Abilities Dispelled

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de_slider
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Abilities Dispelled

Post by de_slider »

I have run into a situation where my lvl 40 Earth Genasi Pure Class Fighter had all pure-class and race abilities stripped with one shot of Greater Dispelling. Is this suppose to happen? This was courtesy of a Xag-Yi.
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LinuxPup
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Post by LinuxPup »

No it's not. By racial abilities I assume you mean the earth gen damage reduction?

I put in a fix that I thought remedied the pure figher buffs getting dispelled, but I'll take a look at it again. Also, its possible that a DM misclicked and accidentally stripped off all effects on you... :lol:
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Sparky
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Post by Sparky »

Fighter abilities shouldn't be stripped, and Races that have spell-like abilities granted them (such as Earth Gen), should have their abilities set to a caster level equal to their character level.
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Post by Celorn »

I'm pretty sure I've had both the earth gen shield AND BARDSONG stripped off by the Aoa's, Demiliches, and the neg blobs... usually the demis get taken down before they can strip but the blobs take forever so they get many dispells, antimagic cones, etc...
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Post by P. Fricebottle »

Xag-Yi's and Xag-Ya's dispel everything. No question. I learned this the hard way with Gary when all of my level 40 Clerical Buffs were dispelled in the Blink of an Eye.
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-BannyD-
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Post by -BannyD- »

isnt it because of their anti-magic cone? strips all magical buffs...though shouldnt strip bard song since its a supernatural ability. are pure class abilities set to be like that?
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Post by Lorkar1 »

The racial abilities and pure class abilities are not magical and therefore shouldn't be affected the same way enchanted buffs are. If they are, that seems to be a bug that should be looked into.

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Post by LinuxPup »

Whether or not some of the subrace abilities are spells is debatable... Drow cast darkness, Fire Genasi cast flame lash, and Earth Gen cast stoneskin (which improves with level)... I think the thing that's really out of place is the whole epic warding visual effect. :wink:

Pure fighter abilities should definitely not be dispellable though... I had reports of them getting dispelled by Aoas from positive plane, and after a change I tested it with about 8 Aoas vs. 1 pure fighter and none of his pure fighter buffs dropped. :?

I'll try it with the xeg-yi/yas...
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Post by Lorkar1 »

I always thought that when it was stated that Drow cast Darkness and Earth Gen cast Stone Skin it was so the players would understand the effect and the fact that NWN didnt include innate abilities such as darkness.

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Post by Binkyuk »

Just because something is a racial ability doesn't mean it isn't magical. It can be magic that can be called upon instinctively (Drow darkness) or magical control of the elements that's granted by their race (genasi abilities).

This doesn't mean that all racial abilities are magical though. For example Drow SR is natural, and I believe Githzerai AC comes from their latent psionic abilities.

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Post by Charles I »

In a recent trip to the planes I had guardians dispel Divine Might and Divine Shield (but nothing else). These are both feats. The NWN manual says "Feats are more like innate abilities than skills and, as such, have no ranks or progression." Should it be possible to dispel a feat? I would think not. If feats can be dispelled then how about improved knockdown, rapid shot, blinding speed, epic shape or rage. Also the activation time on both of these is too long. It akes a full round to activate and based on testing the duration it counts the activation round as one of the rounds of duration. So a character with 20 Chr that should get 5 rounds really gets 4 rounds. And that's only if you time it perfectly. Reality is; when you activate either feat your character stops all action for the current round and waits til the next round to activate the feat. If you try to select your next action before the feat is activated you interrupt it, forcing you to wait. Next, unless your timing is perfect, you wait another round after selecting your next action before actually performing it. The result, it takes almost 3 rounds of time to complete one action and the character only receives 2 rounds of use when it should have had 5. Reducing the activation time for Divine Might and Shield to just under one round would eliminate tihs problem.
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Post by Binkyuk »

Divine Might is channeling divine energy while IKD is clonking someone on the head in an extra special way. Saying they're the same because 'they're both feats' is... weird. There are loads of feats that are clearly magical - Harper Scout Cats, Blackguard Bulls, Assassin Invis.

The round a spell or ability is used on counting towards the time is true, but nothing new and counts for all spells and abilities and isn't specific to feats.
Similarly the problem of 'missing' the start of your round and having to wait is also true, but nothing every NWN player doesn't struggle with all the time with all abilities and most items. Mastering action queue use, being aware of which flurry you're in and timing your commands is just part of playing the game well.

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Post by Sparky »

Sorry, but I have to say no to lowering the casting time Divine Might/Shield. It was something I actually wanted to do for Pure Pallies, but I was told any change to casting time for the feat would be a global change, and I don't really want mixed builds (Bard/Clerics ect..) having an easier time accessing extra damage.
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Post by LinuxPup »

Xag-Yi's and Xag-Ya's dispel everything. No question. I learned this the hard way with Gary when all of my level 40 Clerical Buffs were dispelled in the Blink of an Eye.
Gary's buffs are magical effects, that's why they can be dispelled. Yag-Yi/Ya shouldn't be able to dispel supernatural/extraordinary effects... examples of supernatural/extraordinary effects are pure fighter/paladin bonuses, subrace SR, assassin UV, Githzerai AC (just fixed this one, let me know if it gets dispelled).

I haven't seen this done yet in my testing (since the fix). Tested it with a pure fighter vs. 6 or so xeg-yi/ya and none of their pure fighter buffs dropped. Same with Aoa/void oozes. If someone does see this let me know... and make sure its not just the icon disappearing in the top-right of the screen, but that the effect is actually gone.
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Aarkon Draco
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Post by Aarkon Draco »

i too agree divine might and shield should take the time they do to activate.

one thing i would like tho is pally lay on hands to be a instant action as it can only be done once i tend to try and save it for emergency's like a party member in the -'s as it is now it may not go off in time to save said member as it requires a full round to activate. since you only get one per rest i dont see how this would create a serious imbalance in the way of things.

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