Messing around in dark forest today typhoon PWnD and I noticed that the MA token no longer affects shifted chars at all. If that was the intended fix i am fine with it, its not a big deal to me.
The RK token (not sure which one as i have never done the RK jobs) is taking away 9-12 ab when activated. -possibly a tensors issue-
thanx
Token issues
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Token issues
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Re: Token issues
Well since the other token takes away all AB (ie KD) for a really long time I would assume it's the other one. What your saying is that both of the RK tokens are broken then?burrahobbit wrote:The RK token (not sure which one as i have never done the RK jobs) is taking away 9-12 ab when activated. -possibly a tensors issue-
thanx
Amoenotep wrote:i want your toon to be useless
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Re: Token issues
burrahobbit wrote:(not sure which one as i have never done the RK jobs
um....no.... i am saying that one (one One ONE O N E) of the rk tokens is busted but i dont know the name of it. I thought that was painfully obvious......
Amoenotep wrote:aaahahahah..burra is dumb!![]()
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Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.
Re: Token issues
I've had both my high lvl melee characters AB lowed by about 8 when Rks have used a job item. I guess the Miners Forge as its the one that dose not KD people. So is it supposed to lower peoples AB by about 8 for an indefinite period of time?
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Re: Token issues
Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.
The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).
The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).
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Re: Token issues
ashsagoon wrote:Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.
The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).
Could be, the char i was using has like 4 str so maybe thats it. Either way, 8, 9, 12, whatever it is, seems a bit much to me, 5 would be semi reasonalble.
Amoenotep wrote:aaahahahah..burra is dumb!![]()
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Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.
Re: Token issues
Agreed, I just wish I could reproduce it.burrahobbit wrote:ashsagoon wrote:Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.
The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).
Could be, the char i was using has like 4 str so maybe thats it. Either way, 8, 9, 12, whatever it is, seems a bit much to me, 5 would be semi reasonalble.
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