A reasonable suggestion about hard coded feats

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A reasonable suggestion about hard coded feats

Post by Æ »

Look, first off I don't want to start (or continue) a flaming war over this topic and will not respond to anyone bashing me for this post.

I just think that, although it may take a bit more scripting work, hard-coded feats can in fact be changed by the dev's... Although I have limited knowledge of the NWN toolset, I have given this topic some consideration, and based on the knowledge I DO posess, think I have come up with a possible, reasonable and fair solution to this problem without completely depriving players of feats like hide in plain sight (which I personally have no problem with, but others do) and devestating critical.

So here's my suggestion (and I will use dev crit to illustrate)... What if scripts were put in place that, upon taking dev crit, disabled the feat and then created an undroppable item in the character's inventory, similar to racial abilities, which could be set to a quick slot and used once within the a set time limit to make a devestating crit attack? (Somewhat like using the activated Ki damage feat for weapon masters) And the dev's could then easily change the associated variables, limiting the amount of times it can be used, and lowering the DC. The same could be done with any other problem feats the devs should wish to limit.

This is a calm, reasonable argument and hope it will be considered as such and that any responses will be similarly composed and respectful.
Last edited by Æ on Sun May 09, 2004 8:05 pm, edited 1 time in total.
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Post by Billiard »

If you could do that why not make Dev crit a bigger multiplier (like 2 x overwhelming crit) and let it happen all the time. So you get the big numbers we all like to see but no insta-death.

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Post by JesterOI »

It would be so much easier on the devs to add extra damage to overwhelming crit or something than to bend over backwards for devestating crit.

Personally I find dev crit to be anticlimactic. However, seeing big [censored] numbers rolling off of criticals, I like.

I'm sure the devs will make a wise well informed choice on the matter. (well informed for sure lol, look at all the discussion in multiple threads on the subject)
In the end though, I highly doubt dev crit is going to be used unless bioware de-hardcodes it.
I agree though that warriors should get something in return for the loss of dev crit.
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Post by Æ »

Billiard, that's not a bad idea... another multiplier would be nice }: )

I presented my final argument for dev crit, and if they don't take my idea and it remains illegal, well it's their choice. But warriors should get something to fill the gap, because I really think it had it's place in the game. (For instance... taking down a high-damage-immunity/resistance cleric with monstrous regen buff)
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Post by AnimusX »

There is no command to remove a feat after you take it. Otherwise even i could probably code this with the ActionUseFeat command.

Best idea i can come up with is, make a devastating crit item that you can quest for, and leave the hardcoded feat out. There isn't any way i can see to do what your asking without a hackpack and you know how the powers that be feel about that.

An item that would let you devastating crit 3 times a day would probablby be useless anyways because, what are the chances that the hit will acually be a critical? not good.

And jester, modifying feats is not possible w/o hackpack, overwhelming or devestating crit regardless. Writing good scripts is hard enough anyways.

Let the devs work and ignore dev crit. You didn't have it before HoU so why is it such a bad deal if you don't have it now?

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Post by JesterOI »

What's so hard about writing a script that detects when an overpowering crit happens then seperately tacks on damage?

(I'm not the one who cares about no dev crit, AE is the one that misses it)
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Post by DrakhanValane »

I don't see why O. Crit needs to be buffed. It's a strong feat on its own.
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Post by JesterOI »

It was just a suggestion to possibly compensate fighters for the loss of dev crit.
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Post by Kelin »

There is no loss of Dev Crit. Consider that feat like a major bug and exploit. Dc too high, effect too strong, autofail on 1. Bioware went crazy, that feat shouldn't exist at all :P

(Dev Crit. DC can go up to 53 if i am not wrong, so you see that something like that shouldn't exist at all, and simply can't be implemented in a mod....)
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