Cleric Build

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Gruesome Wolf_ns3
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Post by Gruesome Wolf_ns3 »

heavy... cleric... ARMOR?!?!?!

My 12 dex cleric salivates...

Dr_Fangorn_ns3
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Post by Dr_Fangorn_ns3 »

Clerics have always had a special place in my heart ever since NS 3 Central. So, if you look around hard enough, there are enough nice items that I've added/modified that will do a Cleric justice, even without a cleric specific dex armor. There are certainly enough of THOSE around now without having to make a class specific robe for them. However, the thought to do so HAS crossed my mind...but that would be so unfair to all the other classes. :P

Gruesome Wolf_ns3
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Post by Gruesome Wolf_ns3 »

personally, I am sick of all the mega-robes running around and welcome the idea of big nasty metal plates that say MAX DEX BONUS: 1

For the few of us that didn't base our every build on dexterity, it would be nice to be able to walk around like a battleship and actually have a decent AC.

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Post by Dr_Fangorn_ns3 »

We added a bunch of those already, Wolf. :P

Acara_ns3
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Post by Acara_ns3 »

My heavy armor using fighter has 74 ac with G1 armor.. not too shabby
wen al great heros are sleeping invisibel creatures wil kill them , and so it will be =)

DM ex Machina_ns3
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Post by DM ex Machina_ns3 »

heavy armor + shield soaks better than something like a dual-wielding dexer in a robe. diff toons for diff areas. i use a DD in heavy armor to tank in dwp and a dex-based pm/wiz/sd to tank in twilight. str toons aren't useless, just designed, built, and played differently. if you assume your str toon has a low ac, then you build around dmg reduction, ab, and hp. dexers have ac, sure, but in some areas they'll get hit no matter what, except a few choice builds that have no ab. come to think of it, i have a wis-based toon with close to 110 ac and a cha based toon with close to 100 ac. they still get hit certain places.

str based toons aren't best-suited to certain areas. no toon is.

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Jaeson Hawke_ns3
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Post by Jaeson Hawke_ns3 »

I have a wisdom based guy who has a 108 or 110 ac as well.. and he still gets hit a lot. Go figure.
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Post by puke_dud_ns3 »

The trick is to out damage the damage you take, even with a 100+ ac. Starfall has taught me wonderous things!
puke

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disastro_ns3
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Post by disastro_ns3 »

puke_dud wrote:The trick is to out damage the damage you take, even with a 100+ ac. Starfall has taught me wonderous things!
ya it's hard to beat the damage mitigation you get from "all my enemies are now dead." ;)

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Jaeson Hawke_ns3
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Post by Jaeson Hawke_ns3 »

I've been trying to find this out with confirmed hard numbers, so I will ask the community.

How is the DC of a cleric spell determined?
How is the SR of a cleric spell determined?
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Jaeson Hawke_ns3
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Post by Jaeson Hawke_ns3 »

ok, nix the DC question, found a nice explaination from Fang on the General questions.
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Jaeson Hawke_ns3
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Post by Jaeson Hawke_ns3 »

Nix all the questions, Fang just answered them both on a different thread...

From Fang:
Okay, since I was so good at disseminating disinformation, I think I'll clear things up for everyone...

Two checks are done when you cast a spell. Firstly, a roll against the creature's spell resistance is checked according to the following calculation:

(Caster Class Level + Spell Penetration feats + 1d20) vs (Target Spell Resistance)

This is where Spell Penetration's usefulness (or not) comes into play...and again, they are cumulative bonuses, not stacking bonuses. Thus, a level 38 cleric with epic spell penetration would calculate this check at (38+6+d20) against whatever the target's spell resistance is. In the toolset, the maximum SR is 32.

If you succeed at defeating the target's spell resistance, the target now gets to roll a saving throw, if the spell permits it. This calculation is (drum roll please):

(10 + spell level + applicable stat bonus + spell focus feats) vs. (target base save + 1d20)

Spell level is the level of the spell being cast, the applicable stat bonus is the stat used by the class of spell being cast (Clerics - wisdom, Wizzys - int, Sorcs - cha, etc), and the spell focus feats are the cumulative bonus from the spell focus feats in whatever school of focus you desire. The target's base save (fort, will, reflex) used is dependent on the spell you cast.

Thus, a cleric with 48 wisdom and a greater spell focus in necromancy casting harm will have a DC of (10+6+19+4) = 39.

In summary:

Overcomng a target's spell resistance depends on your number of caster levels and spell penetration feats.

Overcoming a target's saves depends on your (class specific) stat bonus and your spell focus feats.
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Post by Anonymous_ns3 »

:) :) :)

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Post by Anonymous_ns3 »

eek :)

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