Vote to Repeal Heal Potion Reduction
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I'm going to chime in for just a second. I don't know if any of you play the PnP version of D&D, but you may want to check out the SRD http://www.d20srd.org/index.htm
If the Potions were made like the spells they are based on, this debate would be moot and allot of people would be broke w/out having to go farm for gold every once in awhile.
If the Potions were made like the spells they are based on, this debate would be moot and allot of people would be broke w/out having to go farm for gold every once in awhile.
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i think loowering the prices wotn chang anythign. you will buy more and chug harder.
I think the whole porpous of this change was to eliminate ( or make less usefull ) pot chugging.
no human , orc, dwarf can chain chug 30 pots and live. and i know tons of popele have done it. i have. and sometimes it happens.
but lowering the prices will be self defeating.
im no scripter but is there a way to "Mark" PC damage so when using a heal pot to heal "pc damage it is less usefull and mabey allow NPC damage to act as normal?
that would solve alot .... pvp chugging still has teh effects but NPC fighting still gets non nerfed.
or mabey make NPC still drop a bit but not as much as pvp.
just some thoughts.
I think the whole porpous of this change was to eliminate ( or make less usefull ) pot chugging.
no human , orc, dwarf can chain chug 30 pots and live. and i know tons of popele have done it. i have. and sometimes it happens.
but lowering the prices will be self defeating.
im no scripter but is there a way to "Mark" PC damage so when using a heal pot to heal "pc damage it is less usefull and mabey allow NPC damage to act as normal?
that would solve alot .... pvp chugging still has teh effects but NPC fighting still gets non nerfed.
or mabey make NPC still drop a bit but not as much as pvp.
just some thoughts.
But wouldn't the most recent heal potion you drank have cured the ill effects caused by drinking all the previous potions, and really other, than peeing allot what ill effects have you suffered from drinking too much? Why not put the exhaustion effects on a character who has drank too much if you want it to be a realistic fantasy world.MasterYoda wrote:no human , orc, dwarf can chain chug 30 pots and live. and i know tons of popele have done it. i have. and sometimes it happens.
Well, the current potion script is tolerable, but i still say things were better
off then they were before. Its been mentioned that this was brought into being for mainly 2 reasons : To enhance pvp, and because the devs thought that having unlimited healing made higher lvl area's too easy.
My lvl 31 F / R with pretty high str for a non-cleric buffed char, good ac for his lvl (57) and using the best slash-resis gear you can get was forced to chug down 3 full heals in a 5 minute time frame just to deal with 3 alz guardians.
Players who build chars that are capable fo soloing the higher area's shouldnt be punished by the healing-crimp. Being able to keep yourself alive thru pot chugging is pretty much the ONLY way that the solo-ists or odd-hour players can do the higher lvls. Especially on reflections.
Maybe put in a server-script that takes away the pot limit during the off-peak hours, so the players who cant play during peak times (when there is at least the possibility of finding a healer who can party with you) are able to still do the higher area's w/o having to flush gold down the toilet hand over fist on full heals? And no, gold isnt "easy" to come by, not time wise at least. Most of us dont have the free time to endlessly gold mine just to gear 1 player up for 1 or 2 sessions worth of the planar area's.
Another idea might be to exclude the heal pots from the potion rule. This eliminates the strain on the players wallet, and gurantee's them a steady access to healing IF they do have the time / resources to spend on 10k a piece pots.
off then they were before. Its been mentioned that this was brought into being for mainly 2 reasons : To enhance pvp, and because the devs thought that having unlimited healing made higher lvl area's too easy.
My lvl 31 F / R with pretty high str for a non-cleric buffed char, good ac for his lvl (57) and using the best slash-resis gear you can get was forced to chug down 3 full heals in a 5 minute time frame just to deal with 3 alz guardians.
Players who build chars that are capable fo soloing the higher area's shouldnt be punished by the healing-crimp. Being able to keep yourself alive thru pot chugging is pretty much the ONLY way that the solo-ists or odd-hour players can do the higher lvls. Especially on reflections.
Maybe put in a server-script that takes away the pot limit during the off-peak hours, so the players who cant play during peak times (when there is at least the possibility of finding a healer who can party with you) are able to still do the higher area's w/o having to flush gold down the toilet hand over fist on full heals? And no, gold isnt "easy" to come by, not time wise at least. Most of us dont have the free time to endlessly gold mine just to gear 1 player up for 1 or 2 sessions worth of the planar area's.
Another idea might be to exclude the heal pots from the potion rule. This eliminates the strain on the players wallet, and gurantee's them a steady access to healing IF they do have the time / resources to spend on 10k a piece pots.

I still don't like it.
