Any thoughts on adding these types of items to the game for some colour?
A few basic examples:
Weapon:
+5 bludg
+5 slash
+5 peirce
-5 ab
Weapon:
-5 base physical type of weapon
+5 elemental
Parrying Dagger: (eventhough parry kinda sucks)
-5 enhancement
+5 ac
+5 parry
Weapon:
+5 negative energy damage
+1d10 bludgeon vs undead
Armor:
-5 ac
+50% resist physical
Armor:
+50% resist physical
-50% resist elemental
Catch 22 Items
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Psycho Dordt
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how about a weapon with a 10% chance to cast heal on whoever it hits, a 10% chance to cast harm, a 20% chance to deal like +10 of each physical type of damage, and a 60% chance to do nothing at all. it would be like the rod of wonder only a weapon 
btw jester i really like the idea
btw jester i really like the idea
O heat, dry up my brains! Tears seven times salt
Burn out the sense and virtue of mine eyes!
Burn out the sense and virtue of mine eyes!
by Gil-Este
Imagine a ranger dual wielding shortswords like that LOL ... The Hp of whatever he/she's fighting would look like a yo-yo!how about a weapon with a 10% chance to cast heal on whoever it hits, a 10% chance to cast harm, a 20% chance to deal like +10 of each physical type of damage, and a 60% chance to do nothing at all. it would be like the rod of wonder only a weapon

