Specifics Double-sided & 2 handed weapons

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CrazyJ
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Post by CrazyJ »

Longbows already have a crit range of only 20.

I love the quiver idea... elemental damage is present on pretty much every other type of weapon except arrows. It'd help bring archers up to par.

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Nemesis Revised
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Post by Nemesis Revised »

dude archers are quite strong already. give them generic arrows (w/o elemental damage) and they already do heavy physical damage. i've seen a team of two archers go through zons like they were paperdolls.

the role of archers are quite more for supportive. different characters exist to bring different functions in a game. bards and archers are examples. if they are alone they suck. but in a party they synergize the team's overall power.

the game isn't only about making solo builds. it's also about team playing. archers have been one of the most fantastic damaging builds i've seen if put in a party.

okay ppl would say that there are still some builds that can exist w/o a party at all. (wiz/mages/clerics/druids). it may seem true, but did we notice that as epic maps come in, caster classes have hardertime working alone? i bet mages cant do much effective killing in higher epic areas because of epic mobswith uber saves and they'll be more of assistance to their teammates with summons and buffs.

and archers already have ways of coping when they're playing alone. make them an archer with darkness. or make them a SD shooter (hello sirus).

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Post by JesterOI »

JesterOI wrote:I've seen a few exceptions, but having to rely on hips/darkness seems a little too cheezy.
It would be nice to be able to play an archer without being REQUIRED to do that. Hate playing cheese like that. I don't have a single darkness/hipsing/cleric build. Did have a cleric for scrolls/pots, but he's bugged now.

Also these archers going through zons like paper dolls with normal arrows, that was with sneak attacks I don't doubt.
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Nemesis Revised
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Post by Nemesis Revised »

it wasn't sneak attacks. they were just bard/AAs :twisted:

trust me, make an AA with a buddy and go tagteam sniping. it's like shooting birds with a toothbrush.

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Post by Metis »

If someone wants to start a new threah on bows or ranged things thats fine but lets keep this thread on double-sided and 2 handed melee weapons.
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P. Fricebottle
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Post by P. Fricebottle »

Okay, about the halflings... :D . Since halflings can't use the double weapons, then all of this update doesn't help them at all. I'd like to make a buff little ghostwise barbarian halfling, and going around smashing and screaming at things.
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Post by Throst54 »

yeah, to reiterate kromix question... will there be a way to make medium sized weapons into 1/2ling/gnome only weapons (and w/ that nifty custom UMD script, u can make it non-umd-able, aint that handy) so they can join in on the beatdown?
perhaps maybe working it into crafting?

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Metis
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Post by Metis »

We didn’t forget about the little ones out there. We are looking at different possibilities of implementation.
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lordvan52681
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Post by lordvan52681 »

I dont know much about scripting, so excuse me if anything i say or have said is impossible, but can you just add a script to medium weapons so that if there is no shield equipped, they get bonuses?

this would also open up more variety in fighting. you would finally see more fenicing type fighters who wield 1 weapon and no shield, but can still keep up with shield users.

might have some problems with mages using them, I dunno. jsut a suggestion.

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