same character more than three times within a six hour period (real world time). The only exceptions to this excessive PKing prohibition are: the killer stays in the same area with the intention of taking the area over for a period of time, whether or not they announce this publicly; the dead player is the one who picks a subsequent fight; the killer is defending their HOME city (not their ally's) and the dead player is within their city's limits; or if a player wanders into a fight or raid already in progress and is killed in the crossfire accidentally.&lt;br /&gt;
&lt;br /&gt;
'''X.''' Thou shalt not engage in behavior that unnecessarily increases server lag. Whenever possible, limit the amount of gear dropped on the ground (use a chest if possible, or a character mule while logging in and out). Additionally, if your party contains more than five people, make all reasonable effort to remain within the same area as much as possible.&lt;br /&gt;
&lt;br /&gt;
'''XI.''' Thou shalt not commit the following miscellaneous actions: &lt;br /&gt;
~ Using the Pick Pocket skill on a dead player or for the purposes of exploiting any engine bugs. &lt;br /&gt;
~ Taking a Relic into the planes, on a ferry, into a guild hall or behind a guild door, into Avendell beyond the posted signs, or into any area flagged as No-PvP or Haven (such as a shop or spawn point where combat of any sort is not allowed or otherwise impossible due to server rules). &lt;br /&gt;
~ Attack or kill any NPC inside a marked No PvP or Haven area, such as most shops, Avendell, Frostdale, the Planar Store, and like places.&lt;br /&gt;
&lt;br /&gt;
'''XII.''' The word of all DMs is law until a formal ruling or commandment can be written. There is no hierarchy of DMs when it comes to temporary decisions; if there is contradiction, play it safe on your end as a player until it can be sorted out. Anyone caught breaking a temporary decision will be treated as if breaking a formal commandment for the purposes of meeting out any justice.&lt;br /&gt;
&lt;br /&gt;
'''XIII.''' It is the spirit of all commandments which is enforced and not the strict letter. Players who habitually skirt the edge of legal behavior will have their bad attitudes taken into account; the gods of Aetheria have long memories and little patience for those who damage the community at large.&lt;br /&gt;
&lt;br /&gt;
Repeated violations of any of these rules carry a penalty of banishment from the Realm, which will be temporary or permanent depending on the number and severity of the violations. &lt;br /&gt;
It is up to everyone to be sure they are familiar with the commandments, including the new ones and the old ones that have been modified.&lt;br /&gt;
[NOTE: These commandments are subject to revision as circumstances warrant.]&lt;br /&gt;
&lt;br /&gt;
Refer to the forum for the official commandments:&lt;br /&gt;
https://ns4ee.com/forum/viewtopic.php?f=3&amp;amp;t=4&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Hammer_of_Vulcan&amp;diff=4629</id>
		<title>Hammer of Vulcan</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Hammer_of_Vulcan&amp;diff=4629"/>
		<updated>2021-01-04T04:09:40Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Warhammers|&lt;br /&gt;
Desc=This hammer was wielded by the elven blacksmith Vulcan for several millenia, and has absorbed some of the heat from his magical forge.|&lt;br /&gt;
Lvl=13|&lt;br /&gt;
Add=+1d8 Bludgeoning Damage|&lt;br /&gt;
Ele=+2 Fire Damage|&lt;br /&gt;
Enhance=+1|&lt;br /&gt;
Crit=1d8 Damage|}}&lt;br /&gt;
'''Light:''' Low (10m) Orange &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;br /&gt;
[[Category: Warhammers]]&lt;br /&gt;
[[Category: Level 13 Warhammers]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=4539</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=4539"/>
		<updated>2021-01-03T19:22:59Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*    Shifting causes all items to unequip for a second, making the character lose any spell slots gained from items.&lt;br /&gt;
*    RACES: Svirfneblin, Drow, Githzerai and Githyanki racial Spell Resistance disappears upon dying, but reappears upon resting.&lt;br /&gt;
*    Invisible Enemies - This is an EE engine bug. Use chat command: /blink to resolve.&lt;br /&gt;
