MA and Nexus logging

Talk about Neversummer 4 with your fellow players.
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mgrjebbo
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Post by mgrjebbo »

oh i like that last one, about potions though..... just make a pick pocket build and have a hay day. lots of free potions are fun!
Amoenotep wrote:Interesting turn of events.....

Blystos Re
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Post by Blystos Re »

<---- *dies from the awesomeness* :lol:

-BannyD-
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Post by -BannyD- »

haha, masked harm potions...sounds like fun. i dont really blame NS for making pale masters powerful, i blame bioware for giving them sneak attack immunity. without that...there really wouldnt be a problem. but hey, you should just be lucky Slaves are not an MA guild :roll:

other servers I have played in realized the power of pale masters and gave them penalties at certain levels. i think at level 8, you received -2 AC and discipline (discipline was scarce on items). you were also given an 'ECL' sort of, making it more valueable for the enemy to kill you (was a PvP server). perhaps pale master could be ECL +1 somehow. its not that much....if you are originally an ECL 0, but since most are Earth Genasi's...it would hurt quite a bit.

And then theres the option of raising Earth Genasi to ECL +3 anyway, so a PM Genasi would be +4 and darn impossible to level.

Another option is to give them a pseudo undead status. They are half-ish undead, with all those immunities and whatnot, so why not make heals work half as much for them.

And then you could also put healing on a timer like most MMOs out there nowadays...i would suggest 10seconds before you can heal again, maybe heal kits could still be spammed however since they arent as good anyway. This would make healing clerics/druids much more valueable as well to the entire server.

Uhh, I guess thats all I have to suggest. Really if you cant slow down a PM with a flag, theres no stopping him if he likes to chug away....this is true of any tank though, PMs are just the most common and hated 'tank'.

There is one thing to remember, though....most PMs.....SUCK at killing anything. You cant do much to them, they cant do much to you.

Theres a lot of secrets I wish I could share with the frustrated community...but then I would have to kill you. Heh...i guess if you wanna take down PMs easily youll have to join Slaves! (but only if you are good :P )
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P. Fricebottle
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Post by P. Fricebottle »

Blystos Re wrote:but there is only one way out of Sleeth.
If you're not carrying a relic you can use the boat. Also theres the secret entrance into Sleeth all the DMs/Devs have been hinting about, I haven't found it but I've seen someone there.
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MasterYoda
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Post by MasterYoda »

yes ... timer on the heal pot would be awesome.

Would ballance the server in every way.

Clerics would have a reason for exentance ..... the real meaning of them anyways.

Mabey you will start to see more support builds.

Granted you dont want the timer to be too long cause then soloing would be really hard for the non party people. But it would make game play so so so so so much more fun.

Im agine HAVING to bring a cleric or 2 with you to Pos / Neg. Healing specced druids , Full support bards. Would bring a whole new entity to neversummer. Would round out partys.

I would LOVE to build a full healing domained cleric ...... but there is no use for it.

Then look what it would do .....

People would build pure tanks to last..... relic battles would be more fun .... i mean even in the essnce of realism NS trys to protray ..... how many pople do you know can chug 40 pots in one sitting.

also this is another twist to the pot cugging :::::

Y not make it a con check for all heal pots past the 1st one per rest.

Like make it dc 10 x pots chugged /2 .... if they fail the check

1st fail) Slowed from being so damn full
2nd Fail) 15 percent chance to kd ( could represent vomiting from all the pots chugged )
3rd fail) Death.... u just drowned your self.

Make it a fort check ... after all ..... those dorfs sure can drink tons.

or just make it a timer :P like 10-30 seconeds ... would be easier i suppose :P
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Mr. O'Dearly
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Post by Mr. O'Dearly »

P. Fricebottle wrote:
Blystos Re wrote:but there is only one way out of Sleeth.
If you're not carrying a relic you can use the boat. Also theres the secret entrance into Sleeth all the DMs/Devs have been hinting about, I haven't found it but I've seen someone there.
The first time I played AO I had trouble finding an exit.
I eventually did find my way out, but it wasn't through the main gate.
I later found my way back in through the main gate.
At the time I didn't realize there was anything special about the exit.
I have never since been back. (Possibly because I've only played AO with one character)
Or perhaps I was just hallucinating... :P

Hard to say at this point. I it was quite a while ago.

Edit:actually, now that I think about it, I think I remember where the exit popped out at, so presumably I could find it again....

Umpa
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Post by Umpa »

Another FIX for this would be put Bigbies back to SR based as well as AC, if you fail either you fail.

The problem now is, 90 percent of this server is now avoidable if you have a 71AC with enough heal pots. Wizards are just as useless as before, actually more so, because before only a dedicated 58SR would save you from BB, now you just need a one track AC build. Plate is out of vogue because you can't make it to 66 which is pretty much the cut off for BB's on Average.

Place SR check back on BB's, along with the tumble/str checks with AC, and you solve the uber run away builds. Making a magical hand appear, doesn't make it less magical. So yea, perhaps a monk or another toon will reach both qualifiers, but it will take 10 SR feats, after epic level. That toon will have other weaknesses, and frankly wizards should not rule the day either, but at the moment they are more useless then when the BB change was done.