For PvP yes, by all means, there are too many pot chuggers out there that just make PvP redundant and boring. It gets pointless beating a PC to near death 5 times then chug 5 or 6 pots heal to 100% and I start the proses all over again. If I know they are player that carries 500 pots, I'd rather sit down and let them PK me as I have reached the point of where the fight has already bored me to death.
The big joke is, they actually think they won because their build is somehow superior. They are clueless to the fact that they have a bad build and that they actually bored the other player to death. I just feel sorry for them and let them have their "win" simply because it feeds into their illusion.
I enjoy laying down a butt whoopin in PvP as much as I enjoy getting my butt whooped. I get to come back rested. For those that know me in game know that I will come back 4 - 5 - 6 times if I got beat down the first time. Each time I do I have changed something and learned from it. As I am sure that they did that one time in the past, themselves. When your in a fight like that, you'll find both players don't touch pots. You gain nothing by making it a contest of "who has more pots". Respect for the player is both given and returned these cases. Compliments fly through "Tells". You might even have a KoS on the group they belong to, yet that respect earned has cause many a "party" to forum when discovered in the same area, for each PC has one goal. That would be the XP and discovering what secrets, pros and cons the next level will bring as we beat the pot penalty.
As for PvM, the heal penalty just plain sucks. It would be ok if you were always on when others around your level are on to party with. As I stated in the past I enjoy soloing, for me, it is much more of a challenge. If mobs didn't swarm then the penalty would work. However when your swarmed, using pots is a dangerous thing as you go flat footed and take multiple hits from whatever your being swarmed by, then to have that penalty working against you as well often means respawning.
I don't think dev did it because they felt players were going through planes to fast. I don't see how they would rationalize crimping heals as enhancing game play. All they succeeded in doing is extending the time needed to be spent in planes for the soloist from 40 to 80 hours. That is plain boring.
Besides that, I was in planes with a party of 6. We swarmed the mobs. We almost never stopping running because the mobs dropped so fast. So if this was their goal, penalize heals to use less pots or to slow down how fast a group can move through planes, it has had the opposite effect. Because of the heal penalties, you now have KoS blood enemies partying whereas they would never have done so before.
The ONLY people effected by the heal pot penalty are the solists like myself. Often no one is on around my level, I play at odd hours, etc.. It does NOT effect any of the large party groups roaming zones. As far as I can tell in a group "party" swarm I might have seen 2 or 3 pots used in 3 to 4 hous. It does not effect the super pot chugger in PvP. They carry and just keep on chugging more. Specially when they are getting hit by a PC that doesn't do a lot of damage.
I would ask DM's to watch the solist closely, then follow a party swarm, and a PvP battle like during a raid. Then see who is being effected and if this "heal penalty" should stay.
For PvP yes, by all means, there are too many pot chuggers out there that just make PvP redundant and boring. It gets pointless beating a PC to near death 5 times then chug 5 or 6 pots heal to 100% and I start the proses all over again. If I know they are player that carries 500 pots, I'd rather sit down and let them PK me as I have reached the point of where the fight has already bored me to death.
The big joke is, they actually think they won because their build is somehow superior. They are clueless to the fact that they have a bad build and that they actually bored the other player to death. I just feel sorry for them and let them have their "win" simply because it feeds into their illusion.
I enjoy laying down a butt whoopin in PvP as much as I enjoy getting my butt whooped. I get to come back rested. For those that know me in game know that I will come back 4 - 5 - 6 times if I got beat down the first time. Each time I do I have changed something and learned from it. As I am sure that they did that one time in the past, themselves. When your in a fight like that, you'll find both players don't touch pots. You gain nothing by making it a contest of "who has more pots". Respect for the player is both given and returned these cases. Compliments fly through "Tells". You might even have a KoS on the group they belong to, yet that respect earned has cause many a "party" to forum when discovered in the same area, for each PC has one goal. That would be the XP and discovering what secrets, pros and cons the next level will bring as we beat the pot penalty.
As for PvM, the heal penalty just plain sucks. It would be ok if you were always on when others around your level are on to party with. As I stated in the past I enjoy soloing, for me, it is much more of a challenge. If mobs didn't swarm then the penalty would work. However when your swarmed, using pots is a dangerous thing as you go flat footed and take multiple hits from whatever your being swarmed by, then to have that penalty working against you as well often means respawning.
I don't think dev did it because they felt players were going through planes to fast. I don't see how they would rationalize crimping heals as enhancing game play. All they succeeded in doing is extending the time needed to be spent in planes for the soloist from 40 to 80 hours. That is plain boring.
Besides that, I was in planes with a party of 6. We swarmed the mobs. We almost never stopping running because the mobs dropped so fast. So if this was their goal, penalize heals to use less pots or to slow down how fast a group can move through planes, it has had the opposite effect. Because of the heal penalties, you now have KoS blood enemies partying whereas they would never have done so before.