*    Character Sheet not matching combat logs - There are a few things that are known to cause this&lt;br /&gt;
**   Abilities that exceed the 20 AB cap, such as Warlords Might and Divine Wrath&lt;br /&gt;
*    Pure Fighter token - When possible, receive haste before activating fighter token, otherwise oddities may occur ranging from losing all token bonuses to having those bonuses expire when haste spell expires.&lt;br /&gt;
*    If the haste spell expires while you're under the effect of Barbarian's rage haste, you'll lose haste even when still enraged.&lt;br /&gt;
*    Multiclass caster buff queue - divine casts as arcane. See details here: https://ns4ee.com/forum/viewtopic.php?f=40&amp;amp;t=36&lt;br /&gt;
*    Certain caster mobs with more than 40 caster levels have lost their spellbooks and therefore their ability to buff/cast. This is an EE server bug.&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Deatharrow&amp;diff=4439</id>
		<title>Deatharrow</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Deatharrow&amp;diff=4439"/>
		<updated>2020-11-17T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Arrows|&lt;br /&gt;
Desc=The evil arrow of the Death Archer.|&lt;br /&gt;
Lvl=35|		&lt;br /&gt;
Add=+2d12 Piercing Damage|	&lt;br /&gt;
Ele=+2d10 Cold Damage, +1d6 Negative Energy Damage|}}&lt;br /&gt;
'''Additional Damage vs. Good:''' 2 Magical Damage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vampiric Regeneration:''' +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Planar Items]]			&lt;br /&gt;
[[Category: Arrows]]&lt;br /&gt;
[[Category: Level 35 Arrows]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Multi_Logging&amp;diff=4436</id>
		<title>Multi Logging</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Multi_Logging&amp;diff=4436"/>
		<updated>2020-11-13T05:37:15Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Logging==&lt;br /&gt;
&lt;br /&gt;
The use of multiple computers, virtual machines, or instances for the purpose of running more than one character simultaneously is expressly &amp;lt;b&amp;gt;PERMITTED&amp;lt;/b&amp;gt; on NS4, although there are some guidelines for this type of play:&lt;br /&gt;
&lt;br /&gt;
*    PvE: There are no limitations to the amount of characters you may run simultaneously. This can be in a private (self) group, or with other individuals in an open group.&lt;br /&gt;
*    PvP: Multi-logging during PvP is expressly &amp;lt;b&amp;gt;NOT PERMITTED&amp;lt;/b&amp;gt;. The spirit of PvP is Player vs Player, and when a player controls more than one toon, there is an unfair advantage in play. When in doubt, never attack another player using more than one character that you control, regardless of if you are the aggressor or defender. This includes open world PvP as well as Factional Relic warfare. For complete safety, the best option is to log off all but one character if any engagement begins, although it is understood that it is not necessary for you to log off toons in this matter at the first sight of another player. Use your best judgement.&lt;br /&gt;
**   Multi-logging is having more than one character logged-in simultaneously, regardless of whether one or more characters is standing by idle, on a different map, or engaging. PvP should be limited to a single player vs single player.&lt;br /&gt;
**   Reports of PvP while Multi-logging will be investigated. Any false claims by either aggressor or defender, or any shenanigans to try to &amp;quot;gotcha&amp;quot; a Multi-logged player by trying to engage more than one of their toons, then crying foul, will be dealt with harshly. Players have differing definitions of how to enjoy the game, and trying to manipulate any system to sabotage another player into a premise of breaking a rule will not be tolerated. &lt;br /&gt;
**   Similarly, abuse of multi-logging for PvP will not be tolerated. Although the practice of multi-logging is acceptable, it also demands a higher level of responsibility by players using this system. As an extreme example, it should not be expected to be allowed to buff your fighter/monk/WM with a dual-logged cleric, then log that cleric off and send your melee into PvP battle. This is the type of grey area that requires the player to use their best judgement and follow the safe route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;As with all rules and moderation, DM discretion is absolute.&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Player_Killing&amp;diff=4435</id>
		<title>Player Killing</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Player_Killing&amp;diff=4435"/>
