xp for shooters?

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random31
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xp for shooters?

Post by random31 »

I have noticed that often when I look out into the distance and shoot a MOB I get no XP.
I get the "Hawke killed goblin" message and I do get Job xp. Is this on purpose or fixable?

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Post by LinuxPup »

You're too far away most likely.... I think it gives xp given you're within a certain radius from the killed monster

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random31
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Post by random31 »

LinuxPup wrote:You're too far away most likely.... I think it gives xp given you're within a certain radius from the killed monster
If I can hit it shouldn't I be close enough to get xp??
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Post by DM Vapor »

If I'm not mistaken, there is a limited range on how you gain experience, that affects you solo and in party. It is possible to be outside this range, and still attack/cast and not get any experience. Get a little closer. It's possible to still shoot without them seeing you. ;)

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Post by disastro »

the xp radius is smaller than many ranged attacks and spells (sucks for casters, archers, and back-line support types.)

its pretty easy to get a kill for no xp, so practice against rats or something until you get a feel for the range.

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Mr. O'Dearly
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Post by Mr. O'Dearly »

I believe it was said this was done to prevent people from picking off stuff outside their range of vision for easy xp.

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Post by JesterOI »

The XP range has already been increased once.
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Netrom.dk
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Post by Netrom.dk »

O'Derarly got it right, since the NPCs vision is limited, we needed to limit the XP range accordingly to prevent exploits

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mgrjebbo
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Post by mgrjebbo »

yes but if you look at it logicly, that advatage to using a bow aposed to a a sword is that your enemy isnt going to see you.

i mean just because the AI cant see you doesnt mean there is something wrong, it means your skilled at using a bow.

I dont really use archers but i think common sense would tell me that a long range weapon's positive would be that you can strike without your enemy knowing your there.

to me making an xp zone really kinda defeats the purpose of long range war fair, and really just has no logic to back it up.

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CrazyJ
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Post by CrazyJ »

Archers currently stink because they get at most 2 rounds before the enemy's in melee... give 'em the range boost, they need the help.

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Post by kingfatzo »

simply put; it can be seen as the coward penalty...if you are shooting THAT far away as to not recieve xp...well than that is juct cheesy :lol:
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Post by LinuxPup »

Archers work best in a party... the best archers IMO are bard/AA archers and cleric zen archers... because not only can you take shots from far away, but you can buff your party members. If you're in a party you can run around until the monsters attack your friends instead of you.

Also, HiPSer archers work well if you insist on going solo.

And slingers (the very few of them) can actually tank pretty decently considering they can use a shield... they still get AoO though, so make sure you take Mobility.

Also, every good archer has a backup plan of a shield and melee weapon just in case they run out of arrows or have to go melee.

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Post by TheBestDeception »

CrazyJ wrote:Archers currently stink because they get at most 2 rounds before the enemy's in melee... give 'em the range boost, they need the help.
Since when did archers kill enemies within those first 2 rounds? The only real way the range would be an issue is if you're trying to cheese it by staying far,far,farrrr away.
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Mr. O'Dearly
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Post by Mr. O'Dearly »

Realistically, yes, you could target an enemy from far enough away that he wouldn't be able to see you.

However, even in PnP, after you take a shot the then enemy automatically spots you. (Though I seem to recall the option to attempt to hide if you have total concealment).

Realistically once you shoot an enemy, he's gonna be able to tell which direction you shot from by the direction the arrow is sticking out of his chest.

As it seems the AI has not been made to handle this situation realistically, the enemy will in fact just sit there.

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Post by JesterOI »

Mr. O'Dearly wrote:Realistically once you shoot an enemy, he's gonna be able to tell which direction you shot from by the direction the arrow is sticking out of his chest.
Realistically if you shoot his eyes he should be dead in 1 shot, 2 at most.
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