Server Economy Items and Balance
Server Economy Items and Balance
I play NS daily since it came out now and I see the following problems:
Loot:
There realy drops too much loot which is paid to much for it by the merchants. This causes the porblem that money has no worth and use at high lvls not only that you get a huge load of gold very fast you can buy everything at cheap prices.
We come directly to the next point all I can do with money is buy some poitions since I can make 1000k in 15 minutes game time I only take glowing white poitions 100 each time I buy them. This causes the following stategie. I heal all the time whn a player attacks me and has no death spell he cant kill me I heal a hundred times he gets bored at 30 times at least... . The same with boses tough figts and so on and not only at hihg lvls.
Reduce the drop of items and gold dramaticaly, especially the good ones,
make it 10 times harder to get a reasonable item.
Enlarge the price of all items which are buyable minimum 5 times short of the basic gear.
This will make the tradeskills come more into play.
Poitions:
Remove the possibilty of buying glowing poitions, let the maximum be cure critical wounds. For the the sake of balance increase the prices for healing gear dramaticaly that gives the heal skill and healer classes more sense.
Implemet a cooldown for poitions so you cant permaheal (than perhaps we could allow the glowing poitions too).
Perhaps introduce player housing or now a weird proppose: (Just a brainstorming dunno how to control and script) give the players the ability to hire guards for there faction and buy defense buildings, serveral players could put there money together and buy a wall tower or ballista for a large amount of money.
To Items:
Give monks, dualwielders and two handed figters a chance. Generally I like it very much how you handle damage, with the immunities but shields are uber at the curent situation.
Since imunties are cumulative a high lvl shield user can be imune 50% to one sort of damage. There also comes a flexibiltiy since you can change shields in combat and not the armor.
For the monks we could introduce helmets only useable by monks which give immunities. Make these realy unuseable for other classes also take them out of UMD or give them an insane lvl at least.
For two handed figters and dualwielders we could add certain deffensive weapons with immunities. Reduce the damage of theses weapons and dont make them keen also make the imunties not so tough like shields but perhaps something between.
One thing i would also wish is a bigger variety of helmets and cloaks
could u add some rare droping items which do sth else like the standard sdont want uber gear, perhaps just something else.
An idea to faction items: add perhaps three holy uber faction artifacts which are given by gods to high lvl players and are realy unique. Let these artifacts hold players who want to represent there faction and have a look by the gods how they use it.
Implement a player rank in the factions that players have certain ranks depending how much they support there factions.
Perhaps implement some faction quests to get special faction gear
for rpgamers this will be an option to have some symbols of there faction
especially at high lvls. Make this items only useable for faction members.
To increase the faction defense give players who defend there cities or home areas xp for killing invaders.
To give the faction war some heat make some battlefield areas where players get xp for killing each other.
Loot:
There realy drops too much loot which is paid to much for it by the merchants. This causes the porblem that money has no worth and use at high lvls not only that you get a huge load of gold very fast you can buy everything at cheap prices.
We come directly to the next point all I can do with money is buy some poitions since I can make 1000k in 15 minutes game time I only take glowing white poitions 100 each time I buy them. This causes the following stategie. I heal all the time whn a player attacks me and has no death spell he cant kill me I heal a hundred times he gets bored at 30 times at least... . The same with boses tough figts and so on and not only at hihg lvls.
Reduce the drop of items and gold dramaticaly, especially the good ones,
make it 10 times harder to get a reasonable item.
Enlarge the price of all items which are buyable minimum 5 times short of the basic gear.
This will make the tradeskills come more into play.
Poitions:
Remove the possibilty of buying glowing poitions, let the maximum be cure critical wounds. For the the sake of balance increase the prices for healing gear dramaticaly that gives the heal skill and healer classes more sense.
Implemet a cooldown for poitions so you cant permaheal (than perhaps we could allow the glowing poitions too).
Perhaps introduce player housing or now a weird proppose: (Just a brainstorming dunno how to control and script) give the players the ability to hire guards for there faction and buy defense buildings, serveral players could put there money together and buy a wall tower or ballista for a large amount of money.
To Items:
Give monks, dualwielders and two handed figters a chance. Generally I like it very much how you handle damage, with the immunities but shields are uber at the curent situation.
Since imunties are cumulative a high lvl shield user can be imune 50% to one sort of damage. There also comes a flexibiltiy since you can change shields in combat and not the armor.
For the monks we could introduce helmets only useable by monks which give immunities. Make these realy unuseable for other classes also take them out of UMD or give them an insane lvl at least.
For two handed figters and dualwielders we could add certain deffensive weapons with immunities. Reduce the damage of theses weapons and dont make them keen also make the imunties not so tough like shields but perhaps something between.
One thing i would also wish is a bigger variety of helmets and cloaks
could u add some rare droping items which do sth else like the standard sdont want uber gear, perhaps just something else.
An idea to faction items: add perhaps three holy uber faction artifacts which are given by gods to high lvl players and are realy unique. Let these artifacts hold players who want to represent there faction and have a look by the gods how they use it.
Implement a player rank in the factions that players have certain ranks depending how much they support there factions.
Perhaps implement some faction quests to get special faction gear
for rpgamers this will be an option to have some symbols of there faction
especially at high lvls. Make this items only useable for faction members.
To increase the faction defense give players who defend there cities or home areas xp for killing invaders.
To give the faction war some heat make some battlefield areas where players get xp for killing each other.
I dont know about items you mention, but i want to add one comment from me.
Everywhere on this forum i can see ppl talking about 3rd ed or 3.5 rules.
And i wonder .. where the heck (in d&d) did u find % immunities ??
An why for god sake u implemented it ?
When i started to play NS4 i was really excited - at last hard to play server, team play is rewarded, skills are usefull now and so on. But now i am not so sure. In time it will be again NS3 with uber gear and undestructible chars - only difference now will be cap on items - it wil be harder to get to 40th level and it will be only difference (except size and amount of locations).
Please rethink immunities on gears before you will destroy all work you put in making this server (and by the way U guys rock - you made so many things i never imagined that could be done in NWN)
Everywhere on this forum i can see ppl talking about 3rd ed or 3.5 rules.
And i wonder .. where the heck (in d&d) did u find % immunities ??
An why for god sake u implemented it ?
When i started to play NS4 i was really excited - at last hard to play server, team play is rewarded, skills are usefull now and so on. But now i am not so sure. In time it will be again NS3 with uber gear and undestructible chars - only difference now will be cap on items - it wil be harder to get to 40th level and it will be only difference (except size and amount of locations).
Please rethink immunities on gears before you will destroy all work you put in making this server (and by the way U guys rock - you made so many things i never imagined that could be done in NWN)
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- Pk Bait
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I still don't think the economy is jacked up. There are places to build a bankroll....what the devs need to do is simply add items to make money worth it. Higher priced items with the same ILR for better than average weapons. For example a regular ILR 9 sword is 1d8 damage +1 enhancement and 1d8 critical damage. Instead give players the ability at lvl 9 and up to start buying better weapons. So if a char goes toavendell char should be able to spend 500k for a lvl 9 ILR sword that does 1d12 damage +1 enhancement and 2 acid damage with 1d8 critical damage. (I don't care how much the sword really should cost, fill the cost in with whatever you like).
This i think would make the money system work better.
This i think would make the money system work better.
I've tried fire, i've tried faith, and i've tried force, all I have left is hope.
I disagree with most of Heydeive post, expecially the immunity items and xp/gold for pkilling.
And absoulte agree with this:
REMOVE IMMUNITY ITEMS!
Immunity shouldn't exist at all! Stupid Bioware that implemented that!
If immunity items will remain like there are now i think there will be a massive renounce to play non-magical characters. After all, what is the point in having x5 crits or 10d6 sneaks if your target has 100% immunity?
And absoulte agree with this:
REMOVE IMMUNITY ITEMS!
Immunity shouldn't exist at all! Stupid Bioware that implemented that!
If immunity items will remain like there are now i think there will be a massive renounce to play non-magical characters. After all, what is the point in having x5 crits or 10d6 sneaks if your target has 100% immunity?

