Variety

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disastro
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Post by disastro »

Shhhhhhh wrote:I dont know if something like this is already in, but i remember back in Ns 3.5 you eventually could pick a weapon from a long list if you did some quest or brought some specific items.
All weapons had the same extra bonuses, which meant that you could play and focus in one of the more rare weapons too and still end up with a good weapon in the end.
actually the net result of that was the opposite.. the only thing that mattered on a weapon was "crit range and multiplier." basically back down to rapiers, kukri, and maybe hammer/axe. the fact that i.e. a kukri would do a few % less max damage than a [censored] sword (which requires a feat to get) and yet land crits massively more often killed just about all other weapons.

the suggestion i had for this (which would unfortunately require an item wipe at least) was to make all the bonus damage on magical weapons use the same dice as the base damage. so hi end kukri would be 1d4 + 3d4 fire for example, but a hi end [censored] sword would do 1d10 +3d10 fire.

thus you keep the damage in line with the original balance and the "other" weapons have a natural advantage/tradeoff.

Shhhhhhh
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Post by Shhhhhhh »

well bonuses get added the same way now dont they?
Looking at the weapons i could buy so far at least.
It was simply the high amount of bonus damage on ns 3,5 that made the base damage a lot less usefull. This seems to be toned down a lot here.

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Aarkon Draco
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Post by Aarkon Draco »

in a similar thread someone mentioned crafters being an answer however after having made and upgraded a weapon to 30th it has no elemental damage and is on par with imb adamant with only slightly better damage (1d6)

i would urge the devs to take another look at adding elemental damage or some effects to these upgraded items. 7500 xp and 235000 gold is a bit much for a equivelent to a imb adamant weapon.

the idea of greater weapons ( greater djinn scimitar ect) i too think this would be a decent fix for some of the gaps perhaps include lvl 16 weapons too ( lvl 20 greater axe of pain anyone? ) altho i still say we need more variety in the elemental damage types acid and electrical are quite underused.

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