More Assassin ideas...

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LinuxPup
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More Assassin ideas...

Post by LinuxPup »

I know this has been discussed before, but I really like Assassins and want to see them used as much as other unique prestige classes...

I'm not looking for all these ideas to be implemented... just throwing them out there...



1. Assassin is given touch attack (no save) that stuns or KDs victim. Once per three Assassin levels.

2. A level 30 Assassin is given the ability to instantly kill an opponent with a touch attack. No save. Once per day. Perhaps can only be used on PCs instead of NPCs if that's possible... but if not, hey, he's a level 40 character... he *should* be uber.

3. Invisibility unlimited times a day at 20 Asssassin levels.

4. Token that when used causes everyone's true seeing to be dispelled while simultaneously making the assassin invisible.

5. Hide/MS bonuses much like a Shadowdancer at level 6+.

6. Intelligence/Dex bonuses every several Assassin levels.

7. Token that causes mass blindness to everyone in a large group like WoF. Once per 3 Assassin levels.

8. Assassin is allowed to take Shadowdancer levels with a permanent ECL increase of 2 or 3 over current ECL. Must take one or more Shadowdancer *and* Assassin level before character level 21.

9. Available poisons for weapons... this is for all characters not just Assassins.

10. Token that causes the dispelling of all FoM and Invisibility in large area.

11. Token that provides Assassin an aura of sleep for 1 round per every 2 Assassin levels, and can be used once per day.... DC of aura is same as Death Attack... I can see the saving throw being fortitude or will really, but not both. I really like this one. :) I mean come'on.. how often do elves, half-elves and RDDs get to use their immunity? :) Kinda fits with the drow of SL too, since they'd be immune. If possible, make the aura invisible unlike most auras. Coup de grace! :twisted:

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Post by P. Fricebottle »

I've heard that Assassins were already due for some bonuses.
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watchwood
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Post by watchwood »

Not bad, but I'd prefer to see the classes that more then 1 faction has access to be fixed up before the faction PrCs.
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Lorkar1

Post by Lorkar1 »

As someone who plays assassins I like some of the ideas.
I would really like a way to bypass the paralysis immunities since the true death attack is supposed to be just that...death. Not to mention that quite a bit of things already have immunity to paralysis but not sneaks(Giants in FD are immune to death attack, last but not least the monstrous fort saves in the planes). That by itself makes the assassin useless in a planar environment.
Access to epic dodge would be nice. Poisons would rock.
And I think a 30th level assassin should have something along the lines of HiPS, being the master of his craft and all.

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Post by LunarSquirrel »

I would be in favor of a true death strike, once per day (like quivering palm), but I definitely think it needs a save attached to it.
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Core
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Post by Core »

HIPS assassin is one of the things we actually get away from in this mod, why would you want to bring it here? Part of the reason for 1 prestige class is to stop munchkin builds.

Lorkar1

Post by Lorkar1 »

Do you actually think that by giving assassins a form of HiPS on their 30th level is going to make it a munchkin build.
Get real, assassins as a class, are one of the hardest if not the hardest class to level due to its uselessness in the plains.
How many 30th level assassins are out there now? What? 1 if any on prime and I don't know...none on reflections.
Soooo... in by doing this your saying that there will be a flood of HiPSing assassins running amok on the mod when SD is so much harder to qualify for?
And by using the one prestige class reasoning do we take away HiPS from the shifter kobold? Since that violates your munchkin directive.
The way I see it, an assassin has one shot and if he fails then he is swinging in the breeze, since he has less skills and feats than his sneaking rogue/SD counterparts do which greatly reduce his chances for survival. Last I checked assassins weren't kamikazes.
I noticed that you referred to a "we" in your comment. Are you a Dev/DM? If so, then don't hide behind a curtain because TGPO I am pretty sure your not (not saying that TGPO ever hid behind anything, just an alliteration to his name).
Last edited by Lorkar1 on Sat Jan 20, 2007 2:31 pm, edited 1 time in total.

watchwood
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Post by watchwood »

Oh, I get it. Your prestige class just doesn't pwn as hard as you'd like it too. Just not something there's really any reason to go to 30 in. Man, I really feel for you. Our Prestige class is like that too, so you have my sympathies.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

How about NOT giving assasins the ability to Hips, but instead allow them to move at normal speed when they are hidden.

Assassins should only get one shot at a Death attack because it is essentially a special coup de grace. In PnP assassins would have a bigger advantage because it actually takes a significant amount of time for a person to rest, during which an assassin can make their move.

After the person is aware of the assassin, the assassin should just become a rouge.

How about giving the assassin some abilities to use to try to get the target into a vulnerable state? Sleep etc...

Edit: Poison that induces sleep! Two birds; one stone. :twisted:

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CrazyJ
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Post by CrazyJ »

Token, poison level 2 + (level/2) times/day.
Poison: Stun 2d4 rds, Blind 2d10 rounds, fort save DC 20 + (assassin level).

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Post by Binkyuk »

Lorkar1 wrote:I noticed that you referred to a "we" in your comment. Are you a Dev/DM?
No, he's a concerned member that feels involved. how strange.

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Core
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Post by Core »

I'm not a dm/dev, just feel like adding my 2 cent's is all. At one point in beta they tested something like this for assassin it was pretty annoying. They had some type of token where assassin became ethereal. I remember going after a certain character who apperently was a dm/dev testing it though. Let me tell you it's pretty annoying, I'm glad they didn't go with it yet.

http://www.nsrealm.com/public/ns4/viewtopic.php?t=3888

In this case my monk attacked a certain person, init combat, then the person disapeared without useing any items/scrolls and imediatly death attacked. Basically had a sort of HIPS. To make it worse in my case he was a level 30 assassin, and left me sitting there by myself for 30 minutes alone, when I became free he then came back and killed me. Apperently it was a dm testing something new.

What I am for is poisons on weapons for both blackguards and assassins, and possibly a lvl 20-30ish assassin getting the ability to do a true death attack, dc vs death. Those do sound like some good ideas.

Giving assassins HIPS when only 1 PRC is possible is just wrong IMO. But that's just my 2 cents.

LinuxPup
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Post by LinuxPup »

If you could give an assassin HiPS without any SD levels, I'd be all for that of course... but I'm not sure if its possible or not.

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Post by TheStoneOne »

lorkar you are 100 % correct assasin is absolutley a pointless prestige class its completely crap.

the potential is there for assasin to be an awesome and fun to play class, btw i was on the day core got used as a guinea pig it was sooooo funny.

The way i see it someone explain to me why if someone is prepared to weather all of the challenges involved to lvl the second worst prestige class on the server (only in front of harper scout lol) that far why can they not have hips? or like the said dm was testing the etheral token which seemed to work ok did it not core lol ?? make it 1 use of the etheral token per 2, 3, 4 ,5 watever lvls of assasin.

Its as plain as the nose on your face the assain class needs to be given something and who knows maybe the dm's that tested the etheral token will chime in on this thread and tell us why they never went ahead with the etheral token thing ?? and anyways maybe there just getting to assassin after barbarian??

although im a dw rk man now i would be all in favour of assassin going next in the class revamp thing after barbarian or watever its been to long that they plain just suck - after all like lorkar said the shifter has had several tweeks and overhauls to make it better when will the assassin get its turn ?

theres my 2c worth

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mgrjebbo
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Post by mgrjebbo »

lol why didnt you just relog m8, its a wonderful tactic against timestop, figure it would work the same against any paraylize that is put in.

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