Also, when you raid you will often be at most 1 zoning away from indoor area
wrong
beryn loge :3 maps away, from melencia...if you find resistance you can't use benefit of token or a very short time, same with sleeth (beryn loge), 2 maps away from NC +2maps before the craddle(anoth mountain??)...3 maps from neversumer
Melencia,Sleeth, Daeron, and neversumer are more than 50% of raided city...
I fail to understand your logic. If you are using that token as primary concealment source while raiding/defending I don't see a reason not to use it right away after you rest and buff. Duration is long enough to last you entire encounter
in group pvp. you will rest in the nearest place of hot map (defender posted as first lign of defence), in order to have longer benefit in pvp of spell like UEF, AVA and song...i quote higher the shorter inside point you can eventually , rest and buff. And the duration is not the longer as you think...
TC pipes work outside, SL's City is underground and not outside. TC's token does not work underground. Also TC's conceal token is only 20%, which no one bothers with because its useless when compared camoflague at 33% or ii at 50%. Also the duration is incedibly short.
right
In other side, as SL and RK are underdark city TC token can't be used there (not sure about RK)...
But the most importants things :
Anyway, the most important idea of all this is : TC/SL have the weaker tokens far away compared with the rest, and 1 of them need a restrictive activation.
and finaly
AO token = OP
also
To be honest +3 ab/ac/saves is seriously op. Compared to MA and NC it is OP. Compared to SL/TC its ridicously OP.
and
I also think that +3 ab/ac/saves is very overpowered. Just using that token can turn an average meleer into a good meleer, and a good meleer into a monster meleer. The only other faction that gets anything that even touches ab and ac is the MA aura token, but it is -2 ab/ac, doesn't touch saves, and has drawbacks (it dispels the ab and ac drain from curse song and bigby 5). The AO token boosts ALL of the critical stats even more than the MA token drains and has no drawbacks.
that's was my primary idea when i enter in this thread, not comparing the 2 weaker token of the game .
PD: to Korr...seems a lost of time trying to explain you , that you don't decide of dying (loosing your buff). yeah respawn point is indoor, but the action is where you died (in this case outise sleeth), you get raised, and don't have time to ask to the buffer other II (he eventualy need rest to have other), oponents and team mates are fighting, and as emergency use (as, in my idea token will have to be used)i can't use the token...i know, my token don't work outside, but in the adrenaline moment, it's more reflexive than other thing...you just raised, no buffs, need to find a place for rest , and oponent still around to kill you, you want best defence posible at THIS moment, and your outside...
i don't CHOOSE the place and the moment to die.