suggestion: simplify blacksmith crafting

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Noob
Posts: 38
Joined: Fri Feb 10, 2012 10:19 am

suggestion: simplify blacksmith crafting

Post by report »

how about putting armor, martial and exotics all in one like it should be?

Shadowalker
Relic Raider
Posts: 820
Joined: Thu Jan 15, 2009 7:55 pm

Re: suggestion: simplify blacksmith crafting

Post by Shadowalker »

Armor crafting is the only smithing craft thats worth the effort.

Wpn smithing items are identical to the basic Imbued Admantin (+6) weapons, with one minor differance, they weigh less than thier IA counterparts.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla

Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN

weasel423
Newbie Helper
Posts: 397
Joined: Thu Feb 12, 2009 2:15 pm

Re: suggestion: simplify blacksmith crafting

Post by weasel423 »

...or maybe allow permanent elemental damage to be added to crafted weapons
[IO] is the way to go!

Evil will always triumph because good is dumb
~Dark Helmet

Alkapwn
PKer
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Re: suggestion: simplify blacksmith crafting

Post by Alkapwn »

Magical dmg !!
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weasel423
Newbie Helper
Posts: 397
Joined: Thu Feb 12, 2009 2:15 pm

Re: suggestion: simplify blacksmith crafting

Post by weasel423 »

Alkapwn wrote:Magical dmg !!
Good idea... like crafted arrows
[IO] is the way to go!

Evil will always triumph because good is dumb
~Dark Helmet

Lokey
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Re: suggestion: simplify blacksmith crafting

Post by Lokey »

Didn't want people making things they couldn't use besides it being a huge mess to wade through gui-wise.

It had its point back when level 20 was max and it was the only way to get a +5, but now we're not going to be able to feature-creep our way into something worthwhile.

Happy to provide script + item templates if someone wants to redo the system :)
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Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Nocturne
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Joined: Thu Nov 10, 2011 12:20 pm

Re: suggestion: simplify blacksmith crafting

Post by Nocturne »

Lokey wrote:Didn't want people making things they couldn't use besides it being a huge mess to wade through gui-wise.

It had its point back when level 20 was max and it was the only way to get a +5, but now we're not going to be able to feature-creep our way into something worthwhile.

Happy to provide script + item templates if someone wants to redo the system :)

Leave it, there are more important things to work on i'm sure.
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Noob
Posts: 38
Joined: Fri Feb 10, 2012 10:19 am

Re: suggestion: simplify blacksmith crafting

Post by report »

typical newbie: ty for the crafted dagger
master blacksmith: np
typical newbie: can you make me a kukri?
master blacksmith: urgh!

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