		<updated>2020-11-13T05:07:26Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Player Killing Ruling==&lt;br /&gt;
&lt;br /&gt;
'''The PK Issue and the rule concerning it:''' &lt;br /&gt;
&lt;br /&gt;
The excessive PK issue has been following us since Neversummer 4 opened. From here on this will be the rule that we will be applying to it. This in no way abrogates any other rules, rather specifically defines one area of the harassment rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Excessive PK will be defined by: '''&lt;br /&gt;
* 3 Player Kills of any single character by the same player within a 6 hour period. &lt;br /&gt;
&lt;br /&gt;
'''Modifiers to this rule. '''&lt;br /&gt;
* If the PK'r stays put (same general area) and the PK'd keeps running back, then its the PK'd and not the PK'r who is at fault. &lt;br /&gt;
&lt;br /&gt;
* It has to be intentional, walking into a free fire zone (active NS4 City raid) and getting nailed by just being too close is just a hazard of the world. &lt;br /&gt;
&lt;br /&gt;
* If the loser actively hunts the winner of said match and loses again its on the loser's head. (this is not the re-logging new character to exact revenge, that's instant harassment).&lt;br /&gt;
 &lt;br /&gt;
* Anyone intentionally putting themselves in harms way to provoke a reaction from someone will fall into the harassment rule as well. &lt;br /&gt;
&lt;br /&gt;
* There are players who continually run the very edge of any rules that are posted. In this case for perpetual PK specialists we (at DM discretion) may adjust the 3 kills in a 6 hour period to 2 kills within a 6 hour period or take other action as determined by the DM. Be assured though, we will be diligent in investigating any harassing PK charges thoroughly before taking any actions. &lt;br /&gt;
&lt;br /&gt;
* If it is found that a player is attempting to use this ruling to intentionally have another player banned from game then that player will fall under a more stringent reading of the harassment rule and start with a 24 hour enforced vacation from the game (temp ban).&lt;br /&gt;
&lt;br /&gt;
* '''DMs have the final say of the rulings.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeated violations of any of these rules carry a penalty of banishment from the Realm, which will be temporary or permanent depending on the number and severity of the violations. &lt;br /&gt;
&lt;br /&gt;
[NOTE: These commandments are subject to revision as circumstances warrant.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4434</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4434"/>
		<updated>2020-11-13T05:00:12Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Guidelines=&lt;br /&gt;
&lt;br /&gt;
There are 12 available guild halls in NS4 EE, meaning 2 guilds for each of the 6 factions. &lt;br /&gt;
&lt;br /&gt;
*Forming a Guild&lt;br /&gt;
#To form a guild you must have 3 members, from the same faction, with matching guild tags (usually the initials of the guild name and a limited amount of special characters, with the exception of ' and &amp;quot;for decoration, somewhere in the petitioning character name) leveled to 40 before requesting official guild status. &lt;br /&gt;
#At this time, membership in only 1 official guild is permitted. You can't petition for guild status in 2 guilds.&lt;br /&gt;
#Send a PM to Frendel or Bargeld on the Neversummer 4 EE Forum if you have questions or are requesting official guild status.&lt;br /&gt;
&lt;br /&gt;
*Approved Guilds&lt;br /&gt;
#Upon approval your guild will be able to submit a guildhall map which will have an entry from the faction city they have chosen. Only members with a Guild Hall key will gain acess to this area.&lt;br /&gt;
#In the Guild Hall there will be a NPC which will color your armor and helm for you, in the colors that your guild has chosen to be their uniform (1 primary color and 1 secondary color).&lt;br /&gt;
