Good Crafting News

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AndrewCarr
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Good Crafting News

Post by AndrewCarr »

It seems that now the main class, or first class is what's taken to determine your max in a tradeskill. For example, i've been at artisan crafting for awhile now as a ranger/bard(currently 23/3). And i only found out earlier that apparently taking a restrictive class restricted you even if you were mainly a class that could achieve whatever rank. So apparently the devs have changed it so that now your most lvl'd/first class is taken as that which will restrict you.

Just achieved master artisan fletching today now so i'm happy :D
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Post by dond »

well, what's the gear like?

you can't just tease us and not say!!!

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Post by AndrewCarr »

Silvery longbow: +4 atk, +4 mighty, +2d6 massive crits. After crafting this "legendary item" you have to wait 719 minutes(12hrs) until using crafting again.

I jumped right to the longbow though, so now i can't get into the crafting to check out the arrows and stuff. But i guess the other weapons are the same, and that the arrows/bolts/bullets are +2d8 of their dmg type. So not too bad, and worth it since arrows are hard to come by in a needed quantity that are good.

So i'm pretty happy now. I wish the longbow had been +5 atk +2d6 crits, and maybe even no mighty, so i could blow thru stoneskin :) but oh well.




P.S. Had to travel from Melencia to li' nirarla btw, so it took awhile until i could see what could be crafted.


P.P.S. Even better news is the xp costs. It was 403 xp, and a tad over 40k in gold. So not bad at all. I'm wondering if the xp costs have been lowered for master artisan, or all of the lvls. I hope other master artisan things are comparably low priced, since paying my estimate of 250xp per 99 arrow stack would be a pain.
Last edited by AndrewCarr on Wed Jun 02, 2004 2:47 am, edited 1 time in total.
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Post by JesterOI »

Only thing to fix now is to be able to use crafted items as soon as you are able to craft them.

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Post by Lokey »

Thought the crafter can always use items he's made (possibly not in yet).

As designed, you need x levels in an allowed class to progress and no specifically disallowed classes. A 3 Bard/20 ranger should be ok for Master Artisan-ship as well.

Joran and I have done some cleanup/db conversions on the tradeskill code but mostly it's still the same stuff I inflicted on Draken Valane last August (try it, you'll like it--DV was severely burned out from ATS at the time). Lots of things planned, but more pressing matters first.
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Post by Wobbun »

AndrewCarr wrote:...I wish the longbow had been +5 atk +2d6 crits, and maybe even no mighty, so i could blow thru stoneskin :) but oh well

Afaik bow's attack bonus doesnt help penetrating damage reduction..
only enchantment on arrows do, unless that has been modified on this module

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Post by Brennan068 »

Lokey wrote:Thought the crafter can always use items he's made (possibly not in yet).
Just curious... has this been switched to be resolved from the other end?

One of my party-mates was trying to make me a master craftsman bow last night but he was not sufficient level to wield it himself. He definitely got the "Congratulations" message when he went from craftsman to master craftsman; then when he tried to use master craftsman the option was not available to him. This was a pure class Ranger btw.

I'm curious if this was the solution to the issue of being able to make an item that you cannot wield yet.

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Post by monkey0 »

Now I just gotta find master artisan leatherworking tables.
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Post by Kirg »

Try Li'Narla - I think you should be able to craft master artisan items there...

BR

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Post by DrakhanValane »

Lokey wrote:Joran and I have done some cleanup/db conversions on the tradeskill code but mostly it's still the same stuff I inflicted on Draken Valane last August (try it, you'll like it--DV was severely burned out from ATS at the time). Lots of things planned, but more pressing matters first.
Yeah, I was totally against all forms of crafting at first mention, but after seeing it implemented I turned around right quick. ;)
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Post by JesterOI »

Lokey wrote:Thought the crafter can always use items he's made (possibly not in yet).
For fletching the journeyman longbow can't be used till level 5 but you can craft it a level 4... Same with the arrows.

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Post by AndrewCarr »

Wobbun wrote:
AndrewCarr wrote:...I wish the longbow had been +5 atk +2d6 crits, and maybe even no mighty, so i could blow thru stoneskin :) but oh well

Afaik bow's attack bonus doesnt help penetrating damage reduction..
only enchantment on arrows do, unless that has been modified on this module
I can test it later today when I get home(isp bills overdue, so i'm at the library atm, gah...) but if not, then that'd be a major pain. Especially since most arrows aren't +anything, they're just +elemental dmg or +physical dmg, so it'd only be logical to have the +atk count towards going thru soaks. But then again, we can't have keen bows, or custom unlimited arrows, or any of that stuff, so maybe it's one more thing on the list of suck...
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Post by Lokey »

It's the + attack on bows that penetrates DR. There is nothing stock you can do to make arrows penetrate a given DR from any given bow.
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Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Post by Shasz »

One more datapoint for not being able to use items one crafted:

I have a level 8 bard/rogue (4/4) that hit craftsman, made the craftsman longbow, but can't wield it until level 9.
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Post by starrchild »

Just curious; where exactly *is* this Li'Narla place where you can create MA tailoring items? My monk is already a Master Craftsman in tailoring, and I'd like to be able to advance to MA, when I'm the right level.

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