aura of vitality check

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disastro
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aura of vitality check

Post by disastro »

aura of vitality (cleric war domain/druid spell) is listed in the wiki as giving a +4 bonus to Strength, Constitution, and Dexterity. however i've noticed that it only gives +2 to these stats on my lvl 18 cleric. before i correct the wiki can anyone verify whether this bonus increases at all with more cleric levels, or is different for druids?

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Post by cely »

Level 21 Druid, no foci in transmutation. I removed all equipment and got +4 in str/dex/con.
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Post by Alkapwn »

Perhaps yer max'n to +12? Not really likely at that level but maybe? I get +4 on my war domain cleric. +2ab?
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disastro
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Post by disastro »

i've been getting +2 for a long time.. long before i could have capped out on +12. maybe i totally suck and am misreading something?

or something isnt stacking. or i totally suck. will check later today.

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Post by -BannyD- »

wasnt this a change done looong ago? a druid's aura of vitality is +4...a clerics is +2 i believe
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disastro
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Post by disastro »

couldnt find any info on that in a board search, just trying to get the facts straight before updating the wiki.

if there's some war domain clerics out there getting +4 from aura of vitality (while other war clerics dont) then i dont know what is going on.

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Post by -BannyD- »

hmm, well i guess i dunno...maybe there is a certain cleric level where aura of vitality reaches +4 on clerics
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Alkapwn
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Post by Alkapwn »

Yeah just checked on my 16lvl wardomain cleric he's gettin +2
Can't get to my epic war domain cleric (showing inflated levels?)
+2 is more than enough to guarantee max out past 30 with gear anyway. +bulls +end +cats. War domain is kinda bunk for epic toons anyway.
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disastro
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Post by disastro »

yeah it can be wasted later on, but its handy to cap the entire party in one shot, rather than having to bulls/cats/end everyone. save a few spell slots.

especially useful if there's more than one cleric in the party and you can afford to extend a few.

in any case when you can post what level / feats are on your war cleric that gets +4. could be one of those feat dependent spells.

Falazure-
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Post by Falazure- »

before the last wipe it gave +4 ,but somewhere along the line clerics gave +2,druids give +4,maybe a silent change.

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Post by MasterYoda »

Alkapwn wrote:Yeah just checked on my 16lvl wardomain cleric he's gettin +2
Can't get to my epic war domain cleric (showing inflated levels?)
+2 is more than enough to guarantee max out past 30 with gear anyway. +bulls +end +cats. War domain is kinda bunk for epic toons anyway.
Not true..... Ive seen war domain clerics hold a 68+ ab for a consistent duration .... being a cha based cleric imagine if they had divine shield / might as well :P
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disastro
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Post by disastro »

MasterYoda wrote: Not true..... Ive seen war domain clerics hold a 68+ ab for a consistent duration .... being a cha based cleric imagine if they had divine shield / might as well :P
while i'd trade war domain for travel in a heartbeat (the curse of the MA cleric..) war domain is a decent domain in it's own right. battle mastery is a great "time to put on the super suit" power, unfortunately it's only once per day for a few rounds (more if you are cha based). definitely check out what this domain power does before passing judgement. Plus you get cats grace which is always nice.

Given that diversity among cleric domains (travel, trick, yawn) is a worthy goal I'm surprised that War took a hit on this one.

In any case since my war cleric has crossed the epic caster mark and still only gets +2, I've updated the wiki to reflect this fact for future build reference.

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Post by LinuxPup »

+2 isn't much of a problem... at least for the caster himself. With +8 gear, and bulls strength, endurance, and cat's grace, the +12 can always be reached.
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Post by disastro »

LinuxPup wrote:+2 isn't much of a problem... at least for the caster himself. With +8 gear, and bulls strength, endurance, and cat's grace, the +12 can always be reached.
correct, not really a problem for the caster. However +4 would make it a better party support spell (thus more in line with the stated goals for the cleric balance mods on this server.) stock a few of these extended and big parties will be much happier to see you coming. :)

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Post by LinuxPup »

I'm guessing the point was to make Druids more special and worth taking...
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