Casters losing Factions bug

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randdo
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Casters losing Factions bug

Post by randdo »

I have experience this 4 times now where City Guards in SL have turned hostile to my DD character after casting WoF on a PC raider. This in turn has set my PC up for killing a guard by auto attack when involved in melee with a PC raider. Lucky I have stopped the attack before killing the guard and was lucky enough to get pk by the PC raider so no death penalty instead.

However, with raids increasing I have now witnessed 2 wizards lose their faction within their city defending, and I have seen a Druid from Melincia lose their woodland animal faction because their summons attacked an innocent creature. In the case of the wizards, after asking a dm to reset their faction they got told to do some impossible task before this would be done.

I am fearful for my character, that I too may not be able to stop an attack against a friendly PC during a raid when they turn hostile to me, then be forced to do an impossible task to regain my faction because of a bug. Could someone look into as to wether it's spell casting or summons that cause this loss of faction for casters. In the case of my PC I know for a fact it's casting WoF as I use no summons and that's the only offensive spell that I use.

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Nolan Silvermoon
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Post by Nolan Silvermoon »

you have to be carefull of what type of spells you start slinging in your city, AoE spells that arent party friendly will make you hostile to your own faction.

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Post by Alkapwn »

Druid spam always sets them off. Accidental KD's / called shot aswell. Just dont use spells that arent party friendly and you should be fine. I never ever had any npc go Hostile from WoF's? And i've Cast it literally thousands of times during Relic Defence.
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Amoenotep
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Post by Amoenotep »

i can vouch for kpwn's casting WoF number there......;)
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Merrip
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Post by Merrip »

Gods this ... I remember once upon a time in MA attacking those whatever they were guard type in the first map out of MA with the rats on it ...

I killed those guards and it hostiled me to MA lol

I remember on the shout asking why and fun times for everyone after that heheh.

But yeah be careful, cause if you do it while in the middle of a relic raid defence you can screw yourself over big time.

Ebenezer Grymm
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Post by Ebenezer Grymm »

Yup I went hostile to MA the other night while defending Garagoth during a 2 hour raid that took representatives from all the guilds on the server to take relics out of MA.

Kind of messed up that the leader of the Mystral Defenders would go hostile for defending, and then be told I would have to undetake a quest to regain my status. Quests are fun for the right purpose, and I love the DM who suggested it, but in this case it's like saying "Sorry theres a flaw in how our faction reputation works, here do a quest and we'll fix it for you even though it wasn't really your fault."

Almost as bad as having to walk through my beloved Garagoth with everyone red to me was losing my job items and bonuses. A point of INT and CHA, lore ranks, and a 5th level spell slot had me feeling pretty down.

I think one easy solution would be to include an NPC in each faction who can assign a quest, it shouldnt be an easy quest mind you, it should actually be quite a pain, that can gain your honorable reputation back with your faction. Obviously if you want to be rogue to your faction you wont use it, but those who went hostile by mistake would have a way to fix it. And making it a very difficult or tedious quest would discourage people from just doing it over and over again. An example of such a quest for MA would maybe be bring back the heads of 100 NC guards, so it's long, tedious, dangerous, easy to code and make, and cant be done all in one trip. You could pretty much do the same for each faction vs their rival faction, with LA having to bring 25 each from MA SL AO and RK.
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Ebenezer Grymm
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Post by Ebenezer Grymm »

In case anyone is wondering though, I'm all fixed ;)
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Merrip
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Post by Merrip »

Yeah it can be fixed but always an issue ... but being carefull will make it basically not happen .

Amoenotep
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Post by Amoenotep »

how is hurting the guards in your faction with a spell or action that directly effects their health not a fault of your own?
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Daedalus
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Post by Daedalus »

Doesn't relogging fix this?

So simply remove the raiders and quickly relog - doesnt take all that much time.

Or run off somewhere and quickly relog. However remember to stay in the commandments :D
Do not see madness as a curse,
More of a bitter mercy.

But a mercy none-the-less.
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Merrip
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Post by Merrip »

Because sometimes in heavy lag, you will cast a AoE spell on a enemy but by the time it hits they have moves and your silly "laggy" faction guards get in the way and woop they get hurt.

Or accidentally KD, which can be an issue for those with lesser graphic quality, I met up with a friend from NWN awhile back and his graphics were bad and I wondered how you could make things out even .... (is visually imparied which don't help)

So yeah there are other factors that come into play that could be why you "directly" injured their health...

It is still an issue as far as I am concerned cause not every time is intentional and not every time it happened due to stupidity sometimes it is an honest mistake/accident :)

Amoenotep
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Post by Amoenotep »

if your shooting spells that hurt your factioin gaurds, you might want to change up your spells.
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Ebenezer Grymm
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Post by Ebenezer Grymm »

In the case this happened to me on Friday night, my MDs had originally been holding back the Brethern, then they called for help from BB, then the BB called for DCN, then they all called for TSS, then they called for kst, and Jean dual logged into her 8 chars ( :) ) and basically we held off the whole server for about 2 hours.

Now at some point during that massive battle, I respawned and ran into the relic room without See Invis on, only like maxd Endurance, Warding, and the few spells I needed to stay alive, but had switched my 7th lvl spell slots to something new since it was like 1 hour and 45 min into the battle, and i noticed it was a lot of dex based chars now. So I brought out some Evards.

Now I'm not gonna publicly humiliate the people (yes, plural) who got paralyzed in my DC 37 Maxd Evards, but it did work on them. On the other hand apparently somehow after almost 2 hours of constant raiding one of the MA guards was still alive and invis, and got hit by the tentacles.

So 120 minutes of my time that night, + countless hours before that defending my own glorious city, even with a spell i knew before hand was not party friendly but I also knew lvl 10 PM's are immune to (which basically made it party friendly since umm, it's was all lvl 10 or over PMs in my party), cost me my reputation with my own faction and all my job benefits, which as a pure Wiz was the whole reason (well, that and the PM Pwnyourwholeservermostunderutilizedclasswatcheveryonewhinenow) I joined MA 5 months ago anyway.

So what I'm trying to say is that using an NPC like in my example a couple of posts above to give a tedious quest to regain your faction standing, would eliminate us having to call DMs to fix it, would add 1 more possible quest per faction (thats 7 new quests!) that are all easily made in minutes (if you don't like my "collect the heads" idea just call them "tokens" but make the tokens take up 4 squares in your inventory and weigh about as much as a head), and would eliminate the feeling of "I just did the best I could and wasted my time for X amt. of hours defending this place now they hate me".

Thats about it.

I think.
Last edited by Ebenezer Grymm on Sun Mar 18, 2007 4:21 am, edited 1 time in total.
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Daedalus
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Post by Daedalus »

Is it possible to give toons a faction wand which they can use at will to revert them back to there original status in case things like this happen.

The only expolit I can see with this is attacking your own cities guards for gear. But you can do this anyway and relog and ure back to normal. This would just save the hassle for this very problem.

Any DM/Dev thought on this?
Do not see madness as a curse,
More of a bitter mercy.

But a mercy none-the-less.
- Sheogorath, Morrowind

Binkyuk
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Post by Binkyuk »

No you can't. You can hit a guard and get away with it, but killing one almost always makes you irrevocably hostile.

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