Ranger Spells
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
Ranger Spells
first off i LOVE the new blade thirst it rules.
i would like to see some more modifications of ranger spells in particular the summons. as they are now the summons are rather useless as you have the delayed spell progression my suggestion is to change the spells to the following
lvl 1 - from summon creature I to summon II
lvl 2 - from summon II to summon IV
lvl3 - from summon III to summon VI
lvl 4 - from summon IV to summon VIII
this change is inline with other casters and since rangers dont get their animal companion that levels with them this change will be more balanced with the loss of the animal companion.
i would like to see some more modifications of ranger spells in particular the summons. as they are now the summons are rather useless as you have the delayed spell progression my suggestion is to change the spells to the following
lvl 1 - from summon creature I to summon II
lvl 2 - from summon II to summon IV
lvl3 - from summon III to summon VI
lvl 4 - from summon IV to summon VIII
this change is inline with other casters and since rangers dont get their animal companion that levels with them this change will be more balanced with the loss of the animal companion.
Rangers aren't casters in the first place, but warriors. I really don't see any need to change the summon spells. Animal Empathy is good enough till lvl7-10.
If I'd change one it would be Polymorph. I would like to have them enhanced through items like a shifter, but that won't happen as shifting is still broken. Still fun to run around as a pixie with a relic banner
.
If I'd change one it would be Polymorph. I would like to have them enhanced through items like a shifter, but that won't happen as shifting is still broken. Still fun to run around as a pixie with a relic banner

Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!
There is still the issue, why they were banned in the first place... Seems like it would create more of a problem than being a solution.mgrjebbo wrote:give rangers their animal companion back... problem solved

Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!
no- they were taken away from mages for being to powerful... could be wrong but thats what i was told anyway.
i dont think a rangers companion would be all that tough lol... anyway i dont have any idea if they can even put rangers in and leave others out of if they can adjust what is summoned ect...
guess we need a dev to answer that.
anyway the answer still stands, put them back in problem solved.
if not why not
i dont think a rangers companion would be all that tough lol... anyway i dont have any idea if they can even put rangers in and leave others out of if they can adjust what is summoned ect...
guess we need a dev to answer that.
anyway the answer still stands, put them back in problem solved.
if not why not
Amoenotep wrote:Interesting turn of events.....
Polymorph is problem-free in single player toomgrjebbo wrote:lol they work fine in single player? use bio's basic script, shouldnt be to hard to add
NS3.5 has other ways to take down a server besides companions, and the way that the normal "gains" from a server crash are tracked there aren't a simple copy/paste.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