#In the cases of guilds being brought forward from NS4 1.69, you will still be required to have 3 players with tagged characters leveled to 40, but your guild halls will simply be unlocked if no change is wanted from the previous version.&lt;br /&gt;
#Guilds recieve an official section on the Neversummer 4 EE Forum. These forums will be moderated by the Guild leader (and DMs)&lt;br /&gt;
&lt;br /&gt;
=Guilds by Faction=&lt;br /&gt;
&lt;br /&gt;
==[[Northern Coalition| The Northern Coalition]]==&lt;br /&gt;
&lt;br /&gt;
[[Fists_of_the_North|Fists of the North  {FoN}]]&lt;br /&gt;
&lt;br /&gt;
==[[The Circle| The Circle]]==&lt;br /&gt;
[[Fury|Fury]]&lt;br /&gt;
&lt;br /&gt;
==[[Ancient Ones| The Ancient Ones]]==&lt;br /&gt;
[[Wings_of_Entropy|Wings of Entropy -WoE-]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The_Ring_of_Wonder|The Ring of Wonder TROW]]&lt;br /&gt;
&lt;br /&gt;
==[[Ragnar's Kin| Ragnar's Kin]]==&lt;br /&gt;
&lt;br /&gt;
==[[Mystral Ascendancy| The Mystral Ascendancy]]==&lt;br /&gt;
[[The_High_Council|The High Council ~~THC~~']]&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Legion| The Shadow Legion]]==&lt;br /&gt;
[[Illithid_Order|Illithid Order IO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4433</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4433"/>
		<updated>2020-11-13T04:59:27Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Guidelines=&lt;br /&gt;
&lt;br /&gt;
There are 12 available guild halls in NS4 EE, meaning 2 guilds for each of the 6 factions. &lt;br /&gt;
&lt;br /&gt;
*Forming a Guild&lt;br /&gt;
#To form a guild you must have 3 members, from the same faction, with matching guild tags (usually the initials of the guild name and a limited amount of special characters, with the exception of ' and &amp;quot;for decoration, somewhere in the petitioning character name) leveled to 40 before requesting official guild status. &lt;br /&gt;
#At this time, membership in only 1 official guild is permitted. You can't petition for guild status in 2 guilds.&lt;br /&gt;
#Send a PM to Frendel or Bargeld on the Neversummer 4 EE Forum if you have questions or are requesting official guild status.&lt;br /&gt;
&lt;br /&gt;
*Approved Guilds&lt;br /&gt;
#Upon approval your guild will be able to submit a guildhall map which will have an entry from the faction city they have chosen. Only members with a Guild Hall key will gain acess to this area.&lt;br /&gt;
#In the Guild Hall there will be a NPC which will color your armor and helm for you, in the colors that your guild has chosen to be their uniform (1 primary color and 1 secondary color).&lt;br /&gt;
#In the cases of guilds being brought forward from NS4 1.69, you will still be required to have 3 players with tagged characters leveled to 40, but your guild halls will simply be unlocked if no change is wanted from the previous version.&lt;br /&gt;
#Guilds recieve an official section on the Neversummer 4 EE Forum. These forums will be moderated by the Guild leader (and DMs)&lt;br /&gt;
&lt;br /&gt;
=Guilds by Faction=&lt;br /&gt;
&lt;br /&gt;
==[[Northern Coalition| The Northern Coalition]]==&lt;br /&gt;
&lt;br /&gt;
[[Fists_of_the_North|Fists of the North  {FoN}]]&lt;br /&gt;
&lt;br /&gt;
==[[The Circle| The Circle]]==&lt;br /&gt;
[[Fury|Fury]]&lt;br /&gt;
&lt;br /&gt;
==[[Ancient Ones| The Ancient Ones]]==&lt;br /&gt;
[[Wings_of_Entropy|Wings of Entropy -WoE-]]&lt;br /&gt;
[[The_Ring_of_Wonder|The Ring of Wonder TROW]]&lt;br /&gt;
&lt;br /&gt;
==[[Ragnar's Kin| Ragnar's Kin]]==&lt;br /&gt;
&lt;br /&gt;
==[[Mystral Ascendancy| The Mystral Ascendancy]]==&lt;br /&gt;
[[The_High_Council|The High Council ~~THC~~']]&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Legion| The Shadow Legion]]==&lt;br /&gt;
[[Illithid_Order|Illithid Order IO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4432</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Guilds&amp;diff=4432"/>
		<updated>2020-11-13T04:58:58Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Updated list of Guilds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Guidelines=&lt;br /&gt;
&lt;br /&gt;
There are 12 available guild halls in NS4 EE, meaning 2 guilds for each of the 6 factions. &lt;br /&gt;
&lt;br /&gt;
*Forming a Guild&lt;br /&gt;
