2 ns4 servers

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MasterYoda
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2 ns4 servers

Post by MasterYoda »

ok before this gets out of controll note: this is a question answer thread. also if there is no answer for a bit give it time since I'm sure there isn't a lot of solid answers yet.

#1) is there going to be pvp in both servers .... or is the new one going to be no pvp for all those pacifistic people?

#2) are there avalibility for reserving a guild slot before hand inorder to make sure u get a spot?

#3) can curent guilds expand to other servers.

thanks for all answers. feel free others to post ur own questions :)
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Post by $chase$ »

as far as i know.. both servers are going to be run the exact same.
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Post by Squikker2001 »

Woa, I knew there were alot of threads about splitting the server load for NS4 about the forums recently, but I thought I read Chase post the word "soon" in one of these topics, which is a kiss of death for projects!

Anyway, after recovering from my initial shock regarding this, I have a question. Will the server vaults be shared, or will you have to start brand new toons on the seperate server?
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Post by Amoenotep »

it will be a completely new server. this means new vault, new DB, new chars, maybe even some different dm's. think of it as a mirror to ns4 just like the ns3 servers had east, west, north, and south. each one is its own server, but with the same general rules.
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Post by MLoki »

Personally I would love to see the guilds choose one server or another as a base of operation. This would double the amount of available guilds and give each server its own flavor and power bases. Sure some players may play in both servers but the guilds could make the difference here. Some existing guilds may even want to switch over to the new server instead of staying on this one. This may even help get things rolling on the new server and allow those guilds to try and make a place for themselves all over again. However, I think having the same guilds on both servers is a bad idea.

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Draco Nightspawn
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Post by Draco Nightspawn »

I dont know, given a 2nd server to play on I might join another faction/guild. It gives all a chance to know each other abit better and have fun doing it.
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Post by TGPO »

Given that guild halls, colors, keys, ect are scripted and mapped in, items in the toolset, and that the code, updates, and db format are all coming from a singe source ... you can expect the same guilds in the same places.
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Post by kingfatzo »

MLoki wrote:Personally I would love to see the guilds choose one server or another as a base of operation.
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i agree.
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Post by TGPO »

Divergence of the module structure is a great way to induce errors. If your a big fan of more bugs then this is the way you are asking us to go.
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2 NS4 servers.

Post by Mestophalies »

Here is my question. (Notes to self that I did say question.)

If the server is to be placed on an entirely new server for the second one only that is. Then can't the current guild information be vacated in the same fassion as the PC info? I mean the world script with the mops only. Then the players can just log in for the first time as if it was the very first day of the world. (Which in this case it would be.) In this case the Guild buildings and information would be omited as they dont exist. :?:
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Post by Mr. O'Dearly »

I dont think thats quite how it works...

How about just putting guild halls for all the guilds on each world but only give keygens to characters in the world the guild belongs in.

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Post by TGPO »

Because then the source for the module would diverge at the point that the second server opens up. That would mean that the devs would have to double the build time and keep seperate source for each.

I dont know how else to say that source divergance is the worst possible idea, it adds load on the already overloaded devs and opens increasses the chance for errors to creep in.

Let me put it another way that everyone who has ever been in school can understand. Imagine having to do the exact same homework from scratch twice. Sure there are places you could just copy over the work you already did, but you would have to go through it one page at a time to make sure that it actually was applicable. In this case though, instead of getting a lower grade you get a broken server that everyone starts screaming to get fixed NOW, and how dare you break it in the first place.

Lets not even talk about having to rebuild the database and double checking all entries are correct each time you build the module (which happens 3 or 4 times a week).

*edit* Sorry Mr. Odearly you beat me to the post button. Thats probably exactly what would happen. */edit*
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2 NS4 servers.

Post by Mestophalies »

Thanks for pointing that out in a manner to which I could understand it.

(Note to self: I hate homework) :evil:

So in this case repetative is good. No, very good. Got it!

So we can still chose to play one or the other servers without messing things up right? I honestly have no idea on this. I just don't want to cause a crash.
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Post by kingfatzo »

well then in that case, lets not be picky or whny in any matter, just let the devs split the server as efficiently as possible 8)
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Post by Flailer »

Quite honestly, I didn't even think about guild houses when talking about splitting the server - all we were interested in was getting more people more of an opportunity to play NS4 that wanted to.

Adding guild houses in the single NS4 server as it is is enough of a chore (there's a good bit of conversion that takes place on those maps that you don't see) and the thought of doing all that again for another server makes it a non-starter unfortunately. And, I will refuse supporting a separate built module for another server - we just have too much already going on to be able to handle that.

So, we're left with some odd options - the second server doesn't get guild halls (well, they'll be there, but they just won't have keys and no one can get in).

Or, they choose to form guilds with the same names.

Or the same guilds from one server can have their guild be on the other server; but then, what's the point of having two servers? If we're doing a new server, the second server should have different guilds (because of mostly different people) in my opinion.

So, the last option would be that the guilds on the second server would just use the guild houses from the 1st server (along with their names, keys, etc). Perhaps also by 'genericizing' the names of the guild houses a bit more.

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Some of this is also going to be up to DM Fire and how he want's to run the server he's hosting. Short of mod changes, there's sure to be some house rules differences in DMing, etc. They may not take as much crap there was we do on the current NS4. :wink:
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