Bigsby Problem

User-to-User support and questions to the Developers and DM team.
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P. Fricebottle
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Bigsby Problem

Post by P. Fricebottle »

Edit: Mis-understanding >_<
Last edited by P. Fricebottle on Tue Oct 03, 2006 10:16 pm, edited 1 time in total.
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-BannyD-
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Post by -BannyD- »

bigbys has been changed. any kind of buffs do not apply to your save against it, it only counts your base amount of skill points and any kind of feats invested. so for example: you are a strength RDD with 60str and 43 points into discipline...bigbys only has to check against your 43discipline.

at least this is what i perceive it to be. i really think stats should effect your ability to resist a bigbys, just no items or buffs like bard song.

other than that, i dont see a problem with it. the fortitude save you are seeing is against the dmg bigbys does. the discipline save is against the stun.
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P. Fricebottle
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Post by P. Fricebottle »

:!: :!: :!: :!: :!: :!: :!:

Holy crap I see it now! Unlike other rolls, it doesn't look like 1d20 + Save = Total. Its backwards, Save + 1d20 = Total! DOH!

But now that I look at it in the right light, I can't make the save no matter what :cry: . Dutchy/Dirty Bubble also pointed out to me that the DC on that wasn't very high. Gah, I'm screwed.
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Sparky
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Post by Sparky »

Slight correction to what BannyD said.

The 5th and 6th level Bigsby spells use your total modified skill for the checks.

The 7th and 9th level Bigsbys use your ranks and appropriate feats for the checks.
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LunarSquirrel
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Post by LunarSquirrel »

So does that include the tumble modifier, or are we talking totally discipline?

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Mr. O'Dearly
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Post by Mr. O'Dearly »

Flailer wrote:- Bigbies Grasping and Crushing Hand now use your base rank skills for the checks rather than your adjusted skills. Ie, it will use how many skill points you've actually put into those skills (max 43 at level 40) rather than your skills plus gear, stats bonus, etc. Bigbies Grasping Hand also has the effect of Slow now if you fail the STR check rather than paralyze.
- Additionally, since the range is smaller, I wanted to put something in so a target could conteract the focuses that a caster can receive in Conjuration spell focus. So, you can have Arcane Defense: Conjuration for a increased save of +2, Skill Focus in Tumble/Discipline (for Grasping/Crushing Hand) for +2, and Epic Skill Focus for +4 bonus. I realize that those are uncommon feats, but until we can think of a better way for a target to match the spell focus feats of the caster, we'll leave those in.

Revised descriptions are now:

Bigby's Grasping Hand:
Once per round for 10 rounds, the target must make a Tumble check (Natural Tumble ranks + arcane defense + skill focus feats + d20 vs. caster's natural spellcraft ranks + focus feats + d20) or be held for the duration of the spell. Once held, an opposed strength check is made each round, success will free the character (STR modifier + d20 vs. 8 + d20). If the strength check is failed, the target is slowed.

Bigby's Crushing Hand:
Once per round the hand makes an attack on the target (Spell DC + 10 STR modifier + d20 vs target's AC). The damage is 2d8 + 1 per caster level. A successful fortitude saving throw halves the damage. Additionally, if a discipline check (target's discipline ranks + arcane defense + skill feats + d20 vs. caster's concentration ranks + focus feats + d20), is failed the target is stunned for that round (bypassing any stun immunities). Duration is 1 round per 2 caster levels.

Silver Lady
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Post by Silver Lady »

better was very high SR. Now a monk doesn't need a high SR. Every with UMD and scrolls of Bigsby Hands can catch u. Not good.
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Amoenotep
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Post by Amoenotep »

its lovingly referred to the "i win button"
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P. Fricebottle
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Post by P. Fricebottle »

I was hoping that was fixed, lol.
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