Aran the Red, fighter of Tempus
Elite disciple of Ancient Ones
A Paladin's heart in a Bard soul
Elite disciple of Ancient Ones
A Paladin's heart in a Bard soul
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- Arrogant Snob
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I'd like to see how you get 100% imm in NS4. If you aren't dependent on one weapon the biggest threat you have is 25%
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
Agreeing with DD, is obviously the only thing I can do. What am I gonna say? He's wrong about the game HE made? but the strategy makes sense! If someone is making themselves invulnerable to only one type of damage, they deserve to get slapped with another weapon damage type. That, thus, ends the problem of 100 percent immunity to anything. Im sure DD didn't program for people to have 100 percent immunities in two fields (as of yet I haven't seen it)....thus the 100 percent argument isn't a worry.
however DD what do you think about my economy tweak idea?
however DD what do you think about my economy tweak idea?
I've tried fire, i've tried faith, and i've tried force, all I have left is hope.
Still they can switch shield and have for example 25% immun 10 resist to two damage, and keeping switching shield they will always have 25% immun and 10 resist to your weapon, if they aren't using a 2h weapon.
And still 50% immunity is a lot
And thinking at it there still are a lot of mobs that have immunity and resistance to all 3 damage type
And still 50% immunity is a lot

And thinking at it there still are a lot of mobs that have immunity and resistance to all 3 damage type

Aran the Red, fighter of Tempus
Elite disciple of Ancient Ones
A Paladin's heart in a Bard soul
Elite disciple of Ancient Ones
A Paladin's heart in a Bard soul
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- Resident Spam King
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Deal with it.Kelin wrote:Still they can switch shield and have for example 25% immun 10 resist to two damage, and keeping switching shield they will always have 25% immun and 10 resist to your weapon, if they aren't using a 2h weapon.
And still 50% immunity is a lot
And thinking at it there still are a lot of mobs that have immunity and resistance to all 3 damage type
They have high resistance to physical? Bring a mage friend.
It's called teamwork!!! (That would be the most effective tactic)
Also if they are resistant to physical, make sure to pick up the firey grenade items, then use it in your sword to gain fire damage for awhile.
- Alexiagold
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reminder
Good that you all issue the imunity issue:
But what you think of the unbalance between shield users on the one side
dual wielders, twohandweapon users, monks and archers on the others
lets do sth for there imunities
And waht you think about the economy problems?
are you all satisfied with the curent loot situaion?
But what you think of the unbalance between shield users on the one side
dual wielders, twohandweapon users, monks and archers on the others
lets do sth for there imunities
And waht you think about the economy problems?
are you all satisfied with the curent loot situaion?
I have the same impression as far as economy is concerned: Too much good gear is dropped. I stopped looting anything long ago after some friendly players just gave me 100k gold each. So now I also just give away gold whenever someone needs any, since I have more than I can possibly spend at my level. And why spend xp for crafting when I can just buy the same stuff at a higher price? 

I have opinions of my own, strong opinions - but I don't always agree with them!
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