
and last i heard dev crit is staying banned. guess ya gotta start that fighter over eh?
as for death magic, getting rid of it isn't so bad really.......either that or have it do double/triple svs (like weird)
I was going to say drop the DC on dev, but that anwered my suggestion.DeputyDog wrote:Dev crit was removed becuase we cannot edit it to keep it in line
I tried making potions and scrolls of death ward lastnight with my cleric and it was a no go... (I was using a lvl 7 cleric in the NC Cleric Training Center)DeputyDog wrote:Death spells are rough but there is a simple counter. Potion of death ward or shadow shield.
I thought you were leaving AE...I'm sick and tired of your view of the world and asking for imput that doesn't matter... your mod sucks...
Shasz wrote:I thought you were leaving AE...I'm sick and tired of your view of the world and asking for imput that doesn't matter... your mod sucks...
If the players like you all left, we'd be just fine and have less lag.
I actually gave some of your arguments against caster's power thought and consideration, and then when you found out your own pet melee exploit was banned, you had a hissy fit. You lost all credibility in my, and probably many people's, opinion.
oh, us "RP nerds" are quite silly and fun.Æ wrote:I'm sick and tired of your view of the world and asking for imput that doesn't matter... your mod sucks... you got a big head because NS3 was a success and you now think that it was because of your creative genious or something (it was because it was the only real power server, and that's the only reason it was so popular... notice how many went to Trinity, the second best power server from what i hear) and you think that anything else you make will be a success... NS3 was awesome, but it's gone now and there will never be anything like it to take it's place... it's just a matter of time, the old players are going to want their uber back and leave in droves and you'll be left with half the people, and they'll be replaced by RP nerds who aren't as fun and silly as the old NS crew and do nothing but start and continue arguments over rules and RP 'realism'... you just have fun with that, I've wasted enough of my important time on this mediocre excuse for sport.
RP nerds are c00l!!!Karma wrote:These are a couple of the funniest links I have seen online:
http://www.ifilm.com/filmdetail?ifilmid=220487
Dev crit can be kept in line by other ways. They did it in BoW by making an item that gives +5 fort saves, but -5 fort saves vs spells.DeputyDog wrote:I love how axons dc keeps going up. Axon is a good player and knows how to make a pvp mage. his dc was around 35 and he is perfectly killable.
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Dev crit was removed becuase we cannot edit it to keep it in line
Everything about a mage we can edit and we will or have.
Death spells are rough but there is a simple counter. Potion of death ward or shadow shield.
Everything has a counter, you just have to find it, and know when to use it.
just took my lvl 24 test sorc into tc with dragon in toe, and was still cut down in just a few swings from a forest walker that got too close.
Doesnt matter if i had stoneskin when he did 40-50 point hits 2 handed.
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Quit bitchin. Its beta.. play, post findings, and we will adjust if we think it fits our view of the world. We are far from done, but we opened it up becuase everyone wanted to see where we were. Now all we hear is complaints:)
Great motivation there.
Um, Auto fail was removed from the spells. Can't do that to dev crit.Chimaira wrote:What is edited about a mages death spells? Oh right the animation...forgot that yea that really helps balance.