Ebenezer Grymm
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Post by Ebenezer Grymm »

Speak for yourself, my Wizard is far from useless. :D .

No chance on that Bigbys idea. Overpowered. By alot.

Oh, and there is more than 1 Bigby, all of which make different checks. If 1 don't work try another.
This will not be over quickly.

You will not enjoy this.

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Amoenotep
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Post by Amoenotep »

there is a bigby that is very effective vs high ac chars...


also...grymm..your little pic gives me nightmares.
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VagaStorm
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Post by VagaStorm »

Amoenotep wrote:also...grymm..your little pic gives me nightmares.
Oh finaly someone said it!
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P. Fricebottle
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Post by P. Fricebottle »

VagaStorm wrote:
Amoenotep wrote:also...grymm..your little pic gives me nightmares.
Oh finaly someone said it!
I agree, everytime I see it I shudder.
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LinuxPup
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Post by LinuxPup »

I like it. :D

Must be an M.D. thing I guess...
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Celorn
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Post by Celorn »

Umpa wrote:Another FIX for this would be put Bigbies back to SR based as well as AC, if you fail either you fail.

The problem now is, 90 percent of this server is now avoidable if you have a 71AC with enough heal pots. Wizards are just as useless as before, actually more so, because before only a dedicated 58SR would save you from BB, now you just need a one track AC build. Plate is out of vogue because you can't make it to 66 which is pretty much the cut off for BB's on Average.

Place SR check back on BB's, along with the tumble/str checks with AC, and you solve the uber run away builds. Making a magical hand appear, doesn't make it less magical. So yea, perhaps a monk or another toon will reach both qualifiers, but it will take 10 SR feats, after epic level. That toon will have other weaknesses, and frankly wizards should not rule the day either, but at the moment they are more useless then when the BB change was done.
Ahh back pre-wipe my drow bard/bg could take on 4 enemies (usually SL) at once because the SR would bounce bigbys, WoF, and igms off left and right...

AC:

ump- i have an LA toon that gets about 74ac... not crit immune, but tons of AC AND I have 2 strength-based fighters that can hit 69ac self-buffed (one isn't leveled yet but it works in offline testing).

Chug-counter:

Really, to have time limits on pots would be more realistic, but would mean adding another counter to every toon, and cause lag on the server, though I think in the end it would hurt non-pms more than the pms...

PMs:

Well I did argue that in the past... PMs get many of the critical components of the undead, so heal pots should HARM them, or at LEAST do a lot less for them.

my other point was WHY does the UBER server NS3.5 NOT ALLOW BARD-PMs and the 'TONED-DOWN' NON-UBER server NS4.0 does allow bard-pms??!?!?!?!? It makes no sense to me, the same rule should be on ns4.

*IDEAs:

1. Make PMs 50%? vulnerable to; Divine, Fire, Positive, and Acid just like most undeads?
2. How about lower PMs speed by 10%? After all, undeads walk REALLY slow, so a partial-undeads should have some kind of movement decrease due to decomposing muscules...
3. Make pms take some PM levels before 20 (like ns3.5)
4. Only allow pm to be taken with either wiz or sorc (like ns3.5) but bard can be taken as a 3rd class so long as rule 3 is in effect.
5. Healing potions work 50%? less effectively, perhaps 10% more every 5 pm levels after that? or 2% per pm level overall?
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-Chronepsis-
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Post by -Chronepsis- »

HMM, first thing I'd like to reply to is the mages are useless thingy, lol. You just have to know how to use a mage is all, I dont like mages actually. I know of only 1 or 2 ppl that can actually use them properly. You could even kill with them without using timestop or bigbies, just have to know ur spells, unless ur fighting another mage that has timestop. I personally think mages are overpowering.

Second is that bard PM's are not unbeatable. You just need to know weaknesses. Even a cleric can beat them without WoF. Again you just need the right stuff and the know how is all. Well thats my 2 cents. Agree or disagree, but this is the way i see it.

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Post by disastro »

Celorn wrote:my other point was WHY does the UBER server NS3.5 NOT ALLOW BARD-PMs and the 'TONED-DOWN' NON-UBER server NS4.0 does allow bard-pms??!?!?!?!? It makes no sense to me, the same rule should be on ns4.
bard pm was turned off in ns35 because 35 had no overall strategy for combatting munchkin builds. ns4 has an excellent system in place. no bard/pm/sd or bard/pm/wm, bard/monk/pm, no pally/bard/pm etc. so it's not needed. ns35 and ns4 share nothing but part of the name and a few zone titles, consistency with what is essentially an entirely different game is not warranted.

PMs and the faction they are in already have a great many limitations.

pot limitations would affect everyone (and if you think about it, it would affect PMs the LEAST and make them MORE dominant). Plus certain content is already designed to require pot chugging to some extent (helloo draco has like 70+ ab)

So be careful what you wish for.

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