#To form a guild you must have 3 members, from the same faction, with matching guild tags (usually the initials of the guild name and a limited amount of special characters, with the exception of ' and &amp;quot;for decoration, somewhere in the petitioning character name) leveled to 40 before requesting official guild status. &lt;br /&gt;
#At this time, membership in only 1 official guild is permitted. You can't petition for guild status in 2 guilds.&lt;br /&gt;
#Send a PM to Frendel or Bargeld on the Neversummer 4 EE Forum if you have questions or are requesting official guild status.&lt;br /&gt;
&lt;br /&gt;
*Approved Guilds&lt;br /&gt;
#Upon approval your guild will be able to submit a guildhall map which will have an entry from the faction city they have chosen. Only members with a Guild Hall key will gain acess to this area.&lt;br /&gt;
#In the Guild Hall there will be a NPC which will color your armor and helm for you, in the colors that your guild has chosen to be their uniform (1 primary color and 1 secondary color).&lt;br /&gt;
#In the cases of guilds being brought forward from NS4 1.69, you will still be required to have 3 players with tagged characters leveled to 40, but your guild halls will simply be unlocked if no change is wanted from the previous version.&lt;br /&gt;
#Guilds recieve an official section on the Neversummer 4 EE Forum. These forums will be moderated by the Guild leader (and DMs)&lt;br /&gt;
&lt;br /&gt;
=Guilds by Faction=&lt;br /&gt;
&lt;br /&gt;
==[[Northern Coalition| The Northern Coalition]]==&lt;br /&gt;
&lt;br /&gt;
[[Fists_of_the_North|Fists of the North  {FoN}]]&lt;br /&gt;
&lt;br /&gt;
==[[The Circle| The Circle]]==&lt;br /&gt;
[[Fury|Fury]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Ancient Ones| The Ancient Ones]]==&lt;br /&gt;
[[Wings_of_Entropy|Wings of Entropy -WoE-]]&lt;br /&gt;
[[The_Ring_of_Wonder|The Ring of Wonder TROW]]&lt;br /&gt;
&lt;br /&gt;
==[[Ragnar's Kin| Ragnar's Kin]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Mystral Ascendancy| The Mystral Ascendancy]]==&lt;br /&gt;
[[The_High_Council|The High Council ~~THC~~']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Shadow Legion| The Shadow Legion]]==&lt;br /&gt;
[[Illithid_Order|Illithid Order IO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4431</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4431"/>
		<updated>2020-11-13T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: More footer/link formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Ragnar%27s_Kin&amp;diff=4430</id>
		<title>Ragnar's Kin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Ragnar%27s_Kin&amp;diff=4430"/>
		<updated>2020-11-13T04:52:20Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Cleaning up footers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Capitols|&lt;br /&gt;
Fact=RAGNAR'S KIN|&lt;br /&gt;
Cap=[[Dwarven Stronghold]]|&lt;br /&gt;
All=[[Ancient Ones]] (tenuous)|&lt;br /&gt;
Race=[[:Category:Dwarf|Dwarf]], [[:Category:Gnome|Gnome]]|&lt;br /&gt;
Alignments=All|&lt;br /&gt;
Classes=All except [[Arcane Archer]], [[Cleric]] (All Domains except Plant, Air and Sun), and prestige classes that are exclusive to other factions|&lt;br /&gt;
UPrC=[[Dwarven Defender]]|&lt;br /&gt;
BPC=Red|&lt;br /&gt;
Gods=[[Berronar Truesilver]], [[Gond]], [[Gorm Gultyn]], [[Haela Brightaxe]], [[Hanseath]], [[Moradin]], [[Vergadain]]|&lt;br /&gt;
Guilds=None at this time&lt;br /&gt;
&lt;br /&gt;
The historic coming together of the Duergar with the other [[:Category:Dwarf|Dwarves]] resulted in a united kingdom deep underneath the northern stretch of the Redhorn Mountains. Later the [[:Category:Dwarf|Dwarves]] allowed [[:Category:Gnome|Gnome]]s within their stronghold, who had shared their underground home as outcasts caught in between Ragnar's Kin and the [[Shadow Legion]]. The entirety of their territory lies under the northern Redhorn mountains, with the exception of the Black Hills. In stark contrast to the winding passages and darkened tunnels of the [[Shadow Legion]], the [[:Category:Dwarf|Dwarves]] have carved out enormous halls, mines, and caverns, as well as towering underground castle, brightly lit and intricately carved. Ragnar's Kin fight continuously with their most hated enemy, the [[Shadow Legion]], and until recently, the Yuan-Ti sect of the [[Ancient Ones]]. The dwarves care little about conquest and domination, being especially unconcerned with developments above ground, and are content with ensuring the security of their faction and the mining of valuable ores found deep underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Northern_Coalition&amp;diff=4429</id>
