Crafting time requirments
- Aarkon Draco
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Crafting time requirments
having made several crafters over the years i still think the RL time requirement for crafting lvls is way off even for thoes with only a little time to play you can be almost to 9th by the 3 hours it takes to get to make lvl 5 gear. this trend is exponentially compounded as you go in lvls making trying to use your crafted gear for the crafter useless.
my suggestion is to remove the time constraints and make the crafting lvls based on level alone but up them to the actual gear levels 1 , 5, 9, 13 ect. MA gear i agree with the one per 12 hours concept as to not flood the market as it were this change only effects the crafting levels and how soon you can get them.
my suggestion is to remove the time constraints and make the crafting lvls based on level alone but up them to the actual gear levels 1 , 5, 9, 13 ect. MA gear i agree with the one per 12 hours concept as to not flood the market as it were this change only effects the crafting levels and how soon you can get them.
Balion, Blade of Torm
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Re: Crafting time requirments
Why? One of the interesting things about being a crafter is being able to use higher level equipment because you made it.Aarkon Draco wrote:make the crafting lvls based on level alone but up them to the actual gear levels 1 , 5, 9, 13 ect.
- Aarkon Draco
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while i can see that point of view queltor reason i say make it even with lvls is a compensation of removing the time constraints. not to mention what good is it to be able to use said lvl 5 gear at lvl 4 if your already lvl 6 by the time you can craft it?
Balion, Blade of Torm
Blystos Re wrote: "Join the Northern Coalition.
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Your statement would be reasonable if we only had crafting as an option for acquiring gear. Unfortunately, no matter what craft skill you pick you are relegated to buying or using collected dropped gear to finish dressing out your PC regardless of your craft skill. Ego: the one skill per pc limit.Aarkon Draco wrote:while i can see that point of view queltor reason i say make it even with lvls is a compensation of removing the time constraints. not to mention what good is it to be able to use said lvl 5 gear at lvl 4 if your already lvl 6 by the time you can craft it?
No matter how you want to look at it, anywhere, crafting take time. Either in the process of gathering raws, working them up to usable items to be crafted into a finished product or in our case, gold, xp and real time.
Most who build a crafter do so not to supply the pc learning to craft, but to supply friends, guild mates or for future builds that are in the planning stages.
Before the Planar areas came into being with their fine drops, us crafters use to sell Master Artisan items for as much as 4 million in gold. Exotic weapons crafting was a real money maker here in NS4.
SO we of old, who have taken the real time to learn our crafting skills say.. the real time waiting time is needed. Rush a good thing and the work will get sloppy.

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- Aarkon Draco
- Newbie Helper
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- Joined: Sat Feb 04, 2006 12:32 am
we of old? ive been here 3 years so do lower your pedestal a bit
it is a suggestion thats all 3 hours for the first level is somewhat ok but the next level being 24 hours is a sever jump and i try to use the crafted gear i can make as i level my crafters so in this respect the time requirements make that almost impossible.
and i have my fair share of crafters on reflections and pre wipe so i know the time and xp invested in making one. as for making a crafter for future toons what about new players who arent in a guild or plan on making just the one toon they get shafted on getting the gear for the levels they are at craft wise.
a alternative to no time constraint is a lowered time requirement 1.5 hours for journyman, 5 hours for craftsman, 12 for master craftsman, 24 for Artisan and 3 days for master artisan.
this should be on par with the levels one can attain with 3 or 4 hours of gaming a day

it is a suggestion thats all 3 hours for the first level is somewhat ok but the next level being 24 hours is a sever jump and i try to use the crafted gear i can make as i level my crafters so in this respect the time requirements make that almost impossible.
and i have my fair share of crafters on reflections and pre wipe so i know the time and xp invested in making one. as for making a crafter for future toons what about new players who arent in a guild or plan on making just the one toon they get shafted on getting the gear for the levels they are at craft wise.
a alternative to no time constraint is a lowered time requirement 1.5 hours for journyman, 5 hours for craftsman, 12 for master craftsman, 24 for Artisan and 3 days for master artisan.
this should be on par with the levels one can attain with 3 or 4 hours of gaming a day
Balion, Blade of Torm
Blystos Re wrote: "Join the Northern Coalition.
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- ihuntudown
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ok, here is the problem with the current crafting system. its based on a meta gaming ideal.
you know your not making the gear for the crafters use or it would match your level as stated above, so for what other reason would you be making it.
not to sell to a store i would think because the xp cost doesnt make up for the gold in return. most likely not to a player because people tend to be pretty stingy with their 20+ crafted gear, and rightly so.
so that means that people make a toon called "tailor,martial,leather,armor,...ect" and make its sole purpose to be crafting and muling of gear for one of their other toons, or guild.
so the hole crafting system as setup currently with the real time requirements seems to me to be a staple for meta-gaming in NS4 and a big ok that this type of play is welcomed here.'
just my 2 cents
you know your not making the gear for the crafters use or it would match your level as stated above, so for what other reason would you be making it.
not to sell to a store i would think because the xp cost doesnt make up for the gold in return. most likely not to a player because people tend to be pretty stingy with their 20+ crafted gear, and rightly so.
so that means that people make a toon called "tailor,martial,leather,armor,...ect" and make its sole purpose to be crafting and muling of gear for one of their other toons, or guild.
so the hole crafting system as setup currently with the real time requirements seems to me to be a staple for meta-gaming in NS4 and a big ok that this type of play is welcomed here.'
just my 2 cents
gotta say this is spot on. theres tons of meta and non-rp aspects to gameplay on this server, which is great and makes for an incredibly fun experience. it just puzzles me when some ideas get shot down for being 'non-rp'... some folks wish this was a different place than it actually IS.mgrjebbo wrote:ok, here is the problem with the current crafting system. its based on a meta gaming ideal.
...
so the hole crafting system as setup currently with the real time requirements seems to me to be a staple for meta-gaming in NS4 and a big ok that this type of play is welcomed here.'
Merchants to other playersmgrjebbo wrote:well i would think of crafters as merchants but the price you get when you try to sell your crafted items is barley above the gold peice cost to make it.... then add in xp cost and its not worth making for anything but meta-gaming.


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