New Faction

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Charles I
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New Faction

Post by Charles I »

Add a new faction, The Outcasts. There are characters that have become hostile to their starting faction as a result of killing guards or other actions. Yet when involved with relic raiding they are still cited as belonging to that faction, this should not be so. The NS documentation refers to changing faction, why not make the change to the Outcast faction? The Outcasts would be hostile to all other factions. Since they participate in relic raids they should be able to benefit from this action. A relic bonus should be given to the Outcasts for relics that go to a "Lost in the Wilderness" status. The relics must be moved outside of the vicinity of a cradle, not just dropped next to it. Use the same requirement as for logging in during a cradle attack ( 2 areas?). Give the Outcasts something to work for besides just being a pain in the ___.
Adapt or die.

Blystos Re
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Post by Blystos Re »

I can see the future...

I see a lot of "NO" in your future...


The problem with an Outcast faction getting a relic bonus for relics dropped out of cradle is that it pretty effectively eliminates Zing's favorite game: Hide the Relic.

Here's an idea, form a cult called "The Outcasts" (sounds familiar, where have I heard this before...?) Members can be from any faction, but they must break all ties with their home faction and become hostile to said faction. You will not all receive a relic bonus on a regular basis, but depending on who is from where, SOMEONE will be getting a bonus.

Good luck, but I don't see it happening.

Binkyuk
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Post by Binkyuk »

As it stands someone that is outcast from their faction should not be able participate directly in relic raids. They aren't allowed to pick up relics from other cradles and they're not allowed to use their own. They also shouldn't benefit from relic bonuses.

If you feel a kinship with others that have also forsaken their faction, then fair enough, set them to Like. If they feel the same way they can set you to Like. Automatically setting people that become outcast friendly to each other is quite nonsensical - just because I hate my faction and you hate your faction in no way means we obviously like each other. If you consensually decide you like each other then you can just do it manually. As joining this 'faction' changes no NPC attitudes it requires no scripting.

As for getting relic bonus when relics are in the wilderness, I can't see that working. You clearly have a *far* easier objective than all other factions because you can drop it almost anywhere, while everyone else has to trek back to their own cradle.

P. Fricebottle
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Post by P. Fricebottle »

I believe this has been suggested multiple times before, and shot down each time. Sorry.
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number one bastard
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Post by number one bastard »

WoW, after readin all your feed back on this subject, i suddenly felt like i just visited Dicks last resort resturant, you people are so nice :?:

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mgrjebbo
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Post by mgrjebbo »

^- sorry only the 50th time i have read a post with that same exact idea. however i am not against it. not a bad idea

Lorkar1

Post by Lorkar1 »

number one [censored] wrote:WoW, after readin all your feed back on this subject, i suddenly felt like i just visited Dicks last resort resturant, you people are so nice :?:
I friggin' LOVE Dicks Last Resort. :D The best one has to be in the basement of the Prudential Center in Bostons Back Bay. Ya gotta love a bar where they have 6 bacholorette parties going on at the same time and all the girls are wearing paper hats suggesting things that sure as s#!% would get you bounced outta here. Ahhh, yes the good 'ole days.

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