Silence nerfed?

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Alkapwn
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Silence nerfed?

Post by Alkapwn »

I'm having issues with the Silence spell.
Under spell listing its says if cast on ally no SR or save is required but this is not the case. It doesnt trigger a save but my SR keeps flickering it on and off Making it pretty useless . Has it been nerfed to act such or has this issues not been discussed. I've found ways to get around it but as such as it is has pretty much made the Silent spell feat downgraded to totally useless from pretty much useless.
I've noticed that many of the radius spell effects are pretty buggy here. IE Circle of Protection, Invisibility sphere . Both of which are in the junk pile. But Silence still works great offensively if you dont zone, it be nice if the defensive qualities of it too could be resolved aswell.
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Merrip
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Post by Merrip »

Silence works like so...

If you cast it on yourself, you will not be able to cast, cause only targets that are "Unwilling" will be able to resist it.

So cast on yourself = no SR check = no spells from you to be able to cast.

Cast it on an object/person other then yourself you can Resist it, so can the person you cast it on.

That is how it works.

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Post by LinuxPup »

I've found silence to be pretty buggy too... Ghostly Visage sometimes blocks it, sometimes not. I think this is Bioware's handywork. Other spells and abilities have this same problem... although I'm not sure if its Silence or something else.
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Alkapwn
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Post by Alkapwn »

Merrip wrote:Silence works like so...

If you cast it on yourself, you will not be able to cast, cause only targets that are "Unwilling" will be able to resist it.

So cast on yourself = no SR check = no spells from you to be able to cast.

Cast it on an object/person other then yourself you can Resist it, so can the person you cast it on.

That is how it works.
uhh yeah? I know how it works what im saying it Doesnt work that way.
My SR is turning it off and on every round or so. Thats the issue.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

When it says there is no save required when cast on an ally, it means that there is no save required for the aura to be placed.

Last I checked Silence was an aura that you cast on a person. Everything within a radius around that person then must make a save (and possibly/probably SR) or be silenced. I think the effect lasts a round and you must make a check every round or something similar.

If you try to cast the aura on an enemy they can make a save to prevent the aura from being set. If you cast on an ally, they are assumed to be willing and the aura is set without a save. All checks to actually suffer the effects of the aura must still be made.

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Post by Kromix »

:o if silence as an aura, and it implies that within this aura, no sound can be made or be heard, then if cast upon a Shadowdancer, shoudnt it boost its move silently skill off the roof? as no sound is made from the footsteps or clinking of weapons or squeaking of the armor? ;D
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Post by LinuxPup »

If you cast it on an ally or yourself, no checks are made to anyone... enemy or ally.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

Now that you mention it, i'm not sure about the saves, but I do remember SR checks being made every round.

It's been a while... :?

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Post by disastro »

Kromix wrote::o if silence as an aura, and it implies that within this aura, no sound can be made or be heard, then if cast upon a Shadowdancer, shoudnt it boost its move silently skill off the roof? as no sound is made from the footsteps or clinking of weapons or squeaking of the armor? ;D
yes.

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Post by frogofpeace »

except for the shadowdancer thingie, it might be noticed if they get too close and the sneakie suddenly can't here the tweet tweet of the little birds

"It's quiet...too quiet!!"

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Kromix
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Post by Kromix »

but it would be funny lol



*looks at birdie*

**tweet tweet**


*walks arround*

**clang clang clang**

*steps off the road to to look at the river*

**mute**

*looks at birdies*

**mute**

*jumps up and down*

*mute*

*stab* *stab* *stab* *falls to the floor*
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Alkapwn
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Post by Alkapwn »

Alright guys dont go off topic.
What I'm saying is Silence when cast on yourself should NOT have to make you have an SR check every round and IT DOES make you take a check every rd sometimes every sec.It flickers on and off like a stobe light at a gabber party.
There's no confusion on how the spell should work. Alls I'm saying it does not function the way its supposed to when cast on self or ally. And I was hoping a could get a DM or DEV to answer but alas..............
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Post by Metis »

Silence has not been touched so good or bad its original bioware version
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frogofpeace
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Post by frogofpeace »

I noticed it seems to flicker on and off when the silenced pc is running around, otherwise seems fine.

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Post by LinuxPup »

I'm pretty sure the fact that its useful at all is due to a bug... a level 2 spell that silences with no save... pretty uber.

I guess don't use SR is the only thing I can think of... unless you're ECL 3.... like I said the spell is just plain bugged... even immunity to it doesn't always work either.
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