Question ..
Question ..
I'm not sure how dissarm works now ... I thought if you tried to dissarm someone 5 lvl's below yourself the weapon wouldn't drop .... maybe the number is 10 lvl's (I did a few searches and didn't find an answer)
if it is 5 lvl's then rage + dissarm should be looked at .. seems that the weapon didn't go back into my invt. when a lvl 40 dissarmed my lvl 32 after being paralized by rage.
although it could have been a script hiccup as well ...
if it is 5 lvl's then rage + dissarm should be looked at .. seems that the weapon didn't go back into my invt. when a lvl 40 dissarmed my lvl 32 after being paralized by rage.
although it could have been a script hiccup as well ...
This is how disarm works on NS4.
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
Disarm Feat Update:
Here's how disarm now works on this server for Player Characters.
On a successful disarm event:
-If the Attacker is level 20 or greater then a check is made for a +/- 5 levels difference between the Disarmer and the Disarmee.
-If the Attacker is less then level 20 then a check is made for a +/- 3 levels difference between the Disarmer and the Disarmee.
If the above check fails (ie a bigger than allowable difference in levels) then the disarmed item hits the owners backback and may not be reequipt until the owner rests.
If the terms of the level check are met a percentage chance of the weapon hitting the ground is calculated:
For attackers under level 25 this is 30% (70% chance it will hit the backback)
For attackers level 25 and over this is 50% (50% chance it will hit the backback)
If a whip was used to do the disarm the above percentage is gains a +20% (50% and 70% respectively) chance of causing the weapon to hit the ground.
Any weapon disarmed after passing the level check becomes unidentified and unequippable until the owner rests. (items caused to be unidentified by disarm are reidentified on rest)
Open-handed monk disarm works in exactly the same way as above. Disarmed weapons will hit the owners inventory or the floor - never the attackers inventory.
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