		<title>Northern Coalition</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Northern_Coalition&amp;diff=4429"/>
		<updated>2020-11-13T04:51:57Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Cleaning up footers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Capitols|&lt;br /&gt;
Fact=THE NORTHERN COALITION|&lt;br /&gt;
Cap=[[Daeron]]|&lt;br /&gt;
All=[[The Circle]]|&lt;br /&gt;
Race=All|&lt;br /&gt;
Alignments=Lawful Good, Lawful Neutral, or Neutral Good|&lt;br /&gt;
Classes=[[Cleric]](any except Evil), [[Paladin]], [[Monk]], [[Fighter]], [[Bard]], [[Ranger]], all non-evil prestige classes that aren't exclusive to other factions|&lt;br /&gt;
UPrC=[[Champion of Torm]] and [[Purple Dragon Knight ]]|&lt;br /&gt;
BPC=Gold|&lt;br /&gt;
Gods=[[Tyr]], [[Helm]], [[Ilmatar]], [[St Cuthbert]], [[Torm]]|&lt;br /&gt;
Guilds=None at this time&lt;br /&gt;
&lt;br /&gt;
Settling throughout the northernmost regions of the realm, across the Dorian Sea, the Northern Coalition is a faction of law and order.  Wary of arcane magic, this mostly human group keeps to themselves for the most part, content to maintain order in the small area they have created for themselves.  The majestic capital city of [[Daeron]] is a haven for all lawful races and classes from across the realm.  Relatively isolated, the Coalition's biggest adversaries are the hordes of Undead that plague the region, as well as the nearby [[Ancient Ones]] faction, whose frequent raids on their outlying villages are a continual source of bitterness and anger.  Despite their disdain for practitioners of arcane magic, the Coalition welcomes and even relies on the aid and support of powerful [[Bard]]s, whose arcane roots and roguish skills are considered either gifts from the Gods or loveable quirks, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=The_Circle&amp;diff=4428</id>
		<title>The Circle</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=The_Circle&amp;diff=4428"/>
		<updated>2020-11-13T04:51:38Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Cleaning up footers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Capitols|&lt;br /&gt;
Fact=THE CIRCLE|&lt;br /&gt;
Cap=[[Melencia]]|&lt;br /&gt;
All=[[Northern Coalition]]|&lt;br /&gt;
Race=All|&lt;br /&gt;
Alignments=LN, NG, N, CN, CG|&lt;br /&gt;
Classes=[[Druid]], [[Ranger]], [[Barbarian]], [[Rogue]], [[Bard]], [[Cleric]] ([[Air Domain|Air]], [[Earth Domain|Earth]], [[Fire Domain|Fire]], [[Water Domain|Water]], [[Healing Domain|Healing]], [[Protection Domain|Protection]], [[Sun Domain|Sun]], [[Destruction Domain|Destruction]], [[Travel Domain|Travel]], [[Animal Domain|Animal]], and [[Plant Domain|Plant ]]Domains), [[Fighter]], [[Monk]], all non-evil prestige classes that aren't exclusive to other factions|&lt;br /&gt;
UPrC=[[Shifter]]|&lt;br /&gt;
BPC=Orange|&lt;br /&gt;
Gods=[[Silvanus]], [[Mielikki]], [[Eldath]], [[Erevan Ilesere]], [[Fenmarel Mestarine]]|&lt;br /&gt;
Guilds=None at this time&lt;br /&gt;
&lt;br /&gt;
This druidic faction has settled in the [[Enchanted Forest]], welcoming all [[Ranger |rangers]], [[Druid |druids]], [[Barbarian |barbarians]], and the odd wandering [[Bard |bard]] of any race and of neutral (non evil) or chaotic good alignment.  Members of The Circle are divided into three Orders or Clans: The Bears ([[Ranger]]s), The Boars ([[Bard]]s), and The Wolves ([[Barbarian]]s); the heads of each Order (The Bear, The Boar and The Wolf), along with the [[Druid |Druids]] currently ruled by Lady Feon, constitute the Circle's Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not the largest faction, The Circle counts among its allies all forest-dwelling animals and creatures of Aetheria, including fearies (such as [[Nymphs]], [[Dryads]], etc.) and the wood elves of [[Li'norarla]], but excluding animal monsters (such as [[Niragawa Tigers]], [[Arctic Wolves]], [[Hell Hounds]], etc.). The Circle's territory comprises all of [[Melencia Forest]] (including [[Melencia Pass]]) to the north and east of its capital, as well as all of the Enchanted Forest it's south and east.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Circle's close connection with nature and balance puts them directly in conflict with the pure arcane power of the [[Mystral Ascendancy]], and The Circle have taken it on themselves to rid the world of the arcane menace. To this effect, The Circle has allied itself with the [[Northern Coalition]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Shadow_Legion&amp;diff=4427</id>