The ONLY people effected by the heal pot penalty are the solists like myself. Often no one is on around my level, I play at odd hours, etc.. It does NOT effect any of the large party groups roaming zones. As far as I can tell in a group "party" swarm I might have seen 2 or 3 pots used in 3 to 4 hous. It does not effect the super pot chugger in PvP. They carry and just keep on chugging more. Specially when they are getting hit by a PC that doesn't do a lot of damage.
I would ask DM's to watch the solist closely, then follow a party swarm, and a PvP battle like during a raid. Then see who is being effected and if this "heal penalty" should stay.
Quoted for truth!de_slider wrote:I still don't like it.
For PvP yes, by all means, there are too many pot chuggers out there that just make PvP redundant and boring. It gets pointless beating a PC to near death 5 times then chug 5 or 6 pots heal to 100% and I start the proses all over again. If I know they are player that carries 500 pots, I'd rather sit down and let them PK me as I have reached the point of where the fight has already bored me to death.
The big joke is, they actually think they won because their build is somehow superior. They are clueless to the fact that they have a bad build and that they actually bored the other player to death. I just feel sorry for them and let them have their "win" simply because it feeds into their illusion.
I enjoy laying down a butt whoopin in PvP as much as I enjoy getting my butt whooped. I get to come back rested. For those that know me in game know that I will come back 4 - 5 - 6 times if I got beat down the first time. Each time I do I have changed something and learned from it. As I am sure that they did that one time in the past, themselves. When your in a fight like that, you'll find both players don't touch pots. You gain nothing by making it a contest of "who has more pots". Respect for the player is both given and returned these cases. Compliments fly through "Tells". You might even have a KoS on the group they belong to, yet that respect earned has cause many a "party" to forum when discovered in the same area, for each PC has one goal. That would be the XP and discovering what secrets, pros and cons the next level will bring as we beat the pot penalty.
As for PvM, the heal penalty just plain sucks. It would be ok if you were always on when others around your level are on to party with. As I stated in the past I enjoy soloing, for me, it is much more of a challenge. If mobs didn't swarm then the penalty would work. However when your swarmed, using pots is a dangerous thing as you go flat footed and take multiple hits from whatever your being swarmed by, then to have that penalty working against you as well often means respawning.
I don't think dev did it because they felt players were going through planes to fast. I don't see how they would rationalize crimping heals as enhancing game play. All they succeeded in doing is extending the time needed to be spent in planes for the soloist from 40 to 80 hours. That is plain boring.
Besides that, I was in planes with a party of 6. We swarmed the mobs. We almost never stopping running because the mobs dropped so fast. So if this was their goal, penalize heals to use less pots or to slow down how fast a group can move through planes, it has had the opposite effect. Because of the heal penalties, you now have KoS blood enemies partying whereas they would never have done so before.
The ONLY people effected by the heal pot penalty are the solists like myself. Often no one is on around my level, I play at odd hours, etc.. It does NOT effect any of the large party groups roaming zones. As far as I can tell in a group "party" swarm I might have seen 2 or 3 pots used in 3 to 4 hous. It does not effect the super pot chugger in PvP. They carry and just keep on chugging more. Specially when they are getting hit by a PC that doesn't do a lot of damage.
I would ask DM's to watch the solist closely, then follow a party swarm, and a PvP battle like during a raid. Then see who is being effected and if this "heal penalty" should stay.
At first I thought the potion reduction script was a good idea, but after reading de_slider's comments and remembering that a good number of DW members play during odd hours (including myself), I'm starting to change my mind. The whole idea behind Neversummer4 is to have fun. Most recently this was demonstrated by the introduction of the Death Express which is detailed here: http://www.nsrealm.com/public/ns4/viewt ... 6291#66291
Here is a quote from Zing that underscores this point:
.
Here is a quote from Zing that underscores this point:
It seems to me that the potion situation is causing some people to spend more time trudging around and less time having funZing wrote:Ultimately we hope that you will spend less time trudging around and more time having fun

cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)
pots
I am sort of getting used to it and it is only an occasional disaster.
If it actually was beneficial in some way I wouldn't mind it. I guess I'm saying no big deal but it was kinda buggy for a while there. I think it will make auto quicken for clerics a bigger deal, I don't know if I like the emphasis placed on "builds" this increases.
If it actually was beneficial in some way I wouldn't mind it. I guess I'm saying no big deal but it was kinda buggy for a while there. I think it will make auto quicken for clerics a bigger deal, I don't know if I like the emphasis placed on "builds" this increases.
Vastly confused