		<title>Shadow Legion</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Shadow_Legion&amp;diff=4427"/>
		<updated>2020-11-13T04:51:20Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Cleaning up footers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Capitols|&lt;br /&gt;
Fact=THE SHADOW LEGION|&lt;br /&gt;
Cap=[[Menzoduran]]|&lt;br /&gt;
All=[[Mystral Ascendancy]]|&lt;br /&gt;
Race=[[Drow]] and Mercenaries of any race|&lt;br /&gt;
Alignments= Evil|&lt;br /&gt;
Classes=[[Cleric]] (All Domains except Good, Plant, Air, Fire, and Sun), All other classes except for [[Druid]], [[Ranger]], [[Paladin]], [[Harper Scout]], and prestige classes that are exclusive to other factions|&lt;br /&gt;
UPrC=[[Assassin]]|&lt;br /&gt;
BPC=Purple|&lt;br /&gt;
Gods=[[Shar]], [[Eilistraee]], [[Lolth]], [[Vhaeraun]]|&lt;br /&gt;
Guilds=None at this time &lt;br /&gt;
&lt;br /&gt;
Hidden beneath the southwestern mountain range lies the city of [[Menzoduran]], the new home of the [[Drow]] in [[Aetheria]].  Having banded together and established their own domain miles below the surface a maze of tunnels, caverns, and secret passages extending throughout the southwest of the continent  these highly xenophobic sun-haters first aimed to destroy the other factions, but quickly realized they could not take all six on alone.  With the link to their revered Goddess Lolth weakened by the rifts, they forged a hasty alliance with the [[Mystral Ascendancy]], ensuring their safety and protection from the nearby [[:Category:Dwarf|Dwarves]].  To swell their ranks they have had to put aside their disdain for non-Drow races, and have begun to recruit mercenaries of all kinds to hasten their conquest of [[Aetheria]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Mystral_Ascendancy&amp;diff=4426</id>
		<title>Mystral Ascendancy</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Mystral_Ascendancy&amp;diff=4426"/>
		<updated>2020-11-13T04:50:47Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Cleaning up footers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Capitols|&lt;br /&gt;
Fact=MYSTRAL ASCENDANCY|&lt;br /&gt;
Cap=[[Garagoth]]|&lt;br /&gt;
All=[[Shadow Legion]]|&lt;br /&gt;
Race=All|&lt;br /&gt;
Alignments=Any Non Good|&lt;br /&gt;
Classes=[[Wizard]], [[Sorcerer]], [[Rogue]], [[Bard]], [[Fighter]], [[Cleric]] ([[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], [[Magic Domain|Magic]],  [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Destruction Domain|Destruction]] and [[War Domain|War ]]Domains), and all non-good prestige classes that aren't exclusive to other factions|&lt;br /&gt;
UPrC=[[Pale Master]]|&lt;br /&gt;
BPC=Cyan|&lt;br /&gt;
Gods=[[Bane]], [[Cyric]], [[Talos]], [[Beshaba]], [[Umberlee]], [[Mask]], [[Vecna]]|&lt;br /&gt;
Guilds=None at this time&lt;br /&gt;
&lt;br /&gt;
A mysterious group of mages, rogues, and other arcane practitioners that have gathered together in the shadows of the isolated city of [[Garagoth]].  Their power lies in all facets of arcane magic and thievery, and are perhaps the closest faction to solving the mystery of the planar rifts.  Ruled by two sorcerer brothers, Khalan and Ashan, and a haven for criminals of all kinds, they have purposefully set themselves off from the rest of the realm, using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads. A tentative alliance with the [[Drow]] of the [[Shadow Legion]] has helped against the intrusions of the [[:Category:Dwarf|Dwarves]] and the Yuan-Ti sect of the [[Ancient Ones]] into the [[Ash Mountains]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4425</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4425"/>
		<updated>2020-11-13T04:40:21Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Re-reformat of bottom menu/links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Use the Categories at the bottom of these pages to navigate.&amp;lt;/h3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4424</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=4424"/>
		<updated>2020-11-13T04:31:10Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Lower links/menu formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]] | [[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Spells|Spells]] | [[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category: Maps|Maps]] | [[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]] | [[:Category:Crafting|Crafting]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] | [[:Category:Areas|Areas]] | [[:Category: Deities|Deities]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Skills|Skills]] | [[:Category:Items|Items]] | [[:Category:Monsters|Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|Chat Commands]] | [[:Category:Data|Epic Plane Data]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Use the Categories at the bottom of these pages to navigate.&amp;lt;/h3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=4423</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=4423"/>
		<updated>2020-11-13T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: Updated for regular use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*    Shifting causes all items to unequip for a second, making the character lose any spell slots gained from items.&lt;br /&gt;
*    If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.&lt;br /&gt;
*    RACES: Svirfneblin, Drow, Githzerai and Githyanki racial Spell Resistance disappears upon dying, but reappears upon resting.&lt;br /&gt;
*    Invisible Enemies - This is an EE engine bug. Use chat command: /blink to resolve.&lt;br /&gt;
*    Character Sheet not matching combat logs - There are a few things that are known to cause this&lt;br /&gt;
**   Certain monk characters with Epic Weapon Focus Unarmed lose 3 AB. Still being investigated.&lt;br /&gt;
**   Abilities that exceed the 20 AB cap, such as Warlords Might and Divine Wrath&lt;br /&gt;
*    Pure Fighter token - When possible, receive haste before activating fighter token, otherwise oddities may occur ranging from losing all token bonuses to having those bonuses expire when haste spell expires.&lt;br /&gt;
*    Multiclass caster buff queue - divine casts as arcane. See details here: https://ns4ee.com/forum/viewtopic.php?f=40&amp;amp;t=36&lt;br /&gt;
*    Certain caster mobs will more than 40 caster levels have lost their spellbooks and theirfor their ability to buff/cast. Right now, research suggests that it is an EE issue.&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Weapons:Bullets&amp;diff=4420</id>
		<title>Template:Weapons:Bullets</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Weapons:Bullets&amp;diff=4420"/>
		<updated>2020-11-11T05:58:53Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' {{{Desc}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Launcher:''' [[:Category:Slings|Sling]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Item:''' [[:Category:Bullets|Bullet]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 0.0 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
'''Additional Damage:''' {{{Add}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Damage:''' {{{Ele}}} &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Weapons:Bullets&amp;diff=4419</id>
		<title>Template:Weapons:Bullets</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Weapons:Bullets&amp;diff=4419"/>
		<updated>2020-11-11T05:58:18Z</updated>

		<summary type="html">&lt;p&gt;Bargeld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' {{{Desc}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Launcher:''' [[:Category:Slings|Slings]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Item:''' [[:Category:Bullets|Bullet]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 0.0 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
'''Additional Damage:''' {{{Add}}} &amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Damage:''' {{{Ele}}} &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bargeld</name></author>
		
	</entry